- 3,277
- Whitehaven Cumbria Englan
- johnwells69
Did you ever try the analog clutch?
Might try that, thanks Ripper.đź‘Ť
Did you ever try the analog clutch?
Might try that, thanks Ripper.đź‘Ť
You're probably right but i have no clue what you are talking about (I have never ridden a bike). I believe it's the way the bike (bottom part of the screen) moves towards the opposite side of the curve (the sway as you called it) but i have no idea how it should look if it was done correctly. Is there any bike game that does it properly? I have bought MotoGP21, and TT Isle of Man 2 besides Ride 4 (for someone that only played car racing games that's something) and I'm liking them more and more. Unfortunately (or fortunately!) i have not enough experience to detect these flaws yet... I do hope someone from Milestone (or any other developer for that matter) do take a look at these forums from time to time to pick some feedback.
You're probably right but i have no clue what you are talking about (I have never ridden a bike). I believe it's the way the bike (bottom part of the screen) moves towards the opposite side of the curve (the sway as you called it) but i have no idea how it should look if it was done correctly. Is there any bike game that does it properly? I have bought MotoGP21, and TT Isle of Man 2 besides Ride 4 (for someone that only played car racing games that's something) and I'm liking them more and more. Unfortunately (or fortunately!) i have not enough experience to detect these flaws yet... I do hope someone from Milestone (or any other developer for that matter) do take a look at these forums from time to time to pick some feedback.
It's probably best to bury your head in the sand, (like me), and just enjoy it. I'm utterly convinced that @Jtheripper is right but I don't want to know ! It's the same as looking for flaws in monitors/flat screen panels, there are plenty if you know what to look for, but, fingers in ears lalalalala !
Lol hi crynox hehe, yeah i know what you mean buddy. I hate myself for realizing this almost, i was enjoying it a lot. But, i did have difficulty and couldn't get why, now i know.
With the bike going out of bound etc, and milestone dare put so strict road limits on the sides for their penalties lol.
I feel like im done with ride almost, the silly swaying of the lower part of the bike when in rider/helmet views ruins it a lot really.
Hi Ripper, the swaying, might be some counter steering, we see in those views. Racers do this when their, on track, so Milestone, might be trying to that.
Hi Ripper, the swaying, might be some counter steering, we see in those views. Racers do this when their, on track, so Milestone, might be trying to that.
Interesting discussion. I've spent the last hour and half comparing Ride's 4 gameplay and replays (helmet view) and I think I'm starting understand what @Jtheripper is referring to. Seems there's indeed a disconnection between the helmet camera (to pick just one) and the road the bike is on as if the camera was just floating there centered on the middle of the screen with everything else (i meant the bike) moving around it. You can easily picture/imagine the bottom on the bike moving 360Âş to the top (as stupid as it sounds) as if it was totally disconnected (through pilot's body) from the camera itself. There's something definitely off although it's quite difficult to pin point what exactly (at least for me).
I guess for people used to ride a bike, the weirdness becomes immediately obvious, for those without references from reality it's difficult to pick it up unless you search actively for it. At first i thought the riding style could fix it, but nope, all have the same pendulum effect. The replays do seem a bit better in this regard but not quite right... not sure what they are doing differently here.
I have yet to compare it with TT Isle of Man 2 (since its from a different developer) but I'm starting to think @MrCrynox advice is handy if i want to keep my sanity... just leave it as is and have fun! In any case i believe Milestone should take a look at it - there's a reason why racing simulator's developers look for feedback from pilots/drivers - they pick up all those subtleties and help make games better. For now I'm having a blast with motorcycle games (even with the photo mode! which is way better than i was expecting).
It's probably best to bury your head in the sand, (like me), and just enjoy it. I'm utterly convinced that @Jtheripper is right but I don't want to know ! It's the same as looking for flaws in monitors/flat screen panels, there are plenty if you know what to look for, but, fingers in ears lalalalala !
This is where I'm at, we can either accept what we've got and carry on at this point until something better comes along as many have, or cannot and not play it. Or buy it at all as the case may be.
Hehe yeah it can be thrilling.@Jtheripper Hey, no worries. It's like we've said before, it's so bloody close to being great but there's just all these little nitpicky things that can really get in the way if you let them. And yes, the cameras should be better but it doesn't bother me as much as others. The best thing with Milestone I think is contact them through their Facebook page, that's where they seem to watch the most. Now, is it better than 3? Yes. The physics, sounds, and graphics are better. Fewer superfluous bikes and more relevant machines (although there's never going to be enough). Better and more tracks. The AI is a step up from 3, but it's not good enough, and 2 still had the best of the series. The biggest issue with the AI is they are inconsistent as hell, some tracks they'll kill you on the lowest setting and others you'll beat them easily on the highest, but on the other hand I'm struggling to think of any game where I've really been happy with AI opponents, ever.
Yeah, sorry about my stubborn complaints guys.
...
I know i complain too much hehe.
Cheers guys
They seem more like constructive criticism to me than complaints - you simply care enough to put these things out and I'm glad you do. I'm learning a few things along the way and i believe it's useful feedback for developers.
Despite liking and playing more an more bike games there's a few things (totally meaningfulness that probably no one else cares) that still bug me a little - for example the faces on cut-scenes are awfully dated, are exactly the same as last year version, the safety car it's also outdated (currently it's a yellow BMW M4 not the one seen in the game) and was up to the previous version (2020) inexplicably pixelated (they fixed it for MotoGP 2021 - it's not pixelated anymore). The shadows could be improved quite a bit (in PortimĂŁo under certain weather conditions they simply are not there - looks like the bikes are floating over the road...) on other circuits it varies a bit but they tend to fade too soon as the distance from the camera increases leaving that floating impression and killing the immersion.
In any case there's improvements too from last year (handling, replays, etc) and i do hope they keep fixing the things we do talk about here (slowly apparently, but surely). As they are now, they look quite good games for me: Ride4, MotoGP21, MXGP 2021 (you mentioned it earlier - i also have it and indeed is quite fun) as well as Monster Energy Supercross 4 (but this one i just give up for now - its too much stuff to control at the same time).
đź‘Ť...In 3rd person you can see it still a little, the leaning pivot point isn't the contact to the road even like that. If you are on the edge of the track just entering into a curve, and lean into the inside, the tires will swing a little to the outside, maybe the width of 1 or 2 tires.
It can make you go out of bound even in 3rd person a little. But so much less than in the swinging bike rider views.
That's why it's so much simpler in 3rd person to follow the line you want to ride, and doesnt swerve left right like crazy like in rider views.
Even in a straight line in rider helmet views it makes it so harder for nothing to just make small adjustments. And feels so sensitive compared to 3rd person.
Im having so much fun now in 3rd person, its not even funny lol.
Easy to just ride as should, and fun and more challenging, interesting the more you push to the limits. Im appreciating more now the game, a lot of fun. Plus the racing itself is fun now. And tracks too.
đź‘Ť
As a rider myself, in Ride and Ride 3 (skipped 2, skipping 4) the chase cam is the best at conveying the awareness I have in real life of what my Ninja is doing beneath me. I think there's a bit of extra seat-of-the-pants in riding that isn't the same as driving a virtual car with an interior cam versus a chase cam -- so the chase cam is not so "unrealistic" (not that I've ever shared that particular concern).