Project CARS - Logitech Wheels NOT Supported on PS4

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I'd argue that even expensive PCs are less future proof than a console. I've always owned a gaming PC and I budget around €300 every 2 years just for the compulsory video card upgrade to allow me to play modern games reasonably. A CPU right now will last 4-6 years if you buy a high end Core i7 since CPU performance increments are relatively low year on year.

The point is that unless you are content to play older games, the PC market moves on. Game makers aim at recent hardware when creating new game engines. There comes a point where the PC needs a full refresh or you give up on buying anything modern. And that refresh point happens multiple times during the lifetime of a console like the PS4.

Furthermore, the benefits of a PC in terms of triple screens or suchlike are also directly cost-related. Running older sims at >>60fps on triples requires a relatively modern GPU. Running modern games on triples requires one or more current high end GPUs, each of which costs more than a PS4.

The PS4 will be around for at least the next 6-8 years as a fixed specification to which game makers will all tune their games. Anything multi platform will barely look any better on the PC than the PS4 even in 4-5 years' time. Sure, the best PC games will overtake the best console games comfortably, but the price to play them is considerable.
 
I'd argue that even expensive PCs are less future proof than a console. I've always owned a gaming PC and I budget around €300 every 2 years just for the compulsory video card upgrade to allow me to play modern games reasonably. A CPU right now will last 4-6 years if you buy a high end Core i7 since CPU performance increments are relatively low year on year.

The point is that unless you are content to play older games, the PC market moves on. Game makers aim at recent hardware when creating new game engines. There comes a point where the PC needs a full refresh or you give up on buying anything modern. And that refresh point happens multiple times during the lifetime of a console like the PS4.

Furthermore, the benefits of a PC in terms of triple screens or suchlike are also directly cost-related. Running older sims at >>60fps on triples requires a relatively modern GPU. Running modern games on triples requires one or more current high end GPUs, each of which costs more than a PS4.

The PS4 will be around for at least the next 6-8 years as a fixed specification to which game makers will all tune their games. Anything multi platform will barely look any better on the PC than the PS4 even in 4-5 years' time. Sure, the best PC games will overtake the best console games comfortably, but the price to play them is considerable.
To run triples on ps4 you need 3 ps4's. To run triple's on pc you need a gtx 970. ;)
 
on Friday i bought t100, already had dfgt so i could compare them. i used t100 on gt6 (same settings regarding the options) and the results are:
t100 has better pedals than dfgt
dfgt has better ffb and 900 degrees, but 270 of t100 is acceptable, you will only notice them at close corners but not to much.
T100 is working only in the game menu and not all the buttons and could not change them, i couldn't find an option in order to change them.
conclusion: t100 is a good wheel for about 1/4 of the price of t300rs and is better to play project cars with t100 instead of ds4..
i can recomend it as a temporary sollution to all of them that have g25/27 and fanatec wheels, BUT, remember that is
not g25/g27!!
if i could put a score: dfgt 8/10, t100: 7/10 compared to g27
 
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I'd argue that even expensive PCs are less future proof than a console. I've always owned a gaming PC and I budget around €300 every 2 years just for the compulsory video card upgrade to allow me to play modern games reasonably. A CPU right now will last 4-6 years if you buy a high end Core i7 since CPU performance increments are relatively low year on year.

The point is that unless you are content to play older games, the PC market moves on. Game makers aim at recent hardware when creating new game engines. There comes a point where the PC needs a full refresh or you give up on buying anything modern. And that refresh point happens multiple times during the lifetime of a console like the PS4.

Furthermore, the benefits of a PC in terms of triple screens or suchlike are also directly cost-related. Running older sims at >>60fps on triples requires a relatively modern GPU. Running modern games on triples requires one or more current high end GPUs, each of which costs more than a PS4.

The PS4 will be around for at least the next 6-8 years as a fixed specification to which game makers will all tune their games. Anything multi platform will barely look any better on the PC than the PS4 even in 4-5 years' time. Sure, the best PC games will overtake the best console games comfortably, but the price to play them is considerable.
That's not an apples to apples comparison. If the PS4 is around for 6-8 years, I can guarantee that my competent pc I have today will still be able to play a game 6-8 years from now that looks as good or better than that same game on PS4. What I may not be able to do is play a 2020 game with maxed out settings because the processing requirements will be that much higher but the key thing is, the PS4 won't be able to play it either. The ratio of computing power between a good PC and the PS4 doesn't change over time so whatever the PS4 can do now, the better PC will always be able to do better. In time both are overtaken by new technology of course there really is no such thing as future proof in the long term sense.

In other words, if my shiny new PC is 1:1 with the optimized performance of a console, it'll always be able to play the exact same games as the console with the exact same settings. If my shiny new PC is 2:1 with a console, I'll always be able to play the same games on my pc as on the console with a 2:1 graphics advantage. The games change, the systems do not.
 
That's not an apples to apples comparison. If the PS4 is around for 6-8 years, I can guarantee that my competent pc I have today will still be able to play a game 6-8 years from now that looks as good or better than that same game on PS4. What I may not be able to do is play a 2020 game with maxed out settings because the processing requirements will be that much higher but the key thing is, the PS4 won't be able to play it either. The ratio of computing power between a good PC and the PS4 doesn't change over time so whatever the PS4 can do now, the better PC will always be able to do better. In time both are overtaken by new technology of course there really is no such thing as future proof in the long term sense.

In other words, if my shiny new PC is 1:1 with the optimized performance of a console, it'll always be able to play the exact same games as the console with the exact same settings. If my shiny new PC is 2:1 with a console, I'll always be able to play the same games on my pc as on the console with a 2:1 graphics advantage. The games change, the systems do not.
That 2:1 advantage is almost never fully realized. Multi platform games tend to look a little better on the PC but the textures and models are optimized for the consoles so you only really get a small AA/AF sauce on top even with a vastly more powerful PC.

The point is that PC optimization is never as important or as easy as a console with known and locked down specifications. Developers tend to rely on throwing more powerful PC hardware to get a result which can be had on lowly console hardware by really good optimization. Because PCs can have such diverse hardware and are just a lot harder to optimize for that diversity.
 
correction: compared to g27,so ten is g27

Thanks for editing that, your ratings make much more sense now. Though I'm not sure a dfgt is 8/10ths as good as a g27. my dfgt has modded pedals, with more progressive and stiffer brake, modded shifter, altered radio and steel gears for better reliability and faster response, and removed the clamps and drilled it to hard mount it, and now it's about as fast as a g27, but at the cost of weaker ffb. Also, it still doesn't have a clutch or h shifter, but I'm nit picking really, as the shifters are rubbish on g27 anyway.

I would maybe say a dfgt is 6-7/10ths as good as a g27. I haven't used the new thrustmaster wheels though, so can't comment on them. I have used fanatec csr with v1 clubsport pedals, that was the best I've used, and if that was my benchmark of ten, g27 would be at about 4 and dfgt at about 1.5-2 lol.

*Edit. I would rate my heavily modded dfgt as 8/10ths as good as a g27. But it took a lot of macgyver skills to get it this good, which in hindsight, probably wasn't worth the effort lol.
 
Yes I would like a gaming PC, but I've already got the ps4, and I do enjoy the variety that comes with a ps4. And no, I don't want to have to go through the process of selling the ps4 for a PC.
 
That 2:1 advantage is almost never fully realized. Multi platform games tend to look a little better on the PC but the textures and models are optimized for the consoles so you only really get a small AA/AF sauce on top even with a vastly more powerful PC.

The point is that PC optimization is never as important or as easy as a console with known and locked down specifications. Developers tend to rely on throwing more powerful PC hardware to get a result which can be had on lowly console hardware by really good optimization. Because PCs can have such diverse hardware and are just a lot harder to optimize for that diversity.
Still doesn't matter when it comes to making a console more future proof as you said earlier. My PC today that is twice as powerful or equally as a PS4, or whatever the case may be, will still be the same 8 years from now. So whatever can play on the PS4 in 8 years I can still play on the PC with twice the settings. What changes is that in 8 years they will be churning out games that may require double or triple the power to run at high settings. Still doesn't change the fact that if the game can be played on a console, it can still be played on my better PC at higher settings.
 
Still doesn't matter when it comes to making a console more future proof as you said earlier. My PC today that is twice as powerful or equally as a PS4, or whatever the case may be, will still be the same 8 years from now. So whatever can play on the PS4 in 8 years I can still play on the PC with twice the settings. What changes is that in 8 years they will be churning out games that may require double or triple the power to run at high settings. Still doesn't change the fact that if the game can be played on a console, it can still be played on my better PC at higher settings.

This was more or less what I meant by a pc being more future proof than a console. No matter how you look at it, a top of the range pc right now is on another planet to an xbone or ps4, and Sony traditionally runs 10 year product lifecycles, with each new console launching on the seventh year of the previous console's lifespan. Let's say in 5 years time, a ps4 will be maxxed out with any good games, but a range topping pc from 2014/15 will still be able to run games at a much higher quality. Hell a top of the range pc today is probably as powerful as a ps5 will be.

Pc games are also much more customisable so that you can drop the quality of the graphics to keep the frame rate up on your older pc. Look at gt6 on ps3, it's a game made specifically for ps3, and it runs graphics far exceeding what the console is capable of reliably displaying, resulting in frequent frame rate drops, and massive pop up on some tracks (*cough* bathurst *cough*).

If I bought a top of the range pc today, I would be able to play games in ten years time at a similar level to the console version of those games. Sure, I wouldn't be able to play on max settings in ten years, but only because pc always stays so far ahead of console. But, if I looked after the pc, and upgraded the processor, the gpu, and added more ram, I could be gaming at a high level for a long long time.

The ONLY advantage to buying a console is price. If you don't have the money to lash out on a pc, then a console is a viable alternative for a quarter of the cost. But if you have the money to invest in a good pc, it'll last you a lot longer, and give you scope to upgrade in future more easily. Not to mention the ENORMOUS advantage of being able to play practically anything, unlike consoles, that always miss out on a lot of good games, no matter which console you get.

Sorry about the big rant lol
 
After owning a number of different wheels I would rank as follows,
Logitech driving force 2/10
Logitech driving force pro 3.5/10
Logitech G25 6/10
Thrustmaster T500 RS 9/10

I'm really driving with a 3.5? Good thing i'll have to improve it then... And what is a T300 then? Many call it as great expecially FFB-wise...
 
Rating wheels is tricky: do you rate them on price, purely on quality, how important are the pedals and shifter to the rating, what if there's no shifter.

I'd rate T300 > T500 > G25 > Fanatec GT2 > DFGT (T300 best, DFGT worst) for the wheels I own, but the crappy pedals on the T300 drop it to roughly even with the T500 as a complete package. But personally I don't rate even the T300 more than a 7.5-8.There are too many compromises in consumer grade <€500 wheels.

9/10 is reserved for direct drive wheels, however I expect that once I try one other wheels would be down rated :)
 
I still think the "gaming PC > console" argument glosses over the fact that any cheap PC still plays PC games, including all sorts of racing sims from yesteryear and anything that isn't so graphics-intense as PCARS. The only reason to spend a lot of money on a PC is if high-end graphics are a priority for you, and you want to play those graphics-intensive games today. Similar to how you only need to buy a brand new console (before the price drops) if you want to play those exclusives today. You can spend less money in either case or both cases and still enjoy the best of both worlds, just not necessarily as early as everyone else.
The ONLY advantage to buying a console is price.
That's simply not true. When I was a teenager my leisure time revolved around my desktop setup, and I played a lot of PC games. Part of the reason I'm not so much of a PC gamer anymore is because PC gaming is inevitably a pain in the ass. When something isn't simply broken, you have inconsistent framerates and stutters, some games that are poorly optimized, input lag gremlins, DRM hassles, hardware bottlenecks you weren't yet aware of, and lists of settings to go through to get the most out of your experience.

Any quality game on a console is hands-down a more polished, refined, and hassle-free experience, not just because you can boot it up and go, but because you'll always get a flawless framerate (assuming the game was built and optimized for it), perfectly responsive controls, and transparent DRM, to name a few things. I'm willing to accept lower-grade graphics for those qualities.
 
I still think the "gaming PC > console" argument glosses over the fact that any cheap PC still plays PC games, including all sorts of racing sims from yesteryear and anything that isn't so graphics-intense as PCARS. The only reason to spend a lot of money on a PC is if high-end graphics are a priority for you, and you want to play those graphics-intensive games today. Similar to how you only need to buy a brand new console (before the price drops) if you want to play those exclusives today. You can spend less money in either case or both cases and still enjoy the best of both worlds, just not necessarily as early as everyone else.

That's simply not true. When I was a teenager my leisure time revolved around my desktop setup, and I played a lot of PC games. Part of the reason I'm not so much of a PC gamer anymore is because PC gaming is inevitably a pain in the ass. When something isn't simply broken, you have inconsistent framerates and stutters, some games that are poorly optimized, input lag gremlins, DRM hassles, hardware bottlenecks you weren't yet aware of, and lists of settings to go through to get the most out of your experience.

Any quality game on a console is hands-down a more polished, refined, and hassle-free experience, not just because you can boot it up and go, but because you'll always get a flawless framerate (assuming the game was built and optimized for it), perfectly responsive controls, and transparent DRM, to name a few things. I'm willing to accept lower-grade graphics for those qualities.

Given @Mike_grpA 's avatar and the Forum we find ourselves in, I think we can safely assume that when he said the only advantage to consoles was price, it was in the context of sim racing. If there were no PCars coming out next month and you are a dedicated sim racer, there would be no options on console that fit the bill. Forza and GT are good games but they aren't sims in the style that pc sims are, with reams of adjustability, much more detailed physics models, more detailed FFB, kickass sounds, unlocked content etc. They are more like car games with decent physics with their game economies and locked content and wonky tuning and some questionable aspects to their physics models.

If what I was mostly interested in was FPS and role playing games, no way in heck I would have bought a pc for gaming, all the really big and popular games are on console. That's not how it is when it comes to sim racing, being a niche part of the gaming world and all, and so in respect of sim racing, indeed I think the only advantage to consoles is they are cheaper. PCars offers one option to break the pattern, and bring your combination of a more polished, refined, and hassle-free experience together with a state of the art sim racer, but it's still only one option. If you want to play any other sim racer at this point, your only option is pc.
 
I'm not sure Mike_grpA meant it that way. Either way, I'm as skeptical of T10/PD as the next guy, but FM6 and GT7 aren't here yet. Give Turn 10 a chance, and if you make-believe hard enough, you might be able to pretend Polyphony could still deliver, too.
 
Thanks for editing that, your ratings make much more sense now. Though I'm not sure a dfgt is 8/10ths as good as a g27. my dfgt has modded pedals, with more progressive and stiffer brake, modded shifter, altered radio and steel gears for better reliability and faster response, and removed the clamps and drilled it to hard mount it, and now it's about as fast as a g27, but at the cost of weaker ffb. Also, it still doesn't have a clutch or h shifter, but I'm nit picking really, as the shifters are rubbish on g27 anyway.

I would maybe say a dfgt is 6-7/10ths as good as a g27. I haven't used the new thrustmaster wheels though, so can't comment on them. I have used fanatec csr with v1 clubsport pedals, that was the best I've used, and if that was my benchmark of ten, g27 would be at about 4 and dfgt at about 1.5-2 lol.

*Edit. I would rate my heavily modded dfgt as 8/10ths as good as a g27. But it took a lot of macgyver skills to get it this good, which in hindsight, probably wasn't worth the effort lol.

probably i have over rate dfgt...a friend of mine has a g27 so my ratings are according the time i have played to this, which is not much.Sorry for the mistake. Also, never tried fanatec or thrustmaster, that's why i said compared to g27. i wanted to compare dfgt with t100, which as i said is a temporary solution after the problem with logitech wheels and ps4. after tested t100 with gran turismo 6, i could say that t100 is almost equal to dfgt. Of course i would like to buy a t300rs which is compatible but don't want and cannot afford at the momment to give around 400 euros for this wheel, so i paid 75 euros and perchuased a t100 for project cars which i can say is an acceptable sollution by me and better than ds4.
about the ratings i was thinking also the price of the wheels.

i was going to buy g27 in November but i learnt about the ps4 compatibility, thank god i didn't buy it!!!
so 3,5 to 6 for dfgt...this one is really low:banghead:. hope they will add logitech in order to buy g27

i m really impressed about what you said about fanatech wheel and the ranks compared to this!!
 
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Given @Mike_grpA 's avatar and the Forum we find ourselves in, I think we can safely assume that when he said the only advantage to consoles was price, it was in the context of sim racing.....

Yeah I probably should have been more specific with what I meant with that statement. You are bang on the money Johnny. I rarely ever play anything other than racing games, and if I had a decent pc, I would probably rarely play any racing games other than the really good sims. I don't get much time to myself usually, and being a massive car and racing nut, the time I can set aside for games is divided 99.5% racing / 0.5% everything else lol. So once in a blue moon I may play a shooter or something, just for something different.
 
I would rate my heavily modded dfgt as 8/10ths as good as a g27. But it took a lot of macgyver skills to get it this good...

I'm glad you got skills because even Macgyver himself couldn't help you these days! ;)

funny-Richard-Dean-Anderson-MacGyver-fat.jpg
 
Why exactly would force feedback mean rumble? Is that a thing now?
I never heard of a force feedback wheel that just rumbles.
 
The thing about those adapters is it is basically letting the wheel be the controller. So don't expect everything to work as intended on the wheel.
 
Why exactly would force feedback mean rumble? Is that a thing now?
I never heard of a force feedback wheel that just rumbles.
There are no Logitech drivers on the PS4. So it may be that the dongle merely lets you use the wheel as a wheel, meaning it can turn the car left and right, and the pedals work. Doesn't necessarily mean the FFB works or is accurate, and it may be they are translating some of the rumble effects from the pad into vibrations in the wheel. The fact that the video was cheesy and looked like something made in 10 minutes doesn't inspire much faith. If they intended to show FFB, the would have let go of the the wheel at various points to show you it's working, or had some kind of voice overlay. The fact that FFB isn't mentioned anywhere that I can see is pretty telling.
 
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