Searching For Evidence of Hidden Things

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What's even worse is that Acura and Honda Integras are actually different, with the Honda lighter and JDM front, while the Acuras are heavier and have the USDM front. So keeping both would've been better. The NSX are dupes however. But meh.
 
Another problem I have is that they basically took the model for the GS-R in the game and just put red badges on it to make it a Type R when that's not even what the DC2 NA Type R looks like. Plus, the 1998 North American Type R only came in Championship White. North America also never got the NSX Type S, Type S Zero, or Type R. We just got the normal NSX. In which was all the more reason the just keep Honda and Acura both in the game rather than hiding one.
 
So when you go to the Acura dealer, you go through a teleport, you somehow end up having your money translated to Yen in the process, and all the salesmen, the mechanics and the kiosks speak Japanese instead of English (sans model names because reasons unknown). Or, your Gran Turismo 2 copy changed regions as you went to the Acura dealer. Okay, that's pretty cool.

Godspeed readers! This is a long post, so brace yourselves, the kilobytes in the shape of text and image are coming...

NOTICE: The Following Images Have Modified From Their Original Version. However, It Has Not Been Formatted To Fit Your Screen As They Are In 4:3 Ratio, aka 800x600 images.

Anyway, I was messing with a hidden car savegame and thought of something when I saw this racing modification.


https://www.gtplanet.net/forum/atta...2/?temp_hash=8d7f8b3707f70b7a5dabf35d4cbd30cb

The second paintjob for the hidden Esso (at least in the NSTC copies of the game) race modification of the Toyota 2000GT made me think of this following image.



A BP version of the 2000GT racing modification. All I changed was the logo and wow, does it look like a "it was" rather than a "what if". Even the colors of the logo and the two tone paint scheme matched perfectly by changing the layer type in Paint.Net! It looks strangely better and would make more sense considering the blue and white (first) paintjob matched the Esso logo similarly too. Have a feeling that this was the original purpose of this green and yellow racing modification, since BP has their logo's everywhere.


Then I thought this was acceptable and was pretty good, but putting down all D2's on car like the real thing would have been a pain. And I am missing some minor sponsors but you get the point, this car at first was the Road Version, then thanks to me, I made it the Race Version that it probably was supposed to be, but sadly the only thing edited wasn't the cars themselves but the cars edited via a screenshot. The Price Is Right, the price being "not avaiable" :(



https://www.gtplanet.net/forum/atta...6/?temp_hash=8d7f8b3707f70b7a5dabf35d4cbd30cb

In this picture, we have a Toyota 2000GT...GT? This is a confusing thing I saw before the days of knowing what emulation, and save game conversions meant.

https://www.gtplanet.net/forum/atta...9/?temp_hash=8d7f8b3707f70b7a5dabf35d4cbd30cb

After years of playing this game, I loaded up that hidden cars save game on another day. After seeing this 2000GT, I noticed that this one wasn't the Esso version. But remembering that distant memory of the days when I giggled at the repitition of the 2000GT GT name made me screenshot both of these images to let you all see this.



Why not the same logo for the same two cars? We know that the gold one is eligable for an Exxon modification, and the red one is avaiable for an Esso modification, so technically they are two different cars. But, honestly, when you have a TRD2000GT and a '68 2000GT, you might not remember who's who. But then, who's going to mistake a Ferrari 355 look a like for a Jaguar E-Type look a like?


This one's a bit old, but it's reallly bad. Like, horrible. This is memorable as hell. If you can see the words "Road Runner" on the description, then you should be seeing the words "road runner" , and the little speedie bird. Wait, you can't? Good! Your witnessing the power of LICENSING! Wow! Want a Porsche in your game? How about a Ferrari? Well, screw you because EA had it first and won't share it with the others, and the last one tells you can just have some Fiat's and just let the players settle for a french equivilant. Would it hurt just to call it a GTX? Yes...but what about Road Runner?



I propose that not even one lawsuit would hurt...not even one.



*insert evil laugh here*
 

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Another problem I have is that they basically took the model for the GS-R in the game and just put red badges on it to make it a Type R when that's not even what the DC2 NA Type R looks like. Plus, the 1998 North American Type R only came in Championship White. North America also never got the NSX Type S, Type S Zero, or Type R. We just got the normal NSX. In which was all the more reason the just keep Honda and Acura both in the game rather than hiding one.

They did pretend that the NSX-R is a 1993 NSX, though - they did that since GT1. They could have converted the NSX Type S to Zanardi Edition (I think they mentioned that in one of the NSX descriptions) like they converted lower trims of certain Toyota cars (Altezzas, etc) into Lexus - although this could lead into a situation like the RUF CTR Yellowbird in this game which is available in other colors other than yellow.

Speaking of which, the Acura Integra wings are also wrong - it should be higher.

This one's a bit old, but it's reallly bad. Like, horrible. This is memorable as hell. If you can see the words "Road Runner" on the description, then you should be seeing the words "road runner" , and the little speedie bird. Wait, you can't? Good! Your witnessing the power of LICENSING! Wow! Want a Porsche in your game? How about a Ferrari? Well, screw you because EA had it first and won't share it with the others, and the last one tells you can just have some Fiat's and just let the players settle for a french equivilant. Would it hurt just to call it a GTX? Yes...but what about Road Runner?

That was because of Warner Bros, which owns the Road Runner name. ;) Nice fakes though, can you do the same so that the Acura NSX Type S becomes NSX Zanardi Edition?
 
They did pretend that the NSX-R is a 1993 NSX, though - they did that since GT1. They could have converted NSX-S to Zanardi Edition (I think they mentioned that in one of the NSX descriptions) like they converted lower trims of certain Toyota cars (Altezzas, etc) into Lexus - although this could lead into a situation like the RUF CTR Yellowbird in this game which is available in other colors other than yellow.
Yeah, they did, but it honestly wasn't fooling me. I still managed to notice the red badge on the front. Plus, it being able to race in the "Type R" meeting also gave it away in GT2. The Zandardi Edition would have been a good move and I don't understand why PD didn't bother with altering the GSR model to look more Type-Rish. All they have to do is change the bumper and add the spoiler they had on the JDM Type R and it would have worked.
 
They did pretend that the NSX-R is a 1993 NSX, though - they did that since GT1. They could have converted the NSX Type S to Zanardi Edition (I think they mentioned that in one of the NSX descriptions) like they converted lower trims of certain Toyota cars (Altezzas, etc) into Lexus - although this could lead into a situation like the RUF CTR Yellowbird in this game which is available in other colors other than yellow.

Speaking of which, the Acura Integra wings are also wrong - it should be higher.



That was because of Warner Bros, which owns the Road Runner name. ;) Nice fakes though, can you do the same so that the Acura NSX Type S becomes NSX Zanardi Edition?

Yeah, that's true. But that description though. It must have confused alot of players on Christmas Day, 1999.

Alex Zanardi NSX, by Honda, Acura, Mugen, Spoon, Fork...whatever. It's a really good NSX for people who want to give the finger to the U.S. for banning the black market cars.

EDIT: Okay, the Zanardi NSX only came in Formula Red, but seriously with all these naming problems, it's hard not to think that "Grand Prix Red" was unlicensed-speak for "Zanardi Red".

 

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Polyphony, why did you try to get us to buy the game if we already have it?

This is what the description for the Mazda dealer looks like, on page 24 of the Gran Turismo 2 User Manual. The image looked like a printed out 80x60 pixel picture so you would glance over this easter egg, so I used my digital wizardry, of course...



Also, on page 15 of the user manual, look at the image for 2 Player Battle. Judging by the wider font on the top of the screenshot that reads "2 PLAYER BATTLE", which is unlike the skinny font used in the final versions, one could see that this indeed is a build similar to the Pizza Hut, or PH demo. Interesting though.
 

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The NSX-R was actually called NSX Type R in the PAL Versions of GT1 and 2. I think they changed it to '93 because the US never got the Type R. Kinda dumb still, but yeah.

Also, nice fakes Razor440 :)
 
Yeah, that's true. But that description though. It must have confused alot of players on Christmas Day, 1999.

Alex Zanardi NSX, by Honda, Acura, Mugen, Spoon, Fork...whatever. It's a really good NSX for people who want to give the finger to the U.S. for banning the black market cars.

EDIT: Okay, the Zanardi NSX only came in Formula Red, but seriously with all these naming problems, it's hard not to think that "Grand Prix Red" was unlicensed-speak for "Zanardi Red".

So GT6 is still stuck in the SI unit for weight, but GT2(GT1?) used the British system?
 
Yeah, I said that already. :P

My bad I didn't see ^^'

So GT6 is still stuck in the SI unit for weight, but GT2(GT1?) used the British system?

GT6 isn't localized anymore. Until GT4, GT games were localized and therefore used the most common unit system in each region. PAL had Kilograms and HP, while NTSC USA had Pounds (lb). Japan had PS instead of HP and Kg as well.

Now you can choose whatever you'd prefer using in the settings, which is convenient for everyone.
 
My bad I didn't see ^^'



GT6 isn't localized anymore. Until GT4, GT games were localized and therefore used the most common unit system in each region. PAL had Kilograms and HP, while NTSC USA had Pounds (lb). Japan had PS instead of HP and Kg as well.

Now you can choose whatever you'd prefer using in the settings, which is convenient for everyone.
I have my GT6 set to imperial units, yet nearly everything is still stuck in metric/CGS units(Weight, length, distance, height).
 
I have my GT6 set to imperial units, yet nearly everything is still stuck in metric/CGS units(Weight, length, distance, height).

It should work, maybe it's due to region on your PS3 probably? But in later releases you can change it like in GT5 and 6.
 
Oh wow, I can't believe someone has finally done it; ported a hidden course from the GT2 demo into the final game. I have thought on whether or not this was possible, but I didn't think anyone would do it.

EDIT: Anyway, that's pretty cool in my eyes. I wonder if he can do that with the hidden car models. I would like to drive a blue Viper GTS in GT2 as an instance.
 
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I wonder if he can do that with the hidden car models. I would like to drive a blue Viper GTS in GT2 as an instance.

Ah. I actually found out why there is no blue Viper GTS in the final. The color "Viper GTS Blue" was only offered three years, 1996, 1997 and 2002, according to this website. Therefore, the 1999 Viper in the final was fixed and had the color removed.

https://theviperstore.com/Viper_Paint_Codes.htm

But seriously. Polyphony should have just kept it a 1996 or 1997 model so you could get it in Viper GTS Blue. Here's a better idea, why couldn't they have made a car where there's no specific year? This has been done with other cars in the GT series before. Production car or not, there are cars without a year given to them.

(wow, I should never save things like this in 800x600 pixel size, my bad! Hopefully you can see the little "--" where the year should go.)

490101-caf016c60d9c83a71b168bfc179e20e1.jpg


(This also reminds me of the time I found out the Nissan Skyline (R34) GT-R V-spec wasn't available in a few notable colors, in Test Drive Unlimited. Some idiot thought that the GT-R didn't deserve good colors like Active Red or Lightning Yellow. But, for some reason I could get it in Bay Side Blue and Millennium Jade...what is this, "a what if North American-spec GT-R" that was supposed to be a sales failure? Must be, since it's the only virtual GT-R I've seen in LHD.)







 

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Ah. I actually found out why there is no blue Viper GTS. The color "Viper GTS Blue" was only offered three years, 1996, 1997 and 2002, according to this website.
Uh, thanks, but I knew that already. The Viper GTS in GT2 is based on the 1999 model while the one in GT1 is a 1996 model.

(This also reminds me of the time I found out the Nissan Skyline (R34) GT-R V-spec wasn't available in a few notable colors, in Test Drive Unlimited. Some idiot thought that the GT-R didn't deserve good colors like Active Red or Lightning Yellow. But, for some reason I could get it in Bay Side Blue and Millennium Jade...what is this, "a what if North American-spec GT-R" that was supposed to be a sales failure? Must be, since it's the only virtual GT-R I've seen in LHD.)
That's not why the Skyline GT-R in TDU didn't come in red & yellow. The reason is because the Skyline in TDU is a newer model. Only the 1999 Skyline GT-R R34 got active red and lightning yellow while the colors were dropped for later models.
 
Tutorial by the guy who made the video (You can see the tutorial on the YT video's comment section):

MMRivit
Quick tutorial for those interested: What you will need:
1) a 'disposable' GT2 iso/bin;
2) CDmage;
3) GT2VolTools;
4) Hex Editor.
Note: as of now, if you're porting a track from the demos, you will need to sacrifice one of the already existing tracks in order to get the new one to load in-game. If you're porting a car, you just have to place it into the "carobj" folder (keep in mind that it will be a body-only unless you replace one of the original cars).
Steps:
1) Copy the GT2.VOL file to your hard disk (either by CTRL+C on a mounted iso or through CDmage's "Extract Files..." option);
2) "Explode" the VOL with GT2VolTool to an easily identifiable directory; No matter if you're porting cars or tracks, we have to fit our files in a VOL of the same size as the original. For this I take a normally unused file as a 'scapegoat' - a file whose bytes will be erased at our need. For my NTSC-U/C copy I took "gtmenu.dat" located in "gtmenu\ita".
3) For this example I'll replace "test_l2" (one of the license test tracks) with "monte" (the famous Monte Carlo track from the demos). "test_l2"'s files on "crsobj" have 73.806 bytes when combined, versus 219.436 bytes of "monte"'s files. Open your 'scapegoat' file with a hex editor, erase the exceeding 145.630 bytes and save. Grab the files related to "monte", rename them "test_l2" and replace the originals on "crsobj". If you want to bring the skybox along, find the files on "bgsobj" and do the same process.
4) Rebuild the VOL. Name it something different from GT2.VOL so you have both the original and tampered files for comparison. You must make sure that both files have the same size, otherwise it may give you a headache. If the altered VOL is bigger than the original, trim the exceeding bytes from the 'scapegoat' and try again.
5) Insert the altered VOL into the iso/bin. Open the 'disposable' iso on CDmage (select 'M2/2352 track' image type) and select Track 1. Right-click on GT2.VOL and select "Import File...", select your altered VOL and wait a few minutes until the program says "Imported file successfully".
6) Try running the altered image on an emulator and see if it works.
7) That's pretty much it!

So basically, it's like importing cars in GT3 from GTC, but with more complexity.

EDIT: I can't seem to figure this tutorial out...
 
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Ah. I actually found out why there is no blue Viper GTS in the final. The color "Viper GTS Blue" was only offered three years, 1996, 1997 and 2002, according to this website. Therefore, the 1999 Viper in the final was fixed and had the color removed.

https://theviperstore.com/Viper_Paint_Codes.htm

The premium Viper in GT5 and GT6 is a 2002 model year but it still doesn't have GTS blue. Thankfully you can repaint it in GT6 and it still retains the stripes (whereas in GT5 you lose the stripes).
 
I'm attempting to try porting a track myself by following the instructions, but the problem is that the hex editor part confuses me. How do I know how many bytes I'm deleting?

EDIT: I successfully ported a couple of beta tracks onto the final game. I picked the beat Rome Short and Grindlewald as test circuits. Though, I don't think they translated all the way as Grindlewald for some reason still has its final background textures.

-----
Here's a screenshot I took. I'm on the Monte Carlo track.
GT2 - Viper GTS-R - Monaco.png
 
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I would LOVE to replace the event icons in the GT mode.. The icons are stored in the "gtmenu" folder inside an archive called "cmnpxxxx".. But the file extension is ".dat" Can you guys help me how to open the .dat files inside that folder, please?


Also, now is it possible to mod the cars?
 
I'm attempting to try porting a track myself by following the instructions, but the problem is that the hex editor part confuses me. How do I know how many bytes I'm deleting?

EDIT: I successfully ported a couple of beta tracks onto the final game. I picked the beat Rome Short and Grindlewald as test circuits. Though, I don't think they translated all the way as Grindlewald for some reason still has its final background textures.

-----
Here's a screenshot I took. I'm on the Monte Carlo track.
View attachment 511644
Would you mind explaining how you got through the Hex editing part?
 
Would you mind explaining how you got through the Hex editing part?
Honestly, I didn't use the Hex Editor much when doing this. I used it to delete some extra data in a file that I won't use as MMRivit said to do, but that's it. To figure out how much data to delete, I right clicked for options and picked "select block". From there, I just picked length and entered the amount of space MMRivit suggested. After that, I was able to simply replace race tracks no problem.
 
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