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- Australia
- SpacedustDaddy
Not a problem. đź‘ŤFree Practice you are alone always.
If you want to do Practice with AI do a race weekend and make a very long Practice session and select some AI
Not a problem. đź‘ŤFree Practice you are alone always.
If you want to do Practice with AI do a race weekend and make a very long Practice session and select some AI
2016 they had a number of them and it lasted a set amount of time right? That limits where you can use it if you don't want the extra power in a lower speed section. Now I saw seconds on the screen so I assume it's like a KERS button basically making it a literal "push to pass" whenever but you only get so much of it?
The 2017 one would be a bit odd if you run, say, a short 3 lap race. You could pretty much just keep pressing the button continuously for the whole race, which doesn't make a lot of sense as it's designed for full length races. At least the 2016 mode would run out in a lap or so if you kept hitting it repeatedly.There are a couple of differences.
2016 - fixed number of uses (10?) for a fixed time each and it was an on switch only. Once driver starts it, it goes for the number of seconds allocated (time varied by track).
2017 - 200 seconds total, max time per push of 20 seconds, but is now on/off switch so driver can turn it off as well.
I know it doesn't mean all circuits but what does the 2016 IndyCar license mean?2016 (we have the license for 2016 season)
I think it just means all cars with liveries.I know it doesn't mean all circuits but what does the 2016 IndyCar license mean?
I'll be happy with that. Depends whether it means all oval liveries as well as road too. Don't see why not. Just wanted clarification.I think it just means all cars with liveries.
I think it just means all cars with liveries.
Nope. I was asking what it meant and he replied with speculation.I think the American was just answering the question about "regs" how the "push to pass" was going to be used. I didn't read to much into what cars and liveries, or have guys just moved on to speculation and discussion?
Super!Man, I wish pCARS 2 had some GT series licenses.
Thanks for the confirmation.2016 (we have the license for 2016 season)
I think "we have license for 2016 season" means an actual license for cars and/or tracks and/or liveries.Nope. I was asking what it meant and he replied with speculation.
Super!
Ian said it's definitely not circuits. Let's just leave it there until we know.I think "we have license for 2016 season" means an actual license for cars and/or tracks and/or liveries.
Implementing the correct vehicle behavior doesn't require a license, I would think.
Would like to see Blancpain GTMan, I wish pCARS 2 had some GT series licenses.
Who says we're "not allowed"? How about we wait and see what they have to announce?Also the other question of the day why aren't we aloud to have all variations of the tracks like the monza oval, or the le mans kart tracks
From the February Q&AHi guys! I guess this has been already answered but i haven't found it yet, will we be able to set AI level of aggression in pCars2 with a slider or something, or just their ability like in pCars1?
Thanks for the quick replyFrom the February Q&A
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I would love this as well. However it seems like if they happen make it into big titles like forza with insane car lists. I'm very doughtful it will come into project cars. Closest i think we would get is the latest V8 supercars.Being that Australian cars and manufacturing, will cease to exist this year, will any Australian ROAD cars be immortalised in PC2?
Ahem...![]()
There was some kind of problem with the tire model that made all forms of high-slip-angle oversteer completely unrealistic. Based on Ian's comments about drifting & oversteer control and the videos we now have of rallycross, they have certainly worked on it. đź‘ŤWill the cars be more difficult to slow down during a spin, etc? In pCARS 1 I felt like it didn't take long enough for them to slow down to zero km/h.