Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Complain? Or provide constructive feedback/ideas/solutions? I have never seen a complainer be successful or stay employed at my workplace.

Well yes quite, if the boss likes to touch up the females they better just shut the hell up yeah....

Also having worked in a massive corporation for decades if someones gives feedback/ideas/solutions they can be dismissed as "being negative"..its works both ways and its alot more complex, thats before you even get to whistle blowers...
 
Well yes quite, if the boss likes to touch up the females they better just shut the hell up yeah....

Also having worked in a massive corporation for decades if someones gives feedback/ideas/solutions they can be dismissed as "being negative"..its works both ways and its alot more complex, thats before you even get to whistle blowers...

I can see were you could have problem with this ^^^^^ since just about every post of yours has been a flame throwing rant
 
I can see were you could have problem with this ^^^^^ since just about every post of yours has been a flame throwing rant

Has it really?
Does Project Cars still have some bugs 7 months down the line?
Does it have missing features that were hinted at if not out and out promised?

Can i still play and enjoy PCars? yes, but i wont just blindly say its all wonderful just to keep people happy.
 
No, he's suggesting that if the member is serious enough about playing PCARS on PC (given that he's already moved to PC), selling his console to fund a good wheel is an option.
Which is a statement I fully agree with. On top of that, much like over here, mods over there can have a personal opinion that's not the same as SMS's.
 
Hey @dopedog i bet you got pretendracecars.net amongst your favorites no? :dopey:

I have been on his site, to be honest i don't really care much for all this stuff its all just fake smoke and mirror stuff whether your playing iRacing or PCars or Mario Kart.

All i'm saying is PCars has bugs still and they have been a bit naughty with the missing content that was hinted at or promised...That is all, i still play the game and its great for blasts around UK tracks etc, its good it does enough for me to give that effect of driving / racing, if SMS want to send in the attack dogs over some customer saying it has bugs still and i wish they had of sorted them or paid for better QA in first place then fine go for it, but trust me if this game was bug free i'd not be sitting here bothering to post stuff on a game forum.
Despite how cheap i got the game i would still like to have SMS listen to few more people than the ones who seem to suggest NOTHING is wrong with PCars 1...
 
On the AI topic, I think there are a few smaller issues (well, not quite small) that compound together to make a bigger issue.

I've noticed that at least in some cases (maybe all?), the AI cars have different performance parameters to the player car. I've picked up on some fairly obvious examples of them being much slower than the player in a straight line, but having far greater braking and turn-in capabilities (and before you ask, yes, default setup, no changes).

The other issue I see is the way they "see" what's happening in front. I think their "overtake" state happens far too quickly and that corners and different parts of the track mean absolutely nothing to them. You see this in effect when one AI car passes another on a straight. After getting a good run out of a corner a bit of a slipstream, instead of gently adjusting their line, they wait until the last moment and make a very sharp and aggressive change of direction to go around the other car, rather than past it. In cases where there is a big speed differential (a multi-class race, for example), the sudden nature of this turn can be so violent that it causes the overtaking AI to need to brake to regain control. Either that, or the high closing speed means that the "avoid collision" state triggers before the "overtake" state and they aren't going off the racing line to pass, they're doing it to avoid a crash.

This all comes together to create an even bigger problem when you have a scenario that is the player braking for a tight corner with the AI immediately behind. Because the player is likely to be braking slightly earlier than the AI, this might trigger the "overtake" state or "avoid collision" state, which causes the AI to aggressively move off line, regardless of what part of the corner or track they're in. I believe this is where the hyper-aggressive corner cutting comes from. Sometimes they pull off line and nail the throttle, attempting to overtake, in other cases they make a sudden avoidance move and jam on the brakes, occasionally spinning out in the process.

These occurances are all the result of settings, reactions or scenarios that have been programmed into their behaviours and definitely are not isolated. You can run multiple laps of the same track and watch different cars make exactly the same moves / mistakes and exactly the same part of track. I've found Monza to be a way to look at the many different flaws they exhibit, as they consistently make some pretty dramatic mistakes that cause problems both for themselves and the player. Curva Grande (the long right hander after the first chicane), the Della Roggia chicane (the second chicane), the first Lesmo and the Parabolica are all corners that are guaranteed to see problems anytime there is an AI car following another car (player or AI). That's four corner complexes out of seven.

The AI in Project CARS do have some serious problems and putting our heads in the sand is the worst way to react to this situation. I'm disappointed in the game, but I won't crucify it - I still get enjoyment from it and see massive potential waiting to be tapped into. But if we don't tell them that this is an area deserving of major development and time investment, what's to stop them prioritizing working on a more accurate modelling of the effects of higher or lower air density on downforce (for example) over something that is far more elementary? You need to master crawling before moving onto downhill mountain bike riding, a concept that I feel the developers may have missed...
 
That's probably all true, but they're still more fun to race against than most other racing games, crazy suicidal moves n' all. At least you can have a good fight anywhere in the pack and not just at the front, and we're mostly not just racing against 1 or 2 fast cars like other games.
They're not perfect, hopefully they'll get some work for pCARS2. I remember all the different sliders that were originally going to affect the AI in this game which were then dropped. Would've been interesting to see how it would've been had they left them in.

Open wheelers need the most work IMO.
 
I find the AI in Project Cars to be one of the best when it comes to player vs. AI battles/action but what is everyone's opinions on the AI battling amongst themselves? Too me they seem to really struggle at overtaking (the exception being a few tracks with long straights like Le Mans, Monza, and Cougar Ridge).
 
I posted this in another thread.

On the AI front: I have been driving the Lotus 49 a lot, which maybe emphasizes the problem ... but the first corner issues are terrible! I have tried starting from the back & then gradually making my way to the front, trying to avoid the pile ups at the start of the race, but it's difficult because the bumping & flipping actually occurs for several corners until the field thins out. I then tried starting near the front trying to keep out of the pile ups by staying in front & then racing the 3 or 4 cars in front of me ... still hard to avoid being run into. Once you get through the first lap, things start to settle down & the AI seems to respond reasonably well - I find I need to drive consistently fast & wait for an opportunity to overtake at the spots where the AI is slow, which is as it should be.

Could they not just make the AI drive very conservatively through the first few corners, which is what would happen in RL in a crowded field? This would go a long way towards improving the AI. My favourite offline game was F1CE, which didn't have the world's most sophisticated AI, but they did drive fast & for the most part, if you drove fast, they would not run into you. surely, this is not so hard to achieve?
 
They need to be less Pastor Maldonado about it though.


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I started playing then I realized the limited digital version wasn't installed so I am now reinstalling the main game now and see if it will auto-correct.
 
Dlc comes out in another 10 days or so and still no patch notes for 8.0 yet. Besides the tire adjustments i wonder what else will be added or adjusted. Still hope for better replays and fix pit stops.
 
Dlc comes out in another 10 days or so and still no patch notes for 8.0 yet. Besides the tire adjustments i wonder what else will be added or adjusted. Still hope for better replays and fix pit stops.

Yes, better replays would be great but don't hold your breath, Ian Bell stated in the chat where he was answering questions that there would not be improvements until PCARS2. I was extremely disappointed but at the same time, it allowed me to stop expecting it when each new patch was released.
 
Hopped on PCars for an hour or so to try old Hockemheim and the other new track with I can't recall the name of haha.

Weird static noises and ****, brutal frame rate as my car sort of... Twitched? Skipped? Around a bit. Blarg, absolutely savage.
 
A couple of my friends went to the Autosport show and had a chat with Mr Tudor about PCARS 2, fascinating.

They can certainly talk a good game.
I had ago on the classic lotus stand with the classic lotus's and they must of been using default FFB as it was horrible. But PCars did look great.
 
Can someone explain trolling to me, lol. Is that what I'm doing now? Just asking cause when the game goes to crap and I get pissed about it. I'll sometimes go onto the Pcars forum and do some venting. I always get a couple guys over there calling me a troll or trying to dispute whatever I'm talking about. Or they talk to people like this is the first racing game they ever used.
Or am I considered 'trolling' if I'm on a media site looking for answers and see a statement that is totally incorrect and say something about it?
Some of those guys on the Pcars forum act like they haven't had a single issue with the game and anyone else who has is just doing something wrong.
Call me a troll I guess, but don't that make 90% of the people on the internet trolls? I go to sites that I have interest in and do some reading, is that trolling?

Won't go back the that forum anymore BTW. At least not for awhile.
 
Trolling is inappropriate content with an intent to bait others.

It could be putting a comment in the wrong thread (so not using the big complaint thread to complain about pCARS on GTP for example), or simply coming along with a one-liner statement which is purely aimed at triggering others by being in some obvious way disputable.

Stating that you have issues with a game can be done in a mature manner or an immature manner. Some complaints written in an immature manner may be well meant but may cause people to regard it as trolling due to not being able to tell the difference.
 
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