Sounds like what they did in GT3, where you could access Difficult Mode by pressing L2+R2, have you been able to activate it?
PolyS Entertainment is what it says.
EDIT: Xenn, you found some nice advertising here . PolyS Entertainment was the company that created Motor Toon (Kaz Yamauchi's previous game).
Polys Entertainment was the original name for Polyphony Digital. Nice find! 👍
i think it's an easter egg
While it may be an easter egg, the thing is, you can't see this anywhere on the Supra RZ (SZ-R). The message is drawn on an area that's transparent.
So i'm not entirely sure if it is one.
I would say it's not an easter egg, since you had to get past the game's coding to find it?
Perhaps more of a "hidden refrence"?
Japanese GT1 opening also says "Polys Entertainment" instead of "Polyphony Digital".Polys Entertainment was the original name for Polyphony Digital. Nice find! 👍
l_plam.tro and l_plam.trp are both G-zipped. Unzip them, and the .trp file is the one that contains the textures. I have what might be slightly anticlimactic news. It looks like this "Plam" Strip uses the same textures asMidfieldGrand Valley, but it also a texture of people standing, like you'd see at Tahiti. Actually, there seems to be a lot of texture sharing between tracks.
Anyway, I'm guessing the .tro contains the 3D models or something? The header for those files always contains "@(#)GT-PS ".
Is there a way to nitpick things from this game and create a new improved game? Thanks, and great job at hacking this game!
GT-PS is some sort of compression method, like GTFS (Found in GT2.vol).
With the textures, it's possible it may have used similar textures to other tracks, due to time limit restraints, but ultimately was canned, but that's just a theory.
I need to read up on compression methods then. You don't suppose they invented a new one just for GT2, do you? Maybe they modified an existing one? Hopefully?
I hope this isn't a bother, but maybe sometime you can drop what you know about that format in this thread?
I'm not too sure about GTFS doing a lot of compression though. Sure, there are compressed files in it, but my dump of all the files extracted from GT2.vol (not omitting anything) is actually around 10 MB less in size than what Windows tells me the size for GT2.vol on the disc is.
Not to mention, I can rip sounds directly from the file without even extracting the entirety of its contents with that program. The reason I can't directly rip .TIMs is because they're all in compressed archives within GT2.vol.