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Some new pics:đź‘Ť
http://media.ps3.ign.com/articles/741/741368/imgs_1.html
beware, those are pornography
http://media.ps3.ign.com/articles/741/741368/imgs_1.html
beware, those are pornography
They still wont have HDMI, nor HDMI 1.3, and of course unless the actual content for the games is in 1920x1080, then all you will get is a blow-up version. After all, you can't add detail when simply scaling the native video to 1920x1080 or even 1280x720 if it doesn't have the detail to begin with. This is why HD DVD and Blu-ray look night & day better than DVD when displayed even on a 1280x720 display.One of the new features to be included in the autumn update (for XB360) is the ability to output in 1080p, both for games and video content, including the HD DVD add-on, according to Pro-G News.
I really do not like that reflective piano black finish. Just one more thing to show dust and fingerprints... đź‘ŽSome new pics:đź‘Ť
http://media.ps3.ign.com/articles/741/741368/imgs_1.html
beware, those are pornography
The PS3 is in a similar boat, but the huge difference is that because the PS3 games will be on Blu-ray, the games can easily be in native 1920x1080 resolution due to the disc capacity, instead of simply upscaled to 1080 for output, which would offer no added detail. Games in native 1080 HD will look much nicer than those simply scaled to 1080.
To continue what Jedi said, all games are scaled, some up, some down. A game isn't put on a disc as a full-frame, pre-rendered FMV. The game is put on the disc as game models and textures. And then the machine processes all that info, and will scale everything to the resolution you have it set to, be that 1080p, 720p or 480i. You need processing power for 1080p gaming, not media capacity.The PS3 is in a similar boat, but the huge difference is that because the PS3 games will be on Blu-ray, the games can easily be in native 1920x1080 resolution due to the disc capacity, instead of simply upscaled to 1080 for output, which would offer no added detail. Games in native 1080 HD will look much nicer than those simply scaled to 1080.
Duck are you just LOOKING for things negative to post? Or what?
IT seems to me, as though you are desperately trying to fill the void Mr Deap left...
In all seriousness, the article you posted was from MAY.
Since then, the controller has gained some weight, a new plastic has been used, and the triggers have gained a substantial amount of "resistance" to their analog control.
PLEASE read before you post, instead of simply saying "oh, looky! it's negative press time!!".
1. I read the article, and I honestly didn't see that it was made in May. I'm sincerely sorry for that.Duck are you just LOOKING for things negative to post? Or what?
IT seems to me, as though you are desperately trying to fill the void Mr Deap left...
In all seriousness, the article you posted was from MAY.
Since then, the controller has gained some weight, a new plastic has been used, and the triggers have gained a substantial amount of "resistance" to their analog control.
PLEASE read before you post, instead of simply saying "oh, looky! it's negative press time!!".
Do you mean how many games are rendered in 1920*1080 or what portions of individual games are renderd in 1920*1080?Does anyone familar with game development know if there is a resource, or a labeling system that will reveal how much of a game is actually rendered in 1920x1080? I know it may not seem improtant now as there aren't that many with 1920x1080 displays, but I can see how this might be a useful resource for those that do, and certainly as the popularity of 1080 displays increase.
It does bring up an interesting topic though and that is how much of these so-called HD games for either format will be rendered fully in 1920x1080. If you look at GT4 for instance, even though it can output 1920x1080 (interlaced), most, if not all of the game (excluding photos) is clearly not rendered in 1920x1080. Instead it looks very much like it is only scaling up the rendered images to output 1080i.
Does anyone familar with game development know if there is a resource, or a labeling system that will reveal how much of a game is actually rendered in 1920x1080? I know it may not seem improtant now as there aren't that many with 1920x1080 displays, but I can see how this might be a useful resource for those that do, and certainly as the popularity of 1080 displays increase.
Thanks!
Ok, I'll try to hold back anything sloppy or biased or any crap like that (like what I just posted), but when it comes to serious negative news, like the PS3 delay in Europe, or if most PS3s have overheating problems (not that I'm saying it will happen), or other legit concerns, then I'm still going to post it up. Speaking of news...I apologize, I'm getting out of hand. But honestly, I think we could do without the sloppy negative press posting, as none of it really holds any ground what so ever.
Ted Price's IGN BlogUpdate on disc size
I'm probably adding fuel to the fire by bringing up this issue again. But the debate over Resistance's size on disc has been raging for a while and I want to give you guys the final number. Earlier I gave some very specific reasons why we were over 20Gb - all legit then and now. And I've also been careful to say publicly that this size was the current size of the game whenever I brought it up. And this week on Neogaf’s forums the topic was brought up yet again as part of the thread on an interview Phil Harrison did.
As we moved into the final week of finishing up the game we made two big changes which dropped the size of the final disc to just over 16Gb – still pretty large nonetheless. What were the changes? We removed PAL movies and further improved our data compression. It turns out that the NTSC movies (not HD, but NTSC just in case Lachamania is reading this) could be converted on the fly to look really good on PAL TVs and therefore we saved space by removing them. It's something that was a pleasant surprise. Why did we bother when we had so much space to work with? It simply saved us time when burning discs. When you're making revs every day and distributing them to a large test team, saving burn time is crucial. We could have left the PAL movies on disc and not improved compression to keep the size around 20Gb but that would have been inefficient and a little disingenuous. We don’t want to pad the disc just to get it to a certain size. Whatever the game needs is what we put on the disc. Still, having a lot of space on Bluray means that we’re including things we wouldn’t have been able to include if we had had to use dual layer DVDs: higher res game assets and more of them, HD movies, higher fidelity sounds, more dialogue, all languages on one disc, etc.
And of course, as others have pointed out in the many threads on this topic, the debate over disc size is a little silly. What really matters is whether your experience in the game is fun.
I thought I heard that Resistance was also 720p, but the screens I just looked at on IGN are 1080. Or am I thinking of Lair?
No prob. I kinda thought that might have been what you were thinking.Jedi & CT,
Thanks for the correction, my mistake was thinking in terms of video.
I don't know officially, but I'd venture to say that we won't see any fully rendered-at-1080p games, on either system, for a while. All PR blather aside, I do think what the MS representative said in that earlier post is probably correct. I would bet that most games coming out for a good while will be internally rendered at 720p, and then just scaled up or down to your selected resolution. Then, given time to extract more power from the system, we might start seeing natively rendered 1080p games.It does bring up an interesting topic though and that is how much of these so-called HD games for either format will be rendered fully in 1920x1080.
No prob. I kinda thought that might have been what you were thinking.
I don't know officially, but I'd venture to say that we won't see any fully rendered-at-1080p games, on either system, for a while. All PR blather aside, I do think what the MS representative said in that earlier post is probably correct. I would bet that most games coming out for a good while will be internally rendered at 720p, and then just scaled up or down to your selected resolution. Then, given time to extract more power from the system, we might start seeing natively rendered 1080p games.
I guess thats my skepticism with the whole "Native 1080p" thing. I just have a hard time believing that this early in the systems lifespan we are ALREADY getting full 1080p games. Yes, the power is most certainly there with the PS3. But, for games to be maxing that out already is just seems a bit much to me.
You also have to wonder how much of a hurry the devs are to get that anyway, what with the relative newness of 1080p sets. They are out there, and a good number of people are buying them. But that number is easily overshadowed by the number of people owning 720p or 1080i sets.
I could be totally wrong here too. There could be plenty of PS3 games coming at launch that are being fully rendered at 1080p, and I just didn't read it. But, either way, I don't really care. My LCD panel only shows 1366x768 anyway, so I'm going to be using 720p for my output res. Some day 1080p. Some day you will be mine.
CT
Yea, you can't help but get real fired up for the thing when you see PR stuff like that.Yes the cell demo is amazing, reguardless of any of it is true or not its still cool and very professional.
I don't follow you there. Try that again, with more words, because you totally lost me.As far as I know, it is almost impossible to render half of an onscreen image, or it's components, at a different resolution in comparison to the other half...the set would not properly display, if at all.
That part I don't question, because that is what rendering means. But, what we are suggesting is that, much like the 360 does, some or all of the game so far are just being rendered at 720p internally, and then that image is being upscaled to a 1080p output. Scaling to a 1080p image is much easier to process than a rendered 1080p image.If it's running in 1080p, and not upscaled, then it's rendered, completely, in 1080p.
Again, I don't doubt that down the road there will be games rendering at full 1080p. I just don't think we are going to be seeing them for a while. And, given that MGS isn't scheduled to be released any time soon, thats kind of what I'm getting at. I have no doubt that the graphical power is there, and that the big devs will tap into it. I just don't think games are going to tap it quite this early.And it's not hard to believe. Konami already has a 1080p beta of MGS4, however, I honestly don't think they'll use it.
I hate to sound like a broken record, because I said something like this before, but why is it that I should just "Trust You" on this??^^^ Trust when I say all the PS3 games coming out at launch that work with 1080p are being rendered at 1080p, not upscaled.
But, like we were talking about, none of those games are coming out for some time. Down the road?? Sure. But, at launch, or even within the first 6 months or so?? I doubt it, personally. But again, if anyone has anything official, fire up that link.Virtua Fighter, Virtua Tennis, Gran Turismo HD, Lair.....being done natively at 1080p
http://www.ps3land.com/article-877.phpTed Price"Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future games." - Ted Price
I've read that Virtua Fighter 5 will be done in 720p.Virtua Fighter and Virtua Tennis are being done natively in 1080p, although they aren't as activity intensive as other games such as Gran Turismo.
Jeremy is a tech savvy member who has gained the respect of many, when it comes to the technical area of PS3, Xbox 360 and their games. I would cut him some slack. I'm not trying to be rude, or telling you anything. Just a input.I hate to sound like a broken record, because I said something like this before, but why is it that I should just "Trust You" on this??
This makes a lot of sense, but I'd love to see more 1080p stuff.. so I hope they don't wait too long.Browsing over to www.ps3land.com as suggested by Tenacious, I came across this quote from Ted Price, of Insomniac Games (Resistance : Fall of Man)...
http://www.ps3land.com/article-877.php
And, that is basically my exact thinking on this subject. A game internally rendered at 720p is MUCH easier to achieve than a fully 1080p rendered version. Given more time, when the PS3 is being better optimized, many devs will surely find ways to accomplish this.
And, like he said there, and I mentioned earlier, with the very small amount of 1080p sets out there right now, it just isn't a feature that many people would notice anyway. But, he also says, as we were saying, down the road rendered 1080p will be there.
I hate to sound like a broken record, because I said something like this before, but why is it that I should just "Trust You" on this??
If you have some official statements somewhere that you can show me, or anything like that, proving that the games are TRUELY being rendered at 1080p, then let me know. Because, everything that I know about gaming graphics and hardware tells me that 1080p is no small feat. And, I just don't see the hardware hitting that peak right from the get-go.
Again, if you have something you can show me where the devs or whatever have said that the games are truely being rendered at 1080p, I'm all for it. I mean, it matters very little to me either way, because my TV only does 720p. But, I'd just kind of like to know to satisfy my suspicions.
CT
Understood. And, I didn't want that to sound like I was trying to knock him down a peg or anything like that. I just have a hard time when some random person on a message board tells me to "just trust them" with things like this. I shouldn't have to "trust them" if they have actual facts to back up things they claim are true.Jeremy is a tech savvy member who has gained the respect of many, when it comes to the technical area of PS3, Xbox 360 and their games. I would cut him some slack. I'm not trying to be rude, or telling you anything. Just a input.