Mr Deap
(Banned)
- 1,960
That's simply how it was designed. Obviously the designers knew that they would have to load textures and what not. But they set it up like this to take advantage of the PS3's architecture.
All this comparison between PS3 and Xbox360 is a stupid as the comparison between GT4 and Forza(before Forza came out) NOBODY knew exactly what to expect but kept making incredible claims about Forza. And only a few of them ended up holding true.
Remember that before you go bashing a system that's not even on the market yet.
I never played forza.
I'm not really a microsoft fanboy. I'm just talking about fact & all. You guys start the troll way before me & I answer each question. I even forgot we were talking about MGS4.
All I was thinking is about voice for one month would fit on a DVD.
You understand so little.
THe PS3 has a *designated* amount of Video Memory. there is no "texture ram". It has Video Memory, and System Memory. The System memory can also be used as an aperture for the GPU, meaning the GPU has access to the System memory as well.
The 360 just has 512MB of System Memory, the GPU can use as much as it likes, but as seen in a lot of games, without tedious programming, slowdown is a huge problem.
Texture have to be on the main memory before it goes into the memory of the GPU. That's how PC work.