PS3 General Discussion

http://www.jp.playstation.com/scej/title/ps3/

A new link to game teasers, but it's nothing special. The 1920x1080 pics of GT HD look GLORIOUS! (I finally got my PC connected to my HDTV set via RGB-VGA. Holy Mother Puss-bucket, what a difference).

What's impressive is that if that build of GT were simply to feature upgraded textures and a new lighting engine, it would already look better than nearly everything on the market, lol.
 
A few screens of some games that have made significant improvements since E3:

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You'll have to excuse some of the jaggies and what not in a few of these pictures, as they are the result of resizing...blah...I love that in the last Motorstorm picture, the environments look much better, with better lighting, and a tad more foliage and what not. Looks like more games are making more improvement :)
 
Nah, they are jagged in reality. When you play, you won't notice them. PS2 games are like 4 times worst for jaggies.

Here some new from me. Never believe in port when it's about money? :sly:

Could Lost Planet come to PS3?

Posted Aug 24th 2006 5:25PM by Ross Miller
Filed under: Sony PlayStation 3, Microsoft Xbox 360
Speaking to 1UP, Lost Planet co-producer Jun Takeuchi (alongside Keiji Inafune) admitted that the sci-fi shooter might eventually come to the PlayStation 3. "We will try to keep it as a 360 exclusive," he said, "but, from the company's point of view, when you think about the business, in the future it's something [port the game to PS3] we might have to do."

The Xbox 360's performance is rather abysmal in Japan, but we can safely say that the Microsoft's box has always been one of the top 10 best-selling game consoles in the Land of the Rising Sun. Needless to say, for Capcom to reach the largest possible audience with its IP, they might have to port it to the PS3. It all depends on Sony's success, and it wouldn't come out for some time after Lost Planet hits the Xbox 360.

Capcom has ported successful IPs before. At one time, Resident Evil 4 was a GameCube exclusive, but was later ported onto the PlayStation 2 following critical acclaim.

Depending how how much people buy a system, game will eventually come on it. Though it would be hilarous to see MGS4 on the 360.
 
Why, MGS has appeared on othe consoles in the past? MGS is not a PS exclusive title you know. They just tend to appear for the PS consoles first.
 
Nah, they are jagged in reality. When you play, you won't notice them. PS2 games are like 4 times worst for jaggies.

No. You are wrong.

Of the games I posted, they feature AA from their native resolution, however, when they are scaled to something not directly proportional to their native resolution, jaggies are created.

This is the game at it's native resolution, and the jaggies are *not* as bad as the resized shot.

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Tons of PS3 games have AA, Motorstorm only features 2XAA IIRC, so it only reduces the jagged edges, not eliminates them, but it's certainly better than the resized shots.
 
Depending how how much people buy a system, game will eventually come on it. Though it would be hilarous to see MGS4 on the 360.
That's ironic, because their are rumors already this early in the game's development that it won't fit on the 360. And Capcom announced RE4 was coming to the PS2 literally days after it was out on the Gamecube.
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The Xbox 360's performance is rather abysmal in Japan, but we can safely say that the Microsoft's box has always been one of the top 10 best-selling game consoles in the Land of the Rising Sun.
I can think of 15 consoles that say your wrong.
 
Though it would be hilarous to see MGS4 on the 360.

Hilarious why? Because you're a trolling fanboy? MGS4 will never be on the 360, simply for the fact that the game design wouldn't allow for it. It's a free roaming game, huge storage space, tons of audio, and it simply won't fit on a single DVD. MGS4 wouldn't work on multiple DVD's, becuase you'd be swapping discs to go to different area's.
 
Hilarious why? Because you're a trolling fanboy? MGS4 will never be on the 360, simply for the fact that the game design wouldn't allow for it. It's a free roaming game, huge storage space, tons of audio, and it simply won't fit on a single DVD. MGS4 wouldn't work on multiple DVD's, becuase you'd be swapping discs to go to different area's.

You can record your voice for a whole month on a DVD. :lol:

Why, MGS has appeared on othe consoles in the past? MGS is not a PS exclusive title you know. They just tend to appear for the PS consoles first.

I know. :sly:

Metal Gear Solid 1 & 2 are on PC too.
 
You can record your voice for a whole month on a DVD. :lol:

In compressed audio and most certainly not in Dolby Digital 5.1

MGS4 is uncompressed audio, full Dolby Digital 5.1 Surround, with more than likley hours of commentary.

Then you toss in audio tracks, textures, game data, any video content, extras, etc, and you're already way past the DVD threashold for storage.

Let's not forget that MGS4 takes place over multiple countries, meaning guards will have comments in multiple languages, accents etc.

But, you can keep fooling yourself into thinking that DVD9 will be enough to make a truely next gen game...but I just don't think it's possible to capture the same experience.
 
You can record your voice for a whole month on a DVD. :lol:
That is all well and good, but unless Konami detunes the games graphics so they don't meet Microsofts Hi-Def standard, it is most likely that the game won't fit. And if Snatcher in relation to, say, MGS, taught us anything, video takes up more space than audio, even raw audio except in extreme cases (Snatcher and MGS being the extreme cases at both ends of the spectrum).
 
That's not strictly true re the month of recording yourself, how many MP3's can you fit onto 1 DVD, a lot yes, but not a months worth of listening to. Now sure lowering the quailty of the sounds will lower the ammount of space they take up, but unless you want crap sound effects and voice overs. Then as Toronado said, you have to fit everything else ontot he disk as well, each character model in MGS4 will take up more memory than each character model in MGS3 did, and the same goes for pretty much everything in the game that's had it's quality raised like the textures ect.
 
That's not strictly true re the month of recording yourself, how many MP3's can you fit onto 1 DVD, a lot yes, but not a months worth of listening to. Now sure lowering the quailty of the sounds will lower the ammount of space they take up, but unless you want crap sound effects and voice overs. Then as Toronado said, you have to fit everything else ontot he disk as well, each character model in MGS4 will take up more memory than each character model in MGS3 did, and the same goes for pretty much everything in the game that's had it's quality raised like the textures ect.

Voice isn't MP3 & you don't need as much bandwidth to record voice. I shall remember to you guy that I make a lot of video. :sly:
 
Voice isn't MP3 & you don't need as much bandwidth to record voice. I shall remember to you guy that I make a lot of video. :sly:

That's fine, you can make all the video you want in the world, the fact is you're still compressing it, and it's not recoreded in 5.1 Dolby Digital.

Until you tell me you have recorded anything uncompressed and in DD 5.1, you don't have the room to tell me, or anyone else for that matter, that the audio in MGS4 will not take up a lot of space.

a high quality 4 minute MP3 is roughly 5-6 MB. We'll say 5.5 for demonstration purposes.

That's only 58 hours of Audio on 1 DVD. And that's not uncompressed DD 5.1, which would take even more space.

Now we throw in all the music.

Okay, that's done, let's toss in all the ambient noises.

Wait, what about sound effects? Toss those in too.

We sure do need some textures, and with what we've seen, there is a great deal of variety in environments, enemy soldiers, and vehicles, so there's a LOT of textures being used.

Still want to sit here and tell me it'll fit on one DVD? Resistance uses 22Gb...TWENTY TWO. And it has no where near the amount of dialog or variety in comparison to MGS4.
 
That's fine, you can make all the video you want in the world, the fact is you're still compressing it, and it's not recoreded in 5.1 Dolby Digital.

Until you tell me you have recorded anything uncompressed and in DD 5.1, you don't have the room to tell me, or anyone else for that matter, that the audio in MGS4 will not take up a lot of space.

a high quality 4 minute MP3 is roughly 5-6 MB. We'll say 5.5 for demonstration purposes.

That's only 58 hours of Audio on 1 DVD. And that's not uncompressed DD 5.1, which would take even more space.

Now we throw in all the music.

Okay, that's done, let's toss in all the ambient noises.

Wait, what about sound effects? Toss those in too.

We sure do need some textures, and with what we've seen, there is a great deal of variety in environments, enemy soldiers, and vehicles, so there's a LOT of textures being used.

Still want to sit here and tell me it'll fit on one DVD? Resistance uses 22Gb...TWENTY TWO. And it has no where near the amount of dialog or variety in comparison to MGS4.

Voices are not MP3. sound are from the synthetizer. Texture & all are all compressed. Also the PS3 have more trouble to run texture than the XBOX 360. In a way BluRay don't make any sense, lol.
 
Voices are not MP3. sound are from the synthetizer. Texture & all are all compressed. Also the PS3 have more trouble to run texture than the XBOX 360. In a way BluRay don't make any sense, lol.

You don't make sense. MGS4, without being extremely dumbed down, will not fit on a DVD.
 
Voices are not MP3. sound are from the synthetizer. Texture & all are all compressed. Also the PS3 have more trouble to run texture than the XBOX 360. In a way BluRay don't make any sense, lol.

Wow, that was the most oversimplified statement I've seen in a long time.

What does where the sound is produced have to do with the amount of space it takes up for storage? You could record something off of a million dollar system and then store it in mono 8 bit audio and it would be junk.

And what does the PS3 having "trouble" with textures have to do with the amount of space availible on the disk?

Hmmm...I'm going to have to recind my previous statement. You ARE doing some serious trolling here.
 
Voice isn't MP3 & you don't need as much bandwidth to record voice. I shall remember to you guy that I make a lot of video. :sly:
It depends what format you recorded it into, I used MP3 as an example. But at the end of the day as Jerremy Ricci said, it's all being done in 5.1. There is no way at all you will fit 648hrs of voice recording on a DVD, no way at all. And that's taking into accont that the month in question is Febuary and not on a leap year.
 
Wow, that was the most oversimplified statement I've seen in a long time.

What does where the sound is produced have to do with the amount of space it takes up for storage? You could record something off of a million dollar system and then store it in mono 8 bit audio and it would be junk.

And what does the PS3 having "trouble" with textures have to do with the amount of space availible on the disk?

Hmmm...I'm going to have to recind my previous statement. You ARE doing some serious trolling here.

Space requirement on screen make the texture space on the disk in a way. Though so far on PS3 I didn't see any games useing extremly high level texture on screen. Sound are not recorded in MP3 & voice don't require as much bandwidth as music. The PS3 have enough SPU to run all of them separately.
 
It depends what format you recorded it into, I used MP3 as an example. But at the end of the day as Jerremy Ricci said, it's all being done in 5.1. There is no way at all you will fit 648hrs of voice recording on a DVD, no way at all. And that's taking into accont that the month in question is Febuary and not on a leap year.

did I said 5.1?

Even in 5.1, I really doubt they've recorded all much.
 
Wow, that was the most oversimplified statement I've seen in a long time.

What does where the sound is produced have to do with the amount of space it takes up for storage? You could record something off of a million dollar system and then store it in mono 8 bit audio and it would be junk.

And what does the PS3 having "trouble" with textures have to do with the amount of space availible on the disk?

Hmmm...I'm going to have to recind my previous statement. You ARE doing some serious trolling here.

hehe...I do apologize for my comments though...but he is making a lot of unjustified statements and well...we all get the picture.

Mr Deap - Plain and simple, you work with compressed audio, and probably are not familiar with uncompressed 5.1.

Also, I don't see where you get off saying that the PS3 has a "harder time with textures" in comparison to the 360. I can show you half a dozen titles, maybe even a dozen, that have better textures than a lot of 360 games. It's pretty much an even bout, and honestly, the difference won't be visuals, but it will be in AI, Physics, and so forth.

Can you please explain to me why Blu-Ray doesn't make any sense? I'm extremely lost here...since most games available on PS3 are already claming to use more than the standard DVD9 space.
 
No you didn't, but that's what the sounds are in MGS4, and no I never said MGS4 would use that many hours of sound, however that is how many hours of sound you would need to record onto a DVD to make it one months worth, and that's the shortest possible month at that. Recording 648hrs of sound at any decent quality I would imagine would take up far more than the space found on a single DVD.
 
The thing he definately isn't taking into account is that MGS4 will have more than just voice. It will have a compelling soundtrack, a plethora of sound effects, a large number of NPC voices and ambient noises.
 
The thing he definately isn't taking into account is that MGS4 will have more than just voice. It will have a compelling soundtrack, a plethora of sound effects, a large number of NPC voices and ambient noises.

Me I think more about the documentory in High definition video that would be the reason of the high level of space. With super soundtrack in 5.1. But sure ain't some voice!!! :lol:
 
Why wouldn't the voices be in 5.1? The whole idea of Blue Ray being a benefit for games is to allow this sort of thing.
 
Me I think more about the documentory in High definition video that would be the reason of the high level of space. With super soundtrack in 5.1. But sure ain't some voice!!! :lol:

Okay, I'll leave you to your opinion, lol, but it won't pop up on the 360, lol.
 
Wow, that was the most oversimplified statement I've seen in a long time.

What does where the sound is produced have to do with the amount of space it takes up for storage? You could record something off of a million dollar system and then store it in mono 8 bit audio and it would be junk.

And what does the PS3 having "trouble" with textures have to do with the amount of space availible on the disk?

Hmmm...I'm going to have to recind my previous statement. You ARE doing some serious trolling here.

About the texture. You know, the GPU of the XBOX 360 is in unified shader that make full of use of the 512.

The PS3 have to load twice "texture ram<->texture vram" the amount of memory or it would have to stream often from the hard-drive to load the texture again. As they said in the doc, they can still go over the vram, but they still have to load twice the texture anyway.

Edit: it's less than 512, but you get the point. >_>
 
About the texture. You know, the GPU of the XBOX 360 is in unified shader that make full of use of the 512.

The PS3 have to load twice "texture ram<->texture vram" the amount of memory or it would have to stream often from the hard-drive to load the texture again. As they said in the doc, they can still go over the vram, but they still have to load twice the texture anyway.

That's simply how it was designed. Obviously the designers knew that they would have to load textures and what not. But they set it up like this to take advantage of the PS3's architecture.

All this comparison between PS3 and Xbox360 is a stupid as the comparison between GT4 and Forza(before Forza came out) NOBODY knew exactly what to expect but kept making incredible claims about Forza. And only a few of them ended up holding true.

Remember that before you go bashing a system that's not even on the market yet.
 
About the texture. You know, the GPU of the XBOX 360 is in unified shader that make full of use of the 512.

The PS3 have to load twice "texture ram<->texture vram" the amount of memory or it would have to stream often from the hard-drive to load the texture again. As they said in the doc, they can still go over the vram, but they still have to load twice the texture anyway.

Edit: it's less than 512, but you get the point. >_>

You understand so little.

THe PS3 has a *designated* amount of Video Memory. there is no "texture ram". It has Video Memory, and System Memory. The System memory can also be used as an aperture for the GPU, meaning the GPU has access to the System memory as well.

The 360 just has 512MB of System Memory, the GPU can use as much as it likes, but as seen in a lot of games, without tedious programming, slowdown is a huge problem.
 
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