@The_American What are your PC1 controller settings like?
Excluding cost, what would've the main reason for not having a series license like IndyCar 2016?
Just asking as found this where Alan Gow was willing to discuss RE: BTCC but apparently it's a monetary issue is the reason why it's not done. BTCC is a hugely requested series so there's that. http://www.motorsportmagazine.com/opinion/tin-tops/alan-gow-podcast-association-mercedes-benz
Yes. And that's why a suggestion for it would be instead of making it a standalone game, it would be integrated into this. Even though they don't have all of the circuits currently, I don't think they'd be too difficult in negotiating. Especially when SMS have the BTCC on their side.Gow said it was expensive to do a BTCC game and that's why there isn't one, I'd guess though that if you're adding it into an existing racing game it won't be that expensive. Project Cars already has a few BTCC tracks and they would need to model the cars (something they do anyway with new content and they have a good amount of the manufacturers licences already). Surely the licence to use the BTCC name and branding wouldn't cost that much, I mean they already use the WEC name and branding. It doesn't have to be a full season replicated, just a tier in the career mode with 5 or 6 races, authentic cars and the official BTCC licence.
Ok, yes. That was answered in regards to sand traps. Makes sense though.i think i read somewhere in this thread that they don't want to do red flags just for the purpose of they want as much green flag racing as possible
Who really wants everything to be like real life? Most of us just want them to put resources into getting the important & entertaining things right. I didn't read it all but they are complaining about the lack of collisions in pits in one part but i would guess things like that are about having to simplify some things or they could be spending too much time trying to get the ai to work in the pits when most don't really care too much.
Will the spotter be as active during circuit racing as well. @IanBell @The_American
@The_American, @IanBell
I'm really hyped for this game after seeing the latest videos and screenshots, but i have to be sure about one thing before i pre order: will pCars2 have the same grid sizes (up to 45 cars) as the first one on console, and will it run smooth and without problems on console with that amount of cars in the track?
This is very important for multiclass racing.
Great! Thank you, looking forward to septemberQuestion was already answered and it is YES
Tbh I'm expecting a similar level of performance as the first game with that many cars on track, namely some mild tearing and frame drops.@The_American, @IanBell
I'm really hyped for this game after seeing the latest videos and screenshots, but i have to be sure about one thing before i pre order: will pCars2 have the same grid sizes (up to 45 cars) as the first one on console, and will it run smooth and without problems on console with that amount of cars in the track?
This is very important for multiclass racing.
In pCars1, when i do races with a big number of cars i sometimes have stuttering problems that make the game almost unplayable, so i am a bit worried for the performances of pc2 on xb1, especially with livetrack 3.0 and the graphical improvements that are coming...Tbh I'm expecting a similar level of performance as the first game with that many cars on track, namely some mild tearing and frame drops.
I rarely race with that many cars so not a big deal for me, but I would be pleasantly surprised if the standard PS4 or Xbox don't have some small performance hits under certain situations. As for the Pro and One X I'm sure it'll play better on those. It kinda has to.
Hopefully they have found a way to let us choose the amounts in each class typeHaving a look through the videos, I've spotted out of 32 cars, the GT3 class had 22. A while ago, @The_American said it was an equally split class total in races. Has this now changed?
With the new indycar content is the relationship at a stage where a Dlc may be possible next year with the new indycar chassis?
I'm definitely hoping for this.Hopefully they have found a way to let us choose the amounts in each class type
Has it been answered yet whether or not new DLC will be fully integrated into Career Mode?
I didn't think it was fully integrated into the original title. I know the AI would use some of the DLC cars, but I do not recall ever having the opportunity to drive any of the DLC cars ourselves (Team Contracts) as part of the of the Career Ladder. Correct me if I am wrong on this.Pretty sure it will be since DLC was integrated in PCars1
I'm pretty sure if you started a new career you had the option to choose DLC cars. 99.999% sureI didn't think it was fully integrated into the original title. I know the AI would use some of the DLC cars, but I do not recall ever having the opportunity to drive any of the DLC cars ourselves (Team Contracts) as part of the of the Career Ladder. Correct me if I am wrong on this.
@IanBell Will the P1 have back fire in Project cars 2? "This is what i mean" Its really disappointing driving the P1 in PCs 1 and not seeing it back fire at all, And believe me i drive the P1 alot in PCs1 over 8K miles and counting