- 3,089
- New York
I'm only in 2 line-ups since a few days ago.
#WeMadeIt
#WeMadeIt
I'm part of 12 line-ups. Haven't been hired (or (ever) fired) in well over a week now. I'd love to hire some folks from here but the game keeps throwing random people at me.
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I fixed that for you.Your drivatard usually runs around in some weird stuff, too. I just did an "Anything Goes" off road championship because I couldn't be bothered choosing a class, and you were driving a Caterham... which didn't do so well against my Trophy Truck![]()
Level 399, all festival sites lvl 5 and yet still not hired. Story of my IRL life.
Definitely.The hiring system really doesn't seem to make a difference, not worth worrying about if you're hired or not
I don't think I'll ever get that high, I'm 80% through the game and I can start to feel myself dwindling at Rank 219. Determined to get to gold at Rank 250 though. I have 19 championships left then it's onto the street races and midnight battles...Sigh... I'm slowly burning out, I feel. Past level 400 and it feels like it takes ages to get anywhere. The XP requirements for level ups are getting rather extreme.
Getting wheelspins was so addictive, too. Made leveling a neat experience, but now? Eh...
Definitely.
16k Credits a day? Big deal.![]()
I probably made at least 50 levels with the Drift Tap exploit within the hour or so that I did it for, plus a lot of Goliath racing.I don't think I'll ever get that high, I'm 80% through the game and I can start to feel myself dwindling at Rank 219. Determined to get to gold at Rank 250 though. I have 19 championships left then it's onto the street races and midnight battles...
I wonder why some in here are so eager to rush through the game, get extremely high levels in 2 weeks time and than get bored of it. Why don't you guys spread out the fun for yourselves?
Because setting a game I enjoy aside deliberately isn't my kind of thing. I'd still enjoy it a ton had it not changed its pacing - which is beyond my control, really.I wonder why some in here are so eager to rush through the game, get extremely high levels in 2 weeks time and than get bored of it. Why don't you guys spread out the fun for yourselves?
Because setting a game I enjoy aside deliberately isn't my kind of thing. I'd still enjoy it a ton had it not changed its pacing - which is beyond my control, really.
I'd face the same situation, maybe a week later. If that.I understand but if you hadn't used the exploit you wouldn't be facing the problem you have right now. Don't you think somewhere it takes away the fun a bit to use those? (No pun intended!)
There's plenty of multi-million credit cars I'd like to get but since a considerable chunk of your money comes from wheelspins, I now have to realise that it'll take months upon months of playing and / or grinding to get the stuff I'd like to try and mess around with.
With that I agree. The payouts are simply not high enough. I think the creditsystem could need a rebalance.
Are you kidding me?
There's a couple of issues with the payouts.Are you kidding me?
If it takes over 500 races in pure race income to get the most expensive car, there's something wrong in my opinion...There's a couple of issues with the payouts.
First, a huge chunk of your income is tied to wheelspins. My first race on Goliath got me approximately 100,000 Cr in price money and 500,000 in spins. By now, I'm getting the same price money and a tenth of the money from spins.
Second, the spins themselves stop giving you new cars eventually and it's the expensive ones you won't get.
Third, a fistful of cars total the same amount of credits as the remaining 300 or so. Due to the first and second point, your car collection progress will slow down significantly eventually.
The way I see it, it's not that the payouts are too low in general. They're just spread out wrong, imho. Getting less money at lower levels but less of a drop off seems preferable. Similarly, I don't like having a single event stand out so much in terms of money making.
Well... There's the ten million Alfa, the 388 GTO, the FXX K, McLaren F1 and a couple other cars I want - the total is somewhere in the 20 million region. With a Cr. boost HE car and the Cr. boost perk, I'm making about 200,000 Cr. per lap on Goliath. So, just about 18 hours of straight up racing.If it takes over 500 races in pure race income to get the most expensive car, there's something wrong in my opinion...
That was true for me as well - for the first ~ 20 million creditsI don't feel like I've been grinding out yet have been able to buy three 2 million cars and still have over 5million ( current sitting on just under 6mill iirc) in the bank.
Conversely, I do prefer this over what I remember from Forza 6 (still waiting on my new copy arriving) where cars and credits are thrown at you constantly and actually buying cars feels unnecessary rather than integral to the experience.Well... There's the ten million Alfa, the 388 GTO, the FXX K, McLaren F1 and a couple other cars I want - the total is somewhere in the 20 million region. With a Cr. boost HE car and the Cr. boost perk, I'm making about 200,000 Cr. per lap on Goliath. So, just about 18 hours of straight up racing.
That was true for me as well - for the first ~ 20 million credits
Given how expensive some of the cars are, I just don't understand why it was necessary to lower the player's income as he progresses. Don't understand why it was necessary turn down the game's skinner box, either.
Yeah, better to have slow progression than progression being so fast that it becomes meaningless.Conversely, I do prefer this over what I remember from Forza 6 (still waiting on my new copy arriving) where cars and credits are thrown at you constantly and actually buying cars feels unnecessary rather than integral to the experience.
I knew there was a reason Failrace was my favourite Car Game YouTube channel.
Looks like Alex was just as sick and tired of the S14 moaning as most of us ;D