Relaxed, General FH3 Chat

  • Thread starter RacerPaul
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I usually don't bother with Rivals events because either everyone just uses the exact same car with a ridiculous setup, or they take it way too personally when I manage to best their time. The amount of hate mail I've gotten could fill an entire recycling plant. I'm not the best driver either. In fact most of the route rival events I do are usually the trail runs in a rally-prepped car, just to get that authentic rally feel.
Most Xbox players are trash at the rivals. :lol:

I've not gotten any hate mail yet.
 
I usually don't bother with Rivals events because either everyone just uses the exact same car with a ridiculous setup, or they take it way too personally when I manage to best their time. The amount of hate mail I've gotten could fill an entire recycling plant. I'm not the best driver either. In fact most of the rival events I do are usually the trail runs in a rally-prepped car, just to get that authentic rally feel. It's just on that rare occasion that I actually beat someone's time.

Regarding cars/setups; leaderboards are competitive by their very nature, and if your aim is to get as high as possible you need to use something that gives you the best chance of succeeding. That's why "leaderboard cars" exist in any racing game, as there will always be 1 car faster than the others.

I like the challenge; Rivals is the only real place where you can have competitive play in this game. Online Adventures don't encourage you to be a faster/better driver and Freeroam doesn't have any structure to it.

Also, you'll get no hate mail from me; chasing ghosts is fun. :)

Most Xbox players are trash at the rivals. :lol:

To be fair very few players do Rivals as a stand-alone activity; the majority of times on the boards are automatically added after you do a race (which explains why many are uncertified as crashes do happen in races). I reckon there are only about 2,000 players who have taken Rivals "seriously", which is 0.1% of the playerbase (probably less).

It'll be interesting to see how many people take part in the Forza Racing Championship events once they start, as there will be prizes on the line.
 
So...it's pretty much the end of April. Next Tuesday is in May. No word yet on the last expansion.

Perhaps T10 will be treating it the same way as car packs: a hint on the preceding Friday, full details on Monday/Tuesday with release on the latter.

There's also the theory that the Porsches were originally an expansion before being downgraded to simply a car pack (so the original tease has technically been fulfilled), but I don't think that's likely.
 
So...it's pretty much the end of April. Next Tuesday is in May. No word yet on the last expansion.
  • The first Tuesday of the month is May 3.
  • Current #Forzathon events are planned until May 7.
  • The first Tuesday after that is May 10.

If there's no announcement on May 3 there will most likely be one on may 10. Whether or not that is an Expansion or a normal Car pack is up for debate.

There's also the theory that the Porsches were originally an expansion before being downgraded to simply a car pack (so the original tease has technically been fulfilled), but I don't think that's likely.

Porsche was never intended to be an expansion. I have been told (through a casual chat a few weeks ago, nothing official) that the next Expansion is a "true" expansion and that Playground have been flat out on it since they shipped Blizzard Mountain.

I would assume that it's another new map, but as always it's best to wait until we see some sort of announcement.
 
I'll be turning on my Xbox One for the first time in 3 months this week as my friend picked up Horizon 3. We're gonna play through thr whole game on co-op. :D

I'm hoping that the terrible 99% completion glitch gets unlocked when I do every event again. :lol:
 
Gee, I wonder what the Barn Find for the Hot Wheels DLC is going to be...

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Hot Wheels expansion? I'm in!

I'm glad Hot Wheels has been appearing lately in AAA racing games (NFS and FH).

I'm wondering if this will lead to a Hot Wheels game?
 
Certainly not what I was expecting but the Hot Wheels Expansion looks like a crazy amount of fun! :drool:

EDIT: I posted this before realising the posts have been moved to the other thread.... :dunce:
 
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Lately I only play 3 for the Forzathons, I played through 1 again, now I am going back through 2. 3 is just too open ended to start it over though, which limits replayabilty.
 
I feel "being the boss" is the worst thing about FH3. In the first game, racing to the festival in your old VW Corrado for a chance at entry was a very compelling moment. I still feel like it didn't really build from there as much as it could have, but that beginning moment was quite unique and special. Despite the beauty of FH3, I always feel like the game is holding me at arms length. I can't seem to get attached to any specific cars. Something about all of the T10 games give a slightly generic, cold feel. I can't really put my finger on it. Maybe it's the straightforward/useable but unremarkable user interface, maybe its the rather dull interior camera & animations, maybe it's the ease with which the cars are given out, maybe it's the uninspiring map, filled with soulless androids, maybe it's the increasingly absurdity of the game (V12 awd swaps)...I'm not really sure.

I remember in Tokyo Extreme Racer 3 you had to rack up a pretty crazy amount of miles (1200+) on a car before you could do an engine swap. It was arbitrary and a little strange, but it gave you a reason to use one car and therefore you felt invested in it. It was "my 240z with the rotary swap". I never get that "my" feeling in FH3, cars feel utterly disposable. TXR3 is a comparatively ancient game with poor physics and woeful visuals, but even when I play it now it feels more special than FH3. The other drivers in that game are richly deep (you can even read their backstory!) compared to the drones careening around the FH3 map known as drivatars (this is a huge regression, IMO). If games are about escapism (lately, they ought to be) TXR3 (and GTA) pull me into their respective worlds far more convincingly than FH3 does. Call me crazy.
 
I remember in Tokyo Extreme Racer 3 you had to rack up a pretty crazy amount of miles (1200+) on a car before you could do an engine swap. It was arbitrary and a little strange, butI never get that "my" feeling in FH3, cars feel utterly disposable.

I will admit, this is my biggest pet peeve with the Forza games. In GT games there was always some used car in a hideous colour that I grow to really like through modifying it and using in so many races. Even in the open world NFS games, you still got a sense that you 'built' a car up. But Forza? They're just tools.

That said, it's only the more recent Forzas that are guilty of this. Forza 1, 2 and 3 required a lot more planning with how you earned money, and comparatively smaller car lists and scope for modifying limited how far you could take a car. But ultimately, it worked better for the same reasons you mentioned in TXR3.

With Forza 4 and beyond, the games pretty much throw money at you and say 'have fun', which is by no means a bad thing at all. But I can't help wishing the games were more... video gamey, if that makes sense.
 
I will admit, this is my biggest pet peeve with the Forza games. In GT games there was always some used car in a hideous colour that I grow to really like through modifying it and using in so many races. Even in the open world NFS games, you still got a sense that you 'built' a car up. But Forza? They're just tools.

That said, it's only the more recent Forzas that are guilty of this. Forza 1, 2 and 3 required a lot more planning with how you earned money, and comparatively smaller car lists and scope for modifying limited how far you could take a car. But ultimately, it worked better for the same reasons you mentioned in TXR3.

With Forza 4 and beyond, the games pretty much throw money at you and say 'have fun', which is by no means a bad thing at all. But I can't help wishing the games were more... video gamey, if that makes sense.

I agree with you on the early FM games. I had a ton of fun with FM2. The terrible, awful, soulless cockpit view of FM3 is all I remember about that game. :lol:
 
With Forza 4 and beyond, the games pretty much throw money at you and say 'have fun', which is by no means a bad thing at all. But I can't help wishing the games were more... video gamey, if that makes sense.
I think what you're trying to say is you miss that story arc of getting a car, racing it, building it up, racing it some more until you can finally move up to the next car and go through it all again. I get that.
 
I would agree with the disposable nature of cars in modern Forza games. You get cars and CR so easily if you are a consistent player. You're also switching from car to car quite frequently if you do Rivals/Multiplayer so you never build up a connection or sense of ownership.

Case in point: I was looking to adapt a livery I made in Forza Motorsport 6 for the Alfa Romeo 33 Stradale. The car costs 9,000,000 CR. I found a slightly discounted one in the Auction House, added my livery, took some photos and never drove the car again (in fact I Auctioned it off a day later).

It's not a bad thing however, as there are many people in the world that don't have as much free time as we do, and want to obtain and drive their favourite car with the 1 hour a week that they have free. These games allow somebody like that to have the experience they are looking for and that's great, though it is hard to balance that with the die-hards like us.
 
I think what you're trying to say is you miss that story arc of getting a car, racing it, building it up, racing it some more until you can finally move up to the next car and go through it all again. I get that.

I find this type of progression hugely appealing and would welcome it returning in future Forza titles.

In Turn 10's defence, a sizable chunk of players now consist of players who want instant gratification and seek enjoyment out of accumulating content and rewards quickly. If the rate of progression was slowed down drastically in the sequel, that audience would make their displeasure very vocal and accuse Microsoft of luring us into making in-game purchases for tokens. For the sake of brand reputation, we're kinda stuck with this model for now.
 
It's not a bad thing however, as there are many people in the world that don't have as much free time as we do, and want to obtain and drive their favourite car with the 1 hour a week that they have free. These games allow somebody like that to have the experience they are looking for and that's great, though it is hard to balance that with the die-hards like us.

I'm this guy. Saturday & Sunday morning are the only times I have available for games. And I still feel the way I do. :lol:
 
I find this type of progression hugely appealing and would welcome it returning in future Forza titles.
I don't think you'll ever see that kind of progression in Motorsports again, simply because of DLC. From Day 1, you get new DLC, and every month after. There's no need to stick with one car (unless you want to) when each new DLC is offering you new cars to try in a variety of performance levels.
 
I liked that you have to buy the dlc cars in FH1. I also liked the races having specific PI classes, even if tuning consisted of swapping parts around basically.

3 is still fun to play, the PI system seems broken from 0-800, S2 needs to be split in 2 also. An awd V12 whatever will trounce a well thought out build on most tracks...

I feel like they tried to give us just what we wanted/asked for, so I am not even mad lol.
 
So regular monthly car pack on the first Tuesday, or could the expansion on the 9th be the only thing they will release in May besides free Forzathon cars?
 
So regular monthly car pack on the first Tuesday, or could the expansion on the 9th be the only thing they will release in May besides free Forzathon cars?

I'd say it's pretty safe to assume that the expansion will be the only dlc content of next month.
 
If the Horizon Festival ever returns to the US, I hope it gets more into American car culture. I mean not just muscle cars or drifting, but kustoms and hot rods. Classic cars like the Hirohata Merc, Ed Roth's Beatnik Bandit, Barney Navarro's Bean Bandit, lakes roadsters and coupes, belly-pan streamliners, and more recent customs, too, like the Cadzilla, '39 Lincoln "Scrape", etc.
 
They've covered 3/7 continents so far.

My bet is that Asia is next. Japan seems like an ideal place...in fact a much more logical place to set a driving game than Australia or Colorado, IMO. I like the first game, and I even like Colorado, but Colorado was a real oddball choice.
 
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