Project CARS General Discussion Thread

  • Thread starter Terronium-12
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OK whatever, but still stands when did they find that out? Right at the last minute? I call BS, they sold a lot of PCars on blatant lies.

Find what? I just explained that the fact that the animated pitcrews are not there has nothing to do with what you said.

Dont forget though that PCars 1 is too good for consoles, they are at max...... but PCars 2 will be bigger and BETTER on the very same consoles that PCars 1 maxed out on...

Pretty sure they were talking about the current engine, that they could not add things that have a hit on the framerate or the thickrate without heavy code change as they can't really optimize what they have anymore, but whatever...
 
Find what? I just explained that the fact that the animated pitcrews are not there has nothing to do with what you said.



Pretty sure they were talking about the current engine, that they could not add things that have a hit on the framerate or the thickrate without heavy code change as they can't really optimize what they have anymore, but whatever...


This is where they tie themselves in knots... one minute they blame consoles next its the PCars 1 engine..which is nothing to do with Sony or M$..
 
OK whatever, but still stands when did they find that out? Right at the last minute? I call BS, they sold a lot of PCars on blatant lies.
Dont forget though that PCars 1 is too good for consoles, they are at max...... but PCars 2 will be bigger and BETTER on the very same consoles that PCars 1 maxed out on...
As with any hardware generation, the developers learn to get more out of the machines as the years go by, so I'd be surprised if pCARS2 isn't more polished in a couple of years time. We might be faced with some lovely new bugs, but I think maxed out might have different meaning in the future.
History has proven that developers get some amazing performance further into a console generation, games like TLOU or GOW3 or Halo 4 prove this.

Have some faith, perhaps not too much, but at least graphically we should see more from all the devs as they get to grips with this generation.

Unfortunately bugs are a different story.
 
As with any hardware generation, the developers learn to get more out of the machines as the years go by, so I'd be surprised if pCARS2 isn't more polished in a couple of years time. We might be faced with some lovely new bugs, but I think maxed out might have different meaning in the future.
History has proven that developers get some amazing performance further into a console generation, games like TLOU or GOW3 or Halo 4 prove this.

Have some faith, perhaps not too much, but at least graphically we should see more from all the devs as they get to grips with this generation.

Unfortunately bugs are a different story.

Sorry yes, i agree with you and the past tells us how much the last gen was pushed to the very end, Ian Bell making excuses for PCars 1 engine and FR and using 3rd party Q and A by suggesting current consoles are maxxed out is just Ian Bell gold.
 
Racist, nice.... i may be French but i can read English thanks...




just a little help for you ,sorry its in english might make it harder for you to understand

maybe you can point out what part of this statement is racist ? Being racist/calling someone racist is very serious,expationally on Martin Luther King day
 
This is where they tie themselves in knots... one minute they blame consoles next its the PCars 1 engine..which is nothing to do with Sony or M$..

Well, it's both. There is a maximum they can do with the current engine with consoles that we have now. To improve, they'll have to improve the engine, but if these consoles had more power it would have been even better as no matter how they improve their engine, the lack of power of this gen will still limit what they can do.
 
just a little help for you ,sorry its in english might make it harder for you to understand

maybe you can point out what part of this statement is racist ? Being racist/calling someone racist is very serious,expationally on Martin Luther King day

Because you think your being cute, but i'm French so i'm offended you say I can't understand English considering i'm posting here IN ENGLISH....

Also the link you supplied said pretty much EXACTLY what i explained trolling as.. What was your point?
 
C'mon guys, let's not drag this forum down to the level of the Pcars official one. Their forum has become the joke of the sim racing community the way the die-hards over there defend everything about the game. I've seen people posting genuine bug reports, and had multiple people (the regular defenders) jump in and tell them they're doing something wrong. One guy posted a report about how rear ending cars always results in driving under them, and he was told it was realistic, and it was his fault for crashing into cars.

I'll add, most of these people are WMD members, so expect more of the same shambles for Pcars 2, as they are obviously incapable of being impartial and properly testing the game.
 
It seems to be a tendency on GTP and Racedepartment forums lately. I've been seeing a lot of quite aggressive posting from relative newcomers to these forums which appears to be from guys taking their complaints about both pCARS and AC off the official forums, due presumably to being banned in official forums for whatever reason.

GTP is not about such behavior, so I'm sure the tone will dim down and return to the normal civilized and pleasant attitude which I know and love.
 
One guy posted a report about how rear ending cars always results in driving under them, and he was told it was realistic, and it was his fault for crashing into cars.

Well, I think it would be realistic if real cars were as solid as in the game. Two indestructible objects collide, one is pretty much shaped like a ramp, what happens to the other object? I believe it would be launched. So, not sure what they really can do to fix that humm.. let's say game limitation... except to make a "wrong" collision box.
 
As with any hardware generation, the developers learn to get more out of the machines as the years go by, so I'd be surprised if pCARS2 isn't more polished in a couple of years time. We might be faced with some lovely new bugs, but I think maxed out might have different meaning in the future.
History has proven that developers get some amazing performance further into a console generation, games like TLOU or GOW3 or Halo 4 prove this.

Have some faith, perhaps not too much, but at least graphically we should see more from all the devs as they get to grips with this generation.

Unfortunately bugs are a different story.
As for PCars 2, anyone even remotely upset with PCars 1 and its bugs & issues had better not preorder and then get disappointed all over again if it's more of the same from SMS. it will serve them right and they will be undeserving of any sympathy whatsoever, only ridicule.
Wait a week or so after release to find out about any issues.
Fool me once shame on you, fool me twice shame on
me.
 
Well, I think it would be realistic if real cars were as solid as in the game. Two indestructible objects collide, one is pretty much shaped like a ramp, what happens to the other object? I believe it would be launched. So, not sure what they really can do to fix that humm.. let's say game limitation... except to make a "wrong" collision box.

The problem is, it doesn't just happen with cars shaped like ramps, it happens with pretty much every car in the game. I've had it happen with caterhams and Lotus 25s. The other thing is, it's not just about what the shape of the front of the car doing the ramming is, it's the shape of the rear of the car being rammed. It's ridiculously obvious when it happens, and isn't even remotely realistic. The crash physics in Pcars have numerous other glaring issues too, which is why it's hilarious to watch a bunch of people jump on someone to tell them it's their fault and the game's fine lol.

As for PCars 2, anyone even remotely upset with PCars 1 and its bugs & issues had better not preorder and then get disappointed all over again if it's more of the same from SMS. it will serve them right and they will be undeserving of any sympathy whatsoever, only ridicule.
Wait a week or so after release to find out about any issues.
Fool me once shame on you, fool me twice shame on
me.

Exactly.
 
It seems to be a tendency on GTP and Racedepartment forums lately. I've been seeing a lot of quite aggressive posting from relative newcomers to these forums which appears to be from guys taking their complaints about both pCARS and AC off the official forums, due presumably to being banned in official forums for whatever reason.

GTP is not about such behavior, so I'm sure the tone will dim down and return to the normal civilized and pleasant attitude which I know and love.

diesel97 still posts on official forum so he not banned though?
 
As for PCars 2, anyone even remotely upset with PCars 1 and its bugs & issues had better not preorder and then get disappointed all over again if it's more of the same from SMS. it will serve them right and they will be undeserving of any sympathy whatsoever, only ridicule.
Wait a week or so after release to find out about any issues.
Fool me once shame on you, fool me twice shame on
me.

I'll wait until it drops in price, until then there will still be plenty left in pCARS 1 to keep me happy.
 
As for PCars 2, anyone even remotely upset with PCars 1 and its bugs & issues had better not preorder and then get disappointed all over again if it's more of the same from SMS. it will serve them right and they will be undeserving of any sympathy whatsoever, only ridicule.
Wait a week or so after release to find out about any issues.
Fool me once shame on you, fool me twice shame on
me.

I have to say that PCARS has it’s moments of fun, but after experiencing all of the Bugs (On PS4 compared to the videos that released early showing Perfect PC footage) and un-realized promises (Features that were just dropped and others that were left broken), I can truly say without a doubt that SMS has cured me of the Pre-order Bug. I was so excited for PCARS 1 that I went all out, I even had to buy a new wheel because my Logitech G27 wouldn’t work with the PS4, this time I will wait at least a few months after release before I even consider the title. I am not attempting to offend anyone, that is just the way I feel as I have never purchased anything so severely broken in my entire life.
 
I have to say that PCARS has it’s moments of fun, but after experiencing all of the Bugs (On PS4 compared to the videos that released early showing Perfect PC footage) and un-realized promises (Features that were just dropped and others that were left broken), I can truly say without a doubt that SMS has cured me of the Pre-order Bug. I was so excited for PCARS 1 that I went all out, I even had to buy a new wheel because my Logitech G27 wouldn’t work with the PS4, this time I will wait at least a few months after release before I even consider the title. I am not attempting to offend anyone, that is just the way I feel as I have never purchased anything so severely broken in my entire life.

Your just saying what a lot of people are thinking mate.
 
I think I've escaped a good deal of the bugs by not doing the career mode. And because I've not been able to find a group to race with on PC, I've not been subjected to some of the major letdowns. I am content to run hot laps and contend with the AI at different levels during a race weekend set. I had to back away from some potential mates and the PS4 because I refuse to play with a controller, and of course my G27 is FUBAR on the PS4.

I only see the good in the game and not all of the bad. Granted, there are "moments" even in the way I use the game.
The lack of legible chat and other social aspects is ugly. So too is the user interface. Even on PC some aspects of this game are breathtakingly bad. And it makes you wonder how they got it out of QA. :odd:
 
I have to say that PCARS has it’s moments of fun, but after experiencing all of the Bugs (On PS4 compared to the videos that released early showing Perfect PC footage) and un-realized promises (Features that were just dropped and others that were left broken), I can truly say without a doubt that SMS has cured me of the Pre-order Bug. I was so excited for PCARS 1 that I went all out, I even had to buy a new wheel because my Logitech G27 wouldn’t work with the PS4, this time I will wait at least a few months after release before I even consider the title. I am not attempting to offend anyone, that is just the way I feel as I have never purchased anything so severely broken in my entire life.
Why isn't someone calling you a troll, oh that's right this isn't the Pcars forum. lololololololololololol. Someone should make a emotions troll, lol.
I so know what you mean man. All money spent on my end was base around this game. Bought a new Thrustmaster 500, the PS4, a playseat, and 70 bucks for the game.
I'll definitely be reading reviews before I buy Pcars 2. But I hope I'm consumed with a better game by the time Pcars 2 comes out.
 
For $25 it was a pretty good game...lol

And coming from GT6 I am all but used to the over-promised, under-delivered business model. Better here since I wasn't involved in the promising stage...:D
 
I still think SMS had great ideas, but all of you who bought the game know how they were executed better than I do. And although the community doesn't necessarily have any bearing on the next game (because SMS has demonstrated that WMD doesn't have the sort of input many people thought they did), the official forum is a fetid place and I actually hope SMS spends less time listening to the fans and more time taking what they've already outlined and getting it done.

I'm inclined to believe PCARS got out of hand because SMS spent too much time fiddling with WMD's ideas instead of locking things down in the latter stages of development. The experiment was noble enough, but it's a lesson for the future.

On paper, PCARS2 sounds even more appealing to me than the first game, so I would love to see it turn out better. I don't know what else to say.
 
Ian Bell over on official forum. He is well aware of how bad PCars 1 is in places (OK at least now he's smashed his sales targets) so why can't the fanboys accept PCars 1 is flawed and unfinished despite it being still worth owning for £20 odd quid?

Ian Bell said: "We'd really like to be able to pump out the sequels from a financial perspective, but our pesky desire to be awesome keeps taking precedence. There is so so much lined up for pCARS2 it's insane but I can say we're looking at 2017.

If the stars align and it all falls to plan, and the team ramp-up flows nicely then it could be middish 17. That's what we're currently aiming at. But nothing is set in stone. It will be released when it's ready and that means a proper solid and long (and expensive!) QA process for version 2 and it will ship when it's a huge step forward from where we currently are."
 
They said exactly the same thing regarding P CARS 1, how they were setting the release date back & back again because they wanted to release a finished & working product.

I don't believe what game devs say anymore, & I'll never be pre-ordering a game again. I'll wait & see what it actually turns out like, according to reviews.

That said, my current interest in P CARS 2 is 0 at the moment.
 
One of the best posts i've ever read on official forum..

one of the WMD says:

quote_icon.png
Originally Posted by IJOJOI
Some bugs are just not feasible to fix.
Some may require a whole rewrite of parts of the engine...
It's a new engine and there was definitely not enough time to polish.
But we are at a point now where most of it works quite well.
You have to remember pCars and WMD was a big experiment
wink.png
.
And it worked out way better than we all expected 2011."

A wit reply's:

"Thanks for the explanation...maybe an idea to put this on the packaging next time...just so people know...and then no reason to moan all the time
smile.png
"



BOOM BOOM. Love it. So true.

 
VBR
They said exactly the same thing regarding P CARS 1, how they were setting the release date back & back again because they wanted to release a finished & working product.

I don't believe what game devs say anymore, & I'll never be pre-ordering a game again. I'll wait & see what it actually turns out like, according to reviews.

That said, my current interest in P CARS 2 is 0 at the moment.

One of the best posts i've ever read on official forum..

one of the WMD says:

quote_icon.png
Originally Posted by IJOJOI
Some bugs are just not feasible to fix.
Some may require a whole rewrite of parts of the engine...
It's a new engine and there was definitely not enough time to polish.
But we are at a point now where most of it works quite well.
You have to remember pCars and WMD was a big experiment
wink.png
.
And it worked out way better than we all expected 2011."

A wit reply's:

"Thanks for the explanation...maybe an idea to put this on the packaging next time...just so people know...and then no reason to moan all the time
smile.png
"



BOOM BOOM. Love it. So true.
IMO, unfortunately there won't be any lessons learned from developers because money will still be king. They will still need to hit release dates and sales targets. Same PR and marketing will be used.

The lessons learned are for the consumer. I don't know what my gaming interests will be in 2017, but after GT5, GT6 and pCARS1, I won't be standing in the preorder line.

(I am content with pCARS current state. I've been fortunate to not experience many bugs.)
 
IMO, unfortunately there won't be any lessons learned from developers because money will still be king. They will still need to hit release dates and sales targets. Same PR and marketing will be used.

The lessons learned are for the consumer. I don't know what my gaming interests will be in 2017, but after GT5, GT6 and pCARS1, I won't be standing in the preorder line.

(I am content with pCARS current state. I've been fortunate to not experience many bugs.)


All true. Also maybe a bit more honesty and honesty before sales targets are smashed, i mean had Ian and Co. of been as honest about PCar 1 as they are now then maybe it could of worked in their favor. Much of the issues have been around how the developer and the WMD guys dealt with the customers complaints.
I love PCar 1 but aside from that i don't like being lied to etc.
 
what the hell did you guys expect from a kickstarter game,... :odd:
kickstart projects are experiments to make something people want, but thats not available yet !!

i thank the people supporting this, it is the most fun racer i ever played!!
 
what the hell did you guys expect from a kickstarter game,... :odd:
kickstart projects are experiments to make something people want, but thats not available yet !!

i thank the people supporting this, it is the most fun racer i ever played!!

Funny thing is i expected what SMS and Ian and the WMD told me to expect...... must be mad i know...but, i thought they would be the best guys to listen to as they were making the game...
 
It will be released when it's ready and that means a proper solid and long (and expensive!) QA process for version 2 and it will ship when it's a huge step forward from where we currently are."

Based on what I read here and have experienced, bettering PCars #1 is not a very big step at all.
Blustery fellow this Ian isn't he? Cleaning up code and determining how to manage inner working of UI seem just the tip of the ice burg.

But improving the replay quality & control plus saving tunes and driving views would be a quantum leap forward.
Even something as simple as having the car you select from your garage be the same car shown in subsequent displays would make the experience more legit and less cheap feeling.

The heart of the game I feel is fantastic. But the bugs are indeed ugly. They are even more ugly due to lack of attention to detail by both devs and programmers. Still it goes to the QA/TCT (Technical Certification Testing) as the culprits who let the game down.
 
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