This is something I've said for a long long time. the "sway". The problem is when they are making the 1st person view they tend to do it based on a camera perspective as the fixed point. so you get the pendulum effect where the bike doesn't turn on the line you expect because your head stays on that line. When they do a bike cam you get the titled earth effect. It's insane. Tourist Trophy had a great middle ground that was very effective. Ride 4 is better (namely the first 1st person view offered after the 3rd person views) but it still has control issues. Because they try to add stuff that is very unbike like. So if you actually ride a lot like I do it's hard to play the game. I'm sorry but I tried again and the PS5 version of the game controls worse than the PS4 version. They try to put these sensations in there that are just wrong. But worse is that it's not really fair All views should play the same but the bikes are more stable in 3rd person and that's why I'd use that view for those dumb track tests.
Wow grrr, yeah i thought at 1st that ride4 was the same as 3 from fairing videos cause it looks like it from the motion of the bike around the rider,
But it's much better when you look at helmet gameplay with tuck in to the side now.
The view does shift in 4 closer to the inside, there's still some perceived movement of the bottom to the opposite side a little but much less and i think its mostly visual in this view in 4.
Because in 3rd person you can see the bike really does move into the curve on the top part and the tire contact stays on it's line, phew, so glad they fixed this.
But grrr, means i have to buy ride4 now, i had bought the full dlc for ride3, for all the extra bikes. 'Put expletive here' hehe hay.
Oh well, im more glad they did fix this, just need wait for a good discount i guess, have to check if it has a complete version...
So im sorry for ride4 guys, might seem confusing with my observations but it seemed at 1st on rider cam views that it was still same as 3.
I had just tried my motogp19 now to check on this and it's like ride4, it's mostly fixed.
Only problem in motogp19 is when you push forward on your rider, it makes him sit up and lose top speed, opposite of what is expected.
The other effects of this are ok, like helping to not wheelie too much etc.
I wonder if this mistake was fixed in motogp20 too.
Well i typed all these explanations for ride3 for nothing almost grrr lol.
Really seemed same in 4 at 1st glance.
I guess i didnt expect it much to be fixed.
Goddamnit, i paid a good deal of change for that ride3 dlc hay hehe.
At least it cleared this up for me.
Will get ride4 but still want to try iom 2 at some point.
I really like the helmet view with tuckin in low to the side in ride4 that i saw too. Time to save some doe i guess..
Edit: one thing that seems missing also in ride3 is sounds from the contact to the road.
You cant hear any scrubbing, sliding, bumps etc. Just the engine, unless maybe if off the course.
I wonder did they add any sound effects like this in ride4? Because it makes harder to know what's happening, with only visual cues.
***edit2: well MotoGP 19 actually the helmet cam when leaning does still have some movement to the outside from the bottom.
I checked videos of motogp20 and it looks pretty similar too.
Then i just checked a preview video of motogp21 and that looks superb and fixed, like ride4 and maybe moreso even.
The helmet cam moves really to the inside instead of the bottom of the bike swaying out.
That makes me hoping it will be all good, then ill get that too after ride4 i guess.
Well i dont know, hehe i checked again and its pretty similar lol. Hay ok, i give up hehe.
Edit: it definitely looks fixed in motogp21.
Cheers guys.