- 8,711
It was the Toyota I noticed was missing.
How many more Premiums could they have made if they didn't make the semi Premiums? How many fewer will we get if they convert all Standards to semi Premiums? That's what I'm interested in.
Remember you claimed that the rate of production has stayed the same, but this is despite the team growing dramatically (and the semi Premiums appearing) - plus your estimates double PD's once ridiculed claim of six months per car. How does all of that fit in?
I find it amusing that you state that you can't possibly know how many of the various retouching tasks take place and what they're worth, when their relative proportion may change from one game to the next. This is no different from my picking a duplication rate of, say, 25%, and applying that to the inflated car list (by dividing by 1.25) - only there's no pretence of accounting for uniqueness, just a general trend in the split of visible effort that contributes to that uniqueness.
I'm just trying to figure out what PD are up to, what possible approaches PD could take, and what the likely outcome would be in each case. In stating you don't know how much the smaller tasks are worth, how can you state with any authority how many of the larger ones will get through, without making assumptions?
It's important to know in case the strategy shifts. Big picture.No, the real number is around 40 and the same in practice. The modeling effort that went into the standard to semi-premium conversion doesn't add any new premiums into the game and that's what I'm talking about, not a measure of "total modeling effort". And since we can't quantify it in any way because we don't know how long it takes to do a conversion it's meaningless. It might only take a week to brush up a car, meaning 26 conversions = 1 premium car, almost inconsequential. Even the VGT's I wouldn't count as a full car because they have no interior. They are pretty on the outside but without a cockpit they are just semi-premiums and not up to the full "premium" status of other cars or other sims.
How many more Premiums could they have made if they didn't make the semi Premiums? How many fewer will we get if they convert all Standards to semi Premiums? That's what I'm interested in.
Remember you claimed that the rate of production has stayed the same, but this is despite the team growing dramatically (and the semi Premiums appearing) - plus your estimates double PD's once ridiculed claim of six months per car. How does all of that fit in?
I find it amusing that you state that you can't possibly know how many of the various retouching tasks take place and what they're worth, when their relative proportion may change from one game to the next. This is no different from my picking a duplication rate of, say, 25%, and applying that to the inflated car list (by dividing by 1.25) - only there's no pretence of accounting for uniqueness, just a general trend in the split of visible effort that contributes to that uniqueness.
I'm just trying to figure out what PD are up to, what possible approaches PD could take, and what the likely outcome would be in each case. In stating you don't know how much the smaller tasks are worth, how can you state with any authority how many of the larger ones will get through, without making assumptions?