Can you use a computer connected to the network to find out the password? On my Linksys I can go to 192.168.1.1 and then into Wireless --> Wireless Security to see my passphrase and 4 keys based off of that passphrase. I'm assuming you also need to enter in the MAC address of the PS3 into Wireless --> Wireless Network Access.I'm attempting to connect my PS3 to the internet, but my useless family cannot dispense the password to the wireless network. How do I find it?
Thankfully the hub doesn't have to be in the PS3. You could just use one like this.Incorporating a USB hub into a PS3 is a bit too hardcore for me, but it's an excellent mod though.
Message Box - Received - Triangle - Delete AllDo you know what I want to be able to do? Delete PSN messages more easily, such a lengthy and laborious process!
Message Box - Received - Triangle - Delete All
I meant being able to highlight several in one go, as in the PMs here, if I wanted to the keep some messages, etc. I didn't put that across well.
I wouldn't hold my breath, as this is the first time I have ever heard it come up. But then again, if you check their official forums you may find there is a demand for it.I meant being able to highlight several in one go, as in the PMs here, if I wanted to the keep some messages, etc. I didn't put that across well.
That's the blog. They actually have forums that were a part of the Playstation Underground stuff and are now just Playstation.com.http://blog.us.playstation.com/ ? Looks official, there was a www.ps3blog.net too.
While out having fun in snow with the S-10 I felt like making a pit stop at GameStop and bought me the PS3 clavier sans fil. Should make conversations in home much easier. I was going to get a full sized keyboard but I really don't want one laying around so this seems like a good trade off. Reminds me of my Blackberry's keypad.
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EngadgetPlayStation 3 Wireless Keypad review
As hard as it might be for you wizened, Atari-era gamers to understand, there are plenty of people out there who think that today's gaming controllers need even more inputs; even more buttons. That's largely thanks to the inclusion of in-game messaging on most platforms, and, for those whose platform of choice is the PlayStation 3, Sony has introduced the QWERTY Wireless Keypad clip-on. It works as advertised, making text entry much easier and including some bonus touchpad functionality too, but along with those new buttons comes a few new headaches, and we're not entirely sure they're all worthwhile.
Design
The Wireless Keypad is a small, lightweight thing that uses a spring-loaded clamp to affix itself onto your wireless controller -- whether it be of the tingly DualShock3 variety or the rather more frigid original. Once attached it covers the PS, Start, and Select buttons, which are replicated for your convenience in the same location (just a bit higher). There's the full QWERTY spread ready for prodding, plus a few extra buttons, including dedicated ones that bring up your messages list and your friends list. Logical additions, they, because most people who buy this will be sending messages to friends.
It has a smart, sophisticated look, but those buttons are awfully, awfully tiny -- touch-typing here will take a good bit of practice for even the most experienced texters. They also don't give much feedback when pressed, barely registering any movement at all, leaving you to frequently look up at the screen and see if your input has been registered (which wouldn't be a problem if touch-typing were easier). Also, the device protrudes from top of the controller, which can be a bit of a reach. Years of smartphone use has left us with freakishly elongated thumbs, yet even we found ourselves having to tilt the controller upward to reach some of the keys. This is in contrast to the Xbox 360's Chatpad, which sits below the controller and is generally more comfortable to use.
Another major difference between the two products is that, while the Chatpad relies on the Xbox 360 controller for power, the Wireless Keypad has a separate battery. In fact, beyond the spring-loaded clamp, it's completely independent of the gamepad. On one hand this means it won't put any additional strain on the controller's power (not an issue we've heard anyone complaining about), but on the other, rather more frustrating hand this means you now have yet another hungry device requiring sustenance through a Mini-USB plug -- and one more gadget to forget to turn off, too.
Touchpad
As mentioned above, the buttons aren't the easiest to hit or the most responsive we've ever used, but typing with the Keypad is still infinitely better than entering text with the D-pad and on-screen virtual keyboard. The scrolling touchpad functionality, however, is rather less usable. The concept is a bit odd to begin with: you press a key on the bottom of the keypad (the one with a picture of a finger pressing a key), which suddenly turns the whole thing into a large, rather bumpy capacitive touchpad.
The idea is to sweep your finger nimbly across the keys to navigate the XMB or web browser, and while that is a nice idea, in practice it just doesn't work very well. The precision is very poor (probably thanks to the gaping holes between the touch-sensitive keys) and your fingers tend to stick just a bit on the shiny buttons as they move from one to the next. It's only occasionally useful for running through long lists, but generally isn't even worth enabling.
Wrap-up
So, is it a useful gadget and, more importantly, is it worth your $50? Despite its annoyances it does what it advertises: it makes the process of entering text much easier than the alternative of using the D-pad. For heavy users of the PS3's messaging system or for anyone who has already spent hours pimping out their pad at Home in preparation of nights full of text-based discussions, it may be a worthwhile investment.
Compared to the Xbox 360's Chatpad it's a bit less comfortable and a bit more clumsy, but is much lighter and has less of an impact on the ergos of the controller. Ultimately we're not particularly fond of either device, and we're guessing that love for one over the other will more or less fall along party lines -- as most console gaming discussions do. The real deal-breaker here is that $50 price, which seems steep compared to the Chatpad's $30. For that we'd rather buy ourselves (most of) a new game and stick with a wireless USB keyboard.
Since I just bought a Sony Clavier Sans Fil (why the Spanish was in giant letters on the front is beyond me)....
"Clavier Sans Fil" isn't spanish, it's french. Maybe you bought a canadian one 💡
Clavier = Keypad
Sans = Less (without)
Fil = Wire
In spanish it would be something like:
Teclado = Keypad
Sin = Less (without)
Fio = Wire
Regarding their comment on it being one more gadget to forget to turn off: Engadget is aware that the PS3 now has an auto-off feature for controllers, right?
I mean it recognizes and does it for the remote, so I can't imagine it having much trouble doing it for this as well.
Or the thought could be that since it isn't a primary controller that it shouldn't auto-off. I don't know.
But between the auto-off feature and my USB keyboard doing auto-off/on I never have a problem with turning anything off. That small aside just caught me off guard.
Business WeekTeardown of Sony's PlayStation 3
According to iSuppli, the device costs significantly less to build than when it was first released in 2006, and is nearing break-even
One of the great articles of faith in the consumer electronics industry might be stated thusly: "Time heals all costs."
Basically it means that over time the parts used to make a popular product will become less expensive, or that two parts might be combined into one, or that better parts will become available at the same cost and so improve the product.
And it's proving to be true for Sony (SNE) and its flagship gaming system, the two-year-old PlayStation 3. According to a teardown analysis of the latest generation of the product conducted by the research firm iSuppli, the device now costs significantly less to build than it did when it was first released in 2006.
Profiting from the Games
Back then, an iSuppli analysis pegged Sony's "bill of materials"—the total cost of all the components used to build it—at more than $840 for the model that sold at the time for $599, and $805 for the starter model that sold for $499, making it a money-loser for Sony. It still appears to be a loser two years later, iSuppli says, but the loss is shrinking: The PS3 now costs $448.73 to build while selling for $399. Sony subsidizes the hardware price but makes its profits on the many games that it and other game publishers sell to run on the machines.
Having sold the PS3 at a loss for its entire life span so far, iSuppli says, Sony may reach the break-even point with the PS3 in 2009, and start turning a profit on the consoles after that. "Every time we do a teardown, it's sort of backward-looking," says iSuppli analyst Andrew Rassweiler. "Sony is one step ahead of us and probably has plans to re-spin the hardware to reduce the costs yet again," he says.
One key difference in the latest console, Rassweiler says, is that Sony has in many cases combined two or more chips into one, or integrated some low-level chips. When it was first released, the PS3 sported a total of 4,048 different parts, including those in the handheld controllers. Now, that number has come down by about 30%, to 2,820. "At the end of the day the PS3 is doing the same thing it did before, but with two-thirds as many parts," Rassweiler says.
Fewer Chips Inside
On top of that, two key chips in the PS3 have moved on to more advanced manufacturing technology. In 2006, the main chips in the console, like the Cell processor and the Nvidia (NVDA) Reality Synthesizer, which handles graphics, were built on 90-nanometer manufacturing technology. Now they're even smaller, and are built on 65-nanometer processes, meaning they cost less to make than before. ISuppli estimates the Cell chip costs Sony $46, down from the $64 in 2007, and $89 in 2006.
The Nvidia chip has come down in price, too. It now costs $58, down from $83 last year, and $129 in 2006. In both cases, Rassweiler says, the chips have been significantly redesigned with new features for functions that used to be handled by separate chips inside the system, which also helps reduce costs.
And smaller chips require less power. That means Sony now ships the device with a less beefy—and less expensive—power supply that costs $21.50, vs. $30.75 before. "It's a slightly greener machine than it was before," he says.
Sony had been saying since around mid-June that they expect to reach a point where they can turn a profit on console sales in Q1 2009 (which starts in April).Apparently the PS3 cost less to manufacture now.
Source: http://www.businessweek.com/technol...han=top+news_top+news+index+-+temp_technology
That's good news for Sony, granted manufacturing costs are only a small part of the total cost of selling a consumer electronic device. There are shipping & distribution costs, significant marketing costs, and continual R&D costs. Not only that but when someone spends $400 on a PS3, Sony doesn't get that $400. The retailer does. Depending on the retailer, they buy the consoles from Sony at a significantly discounted price. For instance, Walmart has already had two different promotion over the last six months where they gave away a $100 gift card for every PS3 purchase, so clearly they had some room to work with there.Apparently the PS3 cost less to manufacture now.
Source: http://www.businessweek.com/technol...han=top+news_top+news+index+-+temp_technology
Less noticeable fan noise? Barely hear it as it is.
Except they still have the money already, so they can invest it, thus possibly use it in a way that will grant more than a $100 return. And that $100 savings to you is expected to be spread out amongst a number of items.For instance, Walmart has already had two different promotion over the last six months where they gave away a $100 gift card for every PS3 purchase, so clearly they had some room to work with there.
I never tried it. I am guessing not as the Bluetooth settings are pretty much set to look for specific things.Does anyone know if I can send images from my phone straight to the PS3 via Bluetooth?
Take Two is not the only company to have said this in the recent past.Seeing as many recent topics have been about financial numbers, I was very surprised to read that the biggest revenue generator for Take-Two (BioShock, GTAIV, 2K Sports, Midnight Club:LA, etc) with 35% of the quarterly take was for their PS3 games. Xbox 360 accounted for 28% of its publishing dollars, and the Wii only 11%.
And for EA it is the My Sims titles. Go figure. I have played both My Sims and Carnival Games on the Wii and can confirm that these games suck.What makes this even more surprising is that they say their Carnival Game series for the Wii and DS was one of the leading titles for the quarter, with three million copies shipped.
One has to wonder why their stocks are under $9 with this. Hopefully it will help them. Now if they can just get some of those exclusive sports contracts away from EA.For the entire fiscal year, Take-Two brought in $1.5 billion in revenue, resulting in a net gain of nearly $100 million... compared to last year where they reported a net loss of $138 million.
I got a HDTV and HDMI cable today. I set them up and the text in the XMB is quite small, when i open the internet browser thae page itself is small even though the window is the size of my TV.
Does it set itself to the size of my TV or can i change it?