Rapid Tire Wear after update

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So they work like sport tires in GT5
They may work like pre-2.02 sports tires but that is not a correct assumption. I believe they have the grip of a RH tire but can last 50+ laps. There is no equivalent in the game so players running the A-spec endurance races are forced to make endless pit stops just for tires. Meanwhile they rarely have to top off the fuel.

I swear, PD has stopped actually playing this game. I don't know what vehicle they used to configure these new tire wear settings. Its like they just updated a value in a line of code and posted the update for all to download.

I'm happy that the tires wear differently now, but it would be nice if they were closer to real life wear rates...or there was a setting to adjust. The new setting is good for 10 lap online sprints but would be painful running 1-2 hour races, especially with the amount of glitching that goes on when you make a pit stop. Come in 2 10ths behind someone and come out 5 seconds behind them. A pit crew would get fired over that.
 
especially with the amount of glitching that goes on when you make a pit stop. Come in 2 10ths behind someone and come out 5 seconds behind them. A pit crew would get fired over that.

OMG don't even mention that! My heart just sank when I read and tought about that! Wow! I can see a lot of heartbraking races in the future!
 
Jav
OMG don't even mention that! My heart just sank when I read and tought about that! Wow! I can see a lot of heartbraking races in the future!
You have no idea. I've had people in my series screaming over the microphone because their car got stuck in the pits for 20+ seconds. My gas guy is stuck!!!! WTF!!!! Move you lazy @ss!!!!
 
LMAO!!!

You have no idea. I've had people in my series screaming over the microphone because their car got stuck in the pits for 20+ seconds. My gas guy is stuck!!!! WTF!!!! Move you lazy @ss!!!!

Lol!! Dude the Daytona Road race was a pain for us! The damn AI would hold you for 20 extra seconds after the crew was done! Fortunately it was the same for everyone so there was no harm.
 
Jav
LMAO!!!



Lol!! Dude the Daytona Road race was a pain for us! The damn AI would hold you for 20 extra seconds after the crew was done! Fortunately it was the same for everyone so there was no harm.

Seen this happen at the Nurb 24H track also. Not for 20 seconds though, good God.
 
Did a quickie Grosso Modo test, compared the tyre wear of a Racing Soft using the following vehicles;

- A NASCAR
- Nissan Skyline G-TR V-Spec II Nür (R34) '02

Did a 10 lap comparison on Daytona again and got these results;

NASCAR:
By the end of the 10th lap, the tire had about 5% durability left in it. Just like my last experiment. (top speed, 348 kmh lap time average 42.6 seconds)

Skyline:
By the end of the 10th lap, the tire had about 75-80% durability left on it. (top speed 278 kmh, lap time average 55.5 seconds )

Nice to see that PD insured that the more powerfull engines will tend to chew up the tyres more.

On a side note, I noticed something that I had ignored before... Fuel consumption rate. Within those 10 laps, each car consumed the following;

NASCAR:
29 liters

Skyline:
14 liters

I was pleased to see that PD implemented another principle existant in real life; the more powerfull engines generally consume more fuel. ^^ since both those cars are virtuallu exact in weight (the NASCAR is 5 kg heavier), the fuel consomption difference is appreciated. ;)
 
You have no idea. I've had people in my series screaming over the microphone because their car got stuck in the pits for 20+ seconds. My gas guy is stuck!!!! WTF!!!! Move you lazy @ss!!!!

Fueling often takes longer than tire changes?
 
Did a quickie Grosso Modo test, compared the tyre wear of a Racing Soft using the following vehicles;

- A NASCAR
- Nissan Skyline G-TR V-Spec II Nür (R34) '02

Did a 10 lap comparison on Daytona again and got these results;

NASCAR:
By the end of the 10th lap, the tire had about 5% durability left in it. Just like my last experiment. (top speed, 348 kmh lap time average 42.6 seconds)

Skyline:
By the end of the 10th lap, the tire had about 75-80% durability left on it. (top speed 278 kmh, lap time average 55.5 seconds )

Nice to see that PD insured that the more powerfull engines will tend to chew up the tyres more.

On a side note, I noticed something that I had ignored before... Fuel consumption rate. Within those 10 laps, each car consumed the following;

NASCAR:
29 liters

Skyline:
14 liters

I was pleased to see that PD implemented another principle existant in real life; the more powerfull engines generally consume more fuel. ^^ since both those cars are virtuallu exact in weight (the NASCAR is 5 kg heavier), the fuel consomption difference is appreciated. ;)

Would it be possible to run that same test using a rear wheel drive sports car? The Skyline is 4WD and from what I've seen so far, 4WD cars have a clear advantage in tire wear so for a better comparison perhaps a RWD car should be used.

Awesome tests! Cheers!
 
Racing Soft should always be for hotlapping.... My God, first people complain that RS last longer than RH or the same, now they complain they last for shorter period of time, which it should be in first place. God help us...

+1 from me!!!
 
jayoh
Fueling often takes longer than tire changes?

In the examples we found, we weren't refueling. These were 1 hour races with low powered cars that could make it the whole race using just 3/4 a tank. In the replay, the gas man gave his all clear, but the car wouldn't move.
 
In the examples we found, we weren't refueling. These were 1 hour races with low powered cars that could make it the whole race using just 3/4 a tank. In the replay, the gas man gave his all clear, but the car wouldn't move.

Could it be related to the unannounced pit lane speeding penalties people have mentioned? It does seem a little silly to penalize people without telling them but if it can be reliably reproduced there must be something to it.
 
We discussed that too...it turned out to be a glitch of some sort. The replay shows the car going in at the same speed as other cars, and just sitting there.

It only happens occasionally...but a bigger problem is when two cars go in back to back but the front car has a closer stall. The car at the back usually gets screwed out of 3-5 seconds because the car in front pulls into its pit like you would at the local grocery store. When you are running spec races and drivers are relying on drafting to stay close...3-5 seconds is a huge gap to make up.
 
Yeah I've noticed the cars do seem to be very cautious when close together in the pits. They're not too good at pulling out into a line either, but I can hardly get upset about that after screaming "Just ***king let me GO Rob!!!" 1,000 times at F1 2010.
 
Could it be related to the unannounced pit lane speeding penalties people have mentioned? It does seem a little silly to penalize people without telling them but if it can be reliably reproduced there must be something to it.

In my case I would slow down before entering to the point where the AI would accelerate back up once it takes over! It's not a penalty, it's not the speed at wich you enter, is yet another flaw in the game wich has been neglected since day one.
That's just one thing that annoys the hell out of me! How can you call your game "The Real Driving Simulator" but yet you can't even drive in to and out of the pits!
 
I hate this wear tires since the 2.02, they end up faster than a chewing gum! I'm really very sad about this, please PD, give us a 2.03 to correct this error, Pilots are going more than pit stop rather than to the track!!! All in less than 10 minutes of running! FAIL!
 
If you can't do an online race of 10 laps of Tsukuba in a lightly tuned Evo IX on racing softs without needing to pit after 7 laps, then the tyre wear has been accelerated too much.

I also ran an Audi Le Mans Prototype at Le Sarthe online on racing softs and got 2 laps out of each set of tyres. That's far too excessive a wear rate.

In all honesty I can see this feature killing the game. I'm all for realism, but this has taken it too far.
 
How are you guys using abs 1 on race cars, dont you think they are they are wasting more tire grip.
 
Can someone upload to Kaz read? -> http://59voltas.wordpress.com/2011/12/24/qual-e-o-problema-kaz/

My disappointment after this 2.02 update is just the tires are not realistic, unfortunately, I want 2.03 for a Kaz send back as it was before the tires!

I follow Kazunori since the beginning of the year, and I've been noticing this, claim that when someone tweets it does not to retweet give some people (I am one) this twitter by complaining directly with Kazunori, but unfortunately it does not answer us yes, he sent a message just now Merry Christmas in this Twitter, just when I asked him to read this blog post from my friend, but he did not answer, the tires are not pleasing anyone face ... This is unfortunate, I hope he responds by a 2.03!
 
Phil3819
If you can't do an online race of 10 laps of Tsukuba in a lightly tuned Evo IX on racing softs without needing to pit after 7 laps, then the tyre wear has been accelerated too much.

Care to share your suspension settings? I have the vague feeling 2.02 now really punishes excessive camber settings.

Anyway, I do like the new twist tyre wear gives the game.
 
From what I saw these comments, anyone complaining about the new tire wear, just doing tests, and it hurt the series at the term realism, and affected all who have not yet played endurance, will have to pit stop more than twice what is in real life, this is sad, anyone agree?
 
Care to share your suspension settings? I have the vague feeling 2.02 now really punishes excessive camber settings.

Anyway, I do like the new twist tyre wear gives the game.

Not entirely certain without checking, but I'm reasonably confident that the camber settings are as close to default as makes no difference. The same excessive tyre wear happens with other cars as well. Toyota Minolta, Mazda 787B, to name but two. Two laps and that's it, the tyres are fried and the car is completely undriveable.

On Thursday I have to race 10 laps at Le Sarthe in a league I compete in and I fear I will be in the pits so many times it will ruin the enjoyment of the game.
 
From what I saw these comments, anyone complaining about the new tire wear, just doing tests, and it hurt the series at the term realism, and affected all who have not yet played endurance, will have to pit stop more than twice what is in real life, this is sad, anyone agree?

Agree entirely. I like that the tyres wear at different rates for different compounds, but even racing hard tyres only last three laps at Le Sarthe before becoming totally useless.

7 lap race around Laguna Seca in a tuned Evo IX = dead tyres after 5 laps and the race impossible to finish. Ridiculous.
 
Phil3819
Not entirely certain without checking, but I'm reasonably confident that the camber settings are as close to default as makes no difference.

Hm, well then maybe not.

Anyway you don't think you can adopt to the new tyre wear model? What I recall of GT4 days managing the tyres and tyre choice was a much bigger factor than it ever was in GT5 up to 2.02 and I always thought this was a pity. Actually having to deal with the trade-off added a lot of fun for me.
 
I just tried to run the Nurburgring 4HR endurance 2 hrs ago and got pissed due to this new tire ware nonsense, I was running the Mercedes SLS Stealth on Racing/Hard, I manage 3 full laps with enough grip to run another lap then pit. Man was I worng my hrear tires last me long enough to reach Wippemann. I couldn't even drive a straight line without spinning after trying to manage whatever grip I had I quit after Schwalbenschwanz .
 
I just tried to run the Nurburgring 4HR endurance 2 hrs ago and got pissed due to this new tire ware nonsense, I was running the Mercedes SLS Stealth on Racing/Hard, I manage 3 full laps with enough grip to run another lap then pit. Man was I worng my hrear tires last me long enough to reach Wippemann. I couldn't even drive a straight line without spinning after trying to manage whatever grip I had I quit after Schwalbenschwanz .

I think this kinda proves my point.
 
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