PURE | JGTS - Going on strong and adapting in the face of change!

  • Thread starter Denilson
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when my god damn $400, "top of the line" BenQ monitors decides to tweak out and shut off.

The monitor doesn't happen to be connected via HDMI cable does it? I had a similar problem with my BenQ for a while, and it turned out that while wiggling the cable would bring the picture back, replacing the cable meant I haven't had the problem since.
 
Tony Jr? you dont mean SuperSics (tony) son :scared:
 
Ok, so about the race from an organizers view:

Room1:

chorda *
Wardez *
WiiFreak *
RedReevos *
Litchi_GTPlay *
GTP_CSL *
NEPALII * ( I clearly stated that all should be in the room by 17.35, cause I'll start the weight checks at that time. You joined the room after weight was checked. And I expect all drivers to be in the room on time unless there is a good reason for not beeing in the room on time, that is also stated in the thread. Gratz to your win! :cheers: )
El_Aliens69 *
MULE_9242 * (I know it was your birth day and all ( :cheers: ), but please stay in the room the entire race)
Minion07 (Stated in the thread about his no show. 👍 )
PureGT_Muzz *
GTP_Welsh-Bain *
Ansem29_GTPlay *
Neomone (Stated in the thred about his no show. 👍 )

* = Flaw less.
* = I expect just a liiiittle bit more.

Perhaps Aderrrm can help me with the evaluation of room 2?
GTP_Aderrrm *
GV27-
BiffyClyro93
Dr_Watson (TnJF)
OwensRacing * ( A mistake with daylight savings. S*** happens.)
joshua1994 * (Stated in the thread about his no show. Could perhaps tell sooner, no?)
paulmac2k9
Josh_F_1998
Paginas
TRP_NOSS
TRP_REPLAY
GTP_timeattack
moleman * (Stated in the thread about his no show. Could perhaps tell sooner, no? )
Scanny_Flick * (Sated several days ago that he could not attend, but wanted to be a reserve in case he was able to race. 👍 )


Diciplin in room 1 was at a good level.
Weight, PP checks went just fine. 👍
The formationlap went fine, no crashes. 👍
The pole car could've slowed down a bit to make sure the entire field was clear of the last corner and lined up properly before starting.

What was most important with this race was that the huge issues we had prior/during pre-season race 1 would be gone. And they were. 👍
Another important thing is the cars. Are they equal enough?
imo, yes. The NSX suffer greatly at this peticular track. But with the glitches it has, we will most likely remove it from the schedule. I love this track, and so does many of you guys. But when the pit entrance is so bad, it's impossible for me and Wardez to include this track. We put down too many hours in to this to have a race spoiled by a glitch. There's plenty of other things that can end peoples races, but racing at Laguna is like begging for it to happen. We need to reduce the risk of glitches destroying drivers races as far as possible.




Further:
All signed up drivers can expect a PM during the week from me and Wardez. And we want it answered asap. It's about car choices, teams, general information, basic rules, and some diciplin issues such we need you to take a look at.
A lot of information will also be added to the OP, so make sure to stay tuned more than usual during this week.

It's advice that you empty your PM boxes so that you'll be able to recieve our PM. If we do not hear back from you in a reasonable time (Or can send you a PM within reasonable time), you'll be dropped. Strict but fair. 👍

When all answers is in our hands, we'll start the process with cars and teams during the week.

We aim to hold another pre-season race this Sunday, and on Monday, quali prior stage 1 will officiially be open.

Pre-season race 3 Track suggestions any one?

As you might already have guessed, 1st race is scheduled for Sunday, Nov 20th.
 
The monitor doesn't happen to be connected via HDMI cable does it? I had a similar problem with my BenQ for a while, and it turned out that while wiggling the cable would bring the picture back, replacing the cable meant I haven't had the problem since.

Yea, it is hooked up via HDMI cable to my PS3. The cable does seem to have a bit of side to side play so maybe it's something I should replace (it really isn't the highest quality cable either). I haven't had this problem before, so it's a bit unusual...although I've probably only logged like 30 hours with this monitor on my PS3, so who knows (I just want to make damn well sure it doesn't happen again).

Thanks for the advice :cheers:
 
Important point to consider for the organisation guys. I do not have the calendar in mind right now, but on the 27th we have the last F1 race of the season, and I take it some guys here watch F1 (I know I do), so we may want to skip that particular weekend? If not, I'll just have to skip it, because I have work to because of the F1 races and wouldn't be able to race.

Still, I think it's something that ought to be brought up?
 
That's interesting... as a big F1 fan I'm really not looking too much forward to seeing who wins P2. Although I love interlagos I'm a lot more interested in reading about things coming up for next year and such, but that's just me. I don't think it'll be a huge problem. Anyway the race is over before our race starts isn't it?

That's cool abotu your work though, work at a pub or something?
 
Important point to consider for the organisation guys. I do not have the calendar in mind right now, but on the 27th we have the last F1 race of the season, and I take it some guys here watch F1 (I know I do), so we may want to skip that particular weekend? If not, I'll just have to skip it, because I have work to because of the F1 races and wouldn't be able to race.

Still, I think it's something that ought to be brought up?

We've already made the schedule with the holidays in mind. Not the F1 races. The Interlagos GP starts at 17.00 PM (GMT) if I'm not mistaken, so perhaps we could move the race 1 hour if it fits with all the other series going on. But we will most likely not remove that weekend as a PURE racing weekend.
I'd love to watch the F1 race, so just postpone it an hour would work fine with me. 👍
 
Race starts @ 14:00 Brazilian Summer Time, which is -2 GMT atm.
 
Thing is I'm a reporter of sorts, so I do live commentary and write about what happened in the race. So it starts at 17:00 GMT+1, and everything ends at (roughly) 19:00 GMT+1, so maybe we could start 1 hour later, as Denilson said? That'd be a great help for me, as I can't really skip work, and even less for the last race of the season!! :)
 
Thing is I'm a reporter of sorts, so I do live commentary and write about what happened in the race. So it starts at 17:00 GMT+1, and everything ends at (roughly) 19:00 GMT+1, so maybe we could start 1 hour later, as Denilson said? That'd be a great help for me, as I can't really skip work, and even less for the last race of the season!! :)

Ahh, that makes sense. I was confused for a minute, since I'm a massive F1 fan but I have no problem watching it on tivo delay. :sly:

btw... delays will probably inconvenience Aderrrm and other's who run Flyin' Miata @ 2100 GMT/UTC
 
Hi all.

So I will try to do a quick summary.

The checks go well, the qualifications too ;) . The formation lap went well also. Then begins the race and I'm hitting in the first corner by Wardez who missed his braking I think. I'm a paddle driver so the car is out of control and I am obliged to go to the pits. There I had a glitch, my car passed without stopping ... So I go back after the next lap. This time everything went well. I finished 7th with a total of 4 pit stops, so I'm pretty satisfied. My best lap is to 1.22.0xx.

But I have a question: When the start is launched, we begin the formation lap. But would it be possible, during this round, waiting for the people who have blackscreens? Indeed, I noticed that PureGT_Muzz was stuck on the starting line and we did not wait. He managed to start but with a huge behind us ... :( . I was sad for him.
 
Might miss it, but Monza would be my suggestion for Sunday.

Waiting on what time neice's party is, hopefully I can get the race in first. :)
Delaying might mean I have to skip.
 
Same happened for me as well.

Weird thing happened to me on Lap 11(I think).. Litchi spawned right in front of me in the apex of the second to last turn. He wasn't on my screen, then suddenly his car appeared, parked in the apex. Engine and both front corners damaged. Never had that happen before, with a car just magically appearing parked in the apex. I had maybe .05 seconds between when he appeared and contact.

I ran the final 26 laps on one set of tires, at least that brought some excitement.

Really??? WTF!! I've been disconnected after the race and I couldn't join back the room. So I don't have the replay :( . Does someone could post it please? (PAL version)
 
Yeah sorry about that bump Litchi, don't really know what happened, I just lost it.

I don't think anyone was able to save it 'cause the room just fell apart as the race ended and disappeared.

Truly sorry about Muzz! We'll think about putting in some sort of buffer wait as we form up during the season, maybe somethign like hold the line for 20 seconds or so, unless we know everyone's definitely good for race start.
 
If I can ask a stupid question that has probably been answered already: Why the rolling start and formation lap? Compared to a simple grid start, it seems like a lot of things to potentially go wrong.
 
Yeah sorry about that bump Litchi, don't really know what happened, I just lost it.

No problem Wardez, it happens to everyone to make a mistake, I cannot blame you. And I want to thank you for allowing me to discover the WSGTC and GTPlanet ;) .
 
Imari: We are doing the formationlap with a rolling start because we do not trust the CPU to put us in the correct order. And since the grid will be set during the week prior race, and not like now when we do a quali just prior start, the procedure it would take to make the CPU put us on the grid in the correct order is much more work compared to a formationlap (when all are familiar with the procedure ofc).
Even when parking the cars in the correct order on track does not work all the time.
So to avoid restarts that put stress on the room and each persons individual connection, a rolling start with a formation lap to sort the grid "manually" is the best way to ensure that we do not need to restart the race.
This requires ofcourse that all drivers keep focus and do not crash in to eachother during formation.
When looking at our first race, I can totally see the criticism about it. But when looking at the start for both rooms to day, it all went really well. As it's been doing in WSGTC as well. Key is to make all of us used to the procedure.

And ofc there is the fact that real SGT starts with a formationlap and a rolling start. :sly:
 
Also since the cars vary greatly in terms of balance and power trains, power bands. There would be some cars that just kill everything from a standing start and other cars that really don't pick up as well.

Doing rollings starts really helps in getting a more equal start, as long as it's done correctly.
 
Really??? WTF!! I've been disconnected after the race and I couldn't join back the room. So I don't have the replay :( . Does someone could post it please? (PAL version)

Yeah.. weird stuff. It was probably just a short term glitch between our (yours and mine) connections. I was looking forward to making a quick video of that incident, because it was so bazaar. Unfortunately I got black screened out of the room as well and did not get the replay. Most likely, when it is a glitch like that, it will only appear on our replays.. or possibly only mine.

It was in no way anyone's fault. Just one of those weird occurrences that happens with online gaming.

I was bummed that I didn't race better. I am glad that I ran though. It brought attention to things I definitely need to improve upon.

Thanks for hosting Dennis, and congrats on the win Nep.
 
I have to say, it's a bit disappointing that as soon as I learn every curve of Laguna, the tracks dead over a glitch. :mad:

Will it be Monza for next week? And will it be delayed?
I was thinking maybe we could run room 1 at proper start time, for those not concerned with F1, or with other things later, and if there's enough wanting the delay, starting x amount late in room 2, for next Sunday's final practice race?
 
I have to say, it's a bit disappointing that as soon as I learn every curve of Laguna, the tracks dead over a glitch. :mad:

Will it be Monza for next week? And will it be delayed?
I was thinking maybe we could run room 1 at proper start time, for those not concerned with F1, or with other things later, and if there's enough wanting the delay, starting x amount late in room 2, for next Sunday's final practice race?

That's an awesome idea CSL! 👍

I'd say we run Monza. 👍

So if we set up one room at the usual race time for the FMSC guys and the ones who rather race at that time, and one race 1 hour later, at 19.00 PM (GMT) for the rest of the pack who like to watch F1, or just don't mind the time.

Sounds good?
 
Below, you have to pick wich room you want to race in.
Race 1 favours FMSC.
Race 2 favours F1

Room 1:
PURE JGTS | Pre-Season Race | Monza | 175 km | Sunday, November 13th | Race Start: 18.00 PM (GMT)​

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Room 2:
PURE JGTS | Pre-Season Race | Monza | 175 km | Sunday, November 13th | Race Start: 19.30 PM (GMT)​

1. chorda - YELLOWHAT SUPRA
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To sign up, Quote this post -> Remove the [QUOTE']-tags -> Add your name and car to the room that suit you best -> Post
 
Below, you have to pick wich room you want to race in.
Race 1 favours FMSC.
Race 2 favours F1

Room 1:
PURE JGTS | Pre-Season Race | Monza | 175 km | Sunday, November 13th | Race Start: 18.00 PM (GMT)​

1. GTP_CSL - Lexus Bandai Direzza SC430
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Room 2:
PURE JGTS | Pre-Season Race | Monza | 175 km | Sunday, November 13th | Race Start: 19.30 PM (GMT)​

1. chorda - YELLOWHAT SUPRA
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To sign up, Quote this post -> Remove the [QUOTE']-tags -> Add your name and car to the room that suit you best -> Post
 
Horrible English, but I at least try to throw out some tuning tips for the ones who want it. Hope you'll understand it. 👍

Added to the bottom of the OP, Post 2:

Tuning Tips
In this section, I'll share my view on how I experiance the different settings and what they do to the car. This is not stated as any sientific proof, or something that's concidered to be truth. It's simply my view on things. The ones of you who already feel confident in your tuning do not need this list I suppose. I made this one for some of you who claims you can't tuna car at all and need some help/guidinece.


Down Force:
Airflow. By increasing your wing angles, more area catch the air, and push the car towards the ground.
In GT5, maximum settings are recommended at all times.
You can tweak the settings a tad to help your cars balance.
If your car does not rotate (Tend to go straight forward, or "under steer") mid corner, a slightly lower rear aero setting can help your car to rotate more.
If you feel the opposite (Your car tends to oversteer) mid corner, a slightly lower front aero setting can help your car to rotate less.
If your car feels heavy in the front, and you got issues with front tire wear, reducing front aero can help your car to put less weight on the fronts during cornering (Also on straights, but it's rarely on the straights you experiance this feeling)

Gear Ratio:
How fast do I need to go?
A good indicator on how you should set your gear ratios is acchieved by looking at your engine specs. Where does your engine produce peak power?
Let's say 518 Bhp at 6500 rpm.
The number 6500 is what you should look at. When driving on a long straight close to top speed, your revs should be at 6500 rpm even if your rew counter allows 8000 rpm.
Why? Because at high speed, air resistance is huge, and to make the car charge thru the wall of air, it needs as much power as possible.
I am not one of those who set my car up for a slip stream race. Sure, we can need those extra km/h maybee once or twice during the race, but to maximize your speed on all the other laps is a priority for me. You will always be able to keep up anyway.

LSD:
The differential got 3 different values to set.
Initial: Power goes thru the engine-> Gear box -> crank shaft->differential (LSD)->wheels. This setting can decide how much power it requires for it to be active. Meening a high value will make the drivetrain stiff->the car will feel like an old muscle car. The car will not turn, cause the rear wheels spin at the same pace all the time->The car rotates less. Set it too low, and the tires that need power to accelarate will get less power feeded thru the LSD, wich will have a negative affect on acceleration.
If this setting is too high, the settings you make for the acceleration and breaking will have no impact, cause the LSD is never active.
Acceleration: Assuming your initial setting is good, this settnig will feed the wheels with different power depending on the grip of the wheels. If set too low, your inner wheel (The one with less load on it) will be fed all the power, causing it to spin, and the outher wheel that got more grip will not be able to accelerate the car. The trick is to find a level where the outher and inner wheel do not spin. You could turn up this setting, but if set too high, the rear axel will become stiff, and the car will get in to powerslides (over steer). A tip is to watch your tire indicators while accelerationg out of corners. If the inner wheel picks up more heat (Or even turns red) than the outher wheel your setting is too weak. If the car powerslides, your setting is too strong.
Breaking: When approaching a corner, you want stability in your car. But if you turn this setting too strong, turn in will be affected in a bad way and the car tend to just keep a stright line. Set it too loose and the car will over steer on entry. Even the slightest steeringwheel movements can trigger this behaviour. A car like the NSX need a higher setting than a GT-R for instance. The GT-R is well balanced and does not need much of this setting at all, while a car that tends to over steer as soon as you turn in need a higher setting. We are driving Super GT cars, and the ones who might have a harder time with turn in are the NSX's. However, since we added the extra 30 kg to the front, the NSX handles much better at turn in. I had to run this setting at max when driving the EPSON NSX before, but now, when the weight distribution is better, this setting is almost the same as for the GT-R's (5), but I tend to keep it at 10, cause the NSX is still heavy in the rear.

Camber:
1. Negative Camber: //-----\\
2. Positive Camber: \\-----//
We always use Negative camber (Positive Cambers are for cars that needs off set suspention due to monotonius conditions. I.e NASCARS)
I estimate what kind of speeds I'll be at in the corners for a sertain track. A track with many fast torns equals more negative camber, and a slower circuit with slower corners meens less camber.
Why?
When turning your car, the majority of the weight will "rest" on the outher wheels. So when turning left with a negative camber setting will force the outher wheel (The one with most weight on it) to lay flat agains the tarmac, nicreasing grip. Your wheels will look like this in a left turn //-----|| when camber is set properly. If you set too much camber, your wheels will look like this //-----//, causing the car to slide (your tire wear indicators will go red).
And the faster the corners, the more weight on the outher weels, the more negative camber is needed.
Why does many ride more aggressive camber on the fronts compared to the rear?
Because the front is less sensitive when it comes to camber. If you apply to much camber to the rear, it will decrease the contact area of the tires when going straigh. What do the car do when going straight? It accelarates. During acceleration, we want as much tire as possible in contact with the surface. By setting too aggressive rear camber also wears out the rears faster due to less grip, wich equals spinning tires.
I.e. At Suzuka (A track with a lot of fast corners) my camber tends to be around 2,4 in the fronts, and 1,9 in the rear. Compared to Monaco, where I might run 1,9 in the fronts and 1,5 in the rear. All because the cornering speed at Suzuka is much higher than at Monaco.

Toe:
- Toe seen from above: \\-----//
+ Toe seen from above: //-----\\
Front:
I'm not sure att all about this setting. When I set my car up, I often use -toe. Because the car is pretty stiff (It's a race car, right?), so the car does not "sit" during acceleration or "dive" during breaking. And because of that, I use -toe. When driving a race car, it tends to help at turn-in. Some tracks requires a very soft set up, and when my car is very soft, it tends to "sit" and "dive" during acceleration and breaking. When the car is soft enough for it to "dive", the front wheels get more load, and if I turn with a lot of weight on the fronts, I tend to run +toe ( //-----\\ ). Cause the weight is even more on the outher wheels, and if the outher wheel points more to where you want to go, the initial turn in becomes quicker. This is not something I use that much, but sometimes I think it's required. It wears the fronts more tho.
Rear:
This setting is something that really depends on the car you're driving. I want my car to rotate as much as possible without loosing my rear in over steer. A -toe setting will help your car to rotate more. Cause the outher wheel get more load than the inner one, so if the rear outher wheel forces the rear to come out, the car will turn more effortless. Too much negative rear toe, and you'll experiance oversteer. My best tip is to get a feel for the car, and decide if you want it to rotate more or less. One corner where you def can feel this is the famous dunlop corner at Suzuka (The uphill left after the S-bends towards the end of sector 1). I had a lot of trouble going thru there at full throttle without going wide out in the sand. So I had to let of the throttle for a second to get the car pointing to where I wanted to go. And by increasing rear -toe, I could now hold my throttle down 100% thru the entire turn.
A really tailhappy car need more +toe, and a car that tends to just plow straight in the corners need more -toe in general.


Ride Hight:
I tend to run this setting as close to 0 as possible. I beliwve that these cars are low as default, and not like your everyday car fittet with an aftermarket suspention that lowers it an inch or two. What I try to find is a good relation between front and rear ride hight. This does not meen that I set them at the same hight, it meens that I want a car that feels neutral. If my car over steers on exit, I lower the rear to force the back end to stay still, or if I feel that the car is too low in the rear, pushing it straight forward when accelerating out of a corner I loose it up.
The front ride hight is a bit more complex than the rear imo. If you feel that your car is under steering, I always loosen the front rather than lowering it. A lower front will only put more strain on the car, increasing tire wear as a result. So by softening the front, I feel that the cars front is "lighter" and moves around more effortless. A good comparison of what I men is to try the M3 E46, and then try the M3 CSL. The difference how "heavy" the front feels is exactly the feeling I get when making my front higher in a race car. Not to the same degree, but the same principal.

Spring Rate:
I always set my spring rate in relation to the ride hight. But also taking in to account if the car over or under steers. If I run 0/0 ride hight on a car that tend to under steer, I run slightly lower settings in the rear compared to the fronts. And if my car tends to over steer, I run harder rear settings. It's hard to say a fighure, but somewhere between 13-16 is what I use if my cars ride hight is close to 0 ( + / - a few "clicks").

Dampers:
*Extention: How hard will the suspention push the car up again. I use 6 or 7 almost all the time. 8 is a hard setting imo, and 5 is a soft setting.
To cure over steer on exit of corners, I tend to increase rear extention in relation with the rear spring rate and rear ride hight. All I'm really thinking of when tuning this setting is that it cant be too stiff, cause it will cause my car to bounce on bumpe-> contact with the road is lost->acceleration, breaking, handling is affected negatively. Basically, you want to keep your tires in contact with the track. If a track is bumpy, your setting should be a tad softer (5-6), if the track is more level a setting between 6-7 should do the job, and if you run on a really even track like an oval or similar, my settings could perhaps end up at around 7-8. Remember that all these numbers are in relation to my ride hight and spring rate.
*Compression: How much does it take to press it together. Pretty much the same as above.
I do know that you can cure over and under steer with this setting, but I've not yet fighured out what does what. Instead I just set the ext and com in relation to my ride hight and spring rate.
(Would love to have more knowledge about this setting)

Anti Roll Bars:
While the in-game information says that a hard suspention per automatic should loose up the anti roll bars is not something I would agree on. Perhaps it's more true for a production car rather than our SGT's. I've found that this setting can be pretty much whatever. The most important thing is to adjust by the way you feel the car, not by the numbers on your RH, SR, EXT, COM etc. A car that "plows" thru a corner a tad could be helped with a looser front anti roll bar, and a car that over steers can be cured with a stiffer rear anti roll bar imo. This setting does not have near as much affect on the over/under steer issues as the RH, SR, EXT, COm does, but what it can do is to make minor adjustments if you feel that you got your other settings spot on. A settings for small small tweaks if you ask me (When it comes to SGT's that is).

Brake Balance:
The higher the number, the more power to the breakes.
Mainly, I look at tire wear when tuning this setting. I.e, the GT-R's can be hard on the fronts, and if so, I reduce my front brake bias, and increase the rear. On the other hand, an NSX def wear out the rear more compared to the fronts, so in this case, I do the oposite, a higher value on the fronts and a lower value on the rears.
This setting can also help to create over/under steer on corner entry. A higher front setting will throw the rear around if you brake while turning, and a higher rear setting will help the car go straight while breaking.


Relations: More or less everything in a tune relates another setting to various levels. Ther's a million different relations when it comes to tuning, so including them all in this guide is impossible. I'll list some of my most used ones and hope it will help enough.
Ride hight - Spring rate - dampers are closely related. You must make sure to tune it all to work together. If your car is set up well, and you adjust for more or less rotation, make sure to change all these settings, not just one.
LSD - Rear Toe are related. If your car rotates perfect, but you want more power out of the corners, you might want to stiffen up your LSD acceleration, but when you do, you'll feed the outher wheel with more power, so the toe angle you had might not work so well any more, you might need to decrease it to keep your cer from powersliding.
Front camber - Rear toe are ralted. Let's say your car rotates perfect, but you have trouble with fron tire wear. If you reduce the front camber and put more negative rear toe, the rear toe setings will help the car turn, and less stress is put on the front->need less camber->less front tire wear->same rotation.
Question: Do you base anything on the car's weight distribution when looking for "base tune" settings? (meaning the first time you drive one, how do you determine where to start?) Or do you just try everything stock and adjust from there?
 
Question: Do you base anything on the car's weight distribution when looking for "base tune" settings? (meaning the first time you drive one, how do you determine where to start?) Or do you just try everything stock and adjust from there?

It depends.. If I know the weight distribution I dial the car in roughly, and go from there.
In some cases I just take it to track as default, but not often cause I think the default settings are crap.

I do have base tunes. But when racing here, I tweak the tune to suit the specific track better.
Mostly minor tweaks, but in the end the small tweaks make a huge difference.
 
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