*Rumor* Gran Turismo 7 Prologue headed to PS4?

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One of those Australian cars (Holden Monaro) was rebadged and exported to the US as the Pontiac GTO

Related, but not in the game, the Commodore SS is rebadged and exported to the US as the Pontiac G8

A business colleague, very proud of his GTO, reports that members of his GTO club take delight in re-Monaroizing their Australian-made GTOs by acquiring and applying Holden badging to their Pontiacs.

This quest for authenticity doesn't extend to right-hand-drive conversions!
 
To all those saying there isn't much point, commercially, to put GT6 on PS4 - you're wrong IMO.

For starters, latest numbers are 5.3m PS4's have been sold, that was a week ago and before it was released in Japan. I'd hazard its peaked over 6m by now. Obviously, 6m potential buyers (compared to the PS3's 80m) may seem like little incentive for GT6 on PS4, and you'd be right. But from Sony's perspective, all the petrol heads headed to next gen hardware, are they going to choose PS4 (with no racing titles) or Xbox (with forza?). Obviously, the answer is forza. So Sony NEEDS PD to put something on PS4 to make sure Microsoft do not grab the racing gamers.

Like I said above, I didn't manage to get GT6 (despite being a GT nut). Shocked its been perceived so badly, its average rating is a 7.8/8.0 - which is the lowest ever for a GT game, sales are slow and you guys seem to be hating on it.

All they need to do is update sounds, longer races, better AI, qualifying/grid starts and damage... Sounds like a lot, but for a multi-million dollar company it shouldn't be to hard.
 
A business colleague, very proud of his GTO, reports that members of his GTO club take delight in re-Monaroizing their Australian-made GTOs by acquiring and applying Holden badging to their Pontiacs.

This quest for authenticity doesn't extend to right-hand-drive conversions!

In Australia, many of the commodore and monaro owners remove the holden badges, and replace them with chevy badges. :lol:
 
To all those saying there isn't much point, commercially, to put GT6 on PS4 - you're wrong IMO.

For starters, latest numbers are 5.3m PS4's have been sold, that was a week ago and before it was released in Japan. I'd hazard its peaked over 6m by now. Obviously, 6m potential buyers (compared to the PS3's 80m) may seem like little incentive for GT6 on PS4, and you'd be right. But from Sony's perspective, all the petrol heads headed to next gen hardware, are they going to choose PS4 (with no racing titles) or Xbox (with forza?). Obviously, the answer is forza. So Sony NEEDS PD to put something on PS4 to make sure Microsoft do not grab the racing gamers.

Like I said above, I didn't manage to get GT6 (despite being a GT nut). Shocked its been perceived so badly, its average rating is a 7.8/8.0 - which is the lowest ever for a GT game, sales are slow and you guys seem to be hating on it.

All they need to do is update sounds, longer races, better AI, qualifying/grid starts and damage... Sounds like a lot, but for a multi-million dollar company it shouldn't be to hard.

While it may sound simple to "put GT6 on PS4", the fact is that the task requires a total redevelopment of the code. The architecture of the PS3 is totally different to the relatively standard Intel approach used on the PS4. The structure of PS3 software is intimately bound up in meeting the needs of the architecture.

Other tasks include internal documentation,verification testing, alpha testing, beta testing, external documentation, marketing.....

Then there is the question "would GT6 players on PS3 be able to race online with their PS4-owning friends?"

If not, why not? Would the PS4 user have an innate advantage? If this is allowed, then why not allow racing between GT6 users and GT7 users? Would that be fair?

And what about the people? Where would the people come from who would develop the PS4 version of GT6? And where would they go when it's done? Japanese firms and Japanese employees tend towards having a more stable and long term relationship than we have embraced in the West. People are not so disposable. Long term strategy is far more important to them than short term tactics and quarter by quarter stock price.

Finally, what about the impact on GT7? And would it be good for the Gran Turismo franchise to have two Gran Turismos hitting the PS4 market within a short time window, even if such a task was feasible?

Certainly, there are assets which provide source material for both PS3/GT6 and beyond. Such as the detailed scans that PD did for Mount Panorama. However, there's a lot more to game development than assets.

Nice idea though.

what about physics????????????????????GT6 physics is not good enough for PS4 POWER!!!!!!!!!!!!!!!!!!!

However, Yamauchi-San trusted the game physics with his life on the Nordschliefe to control the team car's behavior in the Flugplatz where the way it flew had to be brought back under control.
 
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While it may sound simple to "put GT6 on PS4", the fact is that the task requires a total redevelopment of the code. The architecture of the PS3 is totally different to the relatively standard Intel approach used on the PS4. The structure of PS3 software is intimately bound up in meeting the needs of the architecture.

Other tasks include internal documentation,verification testing, alpha testing, beta testing, external documentation, marketing.....

Then there is the question "would GT6 players on PS3 be able to race online with their PS4-owning friends?"

If not, why not? Would the PS4 user have an innate advantage? If this is allowed, then why not allow racing between GT6 users and GT7 users? Would that be fair?

And what about the people? Where would the people come from who would develop the PS4 version of GT6? And where would they go when it's done? Japanese firms and Japanese employees tend towards having a more stable and long term relationship than we have embraced in the West. People are not so disposable. Long term strategy is far more important to them than short term tactics and quarter by quarter stock price.

Finally, what about the impact on GT7? And would it be good for the Gran Turismo franchise to have two Gran Turismos hitting the PS4 market within a short time window, even if such a task was feasible?

Certainly, there are assets which provide source material for both PS3/GT6 and beyond. Such as the detailed scans that PD did for Mount Panorama. However, there's a lot more to game development than assets.

Nice idea though.

I see, Sony were a tad silly to go with that overly complicated, expensive, Cell architecture in hindsight. But tbh, given how they've reverted back to conventional CPU/GPU's why was there a need to change in the first place? Clearly these new machines have "10 times the power" of the last gen stuff - so there was plenty more to come from this sort of tech and its cheaper and easier to develop on.

I couldn't really comment on the nature of Japanese business as I wouldn't know - but ultimately they're the same as us and want to make money, if something is economically viable they'll go for it.

Regarding your question about the players/people: I think its relatively simple, no cross over multiplayer (I would put it in, but these firms do not think like a gamer). Cod, Assassin's Creed or any next-gen crossover doesn't support it, so there'd be no expectation on Polophony to do this. I don't think they'd get much flack for it either, given people who play GT6 on PS3 will continue to do so, and its only those without GT6 who will get the PS4 version.

You're right, it certainly wouldn't be good for two GT's to hit the shelves within a short space of time. It would certainly devaluate the franchise I've come to think of as a form of 'art'. But this is one of the reasons GT6 should come to PS4.

As I said in an earlier phase, Sony will right now be putting pressure on Polophony to get the next GT game on PS4 ready, whether that be GT7:P or GT7. Obviously they're doing it because they need a racer on their console. By releasing GT6:Definitive version on the PS4, it will effectively alleviate pressure from Sony. They'll have got a GT game on the PS4 and therefore will be able to take time with GT7. No GT6 on PS4 means a rushed GT7 (and probably flawed) as can be seen by the leaked rumours less than 3 months after GT6's release, that's unheard of for Gran Turismo!

Sorry for the long reply, but if I was running Sony or PD I would get GT6, up the framerate/resolution, throw in a few DLC's and a cool looking package and throw it on a PS4 with some bundles. It'll give PD time to work.
 
ie. Mazda Roadpacer AP. It's a HJ Holden, exported to Mazda Japan, then fitted with a 13B rotary :lol:
Imagine how much room is left in that engine bay...

That's a bretty interesting fact 💡
Have this one (though it's just a garage work)

1389477050422.jpg
 
@ozzy, the point I'm making is that to port GT6 to PS4 is a major task. It's not simply a case of opening the door and "releasing" it. It's huge. And it would take focus off GT7 and put back GT7's arrival date by years.

There is more to the business proposition than the game revenue as well. GT6 is driving certain PS3 sales, especially to us ex-Forza gamers.

The PS3 is now a mature product, with attractive margins for Sony. The PS4 is today, a lower margin product. It may even have a negative margin. In the near term, a certain amount of cannibalization of PS4 sales is a good thing for Sony, so long as they are acquiring or retaining Playstation customers.

For those of us who have pretty much exhausted our attention spans with FM4, we have an interesting choice. Do we pop down $500 for an Xbox One and buy FM5 with its poverty of tracks? Or (assuming GT6 were to be available today for PS4), do we shell out $400 for a PS4 to run the same game that we could run on a <$200 PS3 which is not only cheaper, but, in the near term, is probably more reliable than a PS4? If we jump ship from Forza, would we prefer resources to be devoted to porting GT6 to PS4, or would we want PD's total corporate new product development focus to be on GT7, which will provide an experience which is different?

Here is where I come from. I bought a PS3 way back as a high quality, affordable BluRay player. My racing has, up until recently, been exclusively in the Forza franchise. The first four generations. All on a triple screen setup. Along comes Xbox One and FM5. No multi-screen, very few tracks, expensive console with an expensive Kinect boat anchor attached. No support for my existing Microsoft Force Feedback wheel. The decision to move to Gran Turismo was easy. Either way, I had to buy a new wheel. $20 more, and I was off and running with GT5. A few weeks later, and another $60 and now I have two new GT games, not just one.

My good friend, and regular Forza online racing partner saw what I was doing and bought himself a new PS3. As soon as GT6 supports triple screen, I'll be buying two more PS3s, for about the same price as one PS4, and considerably cheaper than one Xbox One. Neither of us could care less about seeing GT6 on a PS4. Sony loves us for buying their high margin PS3s. Everyone's happy!

We both intend to wring years of pleasure out of GT6 on our PS3s, and in the fullness of time, we will no doubt be buying PS4s and GT7. When we do, Sony will continue to love us for buying the (then) higher margin PS4s.

In this scenario, it's highly unlikely that either of us will buy an Xbox One. Our Xbox 360s will continue to be useful, but for the future direction of new consoles, we have mentally switched to Playstation. GT7 will cement that switch, and if it comes sooner rather than bring being delayed by diversion of resources to porting GT6, then that's goodness in my eyes, and probably Sony's.
 
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Very interesting discussion, but there will be no GT6 on PS4. It'll be GT7P or GT7 outright. Makes no sense marketing wise to release the exact same game on a different console, when all you'd have to do is add a couple of tracks, 50 cars and a few features, drop the PS2 assets and call it a whole new game. Sure we'd all know it's just lipstick on a pig...but the casuals the game is actually targeted at might be more easily fooled.
 
While it may sound simple to "put GT6 on PS4", the fact is that the task requires a total redevelopment of the code. l.

Haha, what a foolish answer!

PS3, PS4. They have the same two letters at the beginning. They will both play GT. Therefore one is bigger version of the other.

PS4 is just a big-ified PS3, don't you read teh internets? :D

Seriously, you're flogging a dead horse with that argument. Some people here believe that adding code resources, track resources or sound resources are all exactly the same thing :\
 
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I agree that a GT6 Definitive/Pro/R-Spec/whatever edition would be a nice idea, and PS4 really needs a Gran Turismo game in the worst way. But, a couple of things.
  • Such a move would only really have value, as 0zzy states, if PD added some serious next gen goodies to it. Damage would be pretty serious, Forza level or better, but that might take a while longer to perfect since Polyphony hasn't been working on damage much at all in the series, compare to the likes of Turn 10 and Codemasters. Racing sim elements like qualifying and rules, definitely. More cars and tracks, almost essential, as would Race Mod, a Livery Editor, Event Maker, Course Maker II and those beefy online tools such as club and league builder. Better sounds, a sore spot with many. A revamped Single Player game that reflects more of a career, and enough events that both casuals and hard core old timers are happy. Something more than GT6 HD.
  • I would still prefer a GT7 Prologue. A game built from the ground up for the PS4 architecture, and with lovely glimpses of what the full GT7 would offer us. That GT6 Pro thing I outlined above should just be the core of it, but go farther. And a subset of PD still working on fleshing out GT6 some more. If GT6 was enhanced with more goodies, that would be more than enough for most GT fans to tide us over until GT7/P is ready.
We might know something by E3, possibly earlier, but I have a feeling that whatever PD does, it's going to be quite a surprise. In a good way. ;)
 
However, Yamauchi-San trusted the game physics with his life on the Nordschliefe to control the team car's behavior in the Flugplatz where the way it flew had to be brought back under control.[/quote]

Do you want to tell that GT6 physics is so realistic that there is no need of improvvement for PS4?
 
However, Yamauchi-San trusted the game physics with his life on the Nordschliefe to control the team car's behavior in the Flugplatz where the way it flew had to be brought back under control.

Do you want to tell that GT6 physics is so realistic that there is no need of improvvement?

Well. It's good right now (for me of course), but adding more improvements wouldn't hurt at all, especially for PS4 GT7. :)
 
With PS4's capabilities I think we could really taste the true potential of Gran Turismo as a driving simulator. Imagine the driving model in GT6 and how advanced it is for PS3's possibilities.

Now imagine that again, but X times better.
 
Probably the most "Wow" feature in GT7 will be the dynamic tracks, trees will move in the wind and the water will move like in real life.

That's a great start, but it's going to need more like better crowds it's sad, but since GT4 the crowd might as well been 2D didn't really notice them in either GT5 or 6.

Having certain things going on like I said random animals grazing would be nice before people go off on "You're not going to notice that going 200 mph" well guess might as well not have buildings, or the little crowd we do have.
 
Probably the most "Wow" feature in GT7 will be the dynamic tracks, trees will move in the wind and the water will move like in real life.
Personally I couldn't care less about this and I certainly won't wow about it. Also the crowd is not necessary to be so realistic, it serves no purpose.
Technical improvements should be focussed at gameplay related things, like physics, car/track graphics and sounds. The useful stuff. Trees moving are not useful, water moving is not useful, and realistic crowds are not useful, all are a waste of machinery resources.
 
Do you want to tell that GT6 physics is so realistic that there is no need of improvvement for PS4?

No, I was responding to your prior statement which seemed to say that the PS4 needs better physics than GT6 can provide. I don't know why a PS4 might need good physics, however, I was pointing out that the physics must be pretty good if Yamauchi-san shows such trust in them.

what about physics????????????????????GT6 physics is not good enough for PS4 POWER!!!!!!!!!!!!!!!!!!!
 
No, I was responding to your prior statement which seemed to say that the PS4 needs better physics than GT6 can provide. I don't know why a PS4 might need good physics, however, I was pointing out that the physics must be pretty good if Yamauchi-san shows such trust in them.
No offense :). Do you know how marketing works?
 
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Personally I couldn't care less about this and I certainly won't wow about it. Also the crowd is not necessary to be so realistic, it serves no purpose.
Technical improvements should be focussed at gameplay related things, like physics, car/track graphics and sounds. The useful stuff. Trees moving are not useful, water moving is not useful, and realistic crowds are not useful, all are a waste of machinery resources.

So then we should go back to Pole Position Right? I mean let's not stop there having Premium cars and interiors too that's a waste as well right?

Backdrops like those Mountains in Matterhorn or even no desert in Willow Springs right?

It's called Progression, and there is more to any video game besides those while they are very important just imagine for one second playing any Sports game and no crowd and such boring right?
 
So then we should go back to Pole Position Right? I mean let's not stop there having Premium cars and interiors too that's a waste as well right?

Backdrops like those Mountains in Matterhorn or even no desert in Willow Springs right?

It's called Progression, and there is more to any video game besides those while they are very important just imagine for one second playing any Sports game and no crowd and such boring right?
Yeah, that immersion thing. Frozen waters in summer in GT6 environs just look strange, as do the 2D crowds which usually don't respond to race incidents. This will also help male Photo Mode more impressive.

Wind blown trees, 3D dynamic crowds, good engine sounds - have to throw that in too... lots of things should be improved on PS4, besides physics, graphics and bot A.I. Everything works together to put you there.
 
I'd like for PD, with their new emphasis on environmental simulation (Time/Weather/Stars) to add in a season system, that would change the characteristics of the track environment depending on the seasons of the year, such as autumn on the Nurburgring with leaves falling on the track, snow in winter on Autumn Ring and such. They are already simulating wet/dry lines in the game so active changes to the track environment shouldn't be unknown to them.

I expect and hope that GT7 emphasizes more on a racing atmosphere.
 
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So then we should go back to Pole Position Right? I mean let's not stop there having Premium cars and interiors too that's a waste as well right?

Backdrops like those Mountains in Matterhorn or even no desert in Willow Springs right?

It's called Progression, and there is more to any video game besides those while they are very important just imagine for one second playing any Sports game and no crowd and such boring right?
Progression is entering an offline race and actually feeling like you are in a race. Progression is entering an online race and lining up on a grid knowing everyone on the grid has roughly the same speed as you or they wouldn't be able to enter the room in the first place. I'd take static 2D trees drawn by Kaz's grandson with a crayon if I could have that. Eye candy is meaningless if the meal itself tastes like sawdust.

I expect and hope that GT7 emphasizes more on a racing atmosphere.
This is easily achievable on the PS3. There's no reason to think PD will improve the racing atmosphere for the PS4.
 
I'd like for PD, with their new emphasis on environmental simulation (Time/Weather/Stars) to add in a season system, that would change the characteristics of the track environment depending on the seasons of the year, such as autumn on the Nurburgring with leaves falling on the track, snow in winter on Autumn Ring and such. They are already simulating wet/dry lines in the game so active changes to the track environment shouldn't be unknown to them.

I expect and hope that GT7 emphasizes more on a racing atmosphere.

@sparkytooth, this is, in my opinion, worthy of its own suggestion thread. If I may make a suggestion or two......

The play of light in the seasons would reflect the increased penetration of sunlight through the trees in winter, greening tones in spring, with diminishing direct light hitting the track, stronger shadows under summer foliage and the warming tones of autumn.

Sudden spring showers, with a brief occlusion of the sun, leaving behind short-lived rainbows, water vapor effects and wet track conditions.

Summer afternoon thunderstorms with lightning effects.

Fast-moving clouds which change lighting conditions rapidly as they scud across the sky. Not too much of this of course.

--------------------------

I have to add a caveat to all the above. It's regarding replays.

In GT6 today, we have semi-random events occurring during races, such as the appearance of man made objects in the sky. Replays do not save these race-time events, but rather regenerate them on a random basis. So if you see a hot air balloon in a particular bit of sky during a race, it may not be there in a replay, or it may be in a different place. In fact, rewinding a replay to the start will provide different hot air balloon behaviors each time you view the replay.

I'd like to see replays which include race-time random events actually be able to recreate the exact timing of these events when replayed. For example, let's say lightning appears to hit a trackside tree as you round a corner, I'd like the replay to reconstruct that exact event.
 
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