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- Piemonte
I found interesting cars too but I think they are the same as the randomcarguy17 ones so I will just wait the video. Cant wait to see it
Okay, I don't pay attention enough, because I didn't notice until now that PD changed the Opel Tigra in the Test Drive disc. It looks more like the final version, Mattj155's video of the TD disc has been out for a while now and I never noticed the Tigra got changed.
Funny thing is, Matt made a video comparing the Tigra seen in the earlier demos to the final Tigra a few years ago, it definitely had its look changed during development.
Not present at all, Netz Altezza placeholder...What about the RM Renault Laguna? If it's present, does it have the mistextured front end?
It's spoilerless like in the final.I'm also wondering if the Eunos Cosmo Type E has a visible spoiler on its non-RM version or not. Final 3d model has one that's invisible and placed way high.
I uploaded 2 of the idle replays.
Yup, i know that the Escort WRC is a race mod of the Escort 1.8 GTi. But what I meant was that it is good that the Ford Escort Rally Car has become like a different car. Because it was a waste make the 1.8 GTi RM the rally car. Because the 1.8 GTi is a FF and it is slow even if full tuned (try to full tune a Focus 1.8, it's really slow). It would be a sad and slow escort rally car like the Nascar Taurus that is very slow and boring. So I say, it would have been better and more realistic that there had been Cosworth directly, but from what we know apparte his name that appears in the description, (at the moment) there is nothing.
So, they put a placeholder for the FWD version, but not the AWD one. That's PD for you.I don't know if these 2 cutted cars were already discovered.
Daihatsu Mira TX 2WD '97 -q2t2n-
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Daihatsu Mira TX 4WD '97 -q2t4n-
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I know.There is a total of 5 before it repeats
I recorded the 4WD version back in 2014.I don't know if these 2 cutted cars were already discovered.
@B_rad88! I didn't use zmodeler except for extracting the models from .cdo files (because I don't know how to use it haha)
I ripped the textures from savestates with psxVram, imported the exraced 3d models into 3DS MAX, cleaned up the models, made my own texture map for the car using what I ripped, then mapped the 3d model from scratch. once that was done, I exported the mapped model into Keyshot to make the screens I uploaded to my Deviant Art account ^^
I didn't think they were wallpaper material when I made those though, i'm flattered
That could work if you were trying to alter the car's data parameters from the name to the base name, it should be simple.So with no tutorials or anything, i just managed to figure out how to modded replay car names...... fixed the stupid "muscle car" lol........... now to trying to figure out how to mod garage car names.......
There are a few instances of this in the Late Demo too. The Miata, Focus and Cobra Daytona come to mind.Another thing I found out about the Test Drive disc is that PD apparently used some normal cars as placeholders for their RMs. I keep seeing the normal variant of something when trying to look up the racing model. I.E. Normal Mini Cooper when looking up its racing mod and Lotus Esprit GT when looking up the Esprit GT1.
Isnt it only for 2 player battles in Arcade mode?Out of curiosity, is it possible to enable tire wear mode for single player races in GT2 Arcade Mode?
Are there any start position and finish position cheats, as well as AI position modifier and car changer?
For AI car changer, I refer you to @EncounterGTR's custom race video.
For start position, use the following codes on NTSC-U 1.0:
301D53A5: Grid 6 (player's car)
301D5475: Grid 5 (player 2's car in 2P Mode)
301D5545: Grid 4
301D5615: Grid 3
301D56E5: Grid 2
301D57B5: Grid 1
Values of those codes are 0000 to 0005 - zero-indexing applies (0000 gives you pole position, 0001 2nd, so on).