Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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Yeah ;) Or this.
I think I'm going to start a campaign of going to every GTPlanet sub-forum and just letting them know I won't be getting that game. I'll start with GT Sport and work my way down. It'll be great.

Sorry, mods, I know this post does not comply with the spirit of the Q&A Thread. You are, of course, free to delete it at your leisure.
 
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@IanBell @The_American , The possibility of this happening is probably too late but what if, from watching dirt 4 the career mode in Project CARS 2 could be similar in a way that you can implement a system where you make it feel like its really your career. Talking about the progression periods so the game doesn't feel so dry playing the mode.
1: Progression where you can either hire better help or upgrade teammates and staff where your team could be better off and on track.
2: The addition of credits [which do not branch out into the the other game modes strictly for career mode] to have these upgrades and research/repairs and this is where getting these branding and sponsors would feel like you have accomplished something.
3: With the credits, this would also make the invitational events feel more worth doing [or not, i do not know if drivers actually get paid for this] to just get rewarded for doing those events.
4: Actual good feeling when completing a championship and winning the prize money to further your career.
SN- Understanding this isn't a get rich simulator but with the addition of career credits i feel it would make the career mode more re-playable.
 
No grinding was decided from early days in pc1.
No currency was, is, and personally for me, I hope there it never will be allowed in pcars series.
Agreed. Project CARS is about being a contracted driver without anything to spend. If a time comes where they have an ability to buy cars and create a team, I would welcome a credit system but that's hugely unlikely.
 
Agreed. Project CARS is about being a contracted driver without anything to spend. If a time comes where they have an ability to buy cars and create a team, I would welcome a credit system but that's hugely unlikely.
Project CARS is all from the perspective of the driver. All of those ideas, while cool, are outside of that scope. If the driver was the car owner, team manager or team owner, maybe.
 
@IanBell 05:22 - At 100% dirt it looks quite extreme but it actually only layers on about 25% dirt which can very easily get cleaned when a car drives off the main line. Of course that will dirty up the vehicles tyres. :)
 
@IanBell @The_American , The possibility of this happening is probably too late but what if, from watching dirt 4 the career mode in Project CARS 2 could be similar in a way that you can implement a system where you make it feel like its really your career. Talking about the progression periods so the game doesn't feel so dry playing the mode.
1: Progression where you can either hire better help or upgrade teammates and staff where your team could be better off and on track.
2: The addition of credits [which do not branch out into the the other game modes strictly for career mode] to have these upgrades and research/repairs and this is where getting these branding and sponsors would feel like you have accomplished something.
3: With the credits, this would also make the invitational events feel more worth doing [or not, i do not know if drivers actually get paid for this] to just get rewarded for doing those events.
4: Actual good feeling when completing a championship and winning the prize money to further your career.
SN- Understanding this isn't a get rich simulator but with the addition of career credits i feel it would make the career mode more re-playable.

I really hope this is not a direction they go in for any PCars game. I love the open access to all content and do not enjoy grinding for the sake of being competitive.

I really enjoy pcars in that the reward and incentive is purely for the thrill on the track - hence I can repeat the same combo numerous times.

When I used to play Forza/GT I always felt I had to do the races in order to get goodies. Where the race becomes the obstacle rather than the reward.
 
@IanBell 05:22 - At 100% dirt it looks quite extreme but it actually only layers on about 25% dirt which can very easily get cleaned when a car drives off the main line. Of course that will dirty up the vehicles tyres. :)

I can't wait to see Live track 3.0's maximum potential.

@The_American @IanBell
I noticed on the Daytona Live Track Temperature video (fascinating btw) different parts of the track were a different temp depending on if the sunlight directly hit the track or not. Is this nuance driven by the lighting engine and shadows or just the sun's position? Possible examples where shadows would drive the temperature change:

-notMonaco GP tunnel section always having cooler tarmac

-stretches of Long Beach where the building is blocking sunlight

-trees blocking the sun in certain stretches of the track (e.g. Mulsanne corner to Indy at LM during sunrise)
 
With the addition of Ai traits, will there be some type of rival system in place in the career mode and if so, will there be some sort of scouting report on them.
I was thinking something like this with the same AI collection in career and being able to create a rivalry with a driver.
 
I can't wait to see Live track 3.0's maximum potential.

@The_American @IanBell
I noticed on the Daytona Live Track Temperature video (fascinating btw) different parts of the track were a different temp depending on if the sunlight directly hit the track or not. Is this nuance driven by the lighting engine and shadows or just the sun's position? Possible examples where shadows would drive the temperature change:

-notMonaco GP tunnel section always having cooler tarmac

-stretches of Long Beach where the building is blocking sunlight

-trees blocking the sun in certain stretches of the track (e.g. Mulsanne corner to Indy at LM during sunrise)


From I can see, shadows don't affect the track temperature. Temperature of the notMonaco GP tunnel section will be probably lowered manually.

I hope that wet and rubbered part of track will have worse grip than the rest of the track. Players would have to change theirs racing lines.

Based on rallycross and McLaren gameplay, physics are pretty good and I hope SMS will make use of it in Project Rally game (I am sure they'll do that sooner or later, especially after the failure of Dirt 4). Shadows affecting temperture of the road would be pretty cool especially on Monte Carlo stages.
 
@IanBell @The_American

Will Project Cars 2 support the rumble features on the brake and gas pedal when using Clubsport pedals with the new Fanatec wheel base on ps4? Or is it even possible to make it work on consoles, at least on AC there is no rumble..
 
Spectacular second to the series. I too have a question: Is there a possibility of any wagons in the game at release or DLC?
 
Will the moon be a more realistic size?

Also will the stars be less bright because I would guess that to racing drivers the stars are invisible due to cockpit lights and such like.
 
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Some of the shots, even the new trailer the liveries look really low quality, will there be an option to increase this on pc through gfx settings?
 
Will the moon be a more realistic size?

Also will the stars be less bright because I would guess that to racing drivers the stars are invisible due to cockpit lights and such like.
Pcars 1 shipped worldwide so if I had to guess everybody has a different view. I don't live in the city near light noise and the moon and stars are breath taking BrIGHT
 
@IanBell @The_American

I know you probably have gotten this a whole lot, but I'm curious and I would like confirmation:

Handling physics for controller users ever since NFS SHIFT have been, for brutal honesty, actively hostile. It takes a long time for most players to finagle with the settings to get something that doesn't feel like soap bars on ice. Have you guys done anything with regards to making the base settings for handling on controllers good right out of the box?
 
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