PURE | JGTS - Going on strong and adapting in the face of change!

  • Thread starter Denilson
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So far at current spec:

@ Spa
Eneos - 1:15.1xx
Bandai - 1:14.9xx
Petronas - 1:14.8xx
Epson - 1:14.7xx

Eneos is again looking odd, might actually need stage 3 turbo with limiter, it's barely (1mph) getting any faster down the straight then the Petronas.
Bandai is close, maybe a change to no limiter, with the tiny boost that would give.
Epson is barely faster at Spa, way slower at Laguna. :grumpy:
 
So far at current spec:

@ Spa
Eneos - 1:15.1xx
Bandai - 1:14.9xx
Petronas - 1:14.8xx
Epson - 1:14.7xx

Eneos is again looking odd, might actually need stage 3 turbo with limiter, it's barely (1mph) getting any faster down the straight then the Petronas.
Bandai is close, maybe a change to no limiter, with the tiny boost that would give.
Epson is barely faster at Spa, way slower at Laguna. :grumpy:

What times did you hit at Laguna with the EPSON NSX?
I ran a 31.9 to day at Monaco with it.
 
21.1 @ Laguna - Petronas SC430.
21.4 @ Laguna - Yellowhat GTR
21.398 @ Laguna - Xanavi Z
21.4 @ Laguna - Bandai (@ newest spec 528hp)
21.5 @ Laguna - Castrol Tom's Supra
21.5 @ Laguna - Eneos SC430
21.8 @ Laguna - YMS Yellowhat Supra
22.1 @ Laguna - Takata
22.2 @ Laguna - Raybrig NSX
22.3 @ Laguna - Epson

@ Spa
Epson - 14.7
Petronas - 14.8
Takata - 14.9
Bandai - 14.9
GTR - 15.0
Eneos - 1:15.1

NSX's getting slaughtered at Laguna from what I can tell.
 
21.1 @ Laguna - Petronas SC430.
21.4 @ Laguna - Yellowhat GTR
21.398 @ Laguna - Xanavi Z
21.4 @ Laguna - Bandai (@ newest spec 528hp)
21.5 @ Laguna - Castrol Tom's Supra
21.5 @ Laguna - Eneos SC430
21.8 @ Laguna - YMS Yellowhat Supra
22.1 @ Laguna - Takata
22.2 @ Laguna - Raybrig NSX
22.3 @ Laguna - Epson

@ Spa
Epson - 14.7
Petronas - 14.8
Takata - 14.9
Bandai - 14.9
GTR - 15.0
Eneos - 1:15.1

NSX's getting slaughtered at Laguna from what I can tell.

How did the NSX go from 13s at Spa to high 14s?!
 
This list contain all 18 premium super GT500 cars.
A car marked with a * indicates that the car is avilable for a 100% commited and dedicated driver.
A car marked with a * indicates that the car will probably be a "customer car".
A car marked with a * indicates that the cars most likey will be excluded from PURE JGTS.

A car that is available for a 100% commited driver is a car that is highly desireable, and defenetly on many full time drivers wish lists.
A car that is available for reserves/non 100% drivers is a car that is up to par with the rest of the cars, but not as desireable.
A car that most likely will be excluded is a car that seems hard to get on par with the rest, and also hard to control added to that.


Honda ARTA NSX *
Honda EPSON NSX *
Honda RAYBRIG NSX *
Honda STEALTH GT500 NSX *
Honda TAKATA DOME NSX *
Lexus BANDAI DIREZZA SC430 *
Lexus DENSO DUNLOP SARD SC430 *
Lexus ENEOS SC430 *
Lexus PETRONAS TOM'S SC430 *
Nissan AUTECH MOTUL GT-R *
Nissan CALSONIC IMPUL GT-R *
Nissan STEALTH GT500 GT-R *
Nissan WOODONE ADVAN CLARION GT-R *
Nissan XANAVI NISMO GT-R *
Nissan XANAVI NISMO Z *
Nissan YELLOWHAT YMS TOMICA GT-R *
Toyota CASTROL TOM'S SUPRA *
Toyota YELLOWHAT SUPRA *

As you can see, the EPSON NSX and the ENEOS SC430 will most likely become our "customer cars". There's a chance that any car from the list can become a "customer car", but we need to see which cars that will be picked by our 100%-paticipants.
The WOODONE ADVAN GT-R seems really hard to get on par, and as it looks right now, it will be excluded.


Comments?
 
I have doubts about the YMS Supra at current spec. It should at least be dropped to 1100kg, and limited to 604PP.
Same downforce as Bandai, same power (almost) as Bandai, corners about the same as Bandai, should be same weight as the Bandai.
NSX's should probably lose some weight and keep the same power, imo.
Eneos needs the stage 3 turbo with limiter, currently slower for me on both tracks, needs the boost. Powerband might be jumpy but it goes faster.

Advan is terrible. Completely useless car.
 
I have doubts about the YMS Supra at current spec. It should at least be dropped to 1100kg, and limited to 604PP.
Same downforce as Bandai, same power (almost) as Bandai, corners about the same as Bandai, should be same weight as the Bandai.
NSX's should probably lose some weight and keep the same power, imo.
Eneos needs the stage 3 turbo with limiter, currently slower for me on both tracks, needs the boost. Powerband might be jumpy but it goes faster.

Advan is terrible. Completely useless car.

What's the problem with the YMS SUPRA? Is it too slow in corners? Is that why you want less weight for it?

Ok, so how about 1120 kg for the NSX's? The weight in the front does it more good than bad imo, and it also evens out it's tire wear. The tire wear as stock is mad, even tho I know it can be reduced with a good tune. 👍
 
Horrible English, but I at least try to throw out some tuning tips for the ones who want it. Hope you'll understand it. 👍

Added to the bottom of the OP, Post 2:

Tuning Tips
In this section, I'll share my view on how I experiance the different settings and what they do to the car. This is not stated as any sientific proof, or something that's concidered to be truth. It's simply my view on things. The ones of you who already feel confident in your tuning do not need this list I suppose. I made this one for some of you who claims you can't tuna car at all and need some help/guidinece.


Down Force:
Airflow. By increasing your wing angles, more area catch the air, and push the car towards the ground.
In GT5, maximum settings are recommended at all times.
You can tweak the settings a tad to help your cars balance.
If your car does not rotate (Tend to go straight forward, or "under steer") mid corner, a slightly lower rear aero setting can help your car to rotate more.
If you feel the opposite (Your car tends to oversteer) mid corner, a slightly lower front aero setting can help your car to rotate less.
If your car feels heavy in the front, and you got issues with front tire wear, reducing front aero can help your car to put less weight on the fronts during cornering (Also on straights, but it's rarely on the straights you experiance this feeling)

Gear Ratio:
How fast do I need to go?
A good indicator on how you should set your gear ratios is acchieved by looking at your engine specs. Where does your engine produce peak power?
Let's say 518 Bhp at 6500 rpm.
The number 6500 is what you should look at. When driving on a long straight close to top speed, your revs should be at 6500 rpm even if your rew counter allows 8000 rpm.
Why? Because at high speed, air resistance is huge, and to make the car charge thru the wall of air, it needs as much power as possible.
I am not one of those who set my car up for a slip stream race. Sure, we can need those extra km/h maybee once or twice during the race, but to maximize your speed on all the other laps is a priority for me. You will always be able to keep up anyway.

LSD:
The differential got 3 different values to set.
Initial: Power goes thru the engine-> Gear box -> crank shaft->differential (LSD)->wheels. This setting can decide how much power it requires for it to be active. Meening a high value will make the drivetrain stiff->the car will feel like an old muscle car. The car will not turn, cause the rear wheels spin at the same pace all the time->The car rotates less. Set it too low, and the tires that need power to accelarate will get less power feeded thru the LSD, wich will have a negative affect on acceleration.
If this setting is too high, the settings you make for the acceleration and breaking will have no impact, cause the LSD is never active.
Acceleration: Assuming your initial setting is good, this settnig will feed the wheels with different power depending on the grip of the wheels. If set too low, your inner wheel (The one with less load on it) will be fed all the power, causing it to spin, and the outher wheel that got more grip will not be able to accelerate the car. The trick is to find a level where the outher and inner wheel do not spin. You could turn up this setting, but if set too high, the rear axel will become stiff, and the car will get in to powerslides (over steer). A tip is to watch your tire indicators while accelerationg out of corners. If the inner wheel picks up more heat (Or even turns red) than the outher wheel your setting is too weak. If the car powerslides, your setting is too strong.
Breaking: When approaching a corner, you want stability in your car. But if you turn this setting too strong, turn in will be affected in a bad way and the car tend to just keep a stright line. Set it too loose and the car will over steer on entry. Even the slightest steeringwheel movements can trigger this behaviour. A car like the NSX need a higher setting than a GT-R for instance. The GT-R is well balanced and does not need much of this setting at all, while a car that tends to over steer as soon as you turn in need a higher setting. We are driving Super GT cars, and the ones who might have a harder time with turn in are the NSX's. However, since we added the extra 30 kg to the front, the NSX handles much better at turn in. I had to run this setting at max when driving the EPSON NSX before, but now, when the weight distribution is better, this setting is almost the same as for the GT-R's (5), but I tend to keep it at 10, cause the NSX is still heavy in the rear.

Camber:
1. Negative Camber: //-----\\
2. Positive Camber: \\-----//
We always use Negative camber (Positive Cambers are for cars that needs off set suspention due to monotonius conditions. I.e NASCARS)
I estimate what kind of speeds I'll be at in the corners for a sertain track. A track with many fast torns equals more negative camber, and a slower circuit with slower corners meens less camber.
Why?
When turning your car, the majority of the weight will "rest" on the outher wheels. So when turning left with a negative camber setting will force the outher wheel (The one with most weight on it) to lay flat agains the tarmac, nicreasing grip. Your wheels will look like this in a left turn //-----|| when camber is set properly. If you set too much camber, your wheels will look like this //-----//, causing the car to slide (your tire wear indicators will go red).
And the faster the corners, the more weight on the outher weels, the more negative camber is needed.
Why does many ride more aggressive camber on the fronts compared to the rear?
Because the front is less sensitive when it comes to camber. If you apply to much camber to the rear, it will decrease the contact area of the tires when going straigh. What do the car do when going straight? It accelarates. During acceleration, we want as much tire as possible in contact with the surface. By setting too aggressive rear camber also wears out the rears faster due to less grip, wich equals spinning tires.
I.e. At Suzuka (A track with a lot of fast corners) my camber tends to be around 2,4 in the fronts, and 1,9 in the rear. Compared to Monaco, where I might run 1,9 in the fronts and 1,5 in the rear. All because the cornering speed at Suzuka is much higher than at Monaco.

Toe:
- Toe seen from above: \\-----//
+ Toe seen from above: //-----\\
Front:
I'm not sure att all about this setting. When I set my car up, I often use -toe. Because the car is pretty stiff (It's a race car, right?), so the car does not "sit" during acceleration or "dive" during breaking. And because of that, I use -toe. When driving a race car, it tends to help at turn-in. Some tracks requires a very soft set up, and when my car is very soft, it tends to "sit" and "dive" during acceleration and breaking. When the car is soft enough for it to "dive", the front wheels get more load, and if I turn with a lot of weight on the fronts, I tend to run +toe ( //-----\\ ). Cause the weight is even more on the outher wheels, and if the outher wheel points more to where you want to go, the initial turn in becomes quicker. This is not something I use that much, but sometimes I think it's required. It wears the fronts more tho.
Rear:
This setting is something that really depends on the car you're driving. I want my car to rotate as much as possible without loosing my rear in over steer. A -toe setting will help your car to rotate more. Cause the outher wheel get more load than the inner one, so if the rear outher wheel forces the rear to come out, the car will turn more effortless. Too much negative rear toe, and you'll experiance oversteer. My best tip is to get a feel for the car, and decide if you want it to rotate more or less. One corner where you def can feel this is the famous dunlop corner at Suzuka (The uphill left after the S-bends towards the end of sector 1). I had a lot of trouble going thru there at full throttle without going wide out in the sand. So I had to let of the throttle for a second to get the car pointing to where I wanted to go. And by increasing rear -toe, I could now hold my throttle down 100% thru the entire turn.
A really tailhappy car need more +toe, and a car that tends to just plow straight in the corners need more -toe in general.


Ride Hight:
I tend to run this setting as close to 0 as possible. I beliwve that these cars are low as default, and not like your everyday car fittet with an aftermarket suspention that lowers it an inch or two. What I try to find is a good relation between front and rear ride hight. This does not meen that I set them at the same hight, it meens that I want a car that feels neutral. If my car over steers on exit, I lower the rear to force the back end to stay still, or if I feel that the car is too low in the rear, pushing it straight forward when accelerating out of a corner I loose it up.
The front ride hight is a bit more complex than the rear imo. If you feel that your car is under steering, I always loosen the front rather than lowering it. A lower front will only put more strain on the car, increasing tire wear as a result. So by softening the front, I feel that the cars front is "lighter" and moves around more effortless. A good comparison of what I men is to try the M3 E46, and then try the M3 CSL. The difference how "heavy" the front feels is exactly the feeling I get when making my front higher in a race car. Not to the same degree, but the same principal.

Spring Rate:
I always set my spring rate in relation to the ride hight. But also taking in to account if the car over or under steers. If I run 0/0 ride hight on a car that tend to under steer, I run slightly lower settings in the rear compared to the fronts. And if my car tends to over steer, I run harder rear settings. It's hard to say a fighure, but somewhere between 13-16 is what I use if my cars ride hight is close to 0 ( + / - a few "clicks").

Dampers:
*Extention: How hard will the suspention push the car up again. I use 6 or 7 almost all the time. 8 is a hard setting imo, and 5 is a soft setting.
To cure over steer on exit of corners, I tend to increase rear extention in relation with the rear spring rate and rear ride hight. All I'm really thinking of when tuning this setting is that it cant be too stiff, cause it will cause my car to bounce on bumpe-> contact with the road is lost->acceleration, breaking, handling is affected negatively. Basically, you want to keep your tires in contact with the track. If a track is bumpy, your setting should be a tad softer (5-6), if the track is more level a setting between 6-7 should do the job, and if you run on a really even track like an oval or similar, my settings could perhaps end up at around 7-8. Remember that all these numbers are in relation to my ride hight and spring rate.
*Compression: How much does it take to press it together. Pretty much the same as above.
I do know that you can cure over and under steer with this setting, but I've not yet fighured out what does what. Instead I just set the ext and com in relation to my ride hight and spring rate.
(Would love to have more knowledge about this setting)

Anti Roll Bars:
While the in-game information says that a hard suspention per automatic should loose up the anti roll bars is not something I would agree on. Perhaps it's more true for a production car rather than our SGT's. I've found that this setting can be pretty much whatever. The most important thing is to adjust by the way you feel the car, not by the numbers on your RH, SR, EXT, COM etc. A car that "plows" thru a corner a tad could be helped with a looser front anti roll bar, and a car that over steers can be cured with a stiffer rear anti roll bar imo. This setting does not have near as much affect on the over/under steer issues as the RH, SR, EXT, COm does, but what it can do is to make minor adjustments if you feel that you got your other settings spot on. A settings for small small tweaks if you ask me (When it comes to SGT's that is).

Brake Balance:
The higher the number, the more power to the breakes.
Mainly, I look at tire wear when tuning this setting. I.e, the GT-R's can be hard on the fronts, and if so, I reduce my front brake bias, and increase the rear. On the other hand, an NSX def wear out the rear more compared to the fronts, so in this case, I do the oposite, a higher value on the fronts and a lower value on the rears.
This setting can also help to create over/under steer on corner entry. A higher front setting will throw the rear around if you brake while turning, and a higher rear setting will help the car go straight while breaking.


Relations: More or less everything in a tune relates another setting to various levels. Ther's a million different relations when it comes to tuning, so including them all in this guide is impossible. I'll list some of my most used ones and hope it will help enough.
Ride hight - Spring rate - dampers are closely related. You must make sure to tune it all to work together. If your car is set up well, and you adjust for more or less rotation, make sure to change all these settings, not just one.
LSD - Rear Toe are related. If your car rotates perfect, but you want more power out of the corners, you might want to stiffen up your LSD acceleration, but when you do, you'll feed the outher wheel with more power, so the toe angle you had might not work so well any more, you might need to decrease it to keep your cer from powersliding.
Front camber - Rear toe are ralted. Let's say your car rotates perfect, but you have trouble with fron tire wear. If you reduce the front camber and put more negative rear toe, the rear toe setings will help the car turn, and less stress is put on the front->need less camber->less front tire wear->same rotation.
 
The YMS Supra only has 35/60 downforce, like the Bandai SC430, their cornering is about the same stock, the Bandai a bit more balanced. The Bandai is on par, or close to, the YMS is slower then the Bandai, a bit in corners and also in acceleration.

For the NSX, it's mostly for acceleration, rather then cornering speed, rather then add power, which will do more in top speed. I'd say 1100kg and 607PP for the NSX's, it at least wouldn't hurt to try today in the race, the NSX is definitely the slowest at Laguna currently.
 
Truly amazing information Dennis. I'd throw this into the GT5 tuning sub-forum if I were you, always great to get another explanation from a knowledgeable source on such a seemingly complicated matter.

Thanks for putting that together 👍
 
The YMS Supra only has 35/60 downforce, like the Bandai SC430, their cornering is about the same stock, the Bandai a bit more balanced. The Bandai is on par, or close to, the YMS is slower then the Bandai, a bit in corners and also in acceleration.

For the NSX, it's mostly for acceleration, rather then cornering speed, rather then add power, which will do more in top speed. I'd say 1100kg and 607PP for the NSX's, it at least wouldn't hurt to try today in the race, the NSX is definitely the slowest at Laguna currently.

I suggest that we do not just look at the numbers. I know that the BANDAI and YMS got identical DF values, but it does not say anuthing about the DF contained in the body work. The wings and body work combined will produce the total amount of DF. The number we can see is only what settings the wings can have, we do not know what aero values the actual body creates. That's why the BANDAI can feel like a GT-R in the corners but with less "visable" DF.
The BANDAI is awesome when it comes to acceleration, and that's where it got it's upper hand, while the YMS SUPRA got it's uper hand with it's top speed.
The extra weight added to the YMS does it good imo, same as for the NSX's.
I hear you that tire wear to a sertain degree can be reduced with tuning. But to even out the weight distribution requires less hours needed to tune the tire wear away, wich will make it more desireable imo. That goes for both the NSX and YMS.

Imo, the only way to get the NSX closer at Seca is to keep the front ballast. Cause it evens out the weight distribution, wich is key for good cornering. Removing the front ballast will only boost the acceleration and slow it down in the corners, no?

But then again, if it was on par at seca, it would kill the competition at Sarthe for example. It's bound to be slower at some tracks.

Apart from Monaco, Seca, Monza, Sarthe, I think that what separates the cars are .5 of a second. And I'm not sure we cen get closer than that concidering driver abilities, room settings, concistancy etc.

But if you really incist that we should try this race without ballast for the YMS and NSX, I'd go with that since I think you're extremely good at testing... But then again, it throws us back to where we started to some degree. By looking at the car choices, pretty much all cars are represented in our pre season races so far.
Z, YMS SUPRA, CASTROL SUPRA, NSX's, GT-R's, SC430's, STEALTHS etc. Only cars I've not yet seen out there are the ENEOS, EPSON and WOODONE.. That's why I suggested the ENEOS and EPSON as customer cars, and to rule out the WOODONE.

We'll do one more test race next sunday at La Sarthe btw, so we can see how much the faster cars gain there before removing any weight for them imo. Cause at current specs, I believe that over the season all cars wil be equal. As a "proof" of that, for what it's worth, is that I don't got a clue about what car I want to drive.. Got like 5-7 favourites at the moment.. Ok, I kind of fancy the YMS ;) But I could feel happy with any, pretty much.. Don't like the Lexus tho.. But that's a matter of personal preference more than the ability of the car it self, cause I know it can be deadly at some tracks, as any other car can be deadly at another track..

So what do we do for this race?

How about I hook up with Aderrrm in a few hours, while you NA guys sleep and do some tests?
Aderrrm is extremely good at squeezing the abolute max out of every car, and if he's slighty faster with out the ballast, we'll set the specs to that, if he's slower, we keep the specs?

Deal?

Truly amazing information Dennis. I'd throw this into the GT5 tuning sub-forum if I were you, always great to get another explanation from a knowledgeable source on such a seemingly complicated matter.

Thanks for putting that together 👍

Thanks man!
Hope it can help at least some one. 👍
 
After much running on Laguna, I was able to get the Woodone GT-R down to a 1:22 flat.

I could maybe get a few more tenths but it's just so hard to go faster because you're on edge the whole time just trying to keep it on a straight and narrow.
 
I know the NSX will be faster at some tracks and slower at others, but after a few flying laps yesterday at Laguna I noticed the tyre wear is much worse on the NSX than it is on the GT-R. Even if their tyre wear was the same, the NSX would suffer more because of it's twitchiness. Even if you had a good tune on it. If I was to use the NSX for the whole season, I wouldn't see myself doing any 1 stops. Do you lot see this the same way or is it just me?
 
Horrible English, but I at least try to throw out some tuning tips for the ones who want it. Hope you'll understand it. 👍

Added to the bottom of the OP, Post 2:

Tuning Tips
In this section, I'll share my view on how I experiance the different settings and what they do to the car. This is not stated as any sientific proof, or something that's concidered to be truth. It's simply my view on things. The ones of you who already feel confident in your tuning do not need this list I suppose. I made this one for some of you who claims you can't tuna car at all and need some help/guidinece.


Down Force:
Airflow. By increasing your wing angles, more area catch the air, and push the car towards the ground.
In GT5, maximum settings are recommended at all times.
You can tweak the settings a tad to help your cars balance.
If your car does not rotate (Tend to go straight forward, or "under steer") mid corner, a slightly lower rear aero setting can help your car to rotate more.
If you feel the opposite (Your car tends to oversteer) mid corner, a slightly lower front aero setting can help your car to rotate less.
If your car feels heavy in the front, and you got issues with front tire wear, reducing front aero can help your car to put less weight on the fronts during cornering (Also on straights, but it's rarely on the straights you experiance this feeling)

Gear Ratio:
How fast do I need to go?
A good indicator on how you should set your gear ratios is acchieved by looking at your engine specs. Where does your engine produce peak power?
Let's say 518 Bhp at 6500 rpm.
The number 6500 is what you should look at. When driving on a long straight close to top speed, your revs should be at 6500 rpm even if your rew counter allows 8000 rpm.
Why? Because at high speed, air resistance is huge, and to make the car charge thru the wall of air, it needs as much power as possible.
I am not one of those who set my car up for a slip stream race. Sure, we can need those extra km/h maybee once or twice during the race, but to maximize your speed on all the other laps is a priority for me. You will always be able to keep up anyway.

LSD:
The differential got 3 different values to set.
Initial: Power goes thru the engine-> Gear box -> crank shaft->differential (LSD)->wheels. This setting can decide how much power it requires for it to be active. Meening a high value will make the drivetrain stiff->the car will feel like an old muscle car. The car will not turn, cause the rear wheels spin at the same pace all the time->The car rotates less. Set it too low, and the tires that need power to accelarate will get less power feeded thru the LSD, wich will have a negative affect on acceleration.
If this setting is too high, the settings you make for the acceleration and breaking will have no impact, cause the LSD is never active.
Acceleration: Assuming your initial setting is good, this settnig will feed the wheels with different power depending on the grip of the wheels. If set too low, your inner wheel (The one with less load on it) will be fed all the power, causing it to spin, and the outher wheel that got more grip will not be able to accelerate the car. The trick is to find a level where the outher and inner wheel do not spin. You could turn up this setting, but if set too high, the rear axel will become stiff, and the car will get in to powerslides (over steer). A tip is to watch your tire indicators while accelerationg out of corners. If the inner wheel picks up more heat (Or even turns red) than the outher wheel your setting is too weak. If the car powerslides, your setting is too strong.
Breaking: When approaching a corner, you want stability in your car. But if you turn this setting too strong, turn in will be affected in a bad way and the car tend to just keep a stright line. Set it too loose and the car will over steer on entry. Even the slightest steeringwheel movements can trigger this behaviour. A car like the NSX need a higher setting than a GT-R for instance. The GT-R is well balanced and does not need much of this setting at all, while a car that tends to over steer as soon as you turn in need a higher setting. We are driving Super GT cars, and the ones who might have a harder time with turn in are the NSX's. However, since we added the extra 30 kg to the front, the NSX handles much better at turn in. I had to run this setting at max when driving the EPSON NSX before, but now, when the weight distribution is better, this setting is almost the same as for the GT-R's (5), but I tend to keep it at 10, cause the NSX is still heavy in the rear.

Camber:
1. Negative Camber: //-----\\
2. Positive Camber: \\-----//
We always use Negative camber (Positive Cambers are for cars that needs off set suspention due to monotonius conditions. I.e NASCARS)
I estimate what kind of speeds I'll be at in the corners for a sertain track. A track with many fast torns equals more negative camber, and a slower circuit with slower corners meens less camber.
Why?
When turning your car, the majority of the weight will "rest" on the outher wheels. So when turning left with a negative camber setting will force the outher wheel (The one with most weight on it) to lay flat agains the tarmac, nicreasing grip. Your wheels will look like this in a left turn //-----|| when camber is set properly. If you set too much camber, your wheels will look like this //-----//, causing the car to slide (your tire wear indicators will go red).
And the faster the corners, the more weight on the outher weels, the more negative camber is needed.
Why does many ride more aggressive camber on the fronts compared to the rear?
Because the front is less sensitive when it comes to camber. If you apply to much camber to the rear, it will decrease the contact area of the tires when going straigh. What do the car do when going straight? It accelarates. During acceleration, we want as much tire as possible in contact with the surface. By setting too aggressive rear camber also wears out the rears faster due to less grip, wich equals spinning tires.
I.e. At Suzuka (A track with a lot of fast corners) my camber tends to be around 2,4 in the fronts, and 1,9 in the rear. Compared to Monaco, where I might run 1,9 in the fronts and 1,5 in the rear. All because the cornering speed at Suzuka is much higher than at Monaco.

Toe:
- Toe seen from above: \\-----//
+ Toe seen from above: //-----\\
Front:
I'm not sure att all about this setting. When I set my car up, I often use -toe. Because the car is pretty stiff (It's a race car, right?), so the car does not "sit" during acceleration or "dive" during breaking. And because of that, I use -toe. When driving a race car, it tends to help at turn-in. Some tracks requires a very soft set up, and when my car is very soft, it tends to "sit" and "dive" during acceleration and breaking. When the car is soft enough for it to "dive", the front wheels get more load, and if I turn with a lot of weight on the fronts, I tend to run +toe ( //-----\\ ). Cause the weight is even more on the outher wheels, and if the outher wheel points more to where you want to go, the initial turn in becomes quicker. This is not something I use that much, but sometimes I think it's required. It wears the fronts more tho.
Rear:
This setting is something that really depends on the car you're driving. I want my car to rotate as much as possible without loosing my rear in over steer. A -toe setting will help your car to rotate more. Cause the outher wheel get more load than the inner one, so if the rear outher wheel forces the rear to come out, the car will turn more effortless. Too much negative rear toe, and you'll experiance oversteer. My best tip is to get a feel for the car, and decide if you want it to rotate more or less. One corner where you def can feel this is the famous dunlop corner at Suzuka (The uphill left after the S-bends towards the end of sector 1). I had a lot of trouble going thru there at full throttle without going wide out in the sand. So I had to let of the throttle for a second to get the car pointing to where I wanted to go. And by increasing rear -toe, I could now hold my throttle down 100% thru the entire turn.
A really tailhappy car need more +toe, and a car that tends to just plow straight in the corners need more -toe in general.


Ride Hight:
I tend to run this setting as close to 0 as possible. I beliwve that these cars are low as default, and not like your everyday car fittet with an aftermarket suspention that lowers it an inch or two. What I try to find is a good relation between front and rear ride hight. This does not meen that I set them at the same hight, it meens that I want a car that feels neutral. If my car over steers on exit, I lower the rear to force the back end to stay still, or if I feel that the car is too low in the rear, pushing it straight forward when accelerating out of a corner I loose it up.
The front ride hight is a bit more complex than the rear imo. If you feel that your car is under steering, I always loosen the front rather than lowering it. A lower front will only put more strain on the car, increasing tire wear as a result. So by softening the front, I feel that the cars front is "lighter" and moves around more effortless. A good comparison of what I men is to try the M3 E46, and then try the M3 CSL. The difference how "heavy" the front feels is exactly the feeling I get when making my front higher in a race car. Not to the same degree, but the same principal.

Spring Rate:
I always set my spring rate in relation to the ride hight. But also taking in to account if the car over or under steers. If I run 0/0 ride hight on a car that tend to under steer, I run slightly lower settings in the rear compared to the fronts. And if my car tends to over steer, I run harder rear settings. It's hard to say a fighure, but somewhere between 13-16 is what I use if my cars ride hight is close to 0 ( + / - a few "clicks").

Dampers:
*Extention: How hard will the suspention push the car up again. I use 6 or 7 almost all the time. 8 is a hard setting imo, and 5 is a soft setting.
To cure over steer on exit of corners, I tend to increase rear extention in relation with the rear spring rate and rear ride hight. All I'm really thinking of when tuning this setting is that it cant be too stiff, cause it will cause my car to bounce on bumpe-> contact with the road is lost->acceleration, breaking, handling is affected negatively. Basically, you want to keep your tires in contact with the track. If a track is bumpy, your setting should be a tad softer (5-6), if the track is more level a setting between 6-7 should do the job, and if you run on a really even track like an oval or similar, my settings could perhaps end up at around 7-8. Remember that all these numbers are in relation to my ride hight and spring rate.
*Compression: How much does it take to press it together. Pretty much the same as above.
I do know that you can cure over and under steer with this setting, but I've not yet fighured out what does what. Instead I just set the ext and com in relation to my ride hight and spring rate.
(Would love to have more knowledge about this setting)

Anti Roll Bars:
While the in-game information says that a hard suspention per automatic should loose up the anti roll bars is not something I would agree on. Perhaps it's more true for a production car rather than our SGT's. I've found that this setting can be pretty much whatever. The most important thing is to adjust by the way you feel the car, not by the numbers on your RH, SR, EXT, COM etc. A car that "plows" thru a corner a tad could be helped with a looser front anti roll bar, and a car that over steers can be cured with a stiffer rear anti roll bar imo. This setting does not have near as much affect on the over/under steer issues as the RH, SR, EXT, COm does, but what it can do is to make minor adjustments if you feel that you got your other settings spot on. A settings for small small tweaks if you ask me (When it comes to SGT's that is).

Brake Balance:
The higher the number, the more power to the breakes.
Mainly, I look at tire wear when tuning this setting. I.e, the GT-R's can be hard on the fronts, and if so, I reduce my front brake bias, and increase the rear. On the other hand, an NSX def wear out the rear more compared to the fronts, so in this case, I do the oposite, a higher value on the fronts and a lower value on the rears.
This setting can also help to create over/under steer on corner entry. A higher front setting will throw the rear around if you brake while turning, and a higher rear setting will help the car go straight while breaking.


Relations: More or less everything in a tune relates another setting to various levels. Ther's a million different relations when it comes to tuning, so including them all in this guide is impossible. I'll list some of my most used ones and hope it will help enough.
Ride hight - Spring rate - dampers are closely related. You must make sure to tune it all to work together. If your car is set up well, and you adjust for more or less rotation, make sure to change all these settings, not just one.
LSD - Rear Toe are related. If your car rotates perfect, but you want more power out of the corners, you might want to stiffen up your LSD acceleration, but when you do, you'll feed the outher wheel with more power, so the toe angle you had might not work so well any more, you might need to decrease it to keep your cer from powersliding.
Front camber - Rear toe are ralted. Let's say your car rotates perfect, but you have trouble with fron tire wear. If you reduce the front camber and put more negative rear toe, the rear toe setings will help the car turn, and less stress is put on the front->need less camber->less front tire wear->same rotation.

Thanks a lot for this 👍 As you already know I am hopeless at tuning, I'll read it over later and see what I can take from it.
 
I'm unlikely to make it to the race tonight. I've just got home at 1am here, and I seriously doubt my ability to get up at 4:30am for a race. Sorry.
 
Aderrrm: What do you think about the ballast added to the NSX? Does the extra 30 kg help the handling more than it slows you down or vice vers?


Imari: No Problem mate! Thanks for telling us. 👍
 
I would like to thank Wardez for the invite and just inform you guys I can always show up except Saturdays as I am in another championship as well.

Looking forward to get to know you guys and of course to race you :)
 
Aderrrm: What do you think about the ballast added to the NSX? Does the extra 30 kg help the handling more than it slows you down or vice vers?

Er I have no idea. I guess it helps if you don't have a good tune on the car (like me), but surely 30kg would only slow down the car overall and make the tyre wear worse (as pointed out in my previous post). Also, if we're using ballast for the proper races then the standard 30kg ballast might become insignificant, at least for the faster drivers using the NSX. I seriously don't know.
 
I would like to thank Wardez for the invite and just inform you guys I can always show up except Saturdays as I am in another championship as well.

Looking forward to get to know you guys and of course to race you :)

Great to see you here Erik! From the few races we have had together it's been great driving against you 👍
 
Toe:
- Toe seen from above: \\-----//
+ Toe seen from above: //-----\\

Your ASCII graphic is backward btw.


toe-in%20toe-out.jpg


- is toe in
+ is toe out
 
Room 1 (Host: chorda): 1472-6681-3158-0099-8170


Room 2 (Host Aderrrm):



About this race (Sunday, November 6th).
- Race is starting at 18.00 PM (GMT), SHARP.
- Make sure to be in the room at 17.35 at the latest cause I will start with the Bhp, PP and Weight checks by that time (Aderrrm will do the same in room 2).
- When you (Your car) are called to track, stay in the pits until the host gives green for quali.
- You´re NOT allowed to enter your setup menu after beeing called to track.
- Do not enter pits when/if you're satisfied with your lap. Instead, find a secure spot to park your car. The gravel pit to the right of T1 is the best place imo. Sometimes, the cpu mix up laptimes when cars are in the pits, so do not enter pits if you want to keep your position.
- Make sure your car is set up according to the list below (Any list you might've seen in the thread might be out of date. The list here in post 2 is the correct list to tune your car by).


Race schedule:
17.15: Room Opens up (Connect Time)
17.35: Bhp, PP and Weight Checks begin (You HAVE to be in the room at this time).
17.45-17.59: Quali
18.00: Formation Lap begins.

During Bhp, PP, Weight Checks, Quali and Race, stay off the chat.




Room 1:
PURE JGTS | Pre-Season Race | Laguna Seca | 175 km | Sunday, November 6th | Race Start: 18.00 PM (GMT)​

1. chorda - TAKATA DOME NSX
2. Wardez - WOODONE ADVAN GT-R
3. WiiFreak - STEALTH GT500 GT-R
4. RedReevos - TBD
5. Litchi_GTPlay - TBD
6. GTP_CSL - Lexus PETRONAS TOM'S SC430
7. NEPALII - Lexus PETRONAS TOM'S SC430
8. El_Aliens69 - XANAVI NISMO Z
9. MULE_9242 - Stealth GT-R
10. Minion07 - TBD
11. PureGT_Muzz - Nissan YellowHat YMS TOMICA GT-R
12. GTP_Welsh-Bain - TBD
13. Ansem29_GTPlay - TBD
14.



Room 2:
PURE JGTS | Pre-Season Race | Laguna Seca | 175 km | Sunday, November 6th | Race Start: 18.00 PM (GMT)​

1. GTP_Aderrrm - TAKATA DOME NSX
2. GV27- - DENSO DUNLOP LEXUS SC430
3. BiffyClyro93 - CALSONIC IMPUL GT-R
4. Dr_Watson (TnJF) - Castrol TOMS SUPRA
5. OwensRacing - NSX ARTA/Stealth
6. joshua1994 - YMS Supra
7. paulmac2k9 - TBD
8. Josh_F_1998 - Nissan Calsonic GTR 08
9. Paginas - YellowHat YMS TOMICA
10. TRP_NOSS - TBD
11. TRP_REPLAY - TBD
12. GTP_timeattack - TAKATA DOME NSX
13. moleman - TBD
14. Scanny_Flick - XANAVI NISMO GT-R



Current Car Specifications

When racing in an OFFICIAL PURE JGTS room, your car is supposed to be tuned to the following specs. Note that the PP is when aero is maxed out. You're allowed to tweak your aero settings, but you can not tune up your engine to make up for the PP lost thru reducing aero.


Nissan XANAVI NISMO GT-R, Nissan CALSONIC IMPUL GT-R, Nissan YELLOWHAT YMS TOMICA GT-R, Nissan AUTECH MOTUL GT-R
Bhp: 518
Weight: 1130 kg (Recommended Ballast Position: 0)
PP: 607 (With Full Aero)
PL: 100%
Allowed mods: Ridgity Improvement

Nissan STEALTH GT500 GT-R
Bhp: 502
Weight: 1130 kg
PP: 607 (With Full Aero)
PL: 87,8%
Allowed Mods: Ridgity Improvement

Honda ARTA NSX, Honda RAYBRIG NSX, Honda TAKATA DOME NSX
Bhp: RAYBRIG: 521 | TAKATA DOME/ARTA: 517
Weight: 1130 kg (Recommended Ballast Position: -50)
PP: RAYBRIG: 605 | TAKATA DOME/ARTA: 605 (With Full Aero)
PL: RAYBRIG: 97,8% | TAKATA DOME/ARTA: 95,3%
Allowed Mods: Turbo Stage 2, Ridgity Improvement

Honda EPSON NSX
Bhp: 529
Weight: 1180 (Recommended Ballast Position: -50)
PP: 605 (With Full Aero)
PL: 87,1%
Allowed Mods: Engine Stage 3, Ridgity Improvement

Honda STEALTH GT500 NSX
Bhp: 523
Weight: 1130 kg (Recommended Ballast Position: -50)
PP: 605 (With Full Aero)
PL: 96,6%
Allowed Mods: Ridgity Improvement

Lexus DENSO DUNLOP SARD SC430, Lexus PETRONAS TOM'S SC430
Bhp: 513
Weight: 1130 kg (Recommended Ballast Position: 0)
PP: 609 (With Full Aero)
PL: 95,2%
Allowed Mods: Turbo Stage 2, Ridgity Improvement

Lexus BANDAI DIREZZA SC430
Bhp: 528
Weight: 1100 kg
PP: 612 (With Full Aero)
PL: 99,1%
Allowed Mods: Turbo Stage 2, Ridgity Improvement

Lexus ENEOS SC430
Bhp: -
Weight: 1100 kg
PP: 610 (With Full Aero)
PL: -
Allowed Mods: Turbo Stage 2, Ridgity Improvement

Nissan XANAVI NISMO Z
Bhp: 506
Weight: 1130 kg (Recommended Ballast Position: 5)
PP: 616 (With Full Aero)
PL: 94,7%
Allowed Mods: Ridgity Improvement

Toyota YELLOWHAT SUPRA
Bhp: 526
Weight: 1130 kg (Recommended Ballast Position: 50)
PP: 603 (With Full Aero)
PL: 98,6%
Allowed Mods: Engine Stage 3, Ridgity Improvement

Toyota CASTROL TOM'S SUPRA
Bhp: 515
Weight: 1150 kg
PP: 611 (Max Allowed DF: 40/65)
PL: 99,7%
Allowed Mods: Ridgity Improvement

What separate the cars above from the cars below is that the suggested mods/tweaks/specs for the car below is only a rough estimation from my part. And also the cars that are hard to get on par. So please, help me out with some tests. 👍

Nissan WOODONE ADVAN CLARION GT-R
Bhp: 529
Weight: 1130 kg (Recommended Ballast Position: -27)
PP: 607 (With Full Aero)
PL: 95,0%
Allowed Mods: Turbo Stage 2, Ridgity Improvement



IMPORTANT NOTE:
When you set up your car according to this list (or any PURE JGTS specs sheet for that matter), make sure:
1. That your car is fully run in.
2. That your car got fresh oil.
3. All PP's stated are whith Aero maxed out.
4. That when you look at your engines output, it's the numbers you'll see when in the settings menu that counts.
I.e: The ARTA NSX show 518 Bhp when viewed in your car list, but show 517 Bhp when viewed in the settings menu.
Settings Menu is what show the correct values, and is therefore the one PURE JGTS use.
 
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Guys, sorry for the late notice but im pulling out of this pre-season race. This hangovers ruining me and I don't want to be staring and focusing at a screen for the next hour or so. Again, sorry for the late notice.
 
Sorry it's a few minutes late... uni work...


ROOM 2: 1472-4711-0167-3382-2282


Also, how many laps we doing??? Can't see it anywhere.
 
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Sorry for the late notice, going to be the same for me, though not for hangover reasons. Just the time is pushing it for me to be able to get dinner sorted, and then compete in this race and the Miata race later in the day, I can't realistically compete in both tonight (maybe not at all, got to think about it) - but the Miata race is Round 1, this is pre-season, so a no brainer over which to pick really. Hope it goes well for you all.

Edit: Tree'd by Adam, was in reply to Josh's post.
 
1. How many laps are we doing?
2. Why are there only 5 of us in room 2 with PP checks in 7 minutes, and none of the others are viewing the thread?
 
It could be 'cause our summertime just ended about 8 hours ago.
 
Stupid time change.

Thought I had this time change sorted. Guess not. So now we are -5 GMT and I can work with GMT. So yea my thought process was flat skewed from the time change. :( Frustrating to invest time tuning to miss the race over some trivial time change. I don't support DST. Grew up on EST time no DST.
 
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So after crashing about 50,000 times in 22 laps, my internet finally decided to put me out of my misery and disconnect me.

I mean, I get that you don't want people to "ragequit" but that was just torture. I couldn't keep the car on the track at all, and the tire wear was just terrible.
 
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