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@Speedster911 -- You could try reducing the steering ratio. That will counteract the Speed Sensitivity setting a bit to give you more countersteer when you need it for a specific car, without messing up other cars.
The "dumb" countersteer is the main thing I hope is addressed for PCARS2 with a controller. It should be more sophisticated in how it reacts to your situation, allowing you to catch large slides in a timely manner while not overcorrecting small kicks of the rear end. Some wheel users would cry out, "assists!" but it's equatable to self-aligning torque which guides countersteer with a FFB wheel or in a real car.
I already tried reducing that Wolfeman, it gets worse.. as it takes even longer for the car to turn wheels the other way.
The dumb countersteering issue, eh? I wish they had patched this up in an update - it is literally the ONLY thing that's annoying me about the game, I don't even mind the car sounds that are off.. I don't drive em!
Right; in PCARS it's near-impossible to fishtail on a pad because you're just trying hard to countersteer one way and it goes right into the barriers.... THEN your driver gets to the countersteering angle he should have while sliding! Steering column superglue anyone?
The track roster is ridiculous BTW. I always liked it. Updates have made a major difference in how they look (virtually no pop ups/tearing etc). Thinking of getting all DLC for the game. It hardly ever goes on sale though.