PS3 General Discussion

Well, that's good.
But the problem I have is my PC is crap and I should get a new one but with the PS3 coming out I can't afford one this year (maybe next?). It has over 100CD's ripped onto it (making around 8 to 9GB), half my collection, but because it's crap I rarely use it now for music. I should get a new one but I'm looking at the PS3 as my main media player for films, games and music. Obviously it will take time to rip CD's onto it but at least that'll save me having to get a new PC, at least at the moment.
I guess 8 or 9GB won't make too much of a hole in the HDD so maybe there'll be no need to consider an upgrade for the HDD. But as I don't know yet what can be downloaded for the PS3 it may fill up sooner than expected which is what's happend to my 360.
 
I also want a new PC Slack, but I'm waiting till next year for 512MB DX10 Graphic Cards and Core 2 Duo CPU's to come down in price. But PlayStation 3 is what I need to get before it.
 
slackbladder
Yeah, that looks better. Hard to see against the blackness of the PS3. Now, is it possible to use any 2.5" HDD to upgrade the HDD or will it still be a Sony specific? I don't think I'll be changing it too soon though. 60GB is quite a bit to fill. But as I'm down to 5GB on my 360 (I guess I could delete some stuff, but I'd still be left with under 10) I'm thinking I may end up fillinf up the HDD of the PS3 faster than I think. I guess it'll depend on what there is on offer to download.


Im not sure about upgrading the HDD, but I hope you can, as I can see me filling my dads HDD pretty quick with all sorts of rubbish, I just hope that you can, and also im curious as to what type of interface it will be, because if its SATA then I would get a 10,000rpm raptor drive, making it even better than before :D

I guess you could always get an external one plugged into a USB or firewire port for your music and videos 💡 and then Keep the internal HDD for demos and game downloads.
 
Slack you could clean up some temp files, temp internet and any other clutter on you're PC. Anyway, I am most likely going to buy a 2nd PlayStation 3 joypad after November pay day lol.
 
The PS3 uses SATA HDD's, any 2.5 will work, unlike the 360, where you must buy their proprietary format HDD (in it's casing) in order for it to work properly (and at a significantly higher price).

The only thing I'm curious about is getting the OS on the HDD...I wonder if it comes with a format/restore disc?
 
Now call me stupid but how much of the HDD space will be available at first? I ask this because with the 360 I had around 3 or 4 GB used when I bought it. I'm assuming this was for the OS (but how does non-HDD 360's have OS's?).
I guess it'll be nice if it were at full capcity when I get the PS3. I was a little annoyed with the sub 20GB's on the 360.
 
slackbladder
Now call me stupid but how much of the HDD space will be available at first? I ask this because with the 360 I had around 3 or 4 GB used when I bought it. I'm assuming this was for the OS (but how does non-HDD 360's have OS's?).
I guess it'll be nice if it were at full capcity when I get the PS3. I was a little annoyed with the sub 20GB's on the 360.
It's like that with my iPod. I bought a 20GB iPod, but it says it has 18.55 GB capacity. I bought a Mac Mini with an 80GB HDD, but right now it has 74.21 GB total capacity. I guess they just round up so it sounds better when you say "20GB" instead of "17.5GB".

So, my guess is that the 20GB PS3 will actually have 17GB, and the 60GB PS3 will have 55GB.
 
The reason for the size differance is because of the way you calculate bytes and megabytes.

Wikipedia
Hard drive manufacturers typically specify drive capacity using 'SI prefixes', that is, the SI definition of the prefixes "giga" and "mega." This is largely for historical reasons, since disk drive storage capacities exceeded millions of bytes [4] long before there were standard 'binary prefixes' (even before there were the SI prefixes, 1960). The IEC only standardized 'binary prefixes' in 1999. As it turned out, many practitioners early on in the computer and semiconductor industries adopted the term kilobyte to describe 210 (1024) bytes because 1024 is "close enough" to the metric prefix kilo, which is defined as 103 or 1000. Sometimes this non-SI conforming usage include a qualifier such as '"1 kB = 1,024 Bytes"' but this qualifier was frequently omitted, particularly in marketing literature. This trend became habit and continued to be applied to the prefixes "mega," "giga," "tera," and even "Peta (prefix)."

Operating systems and their utilities, particularly visual operating systems such as Microsoft's various Windows operating systems frequently report capacity using binary prefixes which results in a discrepancy between the drive manufacturer's stated capacity and the system's reported capacity. Obviously the difference becomes much more noticeable in reported capacities in the multiple gigabyte range, and users will often notice that the volume capacity reported by their OS is significantly less than that advertised by the hard drive manufacturer. For example, Microsoft's Windows 2000 reports drive capacity both in decimal to 12 or more significant digits and with binary prefixes to 3 significant digits. Thus a disk drive specified by a drive manufacturer as a '30 GB' drive has its capacity reported by Windows 2000 both as '30,065,098,568 bytes' and '28.0 GB'. The drive manufacturer has used the SI definition of "giga," 109 and can be considered as an approximation of a gibibyte. Since utilities provided by the operating system probably define a gigabyte as 230, or 1073741824, bytes, the reported capacity of the drive will be closer to 28.0 GB, a difference of well over 7%. For this very reason, many utilities that report capacity have begun to use the aforementioned IEC standard binary prefixes (e.g. KiB, MiB, GiB) since their definitions are unambiguous.

Many people mistakenly attribute the discrepancy in reported and specified capacities to reserved space used for file system and partition accounting information. However, for large (several GiB) filesystems, this data rarely occupies more than a few MiB, and therefore cannot possibly account for the apparent "loss" of tens of GBs.
 
I see. Should they not say then that the HDD's are "approximately" xxGB's? It's no big deal in the end I guess. I may indeed get an external HDD for music etc, as long as the PS3 will support it. If not then I may upgrade to something bigger.
But I think I'm getting a little ahead of myself. I'm hoping that I won't need to think about that for at least a good year or so and by that time I might get round to getting a decent PC.
But I'd still like my PS3 to be the centre of my multi-media entertainment set-up, regardless.
 
Sony's Phil Harrison hints at disc-free future for consoles


"I'd be amazed if the PS4 had a physical disc drive"

With just months to go before the launch of the PS3 and the debut of Sony's costly Blu-ray format, worldwide studios president Phil Harrison has hinted that the console's successor will not feature a disc drive.

In a recent interview with Wired Magazine, Harrison speculated that the successor to the PlayStation 3 may be entirely based on digital distribution models for both games and media content.

"We have to change the business model. We have to find a new way to reach the consumer," he stated.

Harrison went on to refer to Kart Rider, a Korean game which is offered for free. Consumers are then charged for upgrades enhancements via digital download - and more than 12 million people are currently playing the game.

"That will be the business model for the future of games," Harrison declared, before stating: "I'd be amazed if the PS4 had a physical disc drive."

Clearly, when taken in context, Harrison's comments are merely speculative. However, it could be inferred that the company's vision of the future is focused very much on online distribution, rather than with the "future proof" Blu-ray disc format.

Sony is set to launch the PlayStation 3 in November and has gone to great lengths to assure consumers that Blu-ray - which is in direct competition with the Microsoft-backed HD-DVD format - will be the dominant format for media storage, using the costly format as justification for the PS3's high price tag.

Sony declined to offer further clarification of Harrison's comments.

http://www.gamesindustry.biz/content_page.php?aid=18802
 
LaBounti
The only developers I can see still hating the ps2 architecture are ones who port games....
Developers hate the PS2 because the VRam is paltry, at only 4megs. There's very little room for textures. It's a miracle that games look as good on the PS2 as they do, but even the good looking ones have issues. Games like Devil May Cry 3 which have a lot of action will crawl badly when the screen gets crowded, and that 4 meg VRam chokes up. As good as Gran Turismo 4 looks, the shortsheeting of VRam is evident in the checkerboard foreground graphics which don't reach very far.

Developers love the GameCube and XBox, which of course is practically a PC anyway. And yes, the Dreamcast still.
 
Solid Lifters
Sony's Phil Harrison hints at disc-free future for consoles
"I'd be amazed if the PS4 had a physical disc drive"

With just months to go before the launch of the PS3 and the debut of Sony's costly Blu-ray format, worldwide studios president Phil Harrison has hinted that the console's successor will not feature a disc drive.
And of course the anti-Sony brigade have come out kicking on hearing this. But you can't read too much into it. I remember Bill Gates saying something similar last year(?) about how HD-DVD and Blue-ray being the last disc media to be used as everything will be streamed straight onto hard drives. Something like that. Obviously technology is heading in that direction but it's far too early to gleam any foresight from such little information. It will need the average broadband connection speed to be a damn sight higher for the average consumer than it is now to make such a thing possible.
One day it'll happen but not for a while yet.
 
Unless people implement BPL in every power line, or there's some worldwide Wi-Fi connection, I don't really see the PS4 not having a disc drive.

Besides, what if you want to play PS1, PS2, or PS3 games on it? Or DVDs, or CDs, or BDs, or whatever?
 
I don't know guys. In another five years....

Look at how the market was when the PS2 came out. Putting the DVD player in there was looked at as "edgy" and not needed by the same crowd. Now it's very common for people to watch DVD's with the PS2.

So, in 5 years if the data can be streamlined, sure, I'd LOVE to loose the stupid discs. It takes out the whole "laser" issue. It'd be like have an iPod for games. It would also be less likely to break since the only moving parts needed would be the fan.

Besides, in 5 years, Bluray players will probably be 50$ or less, so who cares. :)
 
Tenacious D
Developers hate the PS2 because the VRam is paltry, at only 4megs. There's very little room for textures. It's a miracle that games look as good on the PS2 as they do, but even the good looking ones have issues. Games like Devil May Cry 3 which have a lot of action will crawl badly when the screen gets crowded, and that 4 meg VRam chokes up. As good as Gran Turismo 4 looks, the shortsheeting of VRam is evident in the checkerboard foreground graphics which don't reach very far.

Developers love the GameCube and XBox, which of course is practically a PC anyway. And yes, the Dreamcast still.


Common sense would tell you that at one point there wasnt anything better than the Ps2 hardware wise. Sony wont rush a new system to the market if there's no reason too. Especially if it sells better than more pwoerful systems.

Delvelopers dont hate the PS2, They hate having to make unachiveble ports of games on it(pre made assets that wont work on ps2). Games designed from the ground up are no problem. They hate it becuase their talent doesnt work well with PS2.

find me proof a developer with a highly successful PS2 exclusive game where they said they hate making games for it. Most say its hard at first then once you know the system(what works what doesn't) its easy.
 
I do believe in this very thread it was mentioned in an article that developers loved seeing new systems like even the GameCube, because they hated developing for the PS2. I'll poke around for it, but as you can see, the thread does have more than a couple of pages in it.
 
Tenacious D
I do believe in this very thread it was mentioned in an article that developers loved seeing new systems like even the GameCube, because they hated developing for the PS2. I'll poke around for it, but as you can see, the thread does have more than a couple of pages in it.

Hate is a very powerful word. Most developers have a significant amount of tools available to them to port, and develop, PS2 titles.

The only "difficult" part of PS2 development comes when developers work ground up, but there are so many libraries available for use for PS2, that development really wasn't any more difficult than developing for any other console when it reached it's third year of shelf life.
 
Its just from articals of where the editor uses things like "Developers love xbox" "Developers hate ps2" "Ps3 is too difficult". Pin piont a developer and their game reputation and I'm willing to bet its someone that makes ports and not orginal games and its a small percentage. With that you have been brain washed into believing these things as facts that all developers feel this way based on what an editor has writen.
 
http://www.gamesindustry.biz/content_page.php?aid=7352

Market leader pledges to avoid the mistakes of the last generation.

Game development for Sony's next-generation PlayStation will be made significantly easier by the availability of high-level, familiar tools and interfaces for the platform from the outset, SCEA dev relations manager Mark DeLoura has promised.

Speaking at one of the first ever open sessions on PlayStation 3 development, DeLoura focused on Sony's efforts to ensure that the platform is easy to get up and running on - addressing common concerns that the new Cell architecture may be difficult for developers to get to grips with.

The shadow of the difficulties developers faced with PlayStation 2 still looms over Sony, to the extent that even Microsoft's J Allard had a pop at the company's developer-unfriendly track record in his keynote address on Wednesday morning.


http://www.gamasutra.com/features/20050901/jenkins_01.shtml

As Bain began to move on to the topic of actual development techniques for the PlayStation 3 he quoted the famous Spider-Man line of “With great power comes great responsibility”, in apparent reference to Sony's determination to provide as much technical support as possible to developers. As Phil Harrison had said earlier in the day, he acknowledged that the PlayStation 2 had proven difficult to program for and assured the audience that Sony had learnt its lesson. Bain suggested that this was one reason for using NVidia's graphics technology, since it would enable the use of more widely familiar APIs. OpenGL ES, described as a lightweight subset of OpenGL, was being used for the same reason and was part of what was explained as a very different approach to graphics when compared to the PlayStation 2.


http://bluezhift.proliphus.com/category/game-development/

At this year’s Game Developer’s Conference a central mantra coming from the major console owners was that the next generation machines will be developer friendly. On Monday, Microsoft released XNA Studio which they claim will make it easier to develop for the Xbox 2 and no more expensive than current Xbox development. A little later Sony promised that Playstation 3 developers would have an easier time developing games for the new console. The Playstation 2, though a powerful box on its release, was notoriously difficult to develop for, which is a bit ironic since Sega’s dual CPU Saturn was doomed in part by the difficulty of development compared to the very developer friendly original Playstation.


http://www.gamesarefun.com/news.php?newsid=4310

Resident Evil 4 Porting Issues?
Posted by Ryan Dean at 01:02:31 AM EST on 2.6.2005.

According to various Japanese publications, the new Resident Evil 4 team is encountering a few problems porting Resident Evil 4 to the PS2. Why do you ask? Hardware, Hardware, Hardware.

One of the big issues the team over at Capcom is facing is the fact that the PS2's texture memory capacity is far smaller than the Gamecube's. In the Gamecube version of Resident Evil 4, players were treated to 24 bit textures. However, in the PS2 version, expect 8 and 4 bit textures, which is quite a downgrade.

But no sir, it doesn't end there.

Leon's polygon count, in order to run on the inferior PS2 hardware, will have to drop from the original 10,000 polygons to a mere 5,000, slightly more than Snake from Metal Gear Solid 3.

The PS2, does however, have a large Direct Memory Access bandwidth, which will allow the developers to provide a high amount of textures into the game. But, if they choose to do this, the game's framerate will drop substantially. This is due to the PS2's, as stated before, limited texture memory capacity. And, of course, any extra lighting or texture layers will slow down the framerate more. It is expected, that if all the Gamecube features are included, the PS2 version will run at less than the Gamecube's framerate.


http://www.n-sider.com/articleview.php?articleid=201

The Playstation 2 architecture has also come under extreme scrutiny, with major developers such as Konami and Capcom voicing their dissapointment with the difficult PS2 development environment. Critics point at the system's limited 4MB embedded VRAM as a major problem in creating game worlds with rich, detailed textures and anti-aliased visuals. And it appears the critics have some valid concerns.

The Gamecube looks to have the PS2's number in several key areas. The most glaring difference between the two machines is the Gamecube's ease of development. Also, with Nintendo focusing solely on games for their model, third-party publishers may be attracted to the NGC as software ratios could easily be higher than those on the PS2. Sony's machine does have it's own advantages. The earlier release date and wealth of 3rd party support practically guarantees Sony large installed base by the time Nintendo launches in July of 2001 in Japan. Hardware wise, the NGC's bottleneck-free memory architecture and emphasis on amazing texture display along with attainable polygon numbers should ensure the Gamecube can out perform the PS2 by a healthy margin...


http://www.gamasutra.com/features/20011207/paul_pfv.htm

1. Difficult development environment. I would have to say that PS2 is difficult to program due to the machine's multiple processor architecture. Most of the other programmers on the team were able to concentrate only on the CPU (EE), since we were using Renderware for the graphics. Working on audio, I did a lot of multithreaded coding for the secondary processor (IOP), which was roughly a tenth of the speed of the EE.

The audio code for the IOP was quite low-level and with our bare-bones Linux environment and tempermental debugger, I was left to debug most of my code via printf's.

The Sony example code was easy to get running early on for the prototype, but required deep understanding to modify for requirements such as streaming with dynamic loading. I believe I fell prey to the classic problem of attempting to extend the life of a prototype well beyond it's natural service life. As a result, I found myself with difficult bugs late in the project which required reengineering sections of the core code.


http://www.shopping.com/xPR-Sony_Playstation_2~RD-7885262468

An industry programmer told me that while the Playstation 2 has a graphics chip that is very fast, there's a pipe (speaking figuratively of course) that creates a bottleneck in performance. Thus, the PS2 has this powerful graphics processor that's starving because it's not being fed enough information. It's no wonder that developers hate this machine. Even Hideo Kojima (creator of the Metal Gear series) mentioned in an interview his headache over development for the console.
 
Tenacious D
links to bottom rung websites

Cute that you'd pull up a bunch of articles that at most speak more or less about the inferior hardware of the PS2, lol.

Also cute that all of those articles are only "reported" yet none of them have any developer comments or statements.

As I said before, the PS2 was only difficult intially because there was a lack of documentation. If you don't udnerstand that, abandon your side of the debate, because you're not seeing the whole picture.

If you don't know *how* to use something, it's difficult.

Thus was the case intiially with the PS2.

Once documentation was fed to developers, all of these "complaints" reduced exponentially.
 
The PS2 was difficult to develop for at first because Sony didn't provide that many libaries and as much support as the devs were used to. Once you knew how to develop for the PS2 you could develop for it, a lot things took more effort initially becase there wasn' much already done in the small library Sony supplied with the dev kits.
 
The debate was developers hating the system. I know of the difficulties of developing games but why make games if they hate it. Again porting games is the downfall. Like I said you are sucked into believing this as fact. And once more it would be a small percentage of ps2 haters.
 
Meh...If it's got the market share, they will develop for it. No matter how "hard" it may be to develop for it. Sure, the gamecube may be easier right out of the box, but not everyone wants to play mario kart all day :) Though I have spent a good amount of evenings with friends knocking each other around the track. :D
 
Actually it was started by him saying developers hate it because of the ram and the stuggle to get good graphics. Its a 6 year old system that makes money still, if they hate they can move on.
 
You asked, and I supplied from actual news sources. If people who disagree with you are "bottom rung." whatever dude. :P

I like the PS2 too, but then I don't have to cram tile textures into that stingy 4megs of VRam. The developers have to fight with that, and schedule constant streaming data into and flush out of it. All I have to do is buy the DVDs and hit power. Easy peasy.

Gameindustrybiz is "bottom rung"... now that's Tha_Con level. :D
 
Tenacious D
You asked, and I supplied from actual news sources. If people who disagree with you are "bottom rung." whatever dude. :P

I like the PS2 too, but then I don't have to cram tile textures into that stingy 4megs of VRam. The developers have to fight with that, and schedule constant streaming data into and flush out of it. All I have to do is buy the DVDs and hit power. Easy peasy.

Gameindustrybiz is "bottom rung"... now that's Tha_Con level. :D

Not to knock on you, but Gamesindustry.biz is very "sophmoric" in terms of actual journalism and staff intellect. They are constantly in the shadows of other multi-media moguls, and have, on more than one occasion, resorted to rumor promotion and flat out scandal in order to attain a decent and credible amount of unique visitors.

Having been in the industry in the past, I am fully aware of what is credible, feeble, and, as I put it, "bottom rung".

I'm not trying to knock you, but not one single article that you cited contains any credible information as far as the PS2 being extremely difficult.

First off, most of them deal with two specific issues, the multiple processor design of the PS2, and the small amount of VRAM.

Others deal with ports coming to and from other consoles, which have significantly different architecture, so that's a no brainer, of course it's difficult.

Others have to deal with developers using out-dated prototype software libraries to create games, and running into problems when using them in conjunction with newer libraries...this is also a no brainer...why they would even do this, I have no idea.

Again, most of what you have posted was not necessarily "credible" to your arguement. The PS2 was difficult in the beginning, yes, however, if you ask a developer now, they will tell you it's not the task it was the first two, to three years, because the SDK's are far more advanced, and have a much broader selection of software libraries to use for development.
 
Well, then I suppose there should be copious articles dealing with how easy it is to code for the PS2? :D

Seriously, when I looked at multiple sources which quote Phil Harrison, George Bain and Mark DeLoura as making sure developers found the PS3 to be headache and bottleneck free, and every online game magazine saying that though Resident Evil 4 on the PS2 was a great game, some stuff just wouldn't fit into that stingy architecture. Like wooden walls looking like steel or stone because the texture ram was just not there.

Gee, I guess the whole freaking internet is one big cesspool of misinformation, huh? :P

Boy, some people are defensive... you act like I said the PS2 is a POS. I like it a lot, but it has issues, and the GameCube has pushed the most polys in game among it, the XBox and PS2. In fact, the PS2 is the worst performing system of that gen. Ya know, ya gotta call it like it is.

Oh, and Swift, I'd hardly call Eternal Darkness and Resident Evil 4 on the GameCube Mario Kart level gaming.
 
Anti PlayStation 3 Propaganda Reaches Comedic Frenzy

You might have picked up on recent reports leading you to believe that Sony has conned you and everyone else with claims that the PlayStation 3 will be fully backwards compatible with earlier SCE platform software. You've probably read something about needing an adapter... It all sounds like a bit of a mess.

The amazing non-news doing the rounds right now details how the PlayStation 3 cannot accept PlayStation 1 and 2 memory cards, something we've known since E3 2005. Sony has taken the step of announcing that it will be making available an adapter to enable users to transfer save files from cards to the PS3's hard drive.

For some reason, this has caused outrage in some circles. "PS3 Digs Itself a Deeper Grave, Requires Adapter for Backwards Compatibility" exclaims Gizmodo. The site continues, "In the biggest twist of the year, including last year, Sony has made another bad decision regarding the PlayStation 3. Claims have been running rampant that this console would be able to play both PS2 and PSOne games—it still will be able to, but require an additional adapter that will likely cost a kidney or two."

This spin seems to have been cast aloft as The Truth by many blind followers, a shame given from what SPOnG can see, Sony's only doing good things in the BC field.

http://spong.com/article/10531/Anti+PlayStation+3+Propaganda+Reaches+Comedic+Frenzy?cb=995



From Cans Two PlayStation 3 Titles?
Japanese now backing away from low-release PS3 launch?

It seems somewhat baffling that the media is making up problems for the PlayStation 3 when it has some very real, very worrying ones of its own. According to breaking news from Japan, two major RPG projects have been canned by From Software, both slated for the new Sony machine.

Unconfirmed reports state From has pulled the plug on two RPG projects for PlayStation 3, the tentatively-titled 'Dark RPG' and another unnamed project. From had committed the games to support Sony's early PlayStation 3 push on several occasions. We expect the latest issue of Famitsu to confirm the cannings.

The PlayStation 3 has suffered multiple losses as publishers back away from supporting the project in its infancy, concerns likely triggered by supply problems endured by the Xbox 360 dooming much of the launch window software and gouging gaping holes in R&D spend. It would seem that Webzen's Endless Saga was pulled for PlayStation 3 in recent days. WWE Smackdown 2007 also rattled the can and it can only be assumed that more will follow.

Atari recently raised the issue of PS3 ROI (return on investment) concern from publishers, bemoaning Sony's apparent secrecy on planned shipping figures during the initial phase of PlayStation 3 sales, with CEO Bruno Bonell stating, ""...we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point."

Of course, we're a long way from an outright panic, though it has to be conceded that the Xbox 360 paved a difficult road for the PlayStation 3 to tread. We wonder if it did this on purpose. Surely not... (Now we're really venturing into the realms of nonsensical conspiracy theory! - Ed)

http://spong.com/article/10533/From+Cans+Two+PlayStation+3+Titles?
 
So it looks like they will not be changing the £424.99 price, which I am happy about.
 
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