Project CARS General Discussion Thread

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Whats everybody's favorite and most use driving Camera

Bumper Camera 1%

Hood Camera 1%

Roof Camera 10%

Chase Camera 95%

Cockpit Camera 30%

Helmet Camera 70% and fastly becoming my favorite over chase :D

Cockpit with wheel and driver removed. That's really the only one I use, unless I'm testing something specific where I want to see something on the exterior of the car.
 
Whats everybody's favorite and most use driving Camera

Bumper Camera 1%

Hood Camera 1%

Roof Camera 10%

Chase Camera 95%

Cockpit Camera 30%

Helmet Camera 70% and fastly becoming my favorite over chase :D
https://www.gtplanet.net/forum/threads/favorite-camera-settings-views.328665/

The feeling of engagement and involvement I get from the Helmet Camera is one of my favourite things about Project Cars, so I tend to stick with it. Even if it's not the one in which I can get the fastest lap times.
 
I've tried helmet cam, but found it disorienting. I'll wait for Playstation VR then I can move my own head.
I found the default look to apex too high so it appeared the driver was moving his head way too early for the corner and made me feel ill. I think I have it around halfway now so there's just a gentle look just before the apex and not halfway down the road. Helmet itself off, no blur either. Makes cockpit cam look very stiff for me without the apex look these days.
 
It is all car dependent for me. In my GT days, I liked the road view, (all you see is track and the cars in front of you)
I almost never use the cockpit view until PCars. Now I like the center cockpit view. I'm on PC so I use ctrl/K to allow me to adjust the view front back, left right up and down.:D

I also like the default interior view depending on what car I'm in.:cool:

The helmet cam rocks once you understand how to set it up. Default setup for helmet cam is like driving drunk at a high rate of speed. Not very pleasant to do. But very good when setup properly.👍

If the inside views don't work for me, then I use the overhead view. Like looking down from the roof at the hood. :P
 
I use the helmet view when driving open wheel cars, haven't changed any of the setup though. Don't find it uncomforting or drunk driving like, at all.
When driving "normal" cars, I tend to use the road view, and sometimes the dash/roof cam
 
Speaking of cameras, I used helmet cam exclusively, with no HUD, whilst running Dashmeter on a tablet. Gives me the most immersive experience.

I'm slower than myself by 1.5 seconds per lap if I use an external camera...but that's not the point of a racing sim to me. I enjoy driving helmet cam, even though I'm slower. Finding a good POV calculator did help immensely though, increased my competency.

I think the reason you don't see many fictional tracks on PC and most computer based games - they tend to bill themselves as far more "simulator" than "game". You don't attract hardcore racing fans (who've spent thousands of dollars on custom wheel rigs etc.) with fake tracks.

They want real cars with real tracks. The majority of folks enjoy being able to run on tracks (and in cars) that they watch in their favourite motorsports, new and old. I enjoy the fictional tracks in PCars plenty, but I'm much more challenged by the real tracks.
 
I can't fathom why fictional tracks are such a huge turn-off for "hardcore" racing sim fans. I agree with what @TheElbows said about being able to drive real tracks from motorsports, but that does not preclude the existence of fictional tracks in the roster.

Numerous real world racetracks are tedious or boring, especially in today's safety-minded motorsports culture. Wide runoffs, flat ground, wide surfaces, inorganic chicanes, and other related features undermine the thrill and enjoyment of lapping a circuit in consequence for accommodating driver safety or spectator views, and they're unnecessary in a simulator with no actual wrecks or crowds.

That's not a reason to exclude such real world tracks, but I think a game suffers when it has nothing else to offer. Historic tracks that aren't so safety-minded are a good compromise.

Personally, I've always preferred road-inspired fictional tracks in racing games, because the freedom in design and topography allows for creative tracks that offer the best possible driving experience (and scenery). Although the "hardcore" cry that such tracks belong in an "arcade" racing game, a proper physics simulation is ideal for wringing the most out of an exciting fantasy road course.

I'll like to see what SMS come up with for the touge discipline in PCARS2. I'm hoping for something closer to a tarmac rally stage than the freeway-sized ribbon of Forza's Fujimi Kaido.
 
Here's my biggest issue with fictional tracks: completely nonsensical locales.

While tunnels, bridges and odd-ball remote locations may make for a reasonable point-to-point road circuit...I don't understand why we can't have fictional tracks which look like an actual race track. I don't need you to "sell" me on a fictional track by putting it in the middle of a mountain range, or racing along a cliff's edge.

I want fictional tracks which deliver the feel of "yeah this could be a real world location". This would accomplish everything we want - good tracks (and I agree completely with @Wolfe --- the majority of modern race tracks are boring, I could rail on for days against the sterile Formula 1-drenched track lists that modern racing games include) while being believable tracks.

Now, that being said...the argument "for" fictional tracks starts to disappear when you remember there are thousand...probably tens of thousands of race circuits all over the world. It'd be fantastic to see more small-time tracks included in titles like this. I've never seen a proper South American track (besides Interlagos) in a racing game. Never seen a non-Rallycross track from Scandinavia in a game, etc.

The good, interesting and different tracks are out there...we just get the same regurgitated Formula 1 tripe again and again.
 
@TheElbows -- I do have a few favorite fictional motorsports-style circuits, but I agree on the many unused real world circuits out there!

As for the sense of plausibility with fictional tracks, for me, the problem isn't fantasy locales, but the incongruity of motorsports-style circuit design with remote or street-based settings. Like wavy ribbons of streets (tailored for racing) masquerading as the grid of a fictional city, or rural roads that are wider than an airport runway. It's a double case of "casual" game design -- scenic visual splendor paired with an accessible track layout. That doesn't always make for a bad track, but it does result in ridiculousness like Forza's Bernese Alps.
 
Would be fun to have a game company contact a dozen track designers and have them mock up their best design, something that they have always wanted to see but regulations changed, and model these tracks in game.
 
I really like what SMS did with Sakitto - using a real-world track as a "base" and then making their own modifications to it. I guess the main purpose for it was licensing, but the idea of an "artists interpretation" of classic real-world tracks is really cool to me. I'd love to see it done more in racing games - although I can appreciate it must be a difficult thing to do without mucking it up (I'd ban anyone from even trying to "redesign" the Nordschleife for instance :P )
 
I always wonder why doesn't PC have fantasy tracks? Forza and gt have always had fantasy tracks?
Bannochbrae, Sakkito Azure Coast & Cali Highway, Bannochbrae is the best fantasy course i've played since the days of PGR.

edit: Should of read the rest of the thread.
 
Hi.Does anyone knows what is the game that is used for online virtual championship (V8's i think) i 've seen on motors tv?
 
https://www.gtplanet.net/forum/threads/favorite-camera-settings-views.328665/

The feeling of engagement and involvement I get from the Helmet Camera is one of my favourite things about Project Cars, so I tend to stick with it. Even if it's not the one in which I can get the fastest lap times.
Helmet cam for me with the hud turned off totally, use pCars dash and Crew Chief on android on my rig and a button box programmed with the seat adjustment to tweak if needed.

I do use look to apex (turned down slightly from default), head tilt and shake, but don't use the depth of field.

I'm actually slower in Chase cam, as it just feels so wrong and I end up over correcting.
 
Hi.Does anyone knows what is the game that is used for online virtual championship (V8's i think) i 've seen on motors tv?

There is one using KIA touring cars, its iRacing and a guy in it called Ash Sutton raced Clios last year. Not seen the Oz V8's on motors TV yet.
 
I do use look to apex (turned down slightly from default), head tilt and shake, but don't use the depth of field.
Exactly what I do. The Depth of Field has potential, but I don't think that it is well implemented and somehow I find it distracting.

Another thing I turned off was the Lens Flare (VISUAL FX), since it doesn't make sense on a first-person point of view.
 
Exactly what I do. The Depth of Field has potential, but I don't think that it is well implemented and somehow I find it distracting.

Another thing I turned off was the Lens Flare (VISUAL FX), since it doesn't make sense on a first-person point of view.
I used to have lens flare off but then I discovered the chroma setting which looks pretty nice and is far less distracting than the standard effect.
 
So i finanlly figure out why I can'there the pit crew in project cars. I turned down the spund on my controller so I couldn't hear noise coming through. After the game game out its taken me this long to figure it out. Glad it is sorted. I still don't like the tinny sound coming out of the controller. Is there any way I can change it to come through the tv speakers?
 
So i finanlly figure out why I can'there the pit crew in project cars. I turned down the spund on my controller so I couldn't hear noise coming through. After the game game out its taken me this long to figure it out. Glad it is sorted. I still don't like the tinny sound coming out of the controller. Is there any way I can change it to come through the tv speakers?

Less drugs?
 
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