Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Too fast? That just means you get better. Racing faster people makes you better. Not to toot my own horn, but I could qualify on pole just about every race if I wanted too, but I choose not to as I'd rather race then just set hotlaps all race. I got that way by racing people that were faster then me. Eventually I got faster then them with practice.

Not trying to come off as a d-bag either. I'm being serious.

I do agree with the gt3 part though. They get old after a while.
The sky's the limit.
 
They're all either too fast, like GT3s too much, or tuner heads. :lol:
You can organize your own series as well.

Anyone else having probelms with recording times on time trials? Just ran 3 different courses and it failed to save a single time on the leaderboards?
Check back in a couple of hours and see if they are there. I think too that if you hit "restart session" at some point it might cancel your laps but I'm not sure. I didn't want to take the chance so if I run a good lap and want to restart, I leave and then come back. I should test it to make sure.
 
Check back in a couple of hours and see if they are there. I think too that if you hit "restart session" at some point it might cancel your laps but I'm not sure. I didn't want to take the chance so if I run a good lap and want to restart, I leave and then come back. I should test it to make sure.

I use restart session a lot (probably too much) and my times have all saved fine, at least so far there's been no problems. The only times I've lost have been when I lose connection to the servers while driving, any lap time you've set in that session won't count after disconnecting.
 
Can someone give me some advice on the Clio's, Im struggling on 70% AI with them yet anyother cars im running mostly 90% with the occasional 80%. I seem to be really struggling driving the Clio's for some reason.
I found the Clio a challenge to begin with, had to set the AI to 70% to have any chance - though some tracks they would easily beat me and others I would easily beat them. Anyway after the season I found myself driving the Caterham in the road car series - and that was a whole new level of difficult to drive but by the end of the series I had it mostly under control. Then I went back to the Clio and found it so much easier to control compared to the Caterham that I was smashing the AI at 80% so set it to 90% for more of a challenge. ;)
 
Not to toot my own horn, but I could qualify on pole just about every race if I wanted too,
Yeah right!
You can organize your own series as well.
That's a fair idea, but who wants to run in a series where you don't have to turn up all the time, use different cars for each race, a decent amount of laps and not allowed to go faster than me? ;)

Then you and I need to be friends. :cheers: Along with @UkHardcore23. As @Johnnypenso said - you can start your own club. Be as specific as you want - example: "PS4 / DS4 / AI 80% and under." Or "Backmarkers Club" :lol:

OK, the club is called "LSW" (Let Spooky Win). everyone is welcome and there is only one rule...:lol:

I think my demographic is a very specific group, more serious than a filthy casual, but not as into it as the hardcore tuners.

I did run in an endurance event with some of the CRAP guys, great fun until the game crashed!!
 
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Who's driven the Merc SEL using real assists? Well, you can't really call it driving.

(was that back on topic enough?)
 
Who's driven the Merc SEL using real assists? Well, you can't really call it driving.

(was that back on topic enough?)
Real Assists? I assume "none", correct? Haven't driven it yet. Is it a handful?

I am waiting for my pedals/shifter before I venture into the period pieces available. Paddle Shifting the M1 just made me sad inside.
 
Real Assists? I assume "none", correct? Haven't driven it yet. Is it a handful?

I am waiting for my pedals/shifter before I venture into the period pieces available. Paddle Shifting the M1 just made me sad inside.

lol yeah, no assists. I tried it on Brands Hatch in the rain. Driving it with a wheel feels the same as trying to put up an umbrella on a windy day.
 
I was having quite a lot of fun competing in the TGA Series with a Mercedes 190E 2.5 yesterday. My god Brno is hard to drive on though; maybe because the track was built for bikes, no? Keeping my spot in 5th wasn't easy with 2 Ford Sierra's hassling me, but at least I was competing in the series that I wanted to compete in.
 
DLC being released with all the well known bugs to be fixed. What a joke.

I know that people modelling cars are not the same people responsible to fixing the game, but that is not the way. Firstly, you fix your broken product, then you can put new stuff on the market. To me, shows SMS is just like a regular developer, which doesn't really care about quality and its consumers.

First, SMS has made console gamers around the world beta testers without ROI, and now this.

Gaming, in general, has become a sad place.
 
DLC being released with all the well known bugs to be fixed. What a joke.

I know that people modelling cars are not the same people responsible to fixing the game, but that is not the way. Firstly, you fix your broken product, then you can put new stuff on the market. To me, shows SMS is just like a regular developer, which doesn't really care about quality and its consumers.

First, SMS has made console gamers around the world beta testers without ROI, and now this.

Gaming, in general, has become a sad place.

Being involved with its development for several years has taught me quite a few things, or reinforced those I only had notions of, and one of those things is development costs money and that expense extends to everything done post-release.

So if you think a developer actively engaging its community and encouraging them to find every bug they possibly can so it can be squashed is not caring about its consumers and the quality of the game...I would love to see what you think is qualified.
 
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So if you think a developer actively engaging its community and encouraging them to find every bug they possibly can so it can be squashed is not caring about its consumers and the quality of the game...I would love to see what you think it's qualified.

Your argument falls appart when you start the game and found bugs within 10 minutes of gamepley, some game breaking even. To answer your question, I would say that releasing a finished product is something qualified as caring.

But things happen, I know. And if you can't meet up schedule and deadlines, you could put the game as a beta on consoles. But hey, that would never do, right? Money, reasons... and in the end, developers only use common sense when every other option has already been tested.

There are ridiculously broken things that a monkey would see in a couple of minutes playing the game. Releasing a product in this condition, and then opening up an arena, called pCARS official forum, isn't caring about customers, is damaging control at its full pace.

Whenever I post on the official forum, I felt like a beta tester, a WMD member without ROI, because this is exactly what SMS has made us console players.
 
I would imagine it's because you post tripe like that is why you feel the way you do.

I'm also not quite sure how a counter-argument detailing that they're looking for as much feedback as possible on bugs otherwise not encountered is somehow invalidated because...you found a bug, whether it be game-breaking or not.
 
You may be disappointed with the state of the game as much as you want, but if you really think they should have held back DLC that is needed for a community event starting today (which was planned before release) because of the bugs, its getting a bit silly.

Yeah, a community event that can't be changed or postponed. And I'm the silly one.
 
Of course it could have been changed, but why? The patch is in the certification process, most probably out next week. The one after that is already in the works. What would have been gained if they would have delayed the DLC and the event until after that? The cars are done, why holding them back? Why should they have kept them from the people who are enjoying them now and how would this make anyone happy? It makes no sense. It would have been silly.
 
Your argument falls appart when you start the game and found bugs within 10 minutes of gamepley, some game breaking even. To answer your question, I would say that releasing a finished product is something qualified as caring.

But things happen, I know. And if you can't meet up schedule and deadlines, you could put the game as a beta on consoles. But hey, that would never do, right? Money, reasons... and in the end, developers only use common sense when every other option has already been tested.

There are ridiculously broken things that a monkey would see in a couple of minutes playing the game. Releasing a product in this condition, and then opening up an arena, called pCARS official forum, isn't caring about customers, is damaging control at its full pace.

Whenever I post on the official forum, I felt like a beta tester, a WMD member without ROI, because this is exactly what SMS has made us console players.
And your argument falls apart at the fact that car modellers cannot fix bugs in other departments. So you want them to..... What? Stop making cars until bugs are fixed that they have no control over?
 
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