Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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Quick question @IanBell So I pre-order pcars2 yesterday and it said "playable date 12/28/2017. We already got a confirmed release date which is September 22nd. It's showing 185 days until I can play when really it show be showing that I should have like 70 something days instead. Will that be fixed soon?

lol...

You answered your own question: "We already got a confirmed release date which is September 22nd".

No body should give a flying *** about any other release dates (unless officially stated otherwise).
 
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lol...

You answered your own question: "We already got a confirmed release date which is September 22nd".

No body should give a flying *** about any other release dates (unless officially stated otherwise).
Actually you should care if your on PSN. This wouldn't be the first time a game hasn't unlocked when it's supposed to.
 
Does the season pass cover all DLC or just some of it like certain other games?
The Season Pass is 4 "packs" of DLC comprising 8 Cars and 1 Track each plus the "Motorsport Pack", if you pre-order it. It is unknown if that is all the DLC planned for the game, but that is all the Season Pass will get you.
 
The Season Pass is 4 "packs" of DLC comprising 8 Cars and 1 Track each plus the "Motorsport Pack", if you pre-order it. It is unknown if that is all the DLC planned for the game, but that is all the Season Pass will get you.
Alright, thank you
 
finally a mention of the TVR brand
The Speed 12 has a special place in my heart. Apparently it was gonna compete in GT1 but the class was scrapped before it could ever happen. So the rumours go anyways.

I'm always up for more 90's era stuff. Thinking of doing an ALMS series when it comes out having them and the older IMSA GT cars.

Actually since they have the Panoz Esperante, maybe, just maybe there's a chance for the Panoz LMP-1 or Elan LMP900 cars? Hell I'd even take the terrible Cadillac 900 haha, would just be so cool to get fuller classes accross the board.

I'd take a vague reply @IanBell
Much love.
 
Hnnng
 

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I have a question for Ian and WMD 2 guys. Back in WMD 1 days we had to delete the profile file after every update and I remember some people had them corrupted even after the game got released. Has this been addressed? Is it still the same profile file system or has this been improved?
 
I have a question for Ian and WMD 2 guys. Back in WMD 1 days we had to delete the profile file after every update and I remember some people had them corrupted even after the game got released. Has this been addressed? Is it still the same profile file system or has this been improved?

I'd still recommend it. There is simply too much variation in Windows versions, locked files, admin rights etc for it to be safe to assume it's been properly dealt with. We are actually focusing on improving this area as best we can right now by coincidence.
 
No news from either of you guys regarding world rankings and hotlapping? I remember The American saying it would be similar to Pcars 1, but i still wish to see some improvements on things like seeing the rankings as you finish the lap, showing settings (why the ghost but not the settings, should be the other way around if i was to choose only one), time limited events, i mean, the core of most esports events IS hotlapping, so i hope there are still some news in this front...
 
I agree, we rarely work on our racecraft because it´s mostly a game within the game trying to find fast settings. I just can´t expect to be competitive in places like Spa and Le Mans without spending a lot of time working on a setup.

Hotlapping can evolve, it´s one area where all racing sims do wrong, you could have events without ghost cars, no restarts, live track conditions, damage and other things turned on, limited time slots... i mean, there´s a plethora of ideas and everybody is just doing the same optimal conditions-download-the-ghost-tune-to-perfection-restart-everytime model.

It´s annoying because it could be a lot more than it is right now.

Every record lap on e-sports represents the worst aspects of a racing sim, it´s where they are at their most arcade-like persona due to the sterile conditions in which those hotlaps are produced.

As for e-sports racing, if you-re going to stick to hotlapping you have to fix it, but if you´re going to evolve to races, points, and fixed events, then there´s also a bunch of new ideas to throw in.

I´ve always thought you should have events like a live 30 minute qualify session open to everybody and then closing down the lobby to the 16-32 player race. You could do a B final, a C finals and such, i mean, e-sports should not have this massive emphasis on sterile and perfectly executed hotlaps.

It´s like GT Academy set the wrong standard and everyone followed along without introducing anything new.
 
I agree, we rarely work on our racecraft because it´s mostly a game within the game trying to find fast settings. I just can´t expect to be competitive in places like Spa and Le Mans without spending a lot of time working on a setup.

Hotlapping can evolve, it´s one area where all racing sims do wrong, you could have events without ghost cars, no restarts, live track conditions, damage and other things turned on, limited time slots... i mean, there´s a plethora of ideas and everybody is just doing the same optimal conditions-download-the-ghost-tune-to-perfection-restart-everytime model.

It´s annoying because it could be a lot more than it is right now.

Every record lap on e-sports represents the worst aspects of a racing sim, it´s where they are at their most arcade-like persona due to the sterile conditions in which those hotlaps are produced.

As for e-sports racing, if you-re going to stick to hotlapping you have to fix it, but if you´re going to evolve to races, points, and fixed events, then there´s also a bunch of new ideas to throw in.

I´ve always thought you should have events like a live 30 minute qualify session open to everybody and then closing down the lobby to the 16-32 player race. You could do a B final, a C finals and such, i mean, e-sports should not have this massive emphasis on sterile and perfectly executed hotlaps.

It´s like GT Academy set the wrong standard and everyone followed along without introducing anything new.
Personally I think the hot lap events are too easy compared to a race. When you talk about the absolute top tier of fast guys, anyone can produce an esports event winning lap with a week of hot lapping or however long the events are. Even in leagues you have people setting those same record breaking times during practice for the upcoming race. When it comes down to the actual qualifying session though, you rarely see those record laps take pole because the track is changing and the human aspect of racing come into play. If you can pull off the 'perfect' lap come race day you are more or less guaranteed pole. I don't see SMS changing the current in game events to anything other than hot lapping since they brought on some big time sponsors for them. The Online Championship thing could be an entryway to this but we'll have to wait and see what happens.
 
I'd hope a top 10 qualifying session could be done online. Might be another function that could get me to race other people.
 
Do you mean like normal qualifying or am I missing something?
Fastest 10 cars have a shootout for pole position.

So, start with all cars on track for normal qualifying. Then, have a separate session for those top 10 qualifiers.
 
Fastest 10 cars have a shootout for pole position.

So, start with all cars on track for normal qualifying. Then, have a separate session for those top 10 qualifiers.
Ah I see now. That would be nice since a lot of real life series use the same type of format. Maybe top 6 for console since there's probably only 16 slots.
 
Ah I see now. That would be nice since a lot of real life series use the same type of format. Maybe top 6 for console since there's probably only 16 slots.
I'd love it for offline. Being we get to have 4 sessions in the game, as is, I don't think it would've too difficult to implement.
 

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