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Sounds to me like slipper clutches aren't modeled.Nah what's silly is Milestone's bike physics. Basically braking in all of Milestone's bike games aren't just bad but are wrong. When braking they seem to think more brake power comes from gear selection than brakes. The gear that you're in determines how much braking power you have. I don't know if they are trying to simulate engine braking or something but if they are they're doing it wrong. Additionally they seem to think the largest amount of weight transfer is at the lowest speed. to which I say just go out on a bicycle, scooter, motorcycle or whatever. Get up to 60 mph and grab and handful of brake hard. Then if you survive grab a handful of brakes at 5 mph.
So anyway was trying to figure out some cornering and low speed drive issues and was wondering if the clutch worked. What I found was that while braking if you engage the clutch while braking (off throttle) the bike SLOWS down way more realistically. IT makes no sense because with the clutch pulled the transmission is disengaged (at least in real life) so I don't know why they have it working like they do. So what I did was remap the clutch which I previously didn't use to where the rear brake was mapped. So know I can actually brake like I want because the bike slows like I expect. More importantly I can now brake where the AI brakes and the bike actually slows down at the same rate as the AI so there aren't so many collisions.
It's really odd and stupid but it works. I don't think of the clutch as a clutch I just think of it as my rear brake. When the clutch is engaged, if you open the throttle the engine revs but acceleration. But when off throttle it seems to function like a brake. just another strange Milestone bike physics
Given all the hidden aids, ABS in particular, this actually makes a lot of sense. With the engine braking, the bike is less stable, as though you are dragging the rear brake, which is not what you do as you turn into a corner unless you want to get lairy.
There was an issue in previous games with the combined braking not working very well with some bikes, but using just the front brake fixed this. Again, seems like a rear grip issue is at fault and the hidden stability aid preventing things getting out of shape. But also, crucially, preventing full deceleration.