Searching For Evidence of Hidden Things

  • Thread starter HACKr
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Small update well only 1 thing,

Now available in the GT2 wheel shop:


Early Viper RT/10 wheels!

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Early Viper RT/10 rims are now forsale in the mod store, lmao

https://mega.nz/#F!O19zgLSC!ybeGrhAET_NJRcx9ssQjjA

I made custom test drive 6 wheel mod, with help from @Titan10354 for sending me a savestate of it.

have fun and enjoy,
B_Rad88

Those are the TRUE Viper RT/10 wheels IMO, the normal ones are pretty much an exact copy of the ones on the Viper GTS.

Nice work as always. :)
 
Those are the TRUE Viper RT/10 wheels IMO, the normal ones are pretty much an exact copy of the ones on the Viper GTS.

Nice work as always. :)

Thank you!

Its also annoying that the centre cap on the gts wheels are missing!

Yes, those are the early 1991-1995 style rims, starting in 1995 with a special edition viper is when they switched to the gts coupe wheels and then full main production in 96, I really don't like the 1999 viper wheels, the original 3spokes are so much better looking than the 99gts rims.


But the new 2015 viper wheels look sick on a 1997 gts coupe with the hennessey body kit!


And I was at first tring to scale down photos of the real rim, but thank you titan10354 for the savestate of test drive 6 with it.

I'm happy to have a early looking viper!
 
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I don't like 3-spoked wheels. Unless they fit perfectly, but that almost never happen. Same with the Viper, I like the 5-spokes infinitely more. But nice anyway. The more parts the better :P
 
I don't like 3-spoked wheels. Unless they fit perfectly, but that almost never happen. Same with the Viper, I like the 5-spokes infinitely more. But nice anyway. The more parts the better :P

I don't like 3 spoke wheels either, such early 90's fad. But the viper 3spoke I make an exception for and also the gt1 mazda rx7 lm 3spoke wheels which don't look good imho, but I'd still get them because of nostalgia reasons.... lol the other example I think 3spokes works is the 80's cars, so square......



EDIT: incase if anyone hasn't noticed those early viper rt/10 wheels are dished!


EDIT: (aug 1st, 2017, 5:06pm)

@submaniac93 for you (and anyone else who would want them) I successfully port a set of GT1 in the best quality I can get them, into GT2, a set of rx7 lm edition rims! I'll have a pack made for you later, but in the mean time here are some pictures of the rx7 lm edition wheels with dish on a 91 rx7 type r!

Screenshot_2017-08-01-04-55-08.png


Screenshot_2017-08-01-04-55-03.png



IMPORTANT:

Has anyone else figured out how to make wheels? Should I make a tutorial about making custom gt2 wheels? If I do make a tutorial, should it be a video tutorial or just a normal one?
 
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Researched Nissan in the Test Drive Disc earlier. Wasn't exactly much to find, but I did find some things.

The most interesting was this:

I noticed this when viewing the models in GT2 Car Viewer, that there were two separate Nismo GT-R LM models. This one I'm showing off in this video seems to be the earlier version, with its racing mod from GT1.

Anybody remember if the Nissan 240SX / 200SX K's Aero '98 was called the Silvia K's Aero SE Sports Package in the final NTSC-J release? Because that's the car I got when typing its final code into the demo's Car Modifier code.
Screenshot_20170801-200840.png
Screenshot_20170801-200848.png

And finally, a modelling glitch I spotted on the back of the R390 GT1 Race Car:
Screenshot_20170801-202843.png

In case you don't see it, the bottom half of the rear spoiler disappears when the car rotates to the rear. I can't remember if this was fixed for the final game.
 
Ah yes those early screenshots of Sim Mode and the Arcade Mode car selection screen.

The differences in Sim Mode get me, East City looks completely different compared to the final, and there's a European Ford dealership, although placed incorrectly (it's placed in West City, while it should be in North City because Ford's European division is based in Germany).

BTW, I wonder what demo they're using for those screenshots? It appears to be sometime after the E3 demo, but earlier than the earliest public demos (McDonald's demo and Euro Demo 87)
. The Arcade Mode car selection screen looks a bit different from the demos.
 
Yeah there are placeholder names for Ferrari, Lamborghini, Porsche, McLaren, and even Pagani Zonda present in some demos. But no cars. Cote d'Azur is listed along Laguna Seca and all that and they say that those are only a few of the 20 tracks the game will offer.
 
When looking at all that stuff, it reminds me of how much bigger and better of a game that GT2 was going to be. Unfortunately, a lot of it had to be cut. I assume most of the cars were removed due to licensing issues, as McLaren wasn't present until GT4, Ferrari and Lamborghini didn't appear until GT5, and Porsche is just now debuting in GT Sport.

The tracks were likely scrapped due to time constraints. Cote D' Azur has lots of details in later GT titles, so I assume in GT2 there either wasn't enough time to implement all the details, or Polyphony scrapped it since they realized all the details might have been too much for the PSX to handle. Indi is a huge speedway, so there probably wouldn't have been enough time to implement every detail on that track either.
 
Mclaren wasn't on GT4 :P
The BMW Mclaren F1 and the MERCEDES Mclaren SLR were. How to avoid licensing issues 101 lawl.
As for the track, Indi would've been one of the easiest tracks to make, just like Superspeeway was. Way simpler to make than any other tracks with lots of elevation changes and twisty turns. Trust me, I do 3d modeling ^^'
They would've done it with PS1 levels of detail. PD would've manged i'm sure. The tracks got scrapped either for riding too close the licensing edges or because of time constraints i'm sure. They managed it for Seattle, and i'm sure Monaco isn't too different. It has lots of buildings and the harbor boats could've been made with flat planes and a nicely pixellated alpha'd texture. Or something.
 
Something that I noticed is that High Speed Ring does not appear in any in the demos, so I've assuming after they thrown out Indi and Monaco, HSR was placed back at the last minute.
 
Mclaren wasn't on GT4 :P
The BMW Mclaren F1 and the MERCEDES Mclaren SLR were. How to avoid licensing issues 101 lawl.
As for the track, Indi would've been one of the easiest tracks to make, just like Superspeeway was. Way simpler to make than any other tracks with lots of elevation changes and twisty turns. Trust me, I do 3d modeling ^^'
They would've done it with PS1 levels of detail. PD would've manged i'm sure. The tracks got scrapped either for riding too close the licensing edges or because of time constraints i'm sure. They managed it for Seattle, and i'm sure Monaco isn't too different. It has lots of buildings and the harbor boats could've been made with flat planes and a nicely pixellated alpha'd texture. Or something.


I think it would have been possible since there is some ps1 games that had a "free roam" map....... like driver 1 and 2 with all that detail...... but your boat idea reminds me of nfs porsche unleashed in the garage free roam and the porsches behind the fence on the side of the road.


To me.... what would be the killer is the rendering....... I think thats why gt2 cars aren't as clean or as nice looking as gt1 cars, they weren't rendered enough.
 
Went through Honda on the Test Drive Disc today, and there is quite a bit to find.

First off, the logo for the Honda Accord Type-R didn't have the stylized Type-R logo:
Screenshot_20170804-124207.png

The Integra Type-R 98 Spec was originally called the Integra Type-R Version II:
Screenshot_20170804-125719.png
Screenshot_20170804-125726.png

The Honda Logo T '98 is mistakenly referenced as the '97 model in the Home Garage screen:
Screenshot_20170804-125840.png
Screenshot_20170804-125849.png

Similar case for the '97 and '98 Civic Type-R, they are both called "EK CIVIC Type R" in the home garage menu.
Screenshot_20170804-130637.png


Screenshot_20170804-130644.png
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And finally, when typing in the Prelude Type SH code from the final into the demo, I get the Prelude Type-S '96.
Screenshot_20170804-130439.png
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That's not all from me today, look out for some videos on my YouTube channel regarding some interesting Honda cars!
 
Funnily enough, i'm currently porting all GT1 car logos to GT2.

So i've had a chance to look through the demo car logos and also the final game's other regions's logos (I'm playing on PAL btw, which has the worst logos imo).

So yeah, for the Prelude, it's the exact same model you're used to, except it's called the Prelude Type S in Japan and Europe. The logo is still used in those regions for the final game.

The demos have some logos that are better than the final game too. For some reason, the final game lost their official typography and I think that kinda breaks the "immersion".

The most obvious example of typography being lost is the Peugeot 106 Rallye and S16 logos which had their true typography used in the demos, while the final game uses a kind of pointy, non-serif times new roman. Which makes no sense to me.

The Audi A3 is actually the A3 1.8T Sport
the Golf GTI uses the official typography as well instead of the full caps GOLF the final game used.

Also, all Civic models other than the Type-R have their official logos on the JP region, which sucks for PAL that has the worst Civic logos possible.

Beta also have the Mugen CR-X Pro.3 (the green DelSol) as the Mugen CR-X delSol. So I imported that as well.

The NSX Type R also has a better logo in the demo. It's the NSX-R logo with a black R with white outline.

The demos also have a 3rd unused Mitsubishi Minica logo. For the Minica Dangan-4 which is a 4WD version of the Minica Dangan. However we have that, as the Minica Dangan ZZ. So yeah, an other logo I imported because it looks nice with cursive writing.

The demos also have a strangley not-so-different R33 GTR 4-door Nismo where the writings AUTECH VERSION 40TH ANNIVERSARY are reversed. (40th ann. A. V.)

Mazda Cosmo models have the 20B and 13B logo present in the demos, but not final.

I also imported the Subaru young SS logo as well since that's more accurate.

And lots more like the MR Spider (SW20) logo, the Celica XX2800GT also has one, the MR-S and MR-S concept, the GT40 road car, and the Suzuki Kei S is actually the Kei typeS.

So many logos.
 
Funnily enough, i'm currently porting all GT1 car logos to GT2.

So i've had a chance to look through the demo car logos and also the final game's other regions's logos (I'm playing on PAL btw, which has the worst logos imo).

So yeah, for the Prelude, it's the exact same model you're used to, except it's called the Prelude Type S in Japan and Europe. The logo is still used in those regions for the final game.

The demos have some logos that are better than the final game too. For some reason, the final game lost their official typography and I think that kinda breaks the "immersion".

The most obvious example of typography being lost is the Peugeot 106 Rallye and S16 logos which had their true typography used in the demos, while the final game uses a kind of pointy, non-serif times new roman. Which makes no sense to me.

The Audi A3 is actually the A3 1.8T Sport
the Golf GTI uses the official typography as well instead of the full caps GOLF the final game used.

Also, all Civic models other than the Type-R have their official logos on the JP region, which sucks for PAL that has the worst Civic logos possible.

Beta also have the Mugen CR-X Pro.3 (the green DelSol) as the Mugen CR-X delSol. So I imported that as well.

The NSX Type R also has a better logo in the demo. It's the NSX-R logo with a black R with white outline.

The demos also have a 3rd unused Mitsubishi Minica logo. For the Minica Dangan-4 which is a 4WD version of the Minica Dangan. However we have that, as the Minica Dangan ZZ. So yeah, an other logo I imported because it looks nice with cursive writing.

The demos also have a strangley not-so-different R33 GTR 4-door Nismo where the writings AUTECH VERSION 40TH ANNIVERSARY are reversed. (40th ann. A. V.)

Mazda Cosmo models have the 20B and 13B logo present in the demos, but not final.

I also imported the Subaru young SS logo as well since that's more accurate.

And lots more like the MR Spider (SW20) logo, the Celica XX2800GT also has one, the MR-S and MR-S concept, the GT40 road car, and the Suzuki Kei S is actually the Kei typeS.

So many logos.


Funny enough I already ported in some gt1 logos, look at the viper wheel pics I just posted last page..... its a combo of gt1 and gt2. Same with my copperhead logo. Also my nsx-r lm gt2 mod uses gt1 final logo. I also noticed the trd3000gt logo is the same if not very extremely close from gt1 to gt2.


And nice to know those nameplates..... to me most usdm honda nameplates sucks anyways..... and I don't like the name of 240sx for the 180, I know it was sold as a 240 here, but to me the 240 is without body kit, as the type x is a 180..... to me.

And sorry I haven't uploaded that wheel package yet.....


Edit : I too have noticed a few odd balls and wierd stuff or removed stuff in gt2 recently.... I'll try to post it up.


EDIT: now the pictures of what I noticed....

First the 98 Mr2 gts rm, the Enkei decal in the trial demo is replaced in the final version. Front bumper corners.

98mr2rm.png


Also the 99 Subaru Impreza WRX STI rally car, the trunk/boot decal in the trial demo is removed in the final version as well as a wheel change!

99imprezarallycar.png







I also noticed this RARE Honda S2000 RM, yes its the one with the numbers 39, in multiple colors! It wasn't in the honda section in the trial demo......

I call it RARE cause no one else has noticed it............ lmao

Screenshot_2017-08-04-22-57-29.png


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lmao
 
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Yeah, I've noticed that issue with the Car Viewer where some logos disappear. In-game however, the Subaru logo on the rear of the Impreza Rally Car is still there:

The most noticeable car I've seen do this is the RM for the Opel / Vauxhall Vectra.
Opel Vectra RM.png

You can see here how the white Opel logos glitch out on the car, however they are still present in their entirety in the textures.
Screenshot_20170805-104930.png

Here it is in-game, where you can see the logos no longer glitch out anymore.
 
The "glitch" with disappearing logos is called Z-fighting. It's when 2 polygons are positioned exactly at the same place with one another. Therefore the render engine doesn't know which to prioritize and chooses one at random. It can be seen a form of clipping issue. However, the PS1 somehow prioritizes the logos over the body. Some cars like I think the RX7 GT-C RM even have logos that are positioned INSIDE the car's body.
Anyway, why it show on the demo Impreza and not the final is most likely because the demo's polygon that holds the logo is positioned a little more to the rear than in the final version.

As for the number 39 I knew about it, but I thought it had been mentioned on GTP... oh well, the 39 is also present of that S2000's second RM with only the one original color, instead of the Spoon livery. I wonder why they removed the numbers in the final game though.

As for the MR2 you can even take it a step further as it has a 3rd version.
One has clear readable enkei logos, one has illegible front logos, but still readable side logos, and the 3rd has completely unreadable logos if i remember correctly. Obiously, I want to get the better version in the final game :P
 
Ok, I thought the gt2 car viewer was giving me issues, but I thought I'd share anyways... and oh really on the mr2...... huh, there is so much more little details that has gone unnoticed.....



And yes the number 39 has been talked about but only as yellow, as the other colors as the 39 removed in the trial demo...... as the yellow number 39 is a copy of the 1999 tsukuba 9hr race car that finished 2nd place!

actually, I combined both rm's to make the one with the colors and the number 39....... lmao...... I thought I would have tricked a few people, but I guess not, lol. But yeah Technically it did come from the trial demo.... its just custom. I "not simply" copied the color coding from the 1st rm to the 2nd rm.......


Would anyone like to have the multi-color #39 honda s2000 rm?
 
I noticed something interesting in the Endurance Race section in Sim Mode:
Screenshot_20170806-172108.png

That says "Roma Millennium" on the icon for the Rome Endurance race.

Connections to GT2000 anyone?
Screenshot_20170806-172335.png
 
Nice one. PD probably had that name the track before settling on Rome Short/City.

Also, I talked earlier about car logos, right? Here's a little something i'm working on:
WARNING, large size JPEG (open in a new tab to view full res) Also, forgive the 2 graphical mishaps, I didn't realise when capping that it got on. Good thing it doesn't hide much.
vaeaa8hsblm1age6g.jpg

EDIT: AH! Shame on me. I researched on real pictures, but the S4 in GT2 has Shell logos, not Mobil1. I'll have to change that.
 
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Here is some things I've noticed

Beta wheels on the pugeot 206:

Screenshot_2017-07-09-03-33-48.png


Notice how the lancia delta evo integrale has a high ride height compaired to the delta evo collezione

Screenshot_2017-07-09-03-34-11.png


Beta bmw 3series compact, no wheels, greyish bumpers.

Screenshot_2017-07-09-03-35-38.png


beta wheels on the ruf btr2 and ruf turbo r

Screenshot_2017-07-09-03-36-00.png


Beta viper rt10, no vents hood and gts wheels

Screenshot_2017-07-09-03-39-15.png


Both focus' have high ride heights

Screenshot_2017-07-09-03-39-38.png


Beta daihatsu midget II

Screenshot_2017-07-09-03-53-31.png


Beta 98 honda life

Screenshot_2017-07-09-03-54-04.png


Those are just a handful......

EDIT: Oh I forgot:

These race menu uses pictures of real cars versus the rest which is pictures of game models

Screenshot_2017-04-01-15-43-50.png


Screenshot_2017-04-07-04-25-22.png



Also I made a new title screen!

Screenshot_2017-07-30-23-30-45.png


Thats "MOD MAX " from Mighty Car Mods!
 
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I'll add that all the E46 3-series BMW have beta wheels as well, instead of the BBS-like shape. But yeah, most of the icons use beta models, which makes sense imo. They made those icons as soon as the car was implemented and finished. Then later, if they decided to change them, it wouldn't be different enough to need a new image.

Kinda random, since it's GT1, but i've played through GT1 JP's arcade mode, and I remarked that the Corvette Grand Sport used for the Chevrolet unlocked icon in the goodies menu is red. And I think it's also on PAL as well. I find that interesting.
 
Here are some things I've noticed in the Dealership Event screens:

Part 1: East and South City

Screenshot_20170810-113759.png

That image screams Photoshop to me.

I'm pretty sure the car in the background of the Demio Race picture is a Mini Cooper 1.3i...
Screenshot_20170810-113821.png


The AZ-1 Challenge picture takes place on the Test Drive Disc version of Rome Night:
Screenshot_20170810-113833.png


Same thing with the March Trophy
Screenshot_20170810-113908.png


download7f2d496d_ed_2f0_2fPictures_2fScreenshots_2fScreenshot_20170810-113930.png

Pretty sure the red car next to the Celica SS-II '99 here is not a Celica...

And here we have the infamous Viper Festival of Speed pic. Not only do 7 Vipers appear on track, but the beta blue 1996 Viper GTS also makes an appearance here.
download8c5506b1_ed_2f0_2fPictures_2fScreenshots_2fScreenshot_20170810-113956.png


What track is this in the Corvette Meeting image? It looks like the hidden oval track from the early demos.
Screenshot_20170810-114010.png
 
Part 2: West and North City

Screenshot_20170810-114039.png

Notice how the red Saxo in the picture is actually a real one Photoshopped into the game, as some of the decals are different (Most notably, a license plate is present in the spot where a Michelin decal is in the game)

The soft-top Elise is clearly seen in the Elise Trophy picture.
Screenshot_20170810-114146.png


Last but not least, a yellow DB7 Volante is seen in the background of the DB7 Trophy picture.
download2df42ae8_ed_2f0_2fPictures_2fScreenshots_2fScreenshot_20170810-114200.png
 
download7f2d496d_ed_2f0_2fpictures_2fscreenshots_2fscreenshot_20170810-113930-png.666062

Pretty sure the red car next to the Celica SS-II '99 here is not a Celica...
That's the 1984 Toyota Celica listed in the game. Yes, it's called the Celica Supra in the USA. However, Toyota back in Japan was still listing the Mk2 Supra as the "Celica XX". Heck, it's in Gran Turismo 4.
7e7043e69d0fb1543c95055bf7892ff4--toyota-celica-toyota-supra.jpg


And here we have the infamous Viper Festival of Speed pic. Not only do 7 Vipers appear on track, but the beta blue 1996 Viper GTS also makes an appearance here.
download8c5506b1_ed_2f0_2fpictures_2fscreenshots_2fscreenshot_20170810-113956-png.666064

I've actually noticed that blue Viper for years, I just figured this was a screenshot made from one of the earlier builds. Though the 7 car grid is interesting and it's been shown that a 8 car grid in GT1 Test Drive is possible. It could be possible for one of the GT2 demos aswell.
 
It seems Polyphony had experimented with the idea of having more than 6 cars on the grid since GT1, only this wasn't made real until GT5.

The GT1 Test Drive Disc has the ability to add more cars on track, GT2 has the picture with 7 Vipers on track, and a GT3 demo has hidden position graphics with "7th" and "8th" places.

Why the idea of more than 5 AI opponents wasn't used until GT5 is beyond me.
 
Here are some things I've noticed in the Dealership Event screens:
And here we have the infamous Viper Festival of Speed pic. Not only do 7 Vipers appear on track, but the beta blue 1996 Viper GTS also makes an appearance here.View attachment 666064

What track is this in the Corvette Meeting image? It looks like the hidden oval track from the early demos.
View attachment 666065

Much like GT1, it's probably possible to have more cars in a race too. That or one of the Vipers is photoshopped in.

And also, it appears that is indeed the Oval track.
Though, it seems like it has much more vegetation...
 

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