Searching For Evidence of Hidden Things

  • Thread starter HACKr
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I would say tell him, but do whatever you feel is the better move.

I want to say something...but I don't know how.

Honesty is a 🤬.

@Luis_Emilio ...we don't understand what your saying. And to be honest, some of your posts have been...irrelevant. If you have nothing important to say...don't say it. I don't mean to be harsh, I appreciate the spirit you have but we need you to tone it down a bit.
 
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I Found this thing on the japanese gran turismo 2 site.
What I Found?

I saw that the graphics would be better according to the image. But who knows? I think this was supposed to be a beta that never released ...
i1ZpS2whdfpkvW.jpg
 
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Hi guys, i announce to abandon the modding in GT2. Because, i'm not more interested.

Greetings.

If I'll find time,I can make export/import tools to,well,import custom 3d objects into the game (new cars) but this will take time,and I'm not that sure about custom car textures.
 
If I'll find time,I can make export/import tools to,well,import custom 3d objects into the game (new cars) but this will take time,and I'm not that sure about custom car textures.

Tanner D92 (the guy on YouTube that does his modding project) says he's trying to test modifying textures soon. Consider talking to him. :)
 
It's a bit sad that he's ending the project, but at the same time understandable. There isn't much else I can see done with GT2 modding right now, we kinda ran into a brick wall here.
 
We could try porting beta menus?

We could try porting some user interfaces from the demos to the final. I don't know if it'll work correctly since the demo of the simulation mode missed a couple of manufactures.
 
You would also have to reprogram a few things such as where the cursor will go since the beta menus have a different mapping form the final. Honestly though, I don't really care enough about those, they were neat to look at, but they don't add anything fun to the gameplay imo.

Well actually, there's one thing I would like to do with menu modding; add new events and make use of more racetracks. Of course, that once again requires probably some programming and I don't know how to do any of that.
 
I think one of the reasons people are quitting GT/GT2 modding is the lack of tools to make tasks like texture editing and car parameter editing easier. I mean, the current methods are functional, but some are time-consuming and a big no for the average mod user (people who are used to installing out-of-the-box mods and using friendly tools for editing). There are some things we gotta find out how they work, like menus and etc.

Speaking of GT menus, I suppose we should find out how to extract the files inside the .dat containers and how they're set up in terms of where each option will take you, where the cursor will be placed, etc. I once tried to just copy-paste the files from the demo but that obviously just froze the game.
To be honest, I'm more interested in the menus seen in the User Manual and the ones found as leftovers in early NTSC copies... the event line-up screens looked delicious :mischievous:
 
I think one of the reasons people are quitting GT/GT2 modding is the lack of tools to make tasks like texture editing and car parameter editing easier. I mean, the current methods are functional, but some are time-consuming and a big no for the average mod user (people who are used to installing out-of-the-box mods and using friendly tools for editing). There are some things we gotta find out how they work, like menus and etc.

Speaking of GT menus, I suppose we should find out how to extract the files inside the .dat containers and how they're set up in terms of where each option will take you, where the cursor will be placed, etc. I once tried to just copy-paste the files from the demo but that obviously just froze the game.
To be honest, I'm more interested in the menus seen in the User Manual and the ones found as leftovers in early NTSC copies... the event line-up screens looked delicious :mischievous:

Maybe we need to make a .VB script and test it, most of these are time consuming and could never get it to work. I wish I can do that, but my programming that much into C++.
 
The Ford Mustang GT which is playable on the Mcdonald`s demo is broke, it has no proper engine noise it just sounds like a vacuum. & There is A Ford Escort in the Ford dealership (Already been mentioned but may aswell while i`m still on topic) & there is a Chevrolet Camero ZZ8 Coupe & just a ZZ8 & i only recall seeing one of them in the final version of GT2. Could be wrong.
 
-The Mustang's engine sound is a placeholder, I think every car on the demo has a placeholder sound.

-Yes, the Escort has been mentioned several times before. Unfortunately, its model isn't finished and is the usual Altezza placeholder as somebody found that out in the past.

-The Camaros I'm not sure about? I know there is an SS and a Z/28 so I'm guessing there was an extra Z/28 which became the SS? Or is it the older Z/28, because there's the '69 Z/28 and the '97 Z/28 both in GT2.
 
-The Mustang's engine sound is a placeholder, I think every car on the demo has a placeholder sound.

-Yes, the Escort has been mentioned several times before. Unfortunately, its model isn't finished and is the usual Altezza placeholder as somebody found that out in the past.

-The Camaros I'm not sure about? I know there is an SS and a Z/28 so I'm guessing there was an extra Z/28 which became the SS? Or is it the older Z/28, because there's the '69 Z/28 and the '97 Z/28 both in GT2.
It`s the `97 Z/28 model, and aye you most likely are right the SS must of took it`s place.
 
Hello has anybody seen / was able to unlock the camera angle with Corolla on Pikes Peak as seen here? (maybe its from replay)

PlayStation%20Magazine%20036%20-%20Page%20088%20%28novembre%201999%29.jpg
 
I think all the images on that article use replay cameras. ;)

For instance, you the big "GRAN TURISMO 2" on the bottom left corner, that's almost a dead giveaway it's a replay angle.

BTW, what track is that Autobacs Zexel Skyline on? It looks pretty interesting...
 
I think the Zexel Skyline is on Midfield.
As for the article, I didn't try replays on Pikes Peak yet. The 3rd build demo might have the angle on it.
 
I think all the images on that article use replay cameras. ;)

For instance, you the big "GRAN TURISMO 2" on the bottom left corner, that's almost a dead giveaway it's a replay angle.

BTW, what track is that Autobacs Zexel Skyline on? It looks pretty interesting...

That's the main straightaway of Midfield-Raceway, you can see his first turn far away
 
Oh yeah. :P The picture near the top left corner is actually the straightaway before the turn which leads to the first tunnel, but the picture near the bottom right had me wondering a bit.
 
Oh yeah. :P The picture near the top left corner is actually the straightaway before the turn which leads to the first tunnel, but the picture near the bottom right had me wondering a bit.
That might be just after the chicane that's before the tunnel hairpin.
 
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