Reasons to buy gt6

  • Thread starter YUBOY7
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All the retoric in behind is just to fill the gap until the final game will be out. Happens always with a new GT but finally very few people that discussed the game forget about it and choose not to buy.

This time it can be different, GT6 will be released after PS4 and how many people will rather buy new console which can deliver up-to-date graphics instead of game on outdated piece of hardware, which performs worse than its predecessor (based on GT Academy demo) ... me personally, I will rather play 60fps BF4 which is launch title than look at how bad GT6 looks on PS3.

If someone brings up two games per generation argument I will say those two games should be GT HD (as HD version of GT4) and GT5, that way everyone would be happy and everything would be on schedule. For me GT6 is simply too late.
 
This time it can be different, GT6 will be released after PS4 and how many people will rather buy new console which can deliver up-to-date graphics instead of game on outdated piece of hardware, which performs worse than its predecessor (based on GT Academy demo) ... me personally, I will rather play 60fps BF4 which is launch title than look at how bad GT6 looks on PS3.

If someone brings up two games per generation argument I will say those two games should be GT HD (as HD version of GT4) and GT5, that way everyone would be happy and everything would be on schedule. For me GT6 is simply too late.
Do you think that a GT player would prefer to buy a new system with no GT games just because its graphics instead of a new GT in their actual system?

I think you are confusing their preferences with yours.
 
So where are you getting December 31st from? That looks like a placeholder date to me. GT6 is meant to be holiday season also, so from early November.

According to Amazon and Gamestop, it says 12/31. Although my personal opinion is it will be somewhere between November 24th-December 10th
 
GT6 will be released after PS4 and how many people will rather buy new console which can deliver up-to-date graphics instead of game on outdated piece of hardware,

Yeah no, not everybody will jump into the next generation with a flick of a finger just for up-to-date-graphics and next-gen consoles. Graphics wins nothing, yet for some reason it is nowadays which I don't seem to understand.

Oh, and I like how you're guessing GT6 will be released after the PS4, nobody knows that and neither should you.
 
The way I see it GT6 will be an update on GT5, ie everything and more. The example I use to illustrate the point is how GT2 was bigger than GT1 and how much more of everything there was in GT4 compared to GT3, their pattern seems to be get used to the console with the first game (of that gen) and then blast it out of the water with the next.
 
Every game, sequel is an upgrade from previous. COD is released every year. This is the 2nd GT game on PS3 not counting GT5P which was more of a beta version of GT5.

They have made lots of good upgrades. Check the official site even on E3 trailer they mentioned it.

 
Yeah no, not everybody will jump into the next generation with a flick of a finger just for up-to-date-graphics and next-gen consoles. Graphics wins nothing, yet for some reason it is nowadays which I don't seem to understand.
Well, to be fair, these new consoles aren't just about flashy HD graphics. While the PS3 could be used as the basis for supercomputing, the PS4 is going to be a quantum jump in power beyond that, What the massively powerful CPU/GPU combo will be capable of with its 8 gigabytes of superfast ram is anyone's guess. But at the very least, things that would be unthinkable on PS3 and 360 will be possible in games in real time now, especially all the details that bring worlds to life.
  • Lighting and reflections may approach raytracing in quality
  • Damage on objects will be far more realistic and detailed
  • Far more objects on screen will have lighting and physics properties attached to them
  • Bots will have more comprehensive intelligence, and many more of them acting independently - great for lots of race car drivers
  • Weather can be more accurately rendered, and effects like puddle evaporation rates calculated in real time, ideal for weather effects on race tracks
There are a whole ton of things a more advanced console will be capable of.

Now, as for this... ;)

Not a pixel counter (whatever that is), claims to not notice the flaws in standard cars but graphics in PC racing games are "atrocious"? That's gold.

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I wonder how those GTR2 images got in there...

I know that concerning the Standard cars in GT5, you can barely stand the horrid, but I don't have the same reaction. And before you begin to reiterate how "compressed" images hide all the uglies, I've compared my "squashed" pics enlarged against the full sized 1920x1080 images from the PS3 on my HDTV, and they're practically pixel identical. And your hotlinked images aren't any better.

We clearly don't see eye to eye about the Standard cars and tracks, and if anything, only one or two people to my recollection has changed their opinion after more than TWO YEARS of dead horse beating. So across this Great Divide, people have pretty much made up their minds about them. Plus, no one has any idea how the un-Standard content is going to look in GT6, but my Photo Mode images show what's possible in the old GT5 rendering engine. You can argue about GT5's Photo Mode if you want to, and make of them what you will, but then you usually do. ;)

One last edit: this is also why I want GT6 very badly. To get these Standard cars in un-Standard form with even better physics, and run them around the un-Standard tracks which look better than ever. And hopefully tracks from all the way back to GT1, every last one of them.

As for "sounds really aren't that great" and "bots aren't much smarter", you really are kidding yourself.
Well, it seems that not even everyone on your side agrees with that...

but the sounds aren't really all that great
It really depends on which car of which mod/sim you are talking about. This is DRM mod, I let the video speak for me.
[YOUTUBE (video linkie) /YOUTUBE]
[YOUTUBE (nuther video linkie) /YOUTUBE]

the bots aren't really much smarter
You have to configure them yourself to get out the best of them. Too difficoult for the average Joe.

Plus until this latest crop of next gen racers, the graphics have been atrocious
Here's the atrocious graphic of rFactor 1 with SRPL shaders.
[YOUTUBE (more video linkie) /YOUTUBE]
So, when current gen PC sims are upgraded, and modded, and tweaked, they're pretty good. ;)

Anyway, I should have figured that the usual response would be forthcoming, because it's some kind of mortal transgression against nature for a console racing yahoo to dare be critical of the perfect world of PC sim racing. Especially when they become even more perfect every year.

But listen, you'll have to get used to these kinds of remarks, because some of us have raced a good number of PC sims - and we do know how to set up a racing wheel, HKS, thank you very much for the advice and all - and... well, a number of PC sim racers are beginning to serve notice that GT6 is coming along in a big way. You have to acknowledge that when GT5 Prologue began getting positive remarks from sim racers back in 2009, that Polyphony had begun to get serious about simulating real world car dynamics and doing some things right. I thought about pasting in some quotes from the video game newsies and blogs, but I'm sure you've read them all by now and had your reactions one way or the other. And hey, there is this game called Forza which has similar claims attached to it, so GT isn't alone on this point.

It's your right as a human to think that Gran Turismo will always be the genetic inferior to whatever racer you claim is supreme. But when a racing team can take a custom build of a Gran Turismo game to a race event to test out settings on their car, a very unique border has been crossed.
 
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GTR2 was released in 2006, what do you expect it to look like? It's still not "atrocious" and whether you choose to notice them or not standards are low detail and have many flaws, that is a fact.

I never said PC games were "genetically superior", I just found your double standards quite funny.
 
I had a feeling you'd pounce on this pretty quickly.

And it's not a double standard. I have no clue whatsoever what games your images are from, but chances are they aren't much better than GTR2, iRenting and Live For Speed. The fact that until the next gen sims hit the market, which do look very good, most of them have to be upgraded or modded to begin to approach PS3-level graphics. Your pics, as proud of them as you may be, don't look any better than my GT5 images. In fact, I prefer mine. You can prefer whatever you want.
 
Once again you're putting words in my mouth. I never said these games looked amazing, I never said they looked better than PS3. I simply took issue with you damning PC sims by claiming they have "atrocious" graphics whilst lauding up standard cars given any opportunity. Prefer what you like, ignore whatever issues you like, they do not look atrocious by any definition of the word.

As for sounds and AI, you don't need to mod a game for those to be better. Modding just improves them further.

Oh and if you don't know what games the images I posted are from it shows you haven't tried too many PC sims to come to your conclusion.
 
Now, as for this... ;)

Not bad for an 8 years old sim. ;)
So, when current gen PC sims are upgraded, and modded, and tweaked, they're pretty good. ;)
YES. It needs more effort but someone can finally do what he want instead of waiting invane other people doing it for him. This alone should be a good reason to jump into pc sim racing.
Anyway, I should have figured that the usual response would be forthcoming, because it's some kind of mortal transgression against nature for a console racing yahoo to dare be critical of the perfect world of PC sim racing. Especially when they become even more perfect every year.
You are the one claiming "and the car count is limited and every car feels irritatingly like a loaner" not me.
But listen, you'll have to get used to these kinds of remarks, because some of us have raced a good number of PC sims - and we do know how to set up a racing wheel.
If you claim to be able then show me your customized Controller.ini file in rFactor. Let's have a look at your settings and compare them. :)
But when a racing team can take a custom build of a Gran Turismo game to a race event to test out settings on their car, a very unique border has been crossed.
I hope you are aware that several F1 teams had rFactor Pro as their main simulator and Ferrari simulators are being made by Kunos.

The main reason for someone to move from Gran Turismo to Pc sim racing is more freedom. GT is not a bad game but it's a "closed box" you can't do anything to it. There's no way to fix little issues, no way to use the content how YOU really want to. You know, custom skins, custom events, custom championships etc etc.
Another cool thing in pc simracing is finetuning FFB. You think kerbs effects are too low? You can rise them.

At the end of the day you can always keep the PS3 toghether with a pc. Don't need to sell it. 100 / 150 $ will not change your life.
 
Why does it keep getting repeated that old PC racers look good when trying to refute Tenacious D's remarks/opinion about PC racing sims not looking much better than console sims? He even repeated that PC's get upgraded with TIME (consoles, as they stand now, can't be upgraded like a PC) and you're proving his point about it by posting videos of visually updated PC sim(s) that were released around the time (or even well after) PD got to releasing GT HD; it's not a full game, yes, but wasn't the PS3 outdated by a couple of years around the time those PC sims FIRST released? What do/did those games look like when they FIRST released around the time that the PS3's GT HD released?


Edit -

Did I miss something? Were you ever debating Tenacious D or was he ever debating why someone SHOULD NOT move on to PC sim racing? GT not a bad game, but it's a closed box? Who's debating that it's anything similar to what PC Games can potentially offer (that a PS3/360 game obviously won't be able to)? rFactor Pro are some F1 teams main simulator? Proving his remark right about "a very unique border being crossed" with a console racing sim. He never said that PC sims don't have that sort of potential. I'm 99% that it was Johnny Herbert that said, in similar terms, that the F1 simulators don't have the feeling of racing an F1 car. From what I remember, he said that there were things lacking that aren't totally about the obvious nuances of immersion and "feel" (edit - sensation would be a better word) you'd get from actually being in an F1 car (or even a car for that matter); edit - Inauthentic sensation would be a good way of describing it. edit - In a way, he was saying there wasn't the feedback (not FFB) that YOU expect. Not saying that he said it wasn't realistic or anything along those lines, and I've also heard it on other occasions about some PC sims through different sources who had different backgrounds. GT on the other hand...I think we all know.


There was a great post made by someone here on GTP that explained why GT5 and GT Academy works, and why PC sims aren't the best to sort of teach you how to drive/race. He did make it a point to say, like what I said before, that it doesn't mean PC sims aren't valuable. He said some other things to point out that he wasn't downplaying the quality and value that they offer.
 
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Even GT5 would be a great game if it offered the same levels of customization that its competitors offer (cough, cough... Forza).

Primarily I want drivetrain, engine swaps, and custom paint jobs that the competitors offer. Because in real life after all, you can do all these things. If GT is priding itself on being a simulator, it should include this.



Also, it needs to have the level of cars that GT2 had compared to GT1. I never understood why they never kept all those cars - at least as standards - on GT5. Some of those tracks GT2 had were fun also, that never made it into later games - like Apricot Hill, Red Rock Valley, Tahiti Road, Seattle Circuit, Grindlewald.

Plus the fact that a lot of cars were RM'able. I mean how many could you do that to in GT5, about 10 cars total???

GT5 was also seriously lacking in terms of older classic cars.


I hope if you guys buy it, you enjoy it. I am probably going to pass and wait to see if Project Cars comes out on PS3.
 
A modded game is not representative of a real game's graphics. Hell, modders can even make Skyrim look good.
 
Well, to be fair, these new consoles aren't just about flashy HD graphics. While the PS3 could be used as the basis for supercomputing, the PS4 is going to be a quantum jump in power beyond that, What the massively powerful CPU/GPU combo will be capable of with its 8 gigabytes of superfast ram is anyone's guess. But at the very least, things that would be unthinkable on PS3 and 360 will be possible in games in real time now, especially all the details that bring worlds to life.
  • Lighting and reflections may approach raytracing in quality
  • Damage on objects will be far more realistic and detailed
  • Far more objects on screen will have lighting and physics properties attached to them
  • Bots will have more comprehensive intelligence, and many more of them acting independently - great for lots of race car drivers
  • Weather can be more accurately rendered, and effects like puddle evaporation rates calculated in real time, ideal for weather effects on race tracks
There are a whole ton of things a more advanced console will be capable of.

Now, as for this... ;)

Don't worry, I know the consoles were meant those improvements you've listed T.D. 👍

I certainly can't for GT7 on PS4 even more now. :D I hope GT6 does well on PS3 so we can it right a way. :)
 
Why does it keep getting repeated that old PC racers look good when trying to refute Tenacious D's remarks/opinion about PC racing sims not looking much better than console sims?
What? You may want to re-read what he said. "Plus until this latest crop of next gen racers, the graphics have been atrocious."

Which is SLIGHTLY different and yes, flat out nonsense.
and I've also heard it on other occasions about some PC sims through different sources who had different backgrounds.
You need to be more specific. I've seen Tony Vilander testing a motion simulator and prising Enduracers mod for the realism, I've seen Plato testing the 2009 / 2010 RB simulator with David Coulthard. Also I've seen Jeremy Clarkson playing GT4 with a gamepad precisely an NSX at Laguna Seca he was expecting to do the same lap time in real life, but failed by 9 seconds. :) You have at least to mention where and what they were doing. Which year Jhonny Herbert tested what?

Not to mention there's quite a lot of marketing behind this. I've also heard professional drivers prising arcade games for the realism :lol: you really have to try yourself if you want to know how it is. Videos are good and all but it's half of the experience, maybe less.
A modded game is not representative of a real game's graphics. Hell, modders can even make Skyrim look good.
There's no "real game's graphics." in a heavily modded game. It changes slowly, mod after mod, texture update after texture update, track after track, plugin after plugin.

We can say the "real game's graphics" is what your PC is capable of and what you've installed in your HDD.
 
You should buy GT6 so you can use your GT5 as a coaster to place a frosty beverage on.

Not for me, I already am using an Ace Combat 4 case as a coaster. :lol:
It's the only use for it since someone stole my disc a long time ago.
 
Gt6 looks like a great game, but I already own gt5 and gt6 just looks like an upgraded version of gt5. What are some reasons to get gran turismo 6 that will justify the $60 price.
Yuboy7, I think you should wait a couple months after the game has been released. Research it and some of it's DLC content then decide.
 
Yuboy7, I think you should wait a couple months after the game has been released. Research it and some of it's DLC content then decide.
And don't understimate possible frame rate issues. Expecially with 16 cars on track.
 
HKS racer
And don't understimate possible frame rate issues. Expecially with 16 cars on track.
I've never seen framerate issues on my tv. Ive never seen a video of people with framerate issues either
 

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