Maybe GTFS is based loosely on the NTFS file system?
Maybe GTFS is based loosely on the NTFS file system?
Sounds ridicilous IMO. But since I don't know what do you mean and what is GTFS...
But how the game can has it's own file system?
3D Ripper DX + ePSXe = FAIL.
It feels a double post is a bit more appropriate than an edit considering the time differences. I tried to bring you guys some models l_plam, maybe show at least the invisible walls. Well, I failed. I was not expecting this, it's probably only funny to me though.
I'm gonna go ahead and keep trying though.
This has failed to work properly because there is no Z-buffer. The program (You know what I mean) only uses X and Y buffers.
To make that less complicated, it's missing one thing to make it work properly.
This has failed to work properly because there is no Z-buffer. The program (You know what I mean) only uses X and Y buffers.
Nope, it's not program itself. It all depends on video plugin. DirectX6 does NOT supports Z buffer, remember that.
As for the unfinished tracks featured, may someone give me a few pointers on how to access them? I'd like to give them a test drive myself.
Ever heard about Gameshark?
These are some really interesting finds.
In other news I hope PD releases mod tools for GT2
Not going to happen any time soon or later or ever.
We can start a campaign to petition Kaz to release such tools. I would love to be able to add another 300 cars. And to be able to add tracks?..
I honestly don't think a petition would allow us to. After all, it's illegal to modify a game to your liking.
But with GT2, we're 11 years too late.
I honestly don't think a petition would allow us to. After all, it's illegal to modify a game to your liking.
It's simply pointless trying.
Plus the fact it isn't a PC game.
Though if it were to be released on the PS3 in the PS3 Store, there could be some interest.