Project CARS - Logitech Wheels NOT Supported on PS4

  • Thread starter biffdiver
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If... we don't know that, and i really doubt there is an exclusive for Thrustmaster or if others don't want to pay to sony, Fanatec said they will have PS4 compatibility with CSV2 base and a wheel with security chip inside, but we don't know nothing more for long time, since they made the announcement. We must know that there aren't to many wheel makers, Logitech quit, Mad Katz only on XOne, Thrustmaster on both, and Fanatec, but Fanatec not even pay for PS3 compatibility... they use the G25/27 driver...
I don't know if there are millions of gamers upset, i know they are a lot here and in some other places, but millions?
Most of people use DS to play.

It's business, and if a majority of company's do what we want, i bet most of them have closed.
I remember Fanatec announcing that they'd signed a deal for XBone back in the fall, don't remember anything for PS4. Do you have a link for that?
 
I remember Fanatec announcing that they'd signed a deal for XBone back in the fall, don't remember anything for PS4. Do you have a link for that?

No, in my post i wrote that we never eared anything more from them, but in the release they show this.
This teaser
15689_701835563225776_3359439704813863525_n.png


http://www.fanatec.com/forum/discus...net&utm_campaign=General+Links&a_aid=gtplanet

Here they said they already signed with one (xbone):
"We want to achieve compatibility to both Xbox One and PlayStation 4 and we are happy to announce that we already signed a contract with one of them. We will announce this product at the end of this year."

Don't know anything more
 
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What are the console versions of pcars going to be like compared to pc quality wise? will there be any difference in content? and what about graphics/sound? That could play a big role in deciding whether it's better to get a pc and use pc specific sim gear, or get a ps4/xbone and buy gear that'll work with those.
 
What are the console versions of pcars going to be like compared to pc quality wise? will there be any difference in content? and what about graphics/sound? That could play a big role in deciding whether it's better to get a pc and use pc specific sim gear, or get a ps4/xbone and buy gear that'll work with those.

Content is the same. Quality wise it'll be about the same as PC on high with 1080P/60FPS. Sound is the same. PC you'll be able to make liveries and turn up the graphics/frame rate/resolution but honestly it's hard to tell the difference at 1080p/60fps as this video illustrates:



You can also direct download video from gamersyde that looks much better than compressed YT videos and more like the real game. http://www.gamersyde.com/news_more_project_cars-16253_en.html
 
Fanatec did announce their deal with MS: http://www.fanatec.com/forum/discus...net&utm_campaign=General+Links&a_aid=gtplanet

Though the cost will probably be close to $700 for V2 base, wheel and pedals.

This the last comment:
"There are no news on the Xbox One steering wheel yet but things are smooth and we plan to make an announcement by the end of march so you know what to do if you plan to buy Project CARS."
http://www.fanatec.com/forum/discus...net&utm_campaign=General+Links&a_aid=gtplanet
 
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Content is the same. Quality wise it'll be about the same as PC on high with 1080P/60FPS. Sound is the same. PC you'll be able to make liveries and turn up the graphics/frame rate/resolution but honestly it's hard to tell the difference at 1080p/60fps as this video illustrates:



You can also direct download video from gamersyde that looks much better than compressed YT videos and more like the real game. http://www.gamersyde.com/news_more_project_cars-16253_en.html


There's a comment on that gamersyde page where someone says polygon count for PCars cars is 350,000. For console versions it's only 60,000. Is that true?

Also how does that stack with GT6 and what would it mean for collision detection etc?
 
There's a comment on that gamersyde page where someone says polygon count for PCars cars is 350,000. For console versions it's only 60,000. Is that true?

Also how does that stack with GT6 and what would it mean for collision detection etc?
I believe it is 60k on console yes but one of the members should confirm that. On PC it's only limited by your own PC and the polygon limit of the model itself. 60k is more than enough IMO, I'd be ecstatic with that and 45 cars on track. There are PS4 screenshots on the PCars main site I believe.
 
60,000 polygons on ps4 sounds a bit wrong to me. I remember a quote from kaz on gt5 that premium cars had "up to 500,000 polygons". I know "up to" in this case probably means one car has that many :lol: but if a 2010 ps3 game can have half a million polygons on one of its 1000+ cars, I'm sure pcars will have a lot more than 60,000, even with all of it's amazing effects and damage.
 
60,000 polygons on ps4 sounds a bit wrong to me. I remember a quote from kaz on gt5 that premium cars had "up to 500,000 polygons". I know "up to" in this case probably means one car has that many :lol: but if a 2010 ps3 game can have half a million polygons on one of its 1000+ cars, I'm sure pcars will have a lot more than 60,000, even with all of it's amazing effects and damage.
500k in GT photomode, not in the game. I'm not sure what it is during gameplay. This is from the XBox:

5884311_orig.png
 
But doesn't driveclub have around 250,000 during gameplay on ps4? would've expected pcars to at least match that. Maybe I have unrealistic expectations as a result of all these years of hype lol.
 
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By the sound of the early reviews, the Accuforce is a bargain at $1750.... It'll be interesting to see if Fanatec steps up with a direct drive wheelbase which also supports their console rims at some point during the lifetime of the current consoles.
 
Content is the same. Quality wise it'll be about the same as PC on high with 1080P/60FPS. Sound is the same. PC you'll be able to make liveries and turn up the graphics/frame rate/resolution but honestly it's hard to tell the difference at 1080p/60fps as this video illustrates:



You can also direct download video from gamersyde that looks much better than compressed YT videos and more like the real game. http://www.gamersyde.com/news_more_project_cars-16253_en.html


From the PS4 preview videos that have been posted on youtube over the past weeks, the major difference to me seemed to be especially the track surface detail and to a lesser extent the off-track surface detail to be much lower on console, when compared to most Ultra PC videos. I didn't notice too much difference in car detail.

Off course, it's just youtube and who knows what kind of image quality loss there was. But the lack of track surface detail dissappointed me. All the rest seemed to be good.
 
Content is the same. Quality wise it'll be about the same as PC on high with 1080P/60FPS. Sound is the same. PC you'll be able to make liveries and turn up the graphics/frame rate/resolution but honestly it's hard to tell the difference at 1080p/60fps as this video illustrates:



You can also direct download video from gamersyde that looks much better than compressed YT videos and more like the real game. http://www.gamersyde.com/news_more_project_cars-16253_en.html


While the console versions are targeting 60fps we don't really know for sure what will have to be compromised to get there. The extensive TeamVVV PS4 footage from the PS4 build they were shown a couple of weeks ago was captured at 60fps. The footage shows the game isn't running at 60fps on PS4 yet. I'd guess it's somewhere between 30-45fps as it doesn't have the fluidity you get when you get to 50-60fps. The "PC high settings" for consoles is only an estimation as it doesn't appear as it's been acheived yet. Just mentioning this to hold expectations in check until we have a release in our dirty little playboxes ;)

Regarding the sound I could be wrong but I thought I saw some build notes from last year that said the PS4 (maybe consoles?) sounds would have slightly lower bitrates than PC. Apologies if I've got that wrong. Maybe a WMDer can confirm?
 
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Well done Sony, you've just lost yourself a sale. If you're going to do something as blatantly anti-consumer as this, then provide reasons of "security" whilst simultaneously signing what appears to be an exclusivity agreement with Thrustmaster, then I won't support it. I will get PCARS on PC, and use my perfectly good Logitech G25 that doesn't need replacing, thanks very much.

4 the Gamers? More like 4 the Accountants.
 
One thing to keep in mind is that those PS4 videos originated from an early-January build. So still time to polish and optimize.
 
So apparently in South Africa we'll be receiving the T300RS soon about a week or 2 after P.Cars releases. Problem is that it's the same price as the console at R6000/$600 for just the wheel and 2 pedal setup. Yup, don't think I'm buying a wheel let alone a peripheral that costs more than the actual console.

My G27 just shed a tear.
 
So apparently in South Africa we'll be receiving the T300RS soon about a week or 2 after P.Cars releases. Problem is that it's the same price as the console at R6000/$600 for just the wheel and 2 pedal setup. Yup, don't think I'm buying a wheel let alone a peripheral that costs more than the actual console.

My G27 just shed a tear.
If it helps, it's the same price as a PS4 console here too @ $400usd each.
 
Here in Aus a new ps4 is also roughly the same price as the t300rs at around $500aud each. Although I've found second hand ps4s for as little as $350, hardly used. Can't find any used t300s for sale though, so it would actually cost me more for the wheel than the console if I wanted them both now lol.
 
I'm still on the fence about whether to go pc or ps4. I was set on the pc direction, as I don't like the idea of buying a new and expensive wheel and not having a decent set of pedals, so basically clubsport v2s are my target. But now knowing I can buy an adaptor for t300 to use the clubsports, I'm now leaning toward ps4.

There are two things swaying me, one on either side:
1. If I get a pc I have access to all the other top sims, and all the great mods.
2. If I go the ps4 way, it'll cost me half the amount of going the pc way.

I've got some serious thinking to do!
 
There are two things swaying me, one on either side:
1. If I get a pc I have access to all the other top sims, and all the great mods.
2. If I go the ps4 way, it'll cost me half the amount of going the pc way.

What if you end up not liking pCARS? One option gives you a sarcastic "Yay, Driveclub", the other gives you a genuine "Yay, Assetto Corsa".
 
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I'm still on the fence about whether to go pc or ps4. I was set on the pc direction, as I don't like the idea of buying a new and expensive wheel and not having a decent set of pedals, so basically clubsport v2s are my target. But now knowing I can buy an adaptor for t300 to use the clubsports, I'm now leaning toward ps4.

There are two things swaying me, one on either side:
1. If I get a pc I have access to all the other top sims, and all the great mods.
2. If I go the ps4 way, it'll cost me half the amount of going the pc way.

I've got some serious thinking to do!
If you go PS4 way don't you have to buy both the T300 and the PS4? And if you go PC you keep the Fanatec/Clubsport setup so you only have to buy the PC?. That was my dilemma and cost wise it was about the same, although I built a better computer than I actually needed and it ended up costing more. I think a lot of it boils down to your preferences. Consoles are definitely more plug and play, and PC's are more flexible and more for the tinkerer. If you mainly want racing and driving games the selection on PC is phenomenal and relatively cheap and there are no online fees like with PS either.

EDIT: To add to the above list, Euro Truck Simulator, Next Car Game/Wreckfest, Spintires and more...

No logitech support? Count me out...
Count you out of Playstation 4 and XBone you mean?
 
Yeah those games are what keeps me re-thinking perhaps pc. But as far as cost goes, I'll be looking at at least $2000aud for a good pc capable of playing these games at really high quality, and I currently don't have the clubsports, I have a heavily modified dfgt, which is still worse than just about anything else, despite my best efforts lol. I plan to upgrade to a serious set up either way. Clubsport pedals are a must, as they are the best value for money pedal set. The worst pedals I'd consider buying would be csr elites, as a load cell brake is a must, and they are the cheapest with a load cell (not interested in getting third party load cell mods that void the warranty of an expensive t500 pedal set).

Basically, I'll be getting clubsport pedals, t300 base, th8a, and if I go ps4, I'll get the adaptor for the pedals to use with the t300.

ps4 + t300 + clubsport v2s + th8a + adaptor = $1700aud roughly

Pc + t300 + cv2s + th8a = $2800 - $3500aud roughly

So the expense for a pc is much higher initially, but as I said, and you all have repeated, there are so many great games, and the very best sims on pc. Hence the on the fence stance I currently take. If money was no object it would be no contest, pc all the way. But money is very much an object lol.

*edit: Also, a pc at that price point is much more future proof. Another pro on it's side.
 
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