- 179
- NY
- TheoSkullz12
HELL 🤬 YEAH REALISTIC RACE WEEKENDS HERE I COME 9/?/17:tup:Correct, each session of a race weekend is configured individually. that includes Dates, Start Time and Weather.
HELL 🤬 YEAH REALISTIC RACE WEEKENDS HERE I COME 9/?/17:tup:Correct, each session of a race weekend is configured individually. that includes Dates, Start Time and Weather.
Well, my job just got MUCH easier. Timed races now. I no longer need to run sample laps, calculate how many laps in a 2.4 hour period and then adjust lap count accoridingly....... THANK YOU!!!!I remember a while back they said it will be in 5 minute increments now, no more 5-10-15-20-30-45-1hr, etc. So yes, you will be able to set up a race for 2 hours 40 minutes and use the x10 to make 24 hours.
As in the nose lifting on a hill crest and being flipped backwards, like Bill Auberlen in the BMW V12 LMR at Road Atlanta in 2000 and Mark Webber in the Mercedes CLK GT1 at Le Mans in 1999.
Bill Auberlen's Crash
Mark Webber's Crash
Just happened to one of our testers 2 days ago. We're still calibrating the aero effects of all the cars, nothing is finished yet. But yes, the effect is there and can happen.So a question about the physics model:
Now that we have "vintage" LMP Cars with huge downforce figures, are we going to see blowover physics in PC2?
I'd say that's unlikely. Probably because they don't want to miss live action as well.@IanBell @The_American I'm watching AOR GT3 stream atm and just wanted to ask a question regarding the new spectator mode for PC2.
Does it have a replay system? Because most of the time you miss the action because you can only focus on 1 car at a time. I dont know if this is too difficult to do but just an observation.
Also possible to get onboard cameras for live races?
That's so sick!! Really looking forward to playing it as soon as it comes out. Thanks a lot for replyingJust happened to one of our testers 2 days ago. We're still calibrating the aero effects of all the cars, nothing is finished yet. But yes, the effect is there and can happen.
I'd be more interested in a tube track where we could drive F1 cars upside-down.That would be quite an achievement if it was really done right. Like merging a flight simulator with a driving simulator; if the aerodynamic simulation was that good, could someone mod a working glider into the game?
^not too late, our audio team is still quite busy. Nothing in that video is final quality (I think it says it towards the bottom)
Has car damage been worked on at all? Like will there be oil/fluid slicks on the ground from getting hit a certain way, better smoke effects , can cars catch fire and can bumpers drag on the ground?
The video's been taken down now so I think they might have noticed the same issues you have.Ignoring the WiP nature of the content for a second, you guys can't be happy with the encoding of that video, can you? The technical quality of the upload is appalling, and people could be forgiven for thinking that's what the game runs like. As 'official' marketing material it leaves a lot to be desired. To be honest, the content itself could be more interesting and varied too. Dare I say I found it a tad... boring and repetitive?
The video's been taken down now so I think they might have noticed the same issues you have.
It's still up on MotoGamesTV along with the Forza comparison so still out there for people to crap on unfortunately.The video's been taken down now so I think they might have noticed the same issues you have.
True. Although if they want it removed completely, they would request that they take it down as well.It's still up on MotoGamesTV along with the Forza comparison so still out there for people to crap on unfortunately.
The damage has already been done, it's tough to cover the bad things now as it's out in all social media.It's still up on MotoGamesTV along with the Forza comparison so still out there for people to crap on unfortunately.
As well as the wet patches, this is the other thing I was really focusing on as key improvements to the first game. Yes, the video wasn't great to showcase much else but as a person already convinced by the game, I just wanted to see for myself what they have improved. Although that's probably why i'm less annoyed about the relative poor quality of the video and didn't actually notice it.One thing I loved about the video is how the driver makes a lot of corrections and it don't go into that weird powerslide that you can't get out of like in PCARS1
I'm right there with you Jake.As well as the wet patches, this is the other thing I was really focusing on as key improvements to the first game. Yes, the video wasn't great to showcase much else but as a person already convinced by the game, I just wanted to see for myself what they have improved. Although that's probably why i'm less annoyed about the relative poor quality of the video and didn't actually notice it.
No.Oh and I just remembered: does the NDA allow you to post on content that has already been revealed? As in: both Fuji and the XJR9 have been revealed, so is it allowed to post footage of these since they have already been disclosed to the public?
I'd be more interested in a tube track where we could drive F1 cars upside-down.
Free Practice you are alone always.In Free Practice mode, are we able to assign AI cars to simulate track days or will cars AI cars be assigned by class?
If AI cars can participate in Fee Practice Mode, is it possible to watch them while I wait in my pit garage?