The changes look good Adam 👍 I'll do some testing of a few cars on 2-3 diverse tracks later, then give my opinion also. Maybe it would be better to have you, Tony and myself assigned a few different cars on 1 track (we each do a vastly different track) to share the workload? It would also be nice if people could post their tunes for the various cars to make things easier (and to extract the true potential out of the car quicker). Also, I think it will be just as important to monitor tire wear/top speed, while having a solid tune when doing this testing. If we just go on 1 lap pace alone, we'll still end up with results that can paint a pretty inaccurate picture as to how the tires/lap times will react during a 40 minute race.
Personally, I wanted to see the cars levelled out further just to improve the quality of racing for all, and make sure everyone was playing on an equal enough playing field. With the previous specs, the straightline disadvantage on some cars (the Camaro & Evora) was just too great to allow them to race properly, and this aspect probably would have been that much worse on the true "power tracks". Before I felt like I was racing without DRS (the F1 drag reduction system), with minimal potential to overtake, while being a total sitting duck once a car was in my draft. I do think my car had a slight outright pace advantage in the race at Nurb GP/D, but this was never going to be realized given the consistency of Tony and Adam, and the fact that my pace advantage was probably on 2-3 tenths at best (at least early in the stint)...which was not going to be enough to be able to break the draft early in the race.
Regarding ballast - When I originally signed up I meant to mention something about this. I do think 120kg is
way too much for these cars, especially since the disparity in times between the top 8 or so drivers probably isn't all that great (at least in comparison to the GT500 car).
Personally, I rather not run ballast simply because it is just another variable to sort and tune around every week...and the stronger the driver, the more time wasted having to tune to stay competitive
Not only that, but the playing field has been levelled based on how the cars perform without ballast....I'd hate to see one of the cars (especially you, Tony, or myself) have say a unforseen 3-4 tenths advantage once the the ballast is loaded on, because the cars might react quite differently to "x" amount of ballast. But tbh, I really don't have any problem running it for the sake of improving the racing, but neither do I think we need anymore than a 60-80kg limit at the max.
That said, I still vote for no ballast, simply because I already have enough competition to face (with Adam & Tony) and implementing ballast would only give me more work to do in the area of tuning (which I hate, and feel is totally counter intuitive as to why I play this game to begin with). Additionally, we don't really know how the ballast will affect the cars.