RIDE

  • Thread starter Fryto
  • 1,129 comments
  • 62,534 views
I like the game so far, might be a bit too easy tho once you apply any upgrade, which is a shame.

Which difficulty are you racing on?

Edit: Patch is being worked on according to this message on the Ride FB page:

Dear Players,

We would like to inform our community that we are aware of the feedback reported by the users who had the chance to play RIDE Videogame, first.

A patch is already work-in-progress and will be released ASAP

Our Team will inform you on this channel as soon as the update will be available for download.
 
Last edited:
Kinda glad I skipped the pre-order!

I've decided to wait a little, until the dust settles and all is good in the world of "Ride"
Maybe see some of you PS4 players online in the near future.
if you wanna drop a FR, please do (let me who know in the msg box).

Until then, I'll be hot lapping in DC or GT6(if I can get myself back into it!)

Laters
 
Let's forget about the bugs for the moment. Which bikes are your favorite rides in the game so far?

I've had most fun riding the KTM SuperDuke 1290R and BMW S1000R. Especially the KTM is a challenge with all assists off, as it will powerwheelie out of every corner. Massive fun.

The GSX-R 600 I tried yesterday was nice as well. Reasonable sound, good handling. My favorite supersports until now.
My favourites so far are the ZX7RR and R6 they have great handling and sound most like the real bikes so far. I like the Fireblade too just to mess around with fully tuned with stock tyres, they were my dream bike for years.

I have the game set on medium difficulty and find some races I need to try a few time to win even with a fully tuned bike. I think the game is set on very easy as default though.

@MXHyland Do you consider TT to be more realistic than RIDE? My memory of TT was that it was not realistic, mainly because I saved up for the RC30 first and then when I drove it, it turned like a supertanker. That was enough to turn me off the game and never play anymore. Generally I found the way bikes turned in TT to be unrealistic and I would consider RIDE to be much more true to life.
 
Last edited:
I have just got the game today, so just getting use to the handling etc. On PS3, have noticed graphical glitches, trees on side of the road. Real life tracks, look good, with update of Donington Park.

Only got one bike so far, Triumph Speed Triple, which handles quite well.

Happy with the game, hopefully the patch will sort out all the problems people are having:)
 
My favourites so far are the ZX7RR and R6 they have great handling and sound most like the real bikes so far. I like the Fireblade too just to mess around with fully tuned with stock tyres, they were my dream bike for years.

I have the game set on medium difficulty and find some races I need to try a few time to win even with a fully tuned bike. I think the game is set on very easy as default though.

Do you consider TT to be more realistic than RIDE? My memory of TT was that it was not realistic, mainly because I saved up for the RC30 first and then when I drove it, it turned like a supertanker. That was enough to turn me off the game and never play anymore. Generally I found the way bikes turned in TT to be unrealistic and I would consider RIDE to be much more true to life.
Unfortunately I've never played TT, so I can't compare. I know, I should be ashamed of myself :P
 
The game looks quite interesting! Didn't follow the development or anything, so I just cought on when it popped up on Steam.

Good thing I'm busy with other games right now, so I'm perfectly fine waiting for the game to be patched up - and maybe wait for it to be on sale :D
 
I don't know if I ever told you, MXHyland, but TT single-handedly inspired me to get my motorcycle license. I wonder if RIDE could have that effect on anyone.
No, you haven't, but that's really cool I must say.

👍

@MXHyland Do you consider TT to be more realistic than RIDE? My memory of TT was that it was not realistic, mainly because I saved up for the RC30 first and then when I drove it, it turned like a supertanker. That was enough to turn me off the game and never play anymore. Generally I found the way bikes turned in TT to be unrealistic and I would consider RIDE to be much more true to life.
My experience with bikes in real life is very limited (dirt bike, before it got stolen), so I can only comment on what I percieve as 'realistic'. Keep also in mind that I've so far only had the opprotunity to play the demo. Anyway, both TT and RIDE are mixed bags, really. While I think that TT does a better job at simulating a sense of weight, braking, the impact your rider's form and 'tucking in' has (aerodynamic advantages for instance), I'd say that RIDE has the upper hand as far as the tire and - to some extent - the suspension model goes. If Milestone can continue improving on their current physics model, they might be onto a winner.

Just one more thing - RC30? Do you mean the VFR400R? That bike is among my favourite ones and is anything but a tank. :)
 
I would say TT isn't terribly great at low speed cornering -- particularly when you get down to parking lot speeds -- but I couldn't comment from experience on heavier bikes. My Ninja only weighs 300-some pounds. It shouldn't be so difficult to pull a U-turn as it is in TT, of course. Your virtual rider always acts like you're trying to turn at speed, leaning off the bike at 5mph if you're using the "Lean Body" style. :lol:

On the "Lean Bike" style you can get pretty snappy turn-in, though not quite as snappy as if you were countersteering the handlebars yourself in real life.
 
The VFR400R was known as the NC30.
This was the baby brother of the VFR750R which is known as the RC30.
The latter is in the game, the former isn't.

I'm enjoying the S1000rr around magny cours at the minute.
Just managed 28 bikes overtaken to get a gold.
I'm using the newfound VEXD method for not losing all my game save data again (4 times now!) by leaving my console and game on all the time, even when I'm asleep.....
Biggest problem for me besides all the rubbish freezing and data loss is the oil bug. Most of my bikes are due a change and I can't change their oil....... Grrrr

:irked:👍
 
Let's forget about the bugs for the moment. Which bikes are your favorite rides in the game so far?

I've had most fun riding the KTM SuperDuke 1290R and BMW S1000R. Especially the KTM is a challenge with all assists off, as it will powerwheelie out of every corner. Massive fun.

The GSX-R 600 I tried yesterday was nice as well. Reasonable sound, good handling. My favorite supersports until now.

GSX-R600 is awesome, mid noughties fireblade is fun, s1000rr is one of my favourite ones though. Honda CB650f and MV Agusta Brutale have surprised me too.
 
I'm using the newfound VEXD method for not losing all my game save data again (4 times now!) by leaving my console and game on all the time, even when I'm asleep.....
Biggest problem for me besides all the rubbish freezing and data loss is the oil bug. Most of my bikes are due a change and I can't change their oil....... Grrrr

:irked:👍
Any ETA on when that's going to get fixed? :confused:
 
Finished downloading this game today and spent about 2 hours playing time trials with a keyboard and sorting my graphics options, didn't expect to have as much fun as I did using a keyboard. I chose to rent both the Aprilia RS 250 and Triumph Daytona 675 to adapt to playing my first bike game and after them 2 hours I can now navigate my way round a track (albeit fairly slowly) without crashing.

Had a few issues where I'd load up a race and then the game wouldn't register key presses on the keyboard, but this is sorted by going in to the controls settings every time the game is started and resetting controls to default (even if they're exactly the same :confused:) and sometimes when I load the game the controls have changed completely but return to normal with a reset to default.

Can't wait to start playing this with a controller and progress through the world tour.
 
No, you haven't, but that's really cool I must say.

👍


My experience with bikes in real life is very limited (dirt bike, before it got stolen), so I can only comment on what I percieve as 'realistic'. Keep also in mind that I've so far only had the opprotunity to play the demo. Anyway, both TT and RIDE are mixed bags, really. While I think that TT does a better job at simulating a sense of weight, braking, the impact your rider's form and 'tucking in' has (aerodynamic advantages for instance), I'd say that RIDE has the upper hand as far as the tire and - to some extent - the suspension model goes. If Milestone can continue improving on their current physics model, they might be onto a winner.

Just one more thing - RC30? Do you mean the VFR400R? That bike is among my favourite ones and is anything but a tank. :)
I mean the 750 version, I hope I'm remembering right, because my time with TT was very limited. I can't remember much detail about the physics of TT, but the one thing that stuck in my head is the way bikes lean over, but will still only take a certain path according to what speed the bike is going. It's hard to explain, if you haven't noticed it already, maybe it's not so obvious to some people. I don't think a full on sim for bikes is something I want anyway, because I don't think there is any realistic way to control a bike fully in a game.

It would be nice if they made RIDE just a bit more realistic as far as getting off the line and accelerating, there's definitely some sort of anti wheelie always on, because some bikes cannot go full throttle IRL in the first few gears and it seems to me there's no faster way to launch the bike than just keeping it full throttle in RIDE.

The rider's form has the same impact in RIDE, if you tuck in the bike goes faster, but if you brake while tucked in you'll go over the front of the bike.

@Wolfe I think you just explained better what I was trying to say about TT :)
 
I would say TT isn't terribly great at low speed cornering -- particularly when you get down to parking lot speeds -- but I couldn't comment from experience on heavier bikes. My Ninja only weighs 300-some pounds. It shouldn't be so difficult to pull a U-turn as it is in TT, of course. Your virtual rider always acts like you're trying to turn at speed, leaning off the bike at 5mph if you're using the "Lean Body" style. :lol:

On the "Lean Bike" style you can get pretty snappy turn-in, though not quite as snappy as if you were countersteering the handlebars yourself in real life.
Another good point. If I recall correctly, you can't go below 18-20 km/h on most bikes (around 11 mph I believe) while trying to do circles, otherwise you'll instantly fall off the bike. Looks pretty hilarious either way.

:D

I can't remember much detail about the physics of TT, but the one thing that stuck in my head is the way bikes lean over, but will still only take a certain path according to what speed the bike is going. It's hard to explain, if you haven't noticed it already, maybe it's not so obvious to some people.
I dunno', it's not something I personally can relate to or recognize (anymore). Then again, I've been playing the game for years - with a custom rider form no less - and know every track like the back of my hand.

The rider's form has the same impact in RIDE, if you tuck in the bike goes faster, but if you brake while tucked in you'll go over the front of the bike.
Can't wait to get my hands on the game and experiment with the riding style. The demo wasn't convincing in that regard.
 
I do think motorcycle sims are more limited by the translation to a videogame than car sims. It's tough to manipulate controls meant for all four limbs with just your fingers. When playing a car game with a gamepad, I don't even like trying to heel-toe downshift with manual clutch control. If you wanted to get away from a handheld controller with motorcycle sims, it would still be difficult to account for everything with a full body setup (a la coin-op arcade games). A "force feedback" rig might be a bit like a mechanical bull. :lol:

Playing TT on the Pro setting is the best compromise I've found. Steering and leaning with the left stick, throttle and front brake on the right stick, rear brake on R2, tuck on L2, gear changes on L1/R1, and a physics engine that's forgiving enough to make it work. If RIDE allows me to, I intend to stick with that setup or something very similar.
 
I do think motorcycle sims are more limited by the translation to a videogame than car sims. It's tough to manipulate controls meant for all four limbs with just your fingers. When playing a car game with a gamepad, I don't even like trying to heel-toe downshift with manual clutch control. If you wanted to get away from a handheld controller with motorcycle sims, it would still be difficult to account for everything with a full body setup (a la coin-op arcade games). A "force feedback" rig might be a bit like a mechanical bull. :lol:

Playing TT on the Pro setting is the best compromise I've found. Steering and leaning with the left stick, throttle and front brake on the right stick, rear brake on R2, tuck on L2, gear changes on L1/R1, and a physics engine that's forgiving enough to make it work. If RIDE allows me to, I intend to stick with that setup or something very similar.
Interesting
I run it on PC on pro setting
R2 throttle
L2 front brake
Left stick weight balance and steering
Right stick down rear break
Tuck x
Gear up/ down square and circle

Does everyone find the real tracks are ridiculously narrow.
 
That brings up a good point, @Willfred_1. How is everyone setting up their controllers, because there isn't really a set controller layout for bike games.

For me, I've had an issue assigning everything as I don't see a way to unassign things. So putting buttons in places where they won't be irritating is difficult. For example, when pushing the right stick up for my rear brake, it'll sometimes go slightly to the side, but the controller doesn't have enough buttons to allow me to not use that space. So I have to just put something there that won't get annoying. I've put traction down there, as I always run with it off. But you watch that kick me up the jacksie.

R2/L2(triggers): Accelerate/Front Brake
Triangle: Gear Up
L1: Gear Down
Left Stick: Steering/lean back and forward
Right stick up: Rear Brake
Right stick down: Tuck
Directional pad: Look back, left, right.
Directional pad upward: traction up
Right stick left: traction down
 
I do think motorcycle sims are more limited by the translation to a videogame than car sims. It's tough to manipulate controls meant for all four limbs with just your fingers. When playing a car game with a gamepad, I don't even like trying to heel-toe downshift with manual clutch control. If you wanted to get away from a handheld controller with motorcycle sims, it would still be difficult to account for everything with a full body setup (a la coin-op arcade games). A "force feedback" rig might be a bit like a mechanical bull. :lol:

Playing TT on the Pro setting is the best compromise I've found. Steering and leaning with the left stick, throttle and front brake on the right stick, rear brake on R2, tuck on L2, gear changes on L1/R1, and a physics engine that's forgiving enough to make it work. If RIDE allows me to, I intend to stick with that setup or something very similar.

I used those exact controls on pretty much every bike game I owned, though RIDE is the first game I said I'll try the default to see what it's like and haven't changed it yet. I leave the tuck on auto, because it confuses my friends when they play.

I tried using my g25 on a PC bike sim I have, I think it's called GP racer, it's actually a very good sim, but it makes me wish there was a better way to control it, the g25 does well and the FFB works, just it needs something with maybe two FFB axis, one for the steering and one for leaning could work nicely, though there's always going to be some compromise with simulating bikes.

Edit: GP bikes is the name of the PC sim I have.
 
Last edited:
My controller layout is :
  • R2 : Accelerate
  • L2 : Rear Brake
  • L1 : Tuck
  • X : Front Brake
  • Triangle : Gear Up
  • Square : Gear Down
  • Left Stick : Steering & Lean Forward/Back
  • Right Stick : Look Back (R3), left and right
  • D-pad up & down : TCS


More pictures from the demo. Warming up for the release of RIDE - still showing 2nd April(!).

OsJ8rpE.png


pOK5pcP.png


bBHB7uH.png


a9IOmvI.png


cnEcY66.png


sAkcz6t.png
 
It would be nice if they made RIDE just a bit more realistic as far as getting off the line and accelerating, there's definitely some sort of anti wheelie always on, because some bikes cannot go full throttle IRL in the first few gears and it seems to me there's no faster way to launch the bike than just keeping it full throttle in RIDE. :)

Try the Desmosedici.
That thing is still wheelieing in third if you go full throttle.

Just in case anyone missed it, you can beat the naked middleweight drag race with a mildly tuned MT09.
Or 07, whichever it is with 3 cylinders and access to the category.
The street triple, brutale etc, won't cut it.

My game has stopped drawing avatars for the bikes in the menus now.
I went to bmw dealership to buy an S1000rr earlier, and there were no bikes in there at all.
It was only when I exited, counted to five and went back in that they appeared.

Still stoked about getting 28 bikes overtaken at Magny Cours in the super sports race though.
Try it, it's a good challenge.

No news on the oil bug, I doubt that fix will take high priority.
You have to chuckle though when you go to customise a works race machine, and all you can upgrade is the oil, which is the only upgrade that doesn't work.
You'd have thought that if they went to the trouble of giving you a limited oil life and a means to replenish that oil, that they'd actually make sure the whole process worked before they released the game into the wild.

I hope they fix the data loss soon, then I can start enjoying the game instead of worrying about it crashing all the time.....

:irked:👍
 
I set TT up to use Forza's controls and I'll do the same with ride.

Accelerate: RT/R2
Brake: LT/L2
Tuck: L1
Gear Up: B/Circle
Gear Down: X/Square

I can't play racers with A/X as the gas button anymore. Just feels archaic in the age of triggers.
 
i liked very much the ktm superduke 1290 brutale 800 and the cbr 600. wasn't able to test more top bikes due to save corruption. let's hope patch will be available soon. i think it's a very good game, realy enjoyed it. and after RS, TT and TT superbikes it's the only moto game that is good
button layout:
acc:x
front brake: square
rear brake: triangle
gear up: R2
gear Down: L2
 
Last edited:
I cracked and watched a video of the customisation and I'm disappointed.

A few generic livery options for the bikes where you could change the colours of say three sections would've been great. As it is, the Livery customisation just let's you collect all colours for a smaller fee.
 
Which difficulty are you racing on?

Edit: Patch is being worked on according to this message on the Ride FB page:
Pro setup, highest difficulty with just the auto lean forward option.

Had some trouble tonight in event because I probably took the wrong bike. Was much funnier tho :)
 
Nice video, but the game is labelling the weight as Kg, but it's displaying the figures for pounds. I was like 'wtf' when I saw some of the bikes supposedly weighing in at 472kg (1,038 lbs) :scared:
hmm, mine doesn't do that
 
I noticed it too, though the first one shows it correct it's only when you go to choose colours that it changes the weight formatting.
It's also only in the dealership that this happens, all other screens seem unaffected by this.
 
Back