PS3 General Discussion

yes, it costs 600 bucks, but it comes with everything.

the bad part is the lack of relevant news. sony will only slip some info close to TGS...
 
Has anyone seen the pics for NHL 07 for the Xbox 360? That really gives me hope for what the PS3 will be able to do after it's been indevelopers hands for a little while.

I understand that this is the PS3 thread, but what I'm saying is that in a short time the developers for the 360 were able to get some absolutely amazing looking players in there. Not to mention a new control scheme that actually makes sense for hockey. So, what can we expect to see from a more powerful system? :sly:
 
GTRacer4
I want to see what Pro Evolution Soccer/Winning Eleven would look like!

all you have to do is look at one of my older posts and you will see screen shots (or target renfders) of the Pro Evo sereis on PS3.

LINK

We will get more official news on PS3 stuff come TGS and boy what A show thats going to be, maybe we will see Wipeout, Killzone and a whole lot more hopefully [insert crossed finger smilie here].
 
Pink_the_Floyd
Not sure about the PS3 yet;

I'll probably wait a couple of years untill the pricetags droppes or something...please don't tell me it'll cost 600 bucks?!
Well, the base PS3 pack is $500, with a 20 GB HDD. The $600 PS3 is tricked out, with chrome, HDMI, Wi-fi, and card readers.
 
In Solid's defense, post a couple articles that are positive, reliable, and it's new news.

Info on Cell Processor and PS3:

In a new interview with Reed's Electronic News, Tom Reeves, VP of semiconductor and technology services at IBM, has spoken candidly about the future of microchip manufacturing, focusing on the IBM-co-designed Cell processor, which is used by Sony's PlayStation 3.

Concerning how the Cell will influence backwards compatibility, a growing issue within next-generation consoles such as the PlayStation 3, Reeves commented that: “Sony is very concerned about quality and backward compatibility. They want to get this right. They tested game after game after game. When there were about 40 PlayStation 1 games that didn’t work properly, that didn’t pass their criteria for quality.”

Regarding to the Cell itself, specifically concerning the fact that it will feature eight cores, of which seven will be used by the PlayStation 3, Reeves noted that should one of these cores fail: “It’s just like a reliability failure on your TV or DVD recorder. If it’s within warranty, you send it back. If it’s not, your game doesn’t work anymore.”

He added, as part of the full interview, which also includes further information from IBM's microchip-orientated perspective: “You’ll always have choices about how reliable you want to make a chip with burn-in. Most chips that go into the consumer marketplace on things such as camcorders or DVD players aren’t burned in. But you can add burn-in and improve reliability 5x to 10x. It’s extra cost. Certainly, a company like Sony adds that in.”

On PS3 and Blu-Ray.

A detailed PlayStation 3-related Q&A allegedly created by Sony Computer Entertainment Europe for use at May's E3 Expo in Los Angeles has made its way to the Internet via French website Virtual Dreams.

While much of the document simply reiterates already known information, since it was used for briefing purposes to educate those speaking to the media, it does shed light on Sony's intentional positioning of the PlayStation 3 as a computer, as opposed to a console, as well as upgradability and internet-connected Blu-ray features.

Concerning the concept of the PlayStation 3 as a computer, rather than just a console focused on playing video games, the document noted that the PlayStation3 “is being positioned as a computer system, and not a computer entertainment system. Like other computer systems, it can be upgraded through the use of readily available industry standard adaptors.” The document added that this is the reasoning behind the two separate hardware SKUs, which represent “two initial configurations of PS3, not two versions”, further revealing Sony's PR stance on the matter.

With regards to the ability to upgrade the PlayStation 3, the document noted that in a similar fashion to a traditional computer, it will be possible to add additional hardware to the console. Specifically, the Q&A noted that it will be possible to “upgrade the hard disk to any industry standard Serial-ATA 2.5" HDD.”

In addition, SCEE noted in the document that owners of the lower end 20GB PlayStation 3 configuration who wish to use the Memory Stick/SD Memory Card/Compact Flash slots or Wi-Fi 802.11 PSP connection can “make use of widely available USB wireless LAN adaptors and other industry standard adaptors.” The company noted that the only feature that users will not be able to add to the lower end model will be the HDMI slot, which will come standard on the 60GB configuration.

Referring to the new Blu-ray next generation disc format, which will be used for the first time in the PlayStation 3, SCEE noted that the console will feature full "BD Live" capability, which it clarified as the “ability to access the internet from within the disc and download additional content to the player's internal memory.” The company added that this capability will be extended to include the ability to connect to the internet and access "web-enabled" interactive features while playing a movie.

On E-Distribution.
As part of Sony's plans for the launch of its next-gen PlayStation 3 console later this year, the company has started planning the PS3 E-Distribution Initiative, to help both first and third-party developers digitally distribute its games via download, directly to the PS3.

The service, which will clearly compete with Microsoft's successfully launched Xbox Live Arcade service for the Xbox 360, is currently in the pre-production stages, and Gamasutra got a chance to talk to the project's John Hight, Director of External Production at SCEA Santa Monica, about his role heading up the project.

Firstly, Hight discussed some of the advantages of PlayStation 3 E-Distribution from Sony's point of view, noting: "Certainly being able to sell globally on-line makes it easier to reach international and remote markets. On the business side, it also lowers our cost of sales and eliminates inventory risk. It should help curtail used
game sales and piracy."

He continued, echoing many of the thoughts about the advantages of digital distribution: "This new form of distribution will lower the barriers of entry for new developers. We can try out new ideas in a low risk, quick feedback environment."

When asked whether Sony is helping with development costs for PS3 E-Distributed titles, Hight explains: "We fund development for 1st party games and we are open to self-funded games." This answer makes it clear that, unlike Xbox Live Arcade, where the titles have been chiefly sourced from third-party sources, Sony is currently developing multiple E-Distribution games in its internal studios.

Most interestingly, when asked whether there is any concept of exclusivity, or can Xbox Live Arcade titles be ported to PS3 E-Distribution and vice versa, Hight comments pointedly: "We're looking for fresh, new ideas that fully exploit the power of PlayStation 3. Our 1st party projects are all unique to PS3. Some of our games, by virtue of their design and hardware demands, simply couldn't work on Xbox 360."

Finally, when asked what developers who would like to get their games E-Distributed do to come to the attention of Sony, Hight explained: "Create a high concept or, better yet, build a working prototype of
their game. Then register on our developer website www.playstation.com/beyond."

The PlayStation Beyond submission site has been online since GDC 2006, when Sony's Phil Harrison announced its presence, and explains further of the concept: "The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user. The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios)."

Sony's submission website also notes: "Partnerships resulting from EDI will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods", indicating that the company may be considering subscription-based method of consuming content, as well as individual downloads. Gamasutra will continue to cover Sony's foray into digital distribution as more information comes to light.
 
This so damn good!

http://media.putfile.com/Sony-Fanboy-Rant


Copy-Protection shield for Blu-Ray, HD-DVD cracked

The next generation of optical media is riddled with safety and anti-piracy mechanisms (think the AAC encoder on Sony's music program Sonic Stage ...what a pain). With this encryption in mind, movie producers felt they could rest easier, knowing their works of art (debatable at times) could not be plundered by CyberPirates, or Cyrates.

But avast, mateys! A loophole has been discovered and it's fairly elementary. The first Blu-Ray enabled PCs have the ability to take a lovely full resolution screenshot whilst a movie is playing. Manipulate that Print key (Prt Sc for the hunt n' peck typists out there) so it takes pictures to match the frames per second of the actual movie and you've got a pirated video track! Snag the audio separately and voila -- a super HD movie free for distribution.

Sony and Toshiba are going to counter this with updates for the video players and graphics card that will close the loophole before too much damage is done. Still, kudos to the magazine c't that found said loophole and Heise Security for bringing it to our attention.

-PS3Fanboy.com
 
WARNING: This isn't supposed to be an anti-Sony story. I chose to bring this up so we can discuss this as adults, consumers, and possible PS3 owners.

---

Did we all read the story from the LA Times about Sony's patent on technology that would prohibt playing used, rented, or borrowed videogames?

FULL STORY HERE

Granted, I can see where Sony is comming from. They obviously would want to protect their games, CDs and movies from folks who pirate titles, but I think this is a bit overboard. Yes, piracy is a HUGE problem for Sony, as I went to school with several kids who sold illegal copies of PS2 titles, and that is money lost for Sony every time it happens. I could see it being something more useful with Music or Movies, but on games it is just silly. Given how big of an industry the used-title business is with the likes of EB and GameStop, it could cause some problems with their support of Sony titles in the future. Added to that of course, companies like Gamefly who are solely dependant on game rentals would be screwed, given that the PS3 will probably (and I say that with minor discontent) be the best-selling console on the market once it drops.

Sony hasn't said if the technology would be included with the PS3, and I would assume that they would be smart enough not to. Given how much bad press has allready surrounded the unreleased console, it would be one more nail in the coffin of what could indeed be the best console, ever. I doubt the world would end for Sony fanboys and their shareholders should the technology ship inside of the PS3, it would just be something that we would all have to get used to. From there, it would depend on how Microsoft and Nintendo feel about their money. Would they rather support a used-game market and theoretically gain a foothold in console sales given used titles work, or would they rather tighten up like Sony and cease the sales of used titles all together?

My guess, it won't happen, yet...

But should the need arise in the future for not only a company like Sony to utilise a feature such as this, Sony would have a money-making patent on their hands that could stand to aid the company's profits. I could see the music industry adopting technology such as this for their CDs, argueably the most pirated formats out there, and Sony could lead the charge with their own record label.

---
About the negative nellies:

I think its funny how many people have jumped on the "PS3 Hatewagon" over the past few months, and even I as a skeptical Sony fan think its quite funny. Everyone complains about pricing, the possible lack of titles, etc when they known damn well they will indeed be buying one themselves down the road. Seanbaby on G4's Attack of the Show; Monday eddition was pretty funny indeed. The man is undoubtedly a single voice in a crowd of upset gamers, but he does speak a partial truth. Sony is causing a lot of their own problems, and they are only letting Microsoft and Nintendo steal more marketshare by doing so.

...Everyone is still going to want a PS3, and you would have to be stupid to say they won't. Pissed-off gamers aside, the mainstream is still hooked by Playstation, and it would be damn hard to change the mind of every 10-year-old kid out there.

But hey, Americans love to complain, thats the best way I can put it.
 
YSSMAN
Did we all read the story from the LA Times about Sony's patent on technology that would baisically prohibit the sale of used titles for PS3, added to that, would prevent the sharing of games between friends and utterly destory the rental market?

FULL STORY HERE

Granted, I can see where Sony is comming from. They obviously would want to protect their games, CDs and movies from folks who pirate titles, but I think this is a bit overboard. Given how big of an industry the used-title business is with the likes of EB and GameStop, it could cause some problems with their support of Sony titles in the future. Added to that of course, companies like Gamefly who are solely dependant on game rentals would be screwed, given that the PS3 will probably (and I say that with discontent) be the best-selling console on the market once it drops.

Sony hasn't said if the technology would be included with the PS3, and I would assume that they would be smart enough not to. But should the need arise in the future for not only a company like Sony to utilise a feature such as this, Sony would have a money-making patent on their hands that could stand to aid the company's profits. But, we haven't had a need for this technology yet, so who knows.

---

I think its funny how many people have jumped on the "PS3 Hatewagon" over the past few months, and even I as a skeptical Sony fan think its quite funny. Everyone complains about pricing, the possible lack of titles, etc when they known damn well they will indeed be buying one themselves down the road.

Americans love to complain, thats the best way I can put it.

Sony has stated multiple times that the feature has no possibility of ending up on PS3 hardware.

They have also stated that the Patent was not created for PS3, or it's software or hardware.

This is 6 months old.
 
Please, lets not signal-out Americans as the only complainers. I know some British fellows that could put any American whiner to shame.

This "hatewagon" that you've posted about is mostly due to negative and untrue reports about the PS3 that were written by idiots I wouldn't walk across the street to piss on if their heads were on fire. I enjoy reading and laughing at their jealous, lie infested reports and articles. I also get a kick out of anyone who is actually influenced by these idiots like "Jason" from the audio clip I provided.

It's all so hysterical, and I'm go to enjoy myself before it's all over.
 
I read something interesting today. According to the BVA (British Video Association) 14 million HDTV's have been sold in Western Europe and 75% of all new TV's sold are HDTV (I'm sure it's higher in the US and Japan).
One of the main arguments against Sony's decision to include Blu-ray is that there won't be enough HDTV's to use it on and therefore the increase in the PS3's price is unjustified. If what the BVA say is correct then that's nonsense. It would seem the HDTV wagon is rolling along nicely and the PS3 will be at the forefront.
BBC News
 
Bless the person who actually has the patience to sit there and screen cap every single frame per movie. I don't think there are computer availible yet that could even process all of those images into a filmstrip.
 
...That sound clip is pretty darn funny, there are a few good YTMNDs now that are using that I belive. That kid took everything a bit too seriously and a few notches above where he should have been.

He has reason to be concerned, or atleast I think so, but not to the extent where he would have needed to freak out.
 
El Gigante
That was pretty funny, plus everything he said was true :lol:
Nope it wasn't.

And my god, he was really, really annoying to listen to, he sounded like he was just going through puberty.
 
Japanese Gaming Magazine Results PS3 vs. Wii

In the latest issue of its Otona Fami (the casual version of the Weekly Famitsu), Enterbrain has made a study on the approaching launch of the Wii and the PS3, with Nintendo's machine winning over gamers, retailers and developers.
Gamers (216 participants):

While many find the PS3 way too expensive, they are very much interested in the popular licenses which should come on the system. However, they appear to be more interested in the innovative gaming the Wii is set to bring. Gamers polled prefer to wait for a significant PS3 price-drop, and in the waiting, they want to buy the Wii. Many gamers were also interested in playing old games (retro-gaming) via the Wii Virtual Console.

Here’s what gamers said are the consoles they’re most interested in buying:

73.6%: Wii
16.7%: PS3
9.7%: neither

Retailers (85 participants):

Though the PS3 has a strong brand name value and appealing popular licenses, many feel it is too expensive and brings nothing new to the mix outside of features which have no relation with gaming.

But retailers see the interaction of the Wii with the DS more appealing. They also expect Nintendo’s console to be far cheaper and innovative. The Wii has the same potential as the DS in creating a new market for itself, while the competition will struggle in a market which is proving difficult to expand.

Of retailers, here are the consoles they find most appealing:

65.9%: Wii
18.8%: neither
15.3%: PS3

Game makers (33 participants):

Game makers also think the PlayStation brand has a strong value among users, which gives the PS3 an advantage in addition to popular licenses. Japanese people heavily equipped with the latest flat screen TV sets may find the PS3 to be best fit for using with their newly acquired equipment.

Some game makers think users may not be interested in motion sensors and would prefer a more conservative experience. However, this belief concerns traditional gamers and established licenses. On the other hand, game makers are very interested in the new innovative gaming the Wii is going to introduce. It is also expected to be the most affordable system launched on the market this year and developers think it should take a good share of the current gaming market.

Below are game maker’s interest in the PS3 and Wii.

69.7%: Wii
27.3%: PS3
3%: neither

Analysts:

Many analysts are pointing toward the PlayStation name value and the popular licenses. To analysts, these two elements seem the best aspect of the PS3--even more important than the technology and power it is supposed to bring.

Like other parties mentioned above, analysts feel the high price of the PS3 is a major obstacle. They also fear for Sony itself, because of the record deficit expected due to PS3 production costs. Some analysts think the company could be incurring a loss of 80,000 yen per console, or a whopping $260 each.

Others think the Wii will become the dominant console in Japan, with the PS3 seeing overseas dominance (the common belief is that foreigners are so fond of Sony and the PlayStation brand that they would buy the PS3 whatever the price tag).

Because of this anticipated success outside of Japan, analysts do believe Sony will hit its 6 million unit goal by the end of March 2007.

Female users:

As the DS created a strong booming female audience, Enterbrain tried to see how these new users react to the coming launch of the Wii and the PS3.

Here are the percentages of females interested in Sony and Nintendo’s next generation consoles:

Female Students:

50%: neither
37.5%: PS3
12.5%: Wii

Business women:

36.4%: Wii
33.3%: PS3
30.3%: neither

Housewives:

47.6%: neither
42.9%: Wii
9.5%: PS3
 
Turn Down the Heat … Please
By Ed Sperling -- Electronic News, 7/7/2006

Tom Reeves, VP of semiconductor and technology services at IBM, sat down with Electronic News at the site of the company’s 200mm fab and mask operation near Essex Junction, Vt., for a candid conversation about what’s next in chip manufacturing, where the problems are and where future technology will come from. What follows are excerpts of that conversation.

Electronic News: What’s the next big break in chip technology?
Reeves: Through the ’70s and early ’80s, bipolars went up to 100 watts. We had water-cooling systems, but you needed something new. Then we started with CMOS, which was a Holy Grail step-function improvement. Now, 20 years later, we’ve got 100 to 120 watt chips again. Power is everything. The efforts we’re taking to get leakage power down for cell phones or a base station or a Cisco switch are enormous. If you look at a chip in a base station or a switch, they’re 40 watts, and there are a lot of them. The total wattage gets up to 5,000 or 10,000. So the major focus now is not on Moore’s Law and how you get the next density step. We’ll get that. How you get the next performance step is harder work than it’s been, too. But the most important issue is how you manage power. Leakage power at the most advanced lithography is very challenging. And with active power, can you cool the gain? College kids were hanging some gaming systems out their dorm windows to cool them down.

Electronic News: So how do we solve these problems? Are we at a point where the road map is broken and we have to re-think what we’re doing?
Reeves: I think we can make incremental improvements. At 65 nanometers, we have solved that. At 45, we have additional ideas. But as you look at 32 nanometers and beyond, it’s still an open question. At 65 and 45 we’re using header and footer switches to turn things on and off, dynamic voltage scaling, dynamic frequency scaling. We’re qualifying processes for lower voltage levels than we would have. We’ve used voltage islands, too.

Electronic News: But isn’t that a Band-Aid approach?
Reeves: I’d call it business as usual—brute, tough-it-out engineering. It’s not like bipolar going to CMOS, though. We don’t have a panacea on our road map. There are certainly some interesting technologies—carbon nanotubes are one of them—but they all look as if they’re 20 years out, not five years out. There are some ultimate solutions that are game-changers. But at 32 nanometers and the step after that, we have CMOS and SOI.

Electronic News: What’s the big bottleneck now?
Reeves: Leakage power is now equal to active power. Leakage power used to be insignificant. The Swiss and Japanese watchmakers were the only ones worried about leakage because it affected how long the battery lasted. Sharp created a new cell phone, which is only available in Japan, with an Aquos LCD screen for watching TV. It’s the same material as in their TV screens. It tunes analog signals, digital signals and FM signals through an IBM silicon-germanium tuner, and it has an IBM EDRAM ASIC. They came to us and said they wanted 600,000 of each as fast as we could make them. It launched in early June in Japan. TV-tuning standards are different by country. A different model has to come out for Korea and Europe, and a different one—probably years from now—in the United States, because we tend to lag these standard migrations.

Electronic News: Does it matter to IBM which form factors sell best and which standards are used?
Reeves: We buffer the risk for customers. For example, we’re not sure whether ultra-wideband, WiMax or Zigbee will win, but we have collaborative design partners on all of them. Whatever wins, we’re going to ride it.

Electronic News: Are there any trends about who’s going to be using these new technologies?
Reeves: Well, the United States is embarrassingly delayed on cell phones technology. I was in Japan about a month ago and commenting about when a phone in the United States would be able to get these terrestrial TV broadcasts. Every one of our salespeople there opened up their cell phones. They all had TV tuners. The oldest phone was two years old. In Japan, they’ve had broadcast-reception phones for two years. Korea and Japan drive these new standards aggressively. Only GPS [global positions systems] in phones seems to be rolling out as fast here. This is a new market for IBM. We’ve only recently gotten into the consumer market, and it’s a very sophisticated market.

Electronic News: Will consumer drive the high-end of the chip market or will it still be computers and networking?
Reeves: The consumer market is going to ship more 65 nanometer earlier than the data-processing or the networking market. The network market drives 18-by-18 die in every generation, which the consumer market never will. Data processing and networking will always lead in difficulty at the mask house, yield engineering and test strategy. But in terms of using new litho nodes, the digital camera guys are further along in their plans of ramping manufacturing than the Ciscos and Junipers.

Electronic News: Let’s swap directions here. A year ago you said that if IBM’s customers follow its design rules, yield will be in the 90 percent range. Is that still true?
Reeves: We’ve maintained that 90 percent to 100 percent range consistently for digital ASICs. We provide the entire design environment, including a test-generation methodology. Cisco will do six ASICs for a line card, and all six will be single-pass silicon. What’s new is that we’ve extended that approach into the world of analog. In that case we won’t provide an entire ASIC design flow. We provide electrical models. But what we’re demonstrating is that we have a much tighter accuracy between the electrical models to the silicon we get back than other mixed-signal suppliers. Analog is something of a black art. But if you know what you want and how to design it, and assuming the electrical models are right, IBM can give you an environment where you have first-pass analog silicon. Other vendors are not that close in terms of electrical-to-hardware coordination. If it doesn’t work, you have to determine whether it was the design or the electrical models. It’s a very difficult process.

Electronic News: As a result of this, are you finding more buy-in from customers than in the past for your recommendations?
Reeves: I think there’s a clear trend toward buy-in. More and more, people are looking for tools to help them analyze the complexity of their potential designs before they send it out, and if it yields can they drop their customer price? Those conversations didn’t occur five years ago.

Electronic News: Does that 90 percent number work for analog designs, too?
Reeves: No, that’s strictly for digital ASICs, where you have an IBM-managed library, an IBM timing tool and router, IBM test methodology and power management. In analog and mixed signal, we’ve taken the uncertainty out of whether silicon will behave exactly the same way as the electrical models we gave you. But in that area, the client is still picking what tool they want to use. It may be Cadence for one thing and Synopsys for another. We haven’t made an investment in an RF CMOS or a mixed-signal design system.

Electronic News: Let’s look at design for manufacturability from a different standpoint. IBM has said it needs seven of the eight cores on the Cell processor to work for Sony’s Playstation. Will there be an aftermarket for chips with fewer operational cores?
Reeves: There are a lot of chips with six cores operational, and we’ve been thinking about whether we should really throw all of those away. We also have a separate part number for chips with all eight cores good. The stuff that’s going to be for medical imaging, aerospace and defense and data uses eight cores.

Electronic News: But might it be the less-expensive version of Playstation 3?
Reeves: It could, but I don’t think Sony has thought about offering that. That doesn’t mean there aren’t good uses for a chip with four SPEs [synergistic processing elements].

Electronic News: What’s the defining factor that makes some chips better than others?
Reeves: Defects. It becomes a bigger problem the bigger the chip is. With chips that are one-by-one and silicon germanium, we can get yields of 95 percent. With a chip like the Cell processor, you’re lucky to get 10 or 20 percent. If you put logic redundancy on it, you can double that. It’s a great strategy, and I’m not sure anyone other than IBM is doing that with logic. Everybody does it with DRAM. There are always extra bits in there for memory. People have not yet moved to logic block redundancy, though.

Electronic News: Do any of those cores ever go bad, so that you start out with seven and you wind up with six or five?
Reeves: There’s a reliability failure rate for all chip types. By definition, reliability failure is one point circuit that has failed. If it happens to be in an SPE, it will knock out one of the cores. We have electronic fuses now, rather than laser fuses, which you can only blow when you’re doing wafer tests. Electronic fuses you blow electrically. If you really want to be focused on reliability and up-time availability, you can design one of these chips to self-detect. You can ship it with eight cores working, blow one of them, and from a user perspective you would have self-healed it in the field.

Electronic News: But would it be as fast as the chip with eight cores?
Reeves: Yes, because the Playstation 3 only uses seven of them. You’d have a spare. That isn’t implemented in Cell, but it could be. We implemented that same strategy for IBM systems. If you take a logic hit on a chip, you don’t have any impact on performance because there is enough redundancy built in.

Electronic News: What happens if one of the cores blows on the Sony Playstation 3 if there are only seven to start with?
Reeves: It’s just like a reliability failure on your TV or DVD recorder. If it’s within warranty, you send it back. If it’s not, your game doesn’t work anymore. You’ll always have choices about how reliable you want to make a chip with burn-in. Most chips that go into the consumer marketplace on things such as camcorders or DVD players aren’t burned in. But you can add burn-in and improve reliability 5x to 10x. It’s extra cost. Certainly, a company like Sony adds that in.


Electronic News: How much extra cost?
Reeves: It’s variable. On DRAMs and SRAMs, it’s cents. On processors, because they’re so high-powered, it’s not trivial to power 100 or 1,000 at a time. With all the wattage, it can be dollars.

Electronic News: With the price Sony is going to charge, it can easily add that into the cost.
Reeves: Sony is very concerned about quality and backward compatibility. They want to get this right. They tested game after game after game. When there were about 40 Playstation 1 games that didn’t work properly, that didn’t pass their criteria for quality.

Electronic News: So does that mean the current Playstation 2 systems have a Cell processor?
Reeves: No, they have a 440 Power processor. It’s a 130-nanometer, single-core ASIC chip. It’s the same technology as if you buy a Sony DVD or a Sony Bravia TV. Sony is replacing all the Mips design points with Power design points.
 
That audio clip sums up everything that is wrong with fan boys all around the world not just America. And as for everything he said, he actually made some quite resonable points but not in a resonable way.

The Japanses poll means every thing to Japan, as I see the Wii smashing the PS3 in sales, but its dosnt have much on sales here, I see the PS3 doing very well in the UK, and the 360 maybe edging in the states, but hell thats just another opinion, nobody can predict the future not even me, and im quite good looking. Personally im not one for analyst repeorts, but the sales of the DS lite in Japan show that the Japanese market has a fondness for Nintendo and its unique way of gaming ideas.

As for the post above, yes I see a future for chips with less SPU's, because IBM have already layed out a statergy for CELL mini with onl 2 to 4 SPU's for phones, TV's and any other aplication they can think of.
 
Solid Lifters

I'm going to pull a solid! YES. Just so you know what it's like.


I ALREADY POSTED THAT NEWS.

Maybe now you won't do that to other members :)

Sprite - Yea, I agree totally, IBM is going to bank BIG on the production of Cell processors that yeild low numbers on SPU's, they'll probably get stashed and saved for later use. I can only imagine the awesome things a Cellphone with a Cell processor could do, it would be very sweet indeed.

What I really hope IBM does is implement those processors into other hand held devices, like MP3 players, handheld PC's, PC Tablets, etc. I think that would be awesome, personally.
 
tha_con
I'm going to pull a solid! YES. Just so you know what it's like.


I ALREADY POSTED THAT NEWS.
Not the entire interview/article.

Maybe now you won't do that to other members :)
Nope. I'll keep doing it. How else are they to know it was already posted?


Sprite - Yea, I agree totally, IBM is going to bank BIG on the production of Cell processors that yeild low numbers on SPU's, they'll probably get stashed and saved for later use.

Bring on the Cell-equipped toasters and dildos. 👍
 
Solid Lifters
Not the entire interview/article.


Nope. I'll keep doing it. How else are they to know it was already posted?




Bring on the Cell-equipped toasters and dildos. 👍

Oh, forgive me for not posting the unrealated portions of the article. Considering that only 3 paragraphs, (which I posted) were relevant, and the rest was not...I fail to see your point.

And it's best to just leave it, if it's been posted it'd been posted, it makes no sense to correct someone. The only thing that does, IMO, is give yourself 'self-gratification'. You're not helping the thread, topic, or anything else, just feeling good about yourself since "you posted it first".

I'm just poking fun at your silly behavior when it comes to posting news.

As for the toasters and dildos....I'm not going to touch that with a ten foot poll, everyone's got their tastes I guess.
 
Sony Slapped With Another Patent Suit

Semiconductor company Agere Systems claims electronics giant's gaming systems, other tech products infringe on a number of its patents.

Sony has been having some trouble with patent disputes of late. In March 2005, Immersion Corporation won its lawsuit claiming that Sony's DualShock PlayStation and PlayStation 2 controllers infringed on its force-feedback patents. A judge ordered Sony to pay more than $90 million in damages, and earlier this year denied an attempt from the electronics giant to have the decision overturned.

Now Sony's in the middle of another patent fight, this one brought against the company by Pennsylvania-based Agere Systems. According to court documents, Agere (which has a pair of offices in Texas) has filed suit against Sony and a number of its divisions for willful infringement of eight patents in a number of its products, including the PSP, PlayStation 2, and based on announced specifications, the PlayStation 3. Sony VAIO computers, Handycams, Walkman players, Memory Stick Duos, and Location Free TV are also named as infringing offerings on some of the parents. The patents in question run from a "wireless local area network apparatus" to "barrier layer treatments for tungsten plug."

Agere is asking that each branch of Sony be made to provide an accounting of all gains made through their alleged infringements, and that the company be awarded damages to adequately compensate it based on those figures. Agere also claims that Sony knew about the patents and willfully infringed on them, so it is asking the courts to boost the damages awarded as much as three times what it would have been otherwise.

In its defense, Sony has denied all claims of infringement. It is arguing that it actually has the rights to use seven of the eight patents through a 1989 cross-licensing deal with AT&T and Lucent (whose microelectronics group eventually became Agere Systems). Sony also contends that some of the patents (including the one it doesn't claim a right to use) were not properly obtained because Agere omitted important information when it filed for them. Finally, Sony believes the patents in question are invalid anyway, and has asked the judge to declare them such.

Agere denied Sony's counterclaims last month and has issued a demand for a jury trial.

http://www.gamespot.com/news/6153997.html


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Jaffe Hints at God of War Trilogy

By Kris Graft

After an extended blogging break, Sony Santa Monica creative director David Jaffe has returned to his online journal, dropping the tiniest of hints regarding a possible third game in the God of War series.
As the original God of War is one of the most acclaimed titles of the current console generation, the announcement of God of War 2 wasn’t really much of a surprise. This week, Jaffe hinted in his blog, however, that a third entry could be in the cards.

“As Cory [Barlog, GoW2 director] and I have said to the press, [GoW2] is the second act of a bigger story. And when you are making a game, you never really know if the game will turn out good enough to merit another one in the series. But after last week, I can say I am very confident of our chances to be able to complete the GOD OF WAR trilogy. You never know, but that's me just putting it out there.”

Similarly, Barlog mentioned in an interview with CVG.com last month, "I would love to see a trilogy happen."

Jaffe’s comments aren’t exactly a confirmation of a third entry, but he obviously displays at least some desire to see a complete trilogy. He was the director for the original GoW.

GoW2 is scheduled to launch in 2007, and with the PlayStation 3 launching this November, it’s almost certain that a third installment--if released--would appear on Sony’s next-gen console.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3400&Itemid=2
 
Looks like someone else thinks there's money to be made from Sony....

Some good news. Sony are still top of the annual "Best Brands" poll. Link. 7th year running. Microsoft drop out of the top ten.
It may or may not mean anything but I've always believed that brand recognition and brand loyalty has a major influence on the success or failiure of products. Though not specific about the PS3 it suggests that all the rumour and "bad news" has not dampened the general publics view of Sony.
 
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