LogiForce
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- LogiForce86
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So that was an announcements for this...
And to think there's still another 5 months of development time
Indeed. Someone congratulate him for a very well done trailer, actually the music gave me a certain Shift 2 vibe.Credit where credit is due, Ed Mas outdid himself with this trailer - probably the best racing game trailer I ever saw for any game!
question:
does the wind have an impact on car's handling? like pulling one direction or slowing your car when going against it?
would be amazing!
The best bit that was made by a member not sms. Its something more companies should do.
So that was an announcements for this...
Highlights of AMD Catalyst 14.9.2 Windows® Beta Driver Performance Improvements
- Mantle API activated for ultimate performance in Sid Meier’s Civilization: Beyond Earth
- Dual Graphics optimizations for KritiKa and SheDiaoZero
- Project Cars profile update
So that was an announcements for this...
I had a look it seemed to run better, as I've mated to keep the same fps (45ish) but I've upped a few settings. For my machine everyone ultras a bit too much but I've upped the shadow quality, smaa and environment detail. At the start of races and a few tracks it does drop below 30fps but a lot less than it used to.AMD with new Beta drivers brings optimization for Project cars. Would be nice to know how the performance has changed?!
Which GPU and CPU is that with?I had a look it seemed to run better, as I've mated to keep the same fps (45ish) but I've upped a few settings. For my machine everyone ultras a bit too much but I've upped the shadow quality, smaa and environment detail. At the start of races and a few tracks it does drop below 30fps but a lot less than it used to.
The ai now are extremely quick now. I was at 95 previously and would qualify in top 5 but now that setting means I'm 3 secs off pace. So eventually found my setting which is 75 to 85 depending on the track.
Have you tried DS2X? I find that it looks and performs better than SMAA on my rig (I'm also using an AMD GPU)....For my machine everyone ultras a bit too much but I've upped the shadow quality, smaa and environment detail...
I haven't I will try it thoughHave you tried DS2X? I find that it looks and performs better than SMAA on my rig (I'm also using an AMD GPU).
Yeah, those demo builds seem to be quite old, more than a coupe of weeks too. I think it may be because they have to be certified by the 1st party, a process which is slow....One last note was that the Demos were still showing "November 2014" as the release date, which would mean the build was at least 2 weeks old.
In the last 3 weeks the ai have come massively.I got to play Project CARS in person at MCM Comic Con London this weekend.
They had the PS4 version on display and yes, it was running on a PS4 console (most likely a Dev kit) and not a PC+pad.
Graphically it looked pretty good; lots of detail and the lighting was impressive.
There were some instances of slight blurriness, probably added to keep the framerate fresh.
You had several camera options to choose from, including 3 types of cockpit view.
The Demos on display were GTs at Silverstone, LMPs at Silverstone and LMPs at Dubai.
All Demo rigs had AI on Easy and all Assists locked on.
Despite being reined in by Assists, I had a good impression of how the controller felt.
Triggers in particular were very responsive and the steering was acceptable.
The AI, (ignoring difficulty) clearly needs refining as it would bunch up a lot on slower corners and not really be aware of you on track.
In terms of handling, the game felt good. Obviously I couldn't get a true impression because of Assists but from what I played it felt solid.
Overall this game reminded me a lot of Forza 4 in terms of how it felt to drive and race.
I'm pleased to see how the game is coming along and come March it should be a decent package.
One last note was that the Demos were still showing "November 2014" as the release date, which would mean the build was at least 2 weeks old.
I love the way that a build from only a few weeks ago is considered "quite old", it shows the amazing progress SMS are making.Yeah, those demo builds seem to be quite old, more than a coupe of weeks too. I think it may be because they have to be certified by the 1st party, a process which is slow.
builds age quickly especially with three or four new builds each week. For example build 826 was released on the 10/10/14. build 836 was released on the 24/10/14. Thats 10 conventional working days with 10 patches of varying sizes.I love the way that a build from only a few weeks ago is considered "quite old", it shows the amazing progress SMS are making.
Stop it, I can only love pcars so much before I go insane.builds age quickly especially with three or four new builds each week. For example build 826 was released on the 10/10/14. build 836 was released on the 24/10/14. Thats 10 conventional working days with 10 patches of varying sizes.
these patches do vary in size but on average there about 200mb with alot tweaks. 4 weeks or more is surprisingly old.
I refuse to stop.Stop it, I can only love pcars so much before I go insane.