Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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My only concern is getting points deducted off my license due to other drivers bad driving. I love to race random open gt3 lobbies and there is usually a few drivers in those that can't drive well.

It's unavoidable really - it's nigh on impossible to consistently and fairly assign blame using an automated system. Hell, race stewards in real life frequently struggle to figure out who's responsible for a crash. However it should even itself out - say you're in a race of 16 cars and one of them is a crasher. He hits you - you both get a 'penalty point' (just an example, no idea how the actual scoring works). During the course of the race he manages to crash into everyone else once too. End result - he has 15 'points', everyone else has 1 each assuming the race is otherwise clean.

Soon enough, assuming you're picking races at your rating, you'll never see that person again unless they improve, you can drive safely with your new buddies, and your safety rating will recover from the slight hit it took initially. Of course if you just dive into random lobbies with no rating restrictions, then you're taking a risk, but that's kind of outside the scope of this system - the whole idea is you use the system to help you find clean races.
 
My only concern is getting points deducted off my license due to other drivers bad driving. I love to race random open gt3 lobbies and there is usually a few drivers in those that can't drive well.
It sounds worse than it is. Recovering from it won't take more than another race. Small set back on the road of racing.

Now, you mentioned random rooms..... My understanding is that if the room's ratings are turned off then it doesn't apply the penalties either. The only place you really need to worry about it is rooms with very low requirements.
 
So, I guess this is meant as a more general question, but if @IanBell or any others from SMS can answer this:

What's the ratio for real (or at least, using real sponsers) liveries to fake ones in PCARS 2?
 
So, I guess this is meant as a more general question, but if @IanBell or any others from SMS can answer this:

What's the ratio for real (or at least, using real sponsers) liveries to fake ones in PCARS 2?
for Dallara DW12 it's 100% :cheers:
But i think there are no statics about that, and nobody of us will spend hours to setup a big Excel sheet to calculate that.
Feel free to do it after Sep. 22th

My only concern is getting points deducted off my license due to other drivers bad driving. I love to race random open gt3 lobbies and there is usually a few drivers in those that can't drive well.

there are also deductions for drivers disconnecting mid race. So full lobbies at start will stay full hopefully. The most annoying for me currently in public races is that you start against 25 compeditors and end the race with 3 left.
if you are a clean driver youll get up faster , than falling down in ranking caused by some exidents.
 
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XXI
I'm sure this is answered somewhere in the forum, has Playstation VR support been confirmed?

As I recall only thing that was said officialy was along the "we can't promise if it ever will support psvr"... But that doesn't mean no. There could be a chance that sometime later they create some mode graficaly less demanding and optimise that mode or parts of the game for it - just like many other games, including GTSport. Only thing special for GTSport, different from competitors, is that it will have some mode at least from day 1.
 
When i run my Dedicated Server on a computer using the PCDSG program it's very capable of giving penalty points to only those offending drivers who crash into the rear of drivers in front of their position during the race and no points will be given to the driver on the receiving end of that crash. As an example lets say your in race position 5 and you crash into the driver in front of you who would be in race position 4 so in this example the driver in position 5 would receive the penalty points and no points given to driver position 4. It does work very well.
 
When i run my Dedicated Server (using computer) using the PCDSG program it's very capable of giving penalty points to only those offending drivers who crash into the rear of drivers in front of their position during the race and no points will be given to the driver on the receiving end of that crash. As an example lets say your in race position 5 and you crash into the driver in front of you who would be in race position 4 so in this example the driver in position 5 would receive the penalty points and no points given to driver position 4. It does work very well.

Based on the ASSUMPTION that driver in position 5 is at fault. That's the key. It is ASSUMING that the driver behind is at fault.
 
Based on the ASSUMPTION that driver in position 5 is at fault. That's the key. It is ASSUMING that the driver behind is at fault.
The majority of all my online races it's usually the fault of the driver crashing into the rear of the driver in front so it works far better in the long run than unfairly giving points to both drivers in the incident. I know from my experience because i used both methods here!
 
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The majority of all my online races it's usually the fault of the driver crashing into the rear of the driver in front so it works far better in the long run than unfairly giving points to both drivers in the incident.
And yet, 90% of incidents I have been involved in in iRacing are due to the driver in front not leaving enough room when making a pass into a braking zone by cutting back in front as they hit the brakes, leaving no chance for the guy behind to react. It's not always so cut and dry.
 
I have my fair share of "faulty driving" after the guy in front not braking in a defensive line and them throw himself against me when I'm already at the apex taking the obvious advantage of a dor open (it's not even calling giving just enough room, it was really door completely open....). Imagine Zolder or Paul Ricard T1 type of corner :)

That and the guy in front losing control, I have nowhere to go and hit him. Who's at fault here?7If it goes both way, the guy in front SHOULD be aware of who's behind and defend his line otherwise "if you're no longer go to a space that exists you're no longer a racing driver" (tm) Senna ;)

I'm not talking about obvious dive bombs coming from behind.

And the guy passing must be aware WHERE it's possible to setup the guy in front for a clean pass. It can take laps and maybe the guy in front just doesn't make a mistake but that's racing. Frustration is part of it.
 
When i run my Dedicated Server on a computer using the PCDSG program it's very capable of giving penalty points to only those offending drivers who crash into the rear of drivers in front of their position during the race and no points will be given to the driver on the receiving end of that crash. As an example lets say your in race position 5 and you crash into the driver in front of you who would be in race position 4 so in this example the driver in position 5 would receive the penalty points and no points given to driver position 4. It does work very well.

Brake-testing, here we go. :)

I'm with F1Racer98 on this one. Show a group of 10 people an incident and the following ruling and you will hear 12 opinions on who was to blame. Fact is, there is no universal rule you can follow to place blame. Having a system that penalizes all parties in case of a collision will make sure they all have something to lose and I think that is the only feasible way at this time to make reasonably sure that you will have clean racing online with strangers.

The alternative is an algorithm based system and those can be gamed with enough knowledge on how they work. There are exceptions to certain rules, to which human rulings can adapt to, but a penalty system in a commercial sim can't, at least not yet.
 
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I always thought Gran Turismo had some kind of deal, I think they usually have a few. Forza only has the one GT500 Nissan GTR from a couple years ago though I think there may have been more in the past.
Considering the additions of Sugo and Fuji to PCars 2 I would very much enjoy the additions even if I know relatively little about the series.
 
Why is SuperGT / GT500 so poorly represented these days?

Any chance of a future DLC pack chaps?
The closest we've got right now is Super GT liveries on some GT3 cars. Just seen the ARTA livery on the M6. However, some modern spec GT500s would be nice. Got into the series this year and enjoy it. Even though I'm not insane enough to stay up each race.
 
I've mentioned this on the official forum but it won't hurt to ask here . What are the chances of the Tourist route on the Nordshleife like in AC ? For me this particular feature is all I use AC for .
 
Why is SuperGT / GT500 so poorly represented these days?

Any chance of a future DLC pack chaps?

I really don´t understand and i hope Namco Bandai helps them get some of the cars and tracks, because SuperGT isn´t in any game, i guess GT could have, but they never wanted to get more than some cars. In GTS we´re lucky if we get a half a dozen of them.

It´s a shame, i´ve always thought they are what GT3 cars should be.

SMS knows we want them, i´m pretty sure they are at least trying.
 

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