Q&A with Slightly Mad Studios: Ian Bell [Read OP]

  • Thread starter Kitten
  • 3,687 comments
  • 413,774 views
I wonder how long before some stock car oval gameplay. NASCAR Heat 2 comes out 2 weeks before Project cars 2 and Nascar gamers on a budget will probably only get one or the other.
 
@IanBell Will it be easier to tell when we completed a inveb
I wonder how long before some stock car oval gameplay. NASCAR Heat 2 comes out 2 weeks before Project cars 2 and Nascar gamers on a budget will probably only get one or the other.

NASCAR heat 2 looks like it will have more to offer this time around. I plan on getting both. I'm waiting on seeing the NASCAR's racing on the ovals as well for pcars2.
 
Physics still look meh. In terms of features it will be much much better.
It is interesting to me that America's most popular form of motorsport is so poorly represented. There is a chasm between Heat and iRacing as wide as the Atlantic. IndyCar and IMSA have a much larger gaming presence in the market these days.
 
It is interesting to me that America's most popular form of motorsport is so poorly represented. There is a chasm between Heat and iRacing as wide as the Atlantic. IndyCar and IMSA have a much larger gaming presence in the market these days.


The developers are aiming for the arcade market. There are still thousands of people who still are playing NR2003 for a reason. They just cannot seem to grasp the fact that people want an actual sim.

You can literally go around every track on last years game (except the 2 road courses) and hold the wheel all the way left and just control the car with the throttle around the turns. Its ridiculous
 
The developers are aiming for the arcade market. There are still thousands of people who still are playing NR2003 for a reason. They just cannot seem to grasp the fact that people want an actual sim.

You can literally go around every track on last years game (except the 2 road courses) and hold the wheel all the way left and just control the car with the throttle around the turns. Its ridiculous

I don't think they going for a arcade feel on purpose. That bogus ass unity engine is holding them back. If they are going for an arcade feel on purpose then that's not the right path to take. Focus on the hardcore audience.
 
Here's the thing a lot of hardcore racers quickly forget though: a massive part of the racing game audience are kids and often quite young ones. Especially so with the big TV Sport racing games like Nascar and F1. They aren't sims for a reason, and like it or not a lot of racing game fans prefer NFS, GRID and other arcade racers. Hardcore racers while being the most vocal, are far from being a majority, so there's no way we'll get a sim version of a yearly Nascar or F1 as they NEED to sell to a much broader audience.
 
Here's the thing a lot of hardcore racers quickly forget though: a massive part of the racing game audience are kids and often quite young ones. Especially so with the big TV Sport racing games like Nascar and F1. They aren't sims for a reason, and like it or not a lot of racing game fans prefer NFS, GRID and other arcade racers. Hardcore racers while being the most vocal, are far from being a majority, so there's no way we'll get a sim version of a yearly Nascar or F1 as they NEED to sell to a much broader audience.


SMS aims for the sim crowd and had no problem selling copies. Just have to make it inviting to both sides.
 
Here's the thing a lot of hardcore racers quickly forget though: a massive part of the racing game audience are kids and often quite young ones. Especially so with the big TV Sport racing games like Nascar and F1. They aren't sims for a reason, and like it or not a lot of racing game fans prefer NFS, GRID and other arcade racers. Hardcore racers while being the most vocal, are far from being a majority, so there's no way we'll get a sim version of a yearly Nascar or F1 as they NEED to sell to a much broader audience.
Same exact dynamic as the car "enthusiasts" crowd. The most vocal, most passionate and least likely to purchase crowd of picky people you ever want to meet.
 
SMS aims for the sim crowd and had no problem selling copies. Just have to make it inviting to both sides.
When it came to sheer entertainment value, my nephews far preferred playing Split/Second to Gran Turismo 5/6. So silliness sells to those under a certain age.

I want to see a Forza Horizon type game with realistic physics. A silly game that had the real feel of car and crash physics would be a blast, in my opinion.

As for NASCAR, I think it is far more likely that iRacing makes a console game than someone like Monster Games making a remotely legitimate NASCAR sim. Once a developer has the physics and handling nailed, they can open the world up to new possibilities. For this reason I would love to see SMS take on a Horizon-type game.
 
Did some googling and can't find any mention of GT being an official Super GT game or anything like that =/ damn Japanese and their secrets! XD
I'm having trouble finding it now. It was part of a cheat sheet style page where it broke down the series, cars, etc. for people new to the sport. There is a video game section in there as well. That's where it showed GT Sport with the official logo and some basic cover art.
 
When it came to sheer entertainment value, my nephews far preferred playing Split/Second to Gran Turismo 5/6. So silliness sells to those under a certain age.

I want to see a Forza Horizon type game with realistic physics. A silly game that had the real feel of car and crash physics would be a blast, in my opinion.

As for NASCAR, I think it is far more likely that iRacing makes a console game than someone like Monster Games making a remotely legitimate NASCAR sim. Once a developer has the physics and handling nailed, they can open the world up to new possibilities. For this reason I would love to see SMS take on a Horizon-type game.


I agree, except I don't ever see iRacing coming to consoles. Even so, I for one would not buy it due to the cost involved. I don't think they would make just a regular game but I may be wrong.
 
SMS aims for the sim crowd and had no problem selling copies. Just have to make it inviting to both sides.
I have no problem with sim games being accessible, I'd rather they were tbh. I'm talking specifically Nascar though, they have their own market which means that they must be arcadey, and as long as they are making their own licensed games, as with F1, the chances of a full sim are small at best sadly.
 
I agree, except I don't ever see iRacing coming to consoles. Even so, I for one would not buy it due to the cost involved. I don't think they would make just a regular game but I may be wrong.
I doubt they would, too. But they could. And I think it would be a worthwhile venture for them. The game would run brilliantly on a console these days as their game is not graphically intense. They have the licenses for the tracks and cars and series. A simple port over to a console with some AI would not be a difficult task. They wouldn't have to reinvent the wheel (they would have to "invent" controller handling, ha). Heck, a console version of NASCAR Racing 2003 Season would sell pretty well on console. A lot of iRacing's cash is tied up in Servers and Services the consoles would manage for them, freeing up resources to polish the experience. It would be a lot easier for iRacing to make a "game" than it would for another dev to make a "sim".

If iRacing were to go to NASCAR tomorrow and say they want to make the 2018 Season's game, NASCAR would basically give them free reign and a blank check because no other developer has the clout and brand appeal of iRacing with the NASCAR drivers. The more I think about it, the more I am surprised iRacing hasn't done this yet.
 
Last edited:
I doubt they would, too. But they could. And I think it would be a worthwhile venture for them. The game run would run brilliantly on a console these days as their game is not graphically intense. They have the licenses for the tracks and cars and series. A simple port over to a console with some AI would not be a difficult task. They wouldn't have to reinvent the wheel. Heck, a console version of NASCAR Racing 2003 Season would sell pretty well on console. If iRacing were to go to NASCAR tomorrow and say they want to make the 2018 Season's game, NASCAR would basically give them free reign and a blank check.


AND it would be the best selling NASCAR game of all time... because its a full on SIM.
 
AND it would be the best selling NASCAR game of all time... because its a full on SIM.
So I just decided to research game sales top 50 charts in 2015 and 2016... and found that statement to he totally false sadly. All the best selling racing games were arcade, with the Forza games doing the best out of them all. In 2015 the UK chart had:
.24 Forza 6
.32 The Crew
.34 Need For Speed
.43 Project Cars
.44 Forza Horizon 2
.48 Mario Kart 8

And in 2016..

.10 Forza Horizon 3
.41 F1 2016

Gotta get out that 'sims sell' echo chamber homie ; )
 
Hello, the Brazilian version of PCars 1 had the menus in Portuguese, but the engineer's voice was always in English. Project Cars 2 will be dubbing the engineer to Portuguese?
 
Why? Care to explain your *valid* reasoning?
History (Project Cars) & Alan at Team VVV reporting that there is still lots of work to be done. I hope I'm wrong and it releases on Sept 22 in a fine finished state. I would be pleasantly surprised.
 
Forget iracing, I would love to see what SMS could bring to the table for a NASCAR game. Too badly that won't happen but God damn imagine if they would.
 
History (Project Cars) & Alan at Team VVV reporting that there is still lots of work to be done. I hope I'm wrong and it releases on Sept 22 in a fine finished state. I would be pleasantly surprised.
Remember, we were told that they want to release with minimum, what is reasonable, bugs. The game is going to be good out the box. I have confidence it won't be like PC1 at release.
 
Hello, the Brazilian version of PCars 1 had the menus in Portuguese, but the engineer's voice was always in English. Project Cars 2 will be dubbing the engineer to Portuguese?
It does not appear to be so...
HNm2Wuj.png
 
@IanBell : What about PSVR support at this moment ? Any news ? I think a lot of people are interested
I see now that the pre-order version for PS4 (digital or disc) have no mentions about PSVR. So those who own PSVR are left behind.... I do not want to get UHD and Crystal clear image on PSVR. I just want to play it like Dirt Rally or Driveclub, with fewer details but with huge imersion.
Sorry for my bad english, i am from EE
 
I see now that the pre-order version for PS4 (digital or disc) have no mentions about PSVR. So those who own PSVR are left behind.... I do not want to get UHD and Crystal clear image on PSVR. I just want to play it like Dirt Rally or Driveclub, with fewer details but with huge imersion.
Sorry for my bad english, i am from EE

It is unreal to run PCars 2 on PSVR on PS4. That's not SMS fault, that's PS4 hardware being too weak for this.

PCars 2 is much more demanding game than dumbed down Driveclub or Dirt Rally with one car on track...

Event GT Sport will offer challenges with 1 vs 1 cars. Real VR racing experience should be available on PS5 in my opinion.
 
Don't know if this has been mentioned or not yet so apologies if it has but in PC1 multiplayer if someone had bought a DLC car other players in the same lobby who hadn't bought the DLC could use it if every driver was forced to have the same car. I was wondering if this option will be carried over into Project Cars 2?
 
Quick question @IanBell So I pre-order pcars2 yesterday and it said "playable date 12/28/2017. We already got a confirmed release date which is September 22nd. It's showing 185 days until I can play when really it show be showing that I should have like 70 something days instead. Will that be fixed soon?
 
Back