Hello everyone.
now i'm here after my little trip,and i think,i'm ready to make my big post about gt2 texturing system,wheels,suspension and much more...
so,let's start
1) Gran Turismo 2 Texturing System.
well,today i actually made a big work,and now i'm really can grab textures in their colours.
I was felleng like a mad hero,when it turned. (i mean started finding right colours and understand,how i need to do it)
so,now i can take out any textures from the game,even a track textures
(but only from driveable tracks,i don't know how to use hex editor or something like this,to chesk tracks and cars)
gt2 3d models sometimes have double-polygoned lights,i think,for reflection map and for braking lights.
gt2 3d models also have polygons,that don't have contact with car,but it's part of it. It used to map textures of some racing numbers and sponsors.
it's made for economy space on the PS1 Vram.
like if you a PD guy,who need to make a circle brakelights,but you have 2 polygons,that making a square,you will make texture of one circle brakelight ,transparent it where it needs to be transparent,and mirror it for other brakelight,but it all is 1 texture of brakelight.
little proof
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it seems,like gran turismo 2 have something in it's mind,that says her to mirror selected textures(not all)
(because every car texture have only one sided lights or windows,as example)
it may economy PS1 Vram
as a proof,here you can see the texture of tom's supra,that i made from the interests.
as you can see,car texture is cutted for parts like windows,lights,sides and more.every part of car has it's own pallete.
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you can use it if you want by the way,i just made a picture of how it looks on the car (i made it in 2 minutes,so it looks not so good,as i can)
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so,here we go
2) Gran Turismo 2 wheels
as you can see,no one gt2 3D model have anything like a dummy,that says "wheel should be here"
i think,wheel positions are somewhere in car suspension files.
problem is: i don't have gt2 simple black wheel 3d file,and i don't know,where it is.
without this file,we need to make our own wheels for car.
it's easy by the way.
3)Mersedes SLK GTR
Wikipedia says:
The Mercedes-Benz CLK GTR is a sports car and race car that was built by Mercedes-AMG, performance and motorsports arm of Mercedes-Benz. Intended for racing in the new FIA GT Championship series in 1997, the CLK GTR was designed primarily as a race car, with the road cars necessary in order to meet homologation standards being secondary in the car's design. Thus the limited production road-going cars were considered racing cars for the road.
After competing successfully in 1997, the race car was upgraded in 1998 for the 24 Hours of Le Mans and renamed the CLK LM. Following the construction of the CLK LMs and the CLK GTR road cars, the project would end in 1999 by being replaced by the Mercedes-Benz CLR Le Mans prototype...
Wikipedia ends now
so,the car is really in gt2,but as far i know,it was only in first 2-3 builds of the gran turismo 2,when only PD had acess to it.
but,mabye if i'll get gt2 demos from somewhere,i will take a look at every 3D car file and find it,but the probability of this is very low
even because i live in Russia,and you will not find any videogames shop here,that will sell you PS1 dicks
and i don't have money,to buy them on ebay.
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yeeeeees,i know you saw theese images before,but nobody of you said,that CLK GTR could have 2 different colour schemes (take a closer look on blue and yellow mirrors)
this is kind'a interesting i think :3
in my opinion,CLK GTR was to became a racing modification.👍
i think it was removed because of lisence.mabye NFS bought lisence for this one.
conclusion :
now i can take any car texture fom the game.
it's cool!
we can totally convert cars now!!!
tommorow i'll try to texture 1 car,and show it
so,i like to think,you enjoyed this post and understand,what i was trying to say
tell me please,my english is creepy dissapointing or normal/understandable one?)
P.S.
I also think : how about making gt2-styled (low-polygonal)
CLK GTR model?