Resistance 2 - The Official Thread - New Integration With PSP Resistance! (Page 5)

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It's still up in the air, rather, they haven't announced it.

For Online Co-op, however, Ted Price confirmed some time ago that two people can play on one console with 6 other people online.
 
For Online Co-op, however, Ted Price confirmed some time ago that two people can play on one console with 6 other people online.

That does sound good. But my problem is here that in the college I'm in they havent yet forwarded the ports nesesary for the Playstation to sign into the PSN, so I cant go online in games at all at the moment. Dont worry though constant pestering to the computer department about it should do the trick soon enough, or is it a big job to forward the ports for a whole campus?

Sorry for slightly going off topic. :guilty: I am interested in this game because the first one was such a success.
 
That does sound good. But my problem is here that in the college I'm in they havent yet forwarded the ports nesesary for the Playstation to sign into the PSN, so I cant go online in games at all at the moment. Dont worry though constant pestering to the computer department about it should do the trick soon enough, or is it a big job to forward the ports for a whole campus?

Sorry for slightly going off topic. :guilty: I am interested in this game because the first one was such a success.

Well, if you are just looking forward to playing locally, the game will support splitscreen competitive multiplayer offline (you and 4 buddies can compete). It will also support 2 player Co-Op campaign offline, and everything is scaled accordingly, so you won't be facing impossible odds.

Hopefully that explains a bit more for you!
 
Well, if you are just looking forward to playing locally, the game will support splitscreen competitive multiplayer offline (you and 4 buddies can compete). It will also support 2 player Co-Op campaign offline, and everything is scaled accordingly, so you won't be facing impossible odds.

Hopefully that explains a bit more for you!

It does, thanks. Sounds like the split screen will be similar to COD4. Hopefully I will be able to sign into the PSN again before christmas though. :nervous:
 
The difference between this and COD4 is that the co-op will actually have a story, level progression, and rewards. It's very fun :)

I now suddenly really want this game. Although I can see me getting quite mad when the other guy messes up in co-op. :sly: I'm kind of deciding what game I could get for Christmas, I know its very early but I dont buy many games, so far its between COD5, Ferrari Challenge or this. And so far its this thats wining. Thanks again for your help. 👍
 
There are no vehicles in R2 right? It seems odd given the advertised 60-player matches.

Vehicles do not mix well with large objective based multiplayer games.

Resistance 2 is about small squad integration, and while the maps are very large, adding vehicles would destroy the tight nit squad based multiplayer that is present in the competitive mode.

When you alienate vehicles from your game, it leaves a lot of room for polish when it comes to level design, weapon design, balance, and mission structure. There are no multiplayer games that I have played where vehicles are 'balanced' very well. Some are fun (i.e. Warhawk) but far from balanced.

When you're playing an 8 player Co-op match against waves of enemies that come close to the 50 count mark, you'll quickly forget about Vehicles at the awesome of hundreds of bullets and explosions whizzing by your head, healing your team mates, and hurling grenades at dozens of enemies.
 
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Ahhh, it's Cloverfield! Ahhh!

http://www.g4tv.com/thefeed/blog/post/690259/Huge_Resistance_2_Sign_Attacks_Los_Angeles.html
 
Gentlemen..I've just finished up playing the R2 beta for a few hours...let me just say...OMG. Although it's only one level of the game and it's main focus is online (you can play offline, but you WILL be destroyed against the horde of chimera) it says quite alot for the leap in gameplay R2 has taken from R1.

The graphics were on par with the first game and i believe consdering this is just a beta they will improve a bit on release i hope. But the game looks good, i was in all truthfullness expecting it to look like the screens posted on this thread but oh well, the world isn't perfect.

After leveling up the solder classes to level 2 in offline mode, i then jumped to Co-op. This was an EPIC experience. Let me just say i love COD4, but the intensity and all out assault the chimera leash on you and your mates is something you have to experience yourself. I experienced no lag, no slowdown no screen tears, the gameplay was perfect. Even with dozens and dozens of enemies all around it was as smooth as a woman's legs.

The sounds, the explosions, the chunks of chimera flying around, the blood...CoD was a cool action packed game but R2 is like a dropkick to the face..WOW.

Guys get prepared to have a blast as soon as this game comes out. I've got me collectors edition paid for and in just a few short weeks you guys will be rocked with what Resistance will bring to the Ps3 platform..
 
I'm not very impressed so far...the AI is painfully dumb unless you walk straight up to them, and the weapons have absolutely no weight to them. But, the online lobby does seem to work like a charm.

I did only play for about 45 minutes on Co-op, though.
 
I'm not very impressed so far...the AI is painfully dumb unless you walk straight up to them, and the weapons have absolutely no weight to them. But, the online lobby does seem to work like a charm.

I did only play for about 45 minutes on Co-op, though.

I with you. The lobby interface seems to work as it should. I wasn't too impressed with the online play other than the shear numbers. I played a 40 player map with no lag. I expected better graphics but oh well... Quite honestly, I got this game for the offline campaign's. I suck at FPS without a keyboard and mouse, but enjoyed RFOM campaign the first time around. I hope the AI is refined instead of just massive hordes of mindless freaks coming at you like some 80's "B Movie" zombie horror film. We'll see. It's order and will remain in my collection.
 
I'm not very impressed so far...the AI is painfully dumb unless you walk straight up to them, and the weapons have absolutely no weight to them. But, the online lobby does seem to work like a charm.

I did only play for about 45 minutes on Co-op, though.


1) That's because you're facing about 50 enemies at any given time, with 8 people. They could not offer fewer enemies that take more damage and still maintain this massive scale feeling. The Single Player will focus around Nathan Hale only, and the AI is SIGNIFICANTLY better.

2) The AI is still smarter than about 90% of other shooters on the market. Hybrids still flank, steelheads rush and take cover, and drones will seek you out. It's the Titans and Stalkers that have some serious issues. Still, think about it for a minute...the AI has to deal with up to EIGHT freaking players. It's not like they can just say "go after x person". I'm sure the computer can get confused as well. What do you REALLY expect one enemy to do against 8 people? It's not necessarily easy to make AI that can impress with the type of game it is (World of Warcraft is evidence of this).

Pako - Don't understand why you expected it to look better. Trade off's have to be made when you're cramming 60 character models in a screen at any given time, with explosions, ammo, particle effects, dust, and ships flying over head (not to mentino the massive amount of Trees).

That said, Single Player still looks phenomenal. You guy's really aren't giving this game a fair shake, seems the glam and glitter of Killzone 2 has got all the smoke and mirrors working to their benefit.
 
Pako - Don't understand why you expected it to look better. Trade off's have to be made when you're cramming 60 character models in a screen at any given time, with explosions, ammo, particle effects, dust, and ships flying over head (not to mentino the massive amount of Trees).

That said, Single Player still looks phenomenal. You guy's really aren't giving this game a fair shake, seems the glam and glitter of Killzone 2 has got all the smoke and mirrors working to their benefit.

I haven't checked out Killzone 2 other than early beta movies so I don't know. I've been playing video games since pong. I guess I have high expectations.... Like I said, I have higher hopes for the offline campaign mode. I've been playing Crysis a lot lately. Maybe it's graphical standard has skewed my expectations of what games should look like. I doubt Killzone 2 has anything to do with it.

For example, here's a Farcry 2 Screeny I just took, more can be found where I have posted in the PC Gaming area:
60percentscreenshot0016no0.jpg
 
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I just tried out the beta tonight for the first time. I played a couple rounds of death match just to get a feel for it. It was very smooth with no lag, but like someone else said, it just didn't have much of a feel to it. I thought in all honesty that it was one of the worst looking games i have seen on next gen console. I had very high expectations for the game and was very disappointed. But if your a big time arcade style FPS fan than you might just like the game. If you can get by the horrid graphics, and float around feeling of the characters, then you might like it. I didn't try out the co op yet, and that seems like it will be the highlight of the game. I didn't like halo either, so maybe that explains why I don't like this game. If your a socom, and cod4 fan then I would stay away from this one. If halo and killzone are your style, then this game will probably give you something to do.
 
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Like I said, you guy's are judging MULTIPLAYER graphics.

To the above poster, you have no idea what you're talking about. This game has a lot in common with Halo *and* CoD. It's basically a mixed breed of both games.

Also, Neither of those games give you more than 18 players, and the maps are clostrophobic, extremely small. Resistance 2's maps are about FIVE TIMES larger than any stage in Call of Duty 4. FIVE TIMES. The player count is more than TRIPLE what you see in CoD4. There are reasons it doesn't look the same, and frankly, I'm more impressed seeing 60 people shooting at eachother with dozens of tree's everywhere, dust water and explosions going off, than I am with fugly textures and 60fps (with an amazing number of drops on all consoles).

Also, I really am not that impressed with Far Cry, maybe it's the Playstation 2 hand and gun models that really turn me off, but that is far more jarring than anything I've seen in Resistance 2.

http://gamevideos.1up.com/video/id/21582

SP Video.
 
60 players are great, but nothing to really brag about.... Day of Defeat has been doing that for years. They have to dummy down their graphics to though....
 
That makes sense. Even though you really came off as abrasive trying to prove your point.

However, i still feel like a bit more work could have been put into the Co-op. I'd rather have 20 or 30 really good, smart, and unique enemies that seem to have some strategic value (rather than just guarding oh, a switch) - than have 50 or more enemies just coming in in mindless waves of 3 monsters and 1 type of flying drone. It feels like i'm just holding R1 for hours and not really accomplishing anything. And with the lifeless Medic weapon that i personally stick to, which doesn't reload or have any animation other than "energy beam, then healing 'ball' for teammates", that's not a good thing to be doing.
 
I apologize for the tone, it's more just irritability. We've been working 18 hour days for the last week (Army).

That said, different enemies have different AI routines. The Hybrids WILL move around rocks for cover and flank you. It's hard to see because, well,they generally kill you when they flank you.

The Grims are half bred chimera. They have a "swam" AI set, basically they rush in packs and attack, that is how they act. Insomniac took the idea of "crawlers" that you generally see in FPS titles (small creatures that you aim at the ground and shoot as they rush you in numbers) and made them full sized creatures. The end result is Grims.

Then there's Steel Heads, these are the guy's with the Augers who shoot through walls. They will generally "stop, pop, and rush". When they appear as regular enemies in packs of 10, the AI is great, as they shoot, take cover, and rush. They are constantly closing in on you. When you see the Primarch though (the boss Steel Head) the AI seems "stupid". The reason for this is because by the time you actually fight through the enemies, there are 8 of you shooting at him. How do you really expect the AI to deal with 8 different people attacking it? It has to decide who to attack, what to do, where to turn, walk, etc. It's not really as easy as you're trying to make it out to be.

As for the Medics, you really should switch up your play style. I generally have about 50 kills as a medic, ranked at the top. It's probably one of the most hectic classes in the game. You have a secondary weapon (the Carbine) that you can use to kill enemies, along side your primary weapon. Really, playing with just one weapon is rather boring, and I guess I can see why you're not having fun if you're just going through the motions. That's like saying Gran Turismo is boring, but you only use one car for all of your races. I can imagine that's rather boring.

Each class has strengths and weakness's, but the fun isn't in hitting the switch, it's in playing your role. Being a medic and reviving your team mates, keeping them healed, while killing chimera is a rush. Being a Spec ops and teaming up with a soldier to clear out a room of chimera, feeding him ammo and racking up kills is great. The FUN in Co-Op is in the team effort REQUIRED to win, and the leveling and unlocking of new weapons. As you level in each class, you gain access to new secondary weapons, new abilities, and new armor / items to increase your stats.

Really, it just seems like you've given it a few minutes to play, and came to this conclusion. There are more enemy types, more maps, more objectives, more weapons, a lot of things you really haven't seem to have known about, and you're passing judgement.

Kind of unfair, if you ask me.
 
60 players are great, but nothing to really brag about.... Day of Defeat has been doing that for years. They have to dummy down their graphics to though....

None of the said games had net code that could rival R2.

That said, the game is twice as good as many others on the market, even Far Cry, when it comes to gameplay. I'm content with that.
 
Dude, do you have relatives that work for Sony? Do you have personal stock in this game? I really appreciate your passion, but I'm wondering if you're just looking for an argument here. I'm not sure how you can be so defensive of other people's opinions if it differs from yours in this instance. Awesome, you think this game is without error and is the game to tromp all other games. That's great, but there are others, myself included, that differ from your opinion. R2's multi-player bored me. You may ask, "How could that be possible?". My response would be, "Because it did....". really, no further explanation is necessary. From what I've seen from the single player modes, I am still really excited about this game and can't wait for it to come out....
 
60 players are great, but nothing to really brag about.... Day of Defeat has been doing that for years. They have to dummy down their graphics to though....

Yeah. On the PC. PC games have been known for years of handling 40+ players. A console game though, that can rack up similar numbers is mighty impressive considering everything else the game is processing.
 

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