Searching For Evidence of Hidden Things

  • Thread starter HACKr
  • 3,353 comments
  • 465,367 views
I discovered another track who never made it to the final version: Montecarlo. Invisible walls at the middle of the track, Some adresses turns stupid when i tried to race it, and ctashes at the end(?)I cant provide the code cuz its gone as soon as closed CEP.
 
I discovered another track who never made it to the final version: Montecarlo. Invisible walls at the middle of the track, Some adresses turns stupid when i tried to race it, and ctashes at the end(?)I cant provide the code cuz its gone as soon as closed CEP.

Everyone already knew it - go to Xenn's code thread. ;)
---
In .text/data-race.txd I found "Check Grid". Proably the same feature as GT1 that got cut in GT2. ;)
 
Last edited:
Found placeholders for:JLOC DIABLO GTR '99
DIABLO DL '98
JLOC DIABLO GT-1 '99
TEAM FCJ Ferrari No. 28 '97
TFCJ Ferrari F355GT '98
SOK Mclaren GTR '99.Don´t desperate, they are just altezzas now.
 
Everyone already knew it - go to Xenn's code thread. ;)
---
In .text/data-race.txd I found "Check Grid". Proably the same feature as GT1 that got cut in GT2. ;)
I new at this,give me patience.Im enhusiasted with this. Check grid heh?
 
Unknown track: parma2. No idea if is Parma, invisible walls at many points, including at the sides(?).
Found his value on a hex editor.
 
Sorry, but I found the stuff you found...quite a while ago actually.

Lambo/Ferrari stuff here.

Parma2 is Apricot Hill. Depending on which demo you've used it will vary in completeness.

Parmanent is Midfield Raceway. You can see an earlier version of it if you play the early demo of GT2. Have a video of it on my channel if you're curious.
 
This is a summary of what I think we discovered so far guys (in GT2 & GT3)

Lets start with the GT2 demos:
- Montecarlo; it's Cote d' Azur with unfinished scenary and textures with the invisible walls. Me, Xenn, & Mattj55 from youtube all made videos with that course involved.
- Indi; it's a made up oval track based off Indianapolis Motor Speedway, but not the real thing since there's a lot of vegetation and a couple of tunnels around the course.
- Beta versions of a lot of the courses that are in GT2.
- Rome Short had proved in the demos to have been taking place in the sunset. That explains the screenshot of the red Ford Mustang I found once on google images that was on rome.
- Tahiti Safari Course; basically beta Tahiti Dirt Route 3 with different scenary and textures. The track has also less room to move around in as well as a shorter main straight.
- A bunch of beta license tracks and other license tests that have been cut before GT2's final release
- A bunch of hidden cars have been found by Xenn (check this url: https://www.gtplanet.net/forum/showthread.php?t=78938&page=43)
- Not just those cars, but these found by each of us:
*1996 Dodge Viper GTS
*1992 Dodge Viper RT/10 (both vipers had were updated in the final to their more modern counterparts)
*1997 Dodge Copperhead Concept LM(Concept Car) had it's original design from GT1.
*A lot of Toyota Altezza placeholders
*A lot of cars had different color selections than the final such as the Ford GT90 coming in 5 colors, Renault Clio V6 coming in yellow & silver, & Lister Storm coming in 7-9 colors.

There has been some great hidden content shown through early screenshots of GT2:
- Nissan R34 skyline has been seen on SSR11
- Mercedes Benz CLK GTR Race Car '98 was almost in GT2 as it was shown on Gamespot in action on Tahiti Road.
- A few other cars have shown to be almost in GT2 from a poster (somewhere on this thread I think):
*VW Polo G20
*VW Polo '98 (In the final GT2 as a hidden car, shows up in the Event Generator sometimes)
*White Mini Cooper Rally Car
*Prince nissan skyline GTR (I think it was called that)
*Audi A4 Avant (Xenn has posted a screenshot of it a few pages back)

Gran Turismo 3 Demos:
- Xenn has shown gameplay of a Ford Mustang SVT Cobra '99 on Cote d' Azur
- Special Stage Route 11 had the GT1 layout at one point
- Unfinished, figure 8 course
- A big, circle course for license tests probably
- Vector M12 was almost in GT3

Gran Turismo 3 Secrets:
- Porsche 911 GT3 (996) is hidden in the game
- Lamborghini Diablo GT1 is hidden in the NTSC version, available in the Japanese version, and was in the Pal version hidden (with a Daihatsu Mira Placeholder)
- Lancia Stratos & Stratos WRC were both hidden in GT3
 
Last edited:
^Do you have a screenshot of the '92 Viper RT/10?

Here you go!
GT2Demo-ViperRT-10_zpsc06908ca.png



I also made a couple of videos showing some of the hidden cars if you want to see them.
 
Man,how do you raced the C43? I tried the anti-crash code but seems to not have result.

I didn't race with it exactly, I choose one other car and used the anti crash code on it and made sure that the body code matched the C43's body code. You can only drive the body on another car. Which is how I was racing a Supra Body on a Lister Storm a while back.
 
I didn't race with it exactly, I choose one other car and used the anti crash code on it and made sure that the body code matched the C43's body code. You can only drive the body on another car. Which is how I was racing a Supra Body on a Lister Storm a while back.
Tried the same of you and get the same results.And made a 206 with GT90 Body and... well.... Haved the GT90 performance.
 
Tried the same of you and get the same results.And made a 206 with GT90 Body and... well.... Haved the GT90 performance.

You get only the performance of the car you choosed.

Example:
If you put the body code on a Mitsubishi Lancer Evo V, you're going to be racing with the performance of a Evo. V lancer, but the looks of whatever body you choosed.
 
You get only the performance of the car you choosed.

Example:
If you put the body code on a Mitsubishi Lancer Evo V, you're going to be racing with the performance of a Evo. V lancer, but the looks of whatever body you choosed.
Then something strange happened.
 
I mixed some codes made by me(pretty glitchy) and, well, this happened.I killed the codes because i dont saved before closing my hacked CEP.

I mixed up the codes Xenn made, which is how I figured out that I could replace the car bodies in the first place. I am willing to try to mix some more codes though later on.
 
The code I made up shouldn't affect performance whatsoever.

Sure, it might change things like engine sounds and downforce, but that's all it affects.
 
^It doesn't affect performance for me, Trdfan did say he made some of his own codes. Maybe that's why the cars he messed with act differently.
 
I think the Test Drive disc is the only thing that hasn't been explored yet. I think I've gotten enough out of 2 of the 3 GT2 demos that I have. That 3rd one, I can't access at all since there's no cheats for it and I'm no decoding expert.
 
I think the Test Drive disc is the only thing that hasn't been explored yet. I think I've gotten enough out of 2 of the 3 GT2 demos that I have. That 3rd one, I can't access at all since there's no cheats for it and I'm no decoding expert.

I've been wanting to look into the Test Drive version. I'll have to keep a lookout for a copy on auction sites.
 
I don´t know if there are more copies,i found mine in a japanese auctions site.

I'd imagine it was sold in very limited quantities, so more copies is possibly unlikely.

Considering i've been looking for some months for it, I think that can say a lot on how rare they are.
 
ALTEZZA AS200: We can restore that car by putting the performance codes of the Lexus counterparts of the altezza, but there is no way to restore the label as i tried to mod it and the game crashed instantly as i put the altezza.
 
Edit: The freaking sign only says DELETE!(I know who all deleted cars have the same label)
 
Last edited:
When I was looking at the information about the Mazdaspeed MX-5 A-Spec Touring Kit, it was called the Mazda Roadster A-Spec Touring Kit.

I know they can be called MX-5, Eunos or Roadster, I just thought that was strange.
 
Back