- 17,892
- Florida
- GranTurismo0517
- RandomCarGuy17
I don't notice the frame rate drop either. I'm not saying it isn't there, I just can't see it.
Here you go. A nice drop from 60 unstable fps to 48.I don't notice the frame rate drop either. I'm not saying it isn't there, I just can't see it.
Here you go. A nice drop from 60 unstable fps to 48.
Start at 23 sec.
It's the video from Samus links.
Maybe you just need to click on the links people post at you before using "Reply" button.
On the first part, that's true, and that's what I get for posting after staying up till 6am. I should have simply kept to my usual "looks like a PS2 game in HD." And that does ignore a few PC racers released since 2009.Once again you're putting words in my mouth. I never said these games looked amazing, I never said they looked better than PS3. I simply took issue with you damning PC sims by claiming they have "atrocious" graphics whilst lauding up standard cars given any opportunity.
(snip) Oh and if you don't know what games the images I posted are from it shows you haven't tried too many PC sims to come to your conclusion.
Eh, I'll address my whole druthers concerning sim racing presently.YES. It needs more effort but someone can finally do what he want instead of waiting invane other people doing it for him. This alone should be a good reason to jump into pc sim racing.
While I'm not sure what this has to do with my quote, the moddability of PC sims is gold for those who love that genre. It seems that the whole mod world has pounced on rFactor in particular, because it has a whole universe of mods available for it. So if you want to recreate a particular racing season of some league or other, there is probably a mod for that. Not that this was what I was ever after, though.You are the one claiming "and the car count is limited and every car feels irritatingly like a loaner" not me.
After further thought, I bet you're talking about messing with config files. Frankly, I've steered clear of most of the offerings on boards, because the first "awesome" setting had the wheel jerking out of my hand the first rumble strip I drove across, and I've mostly ignored them after that. Since you mentioned this in particular, your wheel controller has my sympathy because this will wear it out much faster. "Another cool thing in pc simracing is finetuning FFB. You think kerbs effects are too low? You can rise them."If you claim to be able then show me your customized Controller.ini file in rFactor. Let's have a look at your settings and compare them.
I hope you guys who keep bringing up rFactor Pro understand that it's not a video game:I hope you are aware that several F1 teams had rFactor Pro as their main simulator and Ferrari simulators are being made by Kunos.
I do have a gaming PC more than good enough to run every racing sim other than possibly the forthcoming wondersims, and a G25 wheel which is much more than adequate as a wheel controller, though I would like to get one of those nifty Thrustmasters soon. And other than iRenting, I have the most highly regarded games. I just don't play them.The main reason for someone to move from Gran Turismo to Pc sim racing is more freedom. GT is not a bad game but it's a "closed box" you can't do anything to it. There's no way to fix little issues, no way to use the content how YOU really want to. You know, custom skins, custom events, custom championships etc etc.
At the end of the day you can always keep the PS3 toghether with a pc. Don't need to sell it. 100 / 150 $ will not change your life.
See above post.
+ this
http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis
+ this
http://www.eurogamer.net/articles/digitalfoundry-gt6-demo-vs-gt5
You don't have some magic copy without these issues, you're just not noticing them.
If i'm not able to notice them then what's the point in even complaining? in order to see the issues you need to see tech analysis, i just play the game y'know, these framerate issues never occured for me.
People didn't start complaining only after seeing the videos. The issue was observed way before any video like that was ever posted. It's just being used as proof for the naysayers. You might not notice them yourself but that doesn't mean that others don't. Framerate issues can render games unplayable for many people even if you're not one of them.
That's probably Real Feel plugin using too strong settings. There's also Logietch control panel that play a role on that. Let's say if you download Enduracers Mod you are basically forced to use their FFB setting at first. If you are lucky and your hardware is similar you may end up with great setting at the first run. If you are not lucky you need to undestand where the problem is and the crazyness begin. I own a DFGT, usually G25 / G27 settings are too stiff for my wheel. So I decided to reduce the use of Leo and Real Feel plugins and create my own Controller.ini file starting from this guide.After further thought, I bet you're talking about messing with config files. Frankly, I've steered clear of most of the offerings on boards, because the first "awesome" setting had the wheel jerking out of my hand the first rumble strip I drove across, and I've mostly ignored them after that. Since you mentioned this in particular, your wheel controller has my sympathy because this will wear it out much faster. "Another cool thing in pc simracing is finetuning FFB. You think kerbs effects are too low? You can rise them."
We're just going to have to agree to disagree on how good or bad GT's physics are.
Don't pay atention. The framerate have never been a worrying issue in the demo, there are players more sensitive to lower than 60fps framerates but even in cockpit view and at 1080p (the worst case scenario) the game is smooth and playable with 48fps at the worst. Most console games still render at 30fps. With hd tvs the frame drops are not like in the past when on a crt tv a drop will mean half of the original framerate to sync in multiples with the tv Hz (60 ntsc and 50 pal), so from 60fps to 30fps, and from 30 fps to 15fps. That was very noticeable. In hd tvs the drops can be dynamic to any framerate and is not much noticeable except if the lows are very lows and the game becomes choppy to render, not the case with the demo.If i'm not able to notice them then what's the point in even complaining? in order to see the issues you need to see tech analysis, i just play the game y'know, these framerate issues never occured for me.
As for whatever game your pics are from, couldn't care less because I own the games the majority of simmers have glommed onto, other than iRenting. And you may think I'm a Mad Hatter that Batman should be throwing in Arkham Asylum, but I prefer my nasty old Standard car pics to yours. I think they look far better.
It's a photo.
There is a lot of negativity on this thread... If we're comparing GT to computer simulators, lets do this then
A PS3 capable of playing GT5- $125
GT5 Disc- $10
Wheel- $110(optional, as you can actually drive with a DS3)
total cost- $135/$225
Online PC simulator
Computer capable of playing the game without framerate issues- no less than $500 including monitor, and that may not be able to consistently play some sims
Internet- around $50 a month for adequate, minimal lag internet
Wheel- $110(necessary as driving with arrow keys just doesn't work)
Which is $1510 for the 1st year and then $600 every year after, PLUS paying for each and every car/track($ varies)
Internet is NOT necessary for a PS3 consistently, so you could buy it for 1 month, download all the updates and be done. Now you have a multitude of aspec and bspec races plus access to every car and track.
My point is that's what some people can afford. Some people can't justify a little bit of more realistic physics as being worth $600 a year, plus an additional $700 1-time cost compared to just a $135/$225 1 time cost.
I almost thought it was gt6 for a second
Good point and you didn't even take into account that if you already have a PS3, GT6 will only cost you the price of the game. Next gen consoles will also cost a lot more than GT6
While I don't have any problem with people insisting that GT5 has holes in the physics engine that need plugging, it's the bold part that I have to question, because that's an old net meme from the days of GT1. And just like an environmentalist discussing the environment, somehow, it never gets better even when it does.It's not an agree to disagree thing. There are major deficiencies in GT5s physics, and it appears that there are in GT6s physics too. (snip)
If you're happy with GT, then more power to you. But you can hardly argue that GT doesn't have problems with physics and other areas, because it does. Particularly compared to modern PC sims.
Another is that most of GT5's critics are arguing without any real world basis to substantiate from. Rather than being practicing racers, autocrossers or whatever, they base their judgment on what other videogames do, and that's just arguing on which dumbed down version of reality they're used to, rather than which one is more realistic.
I'm not reasoning with myself to buy GT6. A Gran Turismo game is automatic at this stage in my life. But, if I were to gather reasons to buy it, my main reason is, to drive any car at any time. Watch the replay and go again.
No no, I think some of you are reading too much into what I'm saying in my essays. I was hoping in my walls of text that my meaning was pretty clear.Are you suggesting that we need to be practising race car drivers to be able to make statements that GT5s physics aren't all that flash? Can I not read posts from knowledgeable people like Scaff, understand their well thought out explanations, observe that I get the same results in game as they describe and come to similar conclusions?
Or am I barred from all discussions of physics because I don't have ten grand spare for a race car?