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Race 3 recap
Introduction
Season 3.
A trilogy.
Entry by invitation only!
JGTS celebrates its success with one final verse within the era that is Gran Turismo 5. We welcome you to come write it into legend with us.
The final seven rounds of most challenging racing that will determine an ultimate GT500 champion.
Round 7
Green flag/race start time
Sundays - 19.00 UTC | 11.00 AM Pacific Standard Time | Monday - 6.00 AM Australian Eastern Daylight Time
Click here to view time in your area
Schedule
(+1 formation lap)
2. Monza - November 3rd - 100km + 100km heats - 23 laps each
3. Motegi Full - November 10th - 300km - 62 laps
4. Nurburgring GP/F - November 17th - 200km - 39 laps
5. Fuji F - November 24th - 100km + 100km heats - 22 laps each
6. Spa - December 1st - 300km - 43 laps
7. Suzuka - December 8th - 300km - 52 laps
Teams
Lobby Settings
Room
- Slots: 16
- Race Quality: High
- VOIP: Disabled
- Host: Unfixed
- Everything default except number of laps
- Weather settings will not be generally used for any races but this is still up for discussion among the drivers when visiting tracks that feature it.
- Penalty: None
- Race Finish Delay: Maximum
- Visible Damage: Off
- Disable collisions: Off
- Mechanical Damage: Heavy
- Slipstream Strength: Weak
- Tire Wear/Fuel: On - Normal
- Grip Reduction on Wet Track/Track Edge: Real
- Car Restrictions: None
- Tires: Racing Hard (R1)
- Vehicle Tuning: Unrestricted
- ABS: Optional
- Traction Control: OFF
- Active Steering: OFF
- Skid Recovery Force: OFF
- ASM: OFF
- Driving Line: OFF
- Live week-long official observed sole qualifying
- One outlap, two timed laps, one chance per week only, besides 'Super Pole Position' rules.
- The deadline for qualifying is 2 hours prior to the race start.
- All qualifying must be done in public rooms.
- Pre-qualifying specification checks must be performed before every qualifying attempt.
- Team mates may under no circumstance qualify eachother.
- Drivers are at no point allowed to drive backwards unless told to do so by an observing marshal.
- Only selected PURE officials may observe and record qualifying runs/times.
- Stewards/marshals do not need to have another official present in order to qualify, only an observing member.
- All times must be submitted to both the PURE results mini-site as well as posted in this thread for confirmation.
- Always save your replay in case your laps come under review for cross reference.
The following rules apply to all track boundaries for all races in JGTS 3:
- Two tires must remain in contact with hard racing surface track at all times.
- Curbing/rumble strips and most hard surfaces attached to white boundary lines are track, different considerations may be made at certain tracks.
- Concrete patches, "greencrete", or turf and other run off is not considered to be track.
- White lines and curb/rumble strip edges are considered track. Even if you only have two tires on the very limit, (to be reviewed and confirmed by officials) it will be considered clean.
- These rules are, of course, the same for both regular season qualifying and races. Race fastest laps must be reviewed in order to be confirmed clean and have the driver rewarded.
Marshal - our eyes in the race and what used to be known as qualifying "stewards." They can report incidents they are not involved in. All officials above this position are also considered acting Marshals in that they can also run qualifying sessions.
@Green (GTP_GREEN)
@Müle (MULE_9242)
@OwensRacing (OwensRacing)
@Petros (tpe_rus)
@Sail IC (johnkiller2)
@SkengD
@PhaedrusSocrate
@nissman
@basse101
@Andil
@Spurgy 777
Core members - these are your administrators, have final say on all incidents (again, unless they're involved in one of them), and dedicate themselves to driving the future of Pure in its racing and its expansion. In JGTS we will be the rule makers, discipliners, and will be the ones responsible for completing all penalty reviews for a race and posting the summary for them in the main GTP thread.
@Denilson (chorda)
@Dr_Watson (TnJF)
@outlaw4rc (outlaw4rc)
@twistedfirework (GTP_Twist)
@Wardez (Wardez)
- All times will be submitted to and collected on a related website interface created by PURE members.
- All stewards are required to save the replay.
- Further procedure detail explained here for reference:
http://pure.gate19.net/forum/viewtopic.php?f=13&t=728&p=12570#p12570
- If a driver sets a qualifying time and is not sure whether they can make the race, we will wait up to 2 hours before the race start for the driver to say whether they will make the race or not.
- If the driver does not check in we will assume he can not make it and sort the grids appropriately.This gives us 1 hour before Connect time to sort the 2 rooms.
- The absent driver's qualifying time will be erased and he'll be put at the back in D2 if there's space. If not, he can't race.
- Anyone who had a time lower than the driver who dropped out will move up the grid(s) accordingly. 1st driver outside D2 takes D2:16.
- No room switching after the 2 hour prior to race start deadline is reached.
- Specification inspections will be conducted by all hosts before every round of the series. These "inspections" or "checks" will begin around 15 minutes before green flag start time. We expect all drivers warming up on the track to mind and respect this precedent by removing themselves from the track and doing final preparations (setting up your transmission or other settings for the race).
- At this time, before checks begin, the room host must make sure the regulations and race settings are set properly for the race (check laps, check damage, collisions, etc.) so that the race can start immediately after checks are done from the pits.
- A full explanation of pre-race inspection procedure can be found here:
http://pure.gate19.net/forum/viewtopic.php?f=13&t=728&p=12572#p12572
- If a driver, or multiple drivers, drop out of the race, and the first lap has not been completed, anyone is free to say they're dropping out to the lobby and do so.
- All hosts and drivers will be required to wait to exactly 15 minutes after the actual start of the race (in case it's a late start) for the affected drivers to return and report on their troubles.
- Affected drivers must communicate their situation, and whether they can participate or not, in a timely manner.
- If, for whatever reason, a driver is completely offline and does not respond to messaging or is not active on the forums then the 15 minute buffer will go on as usual. After this wait the room will assume the driver is unable to race due to technical difficulties, and the race will go on.
- If three or more cars are involved in first lap incidents due to extenuating circumstances (lag, hardware failures, glitches, black screens) the race will be allowed to restart.
- Any driver can use the text chat to request a restart during the race. Simply call out for one and the host or acting leader can confirm the restart to the rest of the room.
- This restart will simply be another formation lap of the non-damaged cars while the damaged drivers repair their vehicles in the pits.
- The race will "restart" once every one is back in order at the same point it regularly started at on the track.
- All drivers must line back up in regular starting grid order according to qualifying times.
- If there was a clear offender that caused the crash, the room may elect to have the driver start at the back, or be ejected from the race entirely.
Rolling starts
A staggered double-file line is used for our rolling start for the first lap after which the race will begin at the pre-determined starting point.
- Pole sitter will be contacted on what side of the track they would prefer to start from (right or left). This detail will be posted in race specific post prior to the race (linked by clicking on the relative track box images in the OP thread).
- Even number qualifiers will always be on the second place cars lane. Odd number qualifiers will be in the pole sitters lane on the other side.
- Once the GT5 race countdown has completed and the race event has begun all drivers must hold position and wait for confirmation from the host to proceed. Use your handbrakes, sit silently, report any suspicious latency between cars or lag jolting/skipping. After the host has given the go ahead all drivers will begin to slowly form up in qualifying order. The leader must act as herder, they must not pre-maturely advance from the group, it is their job to keep the pace slow enough until all cars are in position then proceed to formation speed.
- Even pace at 100 kmh / 62 mph.
- The pole leader must wait for the grid to line up behind them completely on the start straight before starting the race by applying full throttle at the pre-determined track race starting mark (may not always be the regular start/finish line).
- No weaving is allowed during formation lap.
- You must not overlap the car ahead of you.
- Do not pass any car until you're past the point the pole sitter started the race at.
- Jump starters will be given warnings or penalties depending on severity.
- If a driver is damaged on formation then the damaged driver must communicate this through text chat and continue at a reasonable speed to the pit area. The other cars will continue on as normal and the damaged car(s) can join the group as they come around for their first lap. At this point the formation lap will continue on for a second lap after which the race will begin. If it happens once more, the same contingency will be applied and a third formation lap will go on. After this, no more "formation restarts" will be acceptable and the affected drivers must either retire or start far behind the group. Drivers experiencing extreme lag will be asked to leave so the other drivers can race.
- If, for any reason, a driver misses the formation start and stays behind still on the track the race will not go on, it must be restarted to eliminate the obstacle.
Championship
- 7 rounds, 2 dropped rounds taking only your best 5 results. No winner's ballast.
- 1 point for pole position, 2 points for fastest lap, fastest lap can be counted in either division.
- There are four drivers per team maximum.
- Half points will be given for each race in the two heat format. Points are regular for enduro's.
- Only top two scoring drivers on each team, each race, will score teams' championship points.
Drivers' championship
- Each driver will score championship points in any race which they compete regardless of where they finish inside their team.
- The driver's championship is an individual effort which is independent of the team championship.
- The individual score will be comprised of a "base score" and augmented by a merit based bonus point system.
- Each driver's top five scores of the seven races will make up their season total.
- Full explanation of the scoring system here:
http://pure.gate19.net/forum/viewtopic.php?f=13&t=728&p=12573#p12573
Team championship
- Only the top two scoring drivers on each team each weekend will score team points.
- Team points combine the regular drivers' championship points between the two top scoring drivers and applies it to their teams' championship total score, podium bonuses are included but not fastest lap or pole position bonus points.
Retirements
- If a driver wants to give up, under a non-emergency situation, they should find clear track (no cars) and proceed safely to the pits.
- Park your car in the stall by pushing "start" as you're entering pit lane.
- Do not simply push start after you decide to quit and leave it be.
- This causes your car to become a potentially dangerous moving obstacle. This will be grounds for a disqualification for the race and possible follow up penalties.
- You must complete 75% of the race distance in order to be ranked among the point finishers of the race. Positions for multiple DNF drivers will be ranked according to time of retirement.
Machines
Full detail behind our penalty system here:
http://pure.gate19.net/forum/viewtopic.php?f=13&t=728&p=12574#p12574
Infraction Points System
You get infraction points for any offences listed here:
- 5 for warning
- 20 for cutting (Beyond warning)
- 25 for Rejoining track without regard to oncoming traffic, or reckless driving
- 35 for aggressive driving/punting, Illegal blocking
- 45 for running another car off track (No damage)
- 60 for causing avoidable damage
Say you scored 300 points by the end of the season and made 9 races with 140 infraction points.
140 / 9 = 16 (we will round up).
16% of 300 = 48 points taken off your total score to make a final score of 252.
Penalties will only be calculated at the end of the season.
All race results will be final immediately after races are completed.
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