When it comes to shooters and racing games, I do care about rumble. It's not a deal breaker, but it helps the game. Not having it in Resistance made the experience less fun. Motorstorm is fine without it since it's an intense game, and having it turned on would be annoying because of all the bumps in the "road".Seriously, you STILL care if rumble is in / out? Come on man, it's NOT that amazing.
Duċk;2659855http://www.ubi.com/UK/Games/Info.aspx?pId=5587
Well, GRAW 2 for the PS3 gets 14 additional maps, Sixaxis support, etc. I'm surprised Ubi is including essentially two map packs with the PS3 version (something that would cost $20 on Xbox Live), but I'm wondering whether the motion controls will compensate for rumble, and if the graphics are up to par with the 360 version.
The Ubisoft developers said that the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform, but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the PS3 even if it was PS3 exclusive.
That's because Gears is the best looking console game out there, and Army of Two looks like utter crap. Like PS2 port crap. GoW is allowed to do the whole bullshots thing since it still looks amazing.In other news, I got banned for "trolling" NeoGaf because I was taking Jabs at Ubisoft for their poor porting habits, either that or because I was defending a multiplatform game (Army of Two) saying that Gears of War looked very "bullshots" in the beginning with CG images, and no one complained, yet now that Army of Two has similar issues, it's "trash".
1. Double Agent was developed by Ubi Shanghai, and they're not all that good. Conviction, on the other hand, is made by Ubi Montreal (the peeps who made Chaos Theory), who is probably Ubisoft's best studio.I won't put my hope on Ubisoft, especially after their crappy job with Splinter Cell: DA. Also, one of their developers also claimed that their next Splinter Cell won't be possible on the PS3, even if it was PS3 exclusive( Does it mean they're too lazy or not good enough to program on the PS3?
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Read more here
I don't care though, splinter Cell has always been one big piece of **** IMO
Duċk;26603183. I'm actually quite glad Conviction is 360 exclusive, so it has the advantages exclusive games usually have: they don't have to worry about porting. If it were multiplatform, we probably wouldn't be having killer animations, great AI, and hundreds of people on screen.
Konomi's new football(soccer) game is rolling in at 18GB and has better visuals than the 360 version. Anything is impossible if you make it that way. Also Motor Strom is said to use just 20-27% of the SPU's power.
Duċk;2660768That "PES7 will be 3x better on PS3 than 360" quote is completely a rumor. It came from someone who claimed to be a "Konami insider" on a Korean forum. Plus he "confirmed" other things about FFXIII, which is from a completely different publisher.
Ok, thanks for clarifying. My point still stands, though.It was "other things" about FFVII, not FFXIII.
Also, I just have to laugh about you thinking Gears is that much better than Army of two.
Duċk;2661057Ok, thanks for clarifying. My point still stands, though.
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...So?You do realize, that from a technical stand point, Army of Two is far ahead of gears, simply because it's not using prebaked lighting and low poly models? The lighting in Army of Two is MUCH better than the prebaked stuff in gears (very little lighting in gears is actually "real") and the models have a LOT more Poly's than gears of war character models and their "normal maps".
Punch JumpNews
Midnight Club: Los Angeles to roll out on PS3, Xbox 360
Published: 3 hours ago; 10:17am PDT
by Marcus Lai
Rockstar Games, a publishing label of Take-Two Interactive Software Inc., on Wed. announced that it will release Midnight Club: Los Angeles for Sony Corp.'s Playstation 3 and Microsoft Corp.'s Xbox 360 in early 2008.
The open-world street racing game is said to include casual and enthusiast access, and offline and online gameplay.
"Midnight Clubs addictive blend of freedom, style and sheer sense of speed sets it apart from its competition," said Sam Houser, Founder and Executive Producer of Rockstar Games.
"With Midnight Club: Los Angeles, Rockstar San Diego looks to once again push the boundaries and expectations of what a racing game can be. Rockstar San Diego has always been the technology leader in delivering the ultimate racing experience, and with this game, they are looking to re-define the idea of a completely immersive racing game experience, both offline and online."
Midnight Club: Los Angeles marks the four installment of the franchise. Previous editions include Midnight Club 3: DUB Edition, Midnight Club II, and Midnight Club: Street Racing.
Rockstar Games is currently in development on the highly anticipated sequel, Grand Theft Auto IV, for the PS3 and Xbox 360.
Duċk;2661387...So?
So.. What you are saying is that developers are faking good graphics?
What I'm saying is, gears get's a "get out of jail free card" when it only looks MARGINALLY (at best) better than Army of Two. People just have that "wow" factor since it was the "initial" good looking title, even though MS lied, quite a few times, about the games early visuals by using "bullshots" as NeoGaf often puts it, for screen shots.
Army of Two looks great, it's got awesome lighting, good models, and good motion blur (not extremely overdone to cover up flaws like Gears of War). Yet it get's "smashed" because it didn't live up to the CG video shown a while ago (yet, again, Gears of war didn't succumb to this, even though it's FAR below it's CG screens that were released as "in game" by MS in E3 05).