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- dawko-san
Till there's no premium NSX 90' I'll have to glad with a standard one.
Actually there's a premium '91 NSX, have you checked the Acura dealer?Till there's no premium NSX 90' I'll have to glad with a standard one.
Actually there's a premium '91 NSX, have you checked the Acura dealer?
Whaaaaaaat???
I haven't man I'm gonna drive it all night long if it's true! Thank you very much... alright then I sentence standards to death.
Didn't Gran Turismo series appear in Guiness world records as the racing game with a huge number of cars and oldest car in a racing game?
I Guess that's why PD had to import PS2 cars in GT5 and GT6.
Actually there's a premium '91 NSX, have you checked the Acura dealer?
The Acura NSX '91 which we have has 274 PS (270 HP) and 288 NM and 1365 kg;When you purchase both cars and look at their specs in the garage, the standard Honda '90 has:
8 more hp
6 more ft-lbs of torque
6 more PP
15 less kg's
than the premium Acura '91.
I haven't discovered their maximum specs yet. Curious to know which car ends up being the most powerful/lightest.
Here's some additional perspective to further that point. The most popular racing/driving games on console over the next year or two are likely to be:Having just got Driveclub with it's stunning visuals I really won't be happy if we get standard cars. Having a constantly beautiful game makes it so much more appealing.
Here's some additional perspective to further that point. The most popular racing/driving games on console over the next year or two are likely to be:
Forza 5
Forza 6
Horizon 2
Horizon 3
Drive Club
Project Cars
All high quality, high detail, uber premium cars and tracks. Everything rich and lush and most importantly, all the same quality. Nothing sticks out as sub-par or out of place. You put hundreds of hours into these games, and everything you see, all the tracks and all the cars are all super high quality.
December 2016 (3 years between games) GT7 releases and maybe, just maybe, has standard cars and tracks. Maybe, just maybe, hundreds of cars without interiors. Maybe, just maybe hundreds of cars with painted on body panel separations and no damage beyond superficial.
Anything short of all standards being super premiums on the outside and with some sort of realistic interior will make GT a second class citizen in terms of overall quality. Tracks without fully updated environments will look even more out of place than they do now. GT will have gone in one generation, from the industry leader in overall graphics to last place. That will be an incredibly sad day if it happens.
Let's not be silly here. We shouldn't be compromising response by killing the frame rate. Remember how much worse the dropped frames were in the GT6 demo than the ugly tearing in the full games either side of it?You nailed it, heck look at what other developers are doing this gen, a lot have opted to go 30 FPS to have more eye candy, they're doing the absolute maximum to make games look visually as impressive as they can, mind boggling what PD are thinking.
...I really can't see anyway PD can get away with using standard tracks let alone cars.
Yes, the visual disparity will only increase on PS4 with Standards as they are. However, we'll need to wait and see what PD actually do with the Standards. If they can reduce the differences, that will be welcome, regardless of what everyone else is doing.@Griffith500 Not what I meant, meant it as that developers this gen have been doing everything they can to increase visual fidelity, sim racers need 60 FPS for me (even without VR) and seeing as they were aiming for it last gen, this gen we should be getting atleast a smooth 60 with little drops.
However last gen assets will look very out of place (they were already on the PS3) on the PS4, visual consistency is key here, so to finalize I really can't see anyway PD can get away with using standard tracks let alone cars.
Those tracks which did not debut on PS3 may receive yet more work also (no track was untouched).
GT5 is a PS3 game. Standards originate from PS2 games. Surely the issue is with content "carried over", and not the new-to-series-on-PS3 locations?Have you played on any city tracks? Besides adding some bloom on SSR5 and rendering them in a tweaked graphics engine there's literally nothing done to them since GT5. There's so many 2D low res textures in places where objects should be, and this is an issue of most old tracks, but especially apparent on the city courses.
The track surface is usually stored separately from everything else (although it's all packed together). Extra track surface detail can be added without touching the scenery.But especially early content made for the PS3 is outdated for the new generation. Tracks like London and Eiger Nordwand have been made around 2006, so while they were impressive for their time, it takes more than upscaled textures to make them competitive.
Combined with the partly upgraded PS2 locations, it gives many tracks an outdated feel. PD's recent photo travel modelling standards didn't seem next gen ready to me either (especially Ronda), so I see few content that is ready for PS4 as much as Sierra is. I expect either another GT with massive quality differences, or one that's released with much less content (especially tracks, again) which isn't necessarily bad. Who knows how many new tracks they will actually finish by release.
But the GT6 lets us drive carrs as we see them in the intro...Every time I watched a new Gran Turismo game intro, I wondered what it would be like in game. We have yet to play a Gran Turismo game just as the intro looks. Not even the replays are as high definition as the intros. Hopefully, GT7 will finally let us drive cars as we see them in the intro.
Ok I'm here to set some fire... would you rather have:
1000+ doodoo cars WITH REAL sounds
400+ premium cars with the current sounds
But the GT6 lets us drive carrs as we see them in the intro...
And just how it looks in the intro, is all I'm saying how in-game should look. By now.
Hey, it's amazing we can play the current games with the graphics we have today. GT7 on PS4 should be mind blowing.
Meh, i used to think Gran Turismo 1 and 2 intros were rendered in a PS1 and always thought ''why the graphics are better in intro''? the cars didn't wobble, had high quality textures and there's lens flare in tracks, then i realized it was a CGI intro.The intro videos are rendered with raytracing, and even with computers many times more powerful than a PS3, they're probably not able to render it in real time. They can still use the same 3D models though, it's just that reflections, accuracy and shadowing will be extremely much more precise.
I've not really done this sort of thing before but I wouldn't be surprised if it took 2-10 times more time to render the movie, than the duration of the actual movie is, even if the system that did it was significantly stronger than a PS3.