Searching For Evidence of Hidden Things

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Part 2: West and North City

View attachment 666067
Notice how the red Saxo in the picture is actually a real one Photoshopped into the game, as some of the decals are different (Most notably, a license plate is present in the spot where a Michelin decal is in the game)

The soft-top Elise is clearly seen in the Elise Trophy picture.View attachment 666068

Last but not least, a yellow DB7 Volante is seen in the background of the DB7 Trophy picture.View attachment 666069

I think I already pointed out the red Saxo and the yellow DB7 ages ago...
 
I'll add that all the E46 3-series BMW have beta wheels as well, instead of the BBS-like shape. But yeah, most of the icons use beta models, which makes sense imo. They made those icons as soon as the car was implemented and finished. Then later, if they decided to change them, it wouldn't be different enough to need a new image.

That does makes sense, but IMHO I don't beleave thats the case...... and there is proof of it. Let me start out saying for GT2 (and most psx games) the psx doesn't really show chrome as chrome..... the chrome is usally different shades of grey in psx textures..... and then apply a shinny surface and you'll get a chrome for psx.....sorta, case and point with the old classic cars in GT2.

But I think the car models in the menu line-up is actual 3d models and not game models. You can see what I mean If you look really close at the opel/vauxhall dealership line-up menu, you can see the wheels are actual chrome, and not just a shinny grey. And no chrome in-game looks like those wheels..... the wheels are normal design, but beta chrome........


Screenshot_2017-07-09-03-37-16.png



I know someone will know more than me, As I'm just theorizing..... but my guesses has been pretty good!





Oh I also forgot these: apon surprise, I noticed on this beta daihatsu move rm the mirrors are on backwards! Sorry its hard to see, but its noticable!

Screenshot_2017-08-07-04-33-36.png


Screenshot_2017-08-07-04-33-31.png


If you look very closely, you can see the mirrors are backwards!
 
Much like GT1, it's probably possible to have more cars in a race too. That or one of the Vipers is photoshopped in.

And also, it appears that is indeed the Oval track.
Though, it seems like it has much more vegetation...

When comparing the image with the actual track, it appears to be quite different.
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The color of the grass hills appear to be different, although the Corvette image could have just had the saturation edited. The hills appear to be steeper in the image compared to the demo, however. The little trees on the hills appear to be gone too.

I think I already pointed out the red Saxo and the yellow DB7 ages ago...

I think you pointed it out way before I became a member here, so I never noticed it until now. Still interesting to note how many early things you could
find in game menus back then.
 
Overall, GT2 has so much hidden stuff than any other GT.

There's enough hidden cars and tracks for a separate game
I wouldn't say that just yet. We still got the third generation of GT games to do. Meaning searching through GT: HD and GT5 Prologue more extensively.
 
Overall, GT2 has so much hidden stuff than any other GT.

There's enough hidden cars and tracks for a separate game

GT2 definitely had the most interesting development cycle out of all the GTs. It could've truly been a special game, but unfortunately, things had to be cut.

Out of all the GTs we've researched so far, these are the ones I think had the most interesting development cycles:

1. GT2
Porsches, Ferraris, Lamborghinis, McLaren, Indianapolis, Monaco... That's all I need to say.

2. GT3
Was changed drastically from the game it was supposed to be, which was more GT2-like. The HUD went through multiple redesigns, and many tracks were redesigned as well (some even having layout changes). The reason it's development isn't as interesting as GT2's is that there isn't a lot to offer when it comes to cut content, compared to GT2 which had a ton.

3. GT4
Like GT3, GT4 has its fair share of cut cars, redesigned tracks and redesigned mechanics. The reason I put this below GT3 is the fact that PD weren't redesigning stuff as often as they did in GT3 (the HUD was pretty much finalized about 9 months before the Japanese release, while GT3's wasn't final until a few weeks before release), plus all of GT4's early content has yet to be discovered.

4. GT1
This one has A TON of redesigned cars (mostly RMs), and some redesigned tracks. But not a lot of cut content. In fact, very little cut content (that we know about) compared to its successors.

I wouldn't say that just yet. We still got the third generation of GT games to do. Meaning searching through GT: HD and GT5 Prologue more extensively.

Can't wait until that gets started... GT5 Prologue will be the more interesting one to research for me, since GT: HD is basically a build of GT5 from late 2006, four years before the final game. So not a lot of content will be finished there, I'd assume, while GT5 Prologue is from about a year later, so more will be finished there.
 
Can't wait until that gets started... GT5 Prologue will be the more interesting one to research for me, since GT: HD is basically a build of GT5 from late 2006, four years before the final game. So not a lot of content will be finished there, I'd assume, while GT5 Prologue is from about a year later, so more will be finished there.

Not only that, but I found out we can still get the GT5: P demo as well. Now one demo we need is GT5 GT Academy 2009 demo, that may have some content inside that.

Also, e******* will allow us to do a lot more further research into it.
 
Not only that, but I found out we can still get the GT5: P demo as well. Now one demo we need is GT5 GT Academy 2009 demo, that may have some content inside that.

Also, e******* will allow us to do a lot more further research into it.

I remember when I had that 2009 demo on my psn way back.

Good times
 
I probably have GT Academy 09 on my YLODed PS3 FAT, but I don't, and won't have access to it for an undertermined amount of time. Plus, i'm not even sure I still have that demo. The console died a month before GT5 came out in 2010, but since it was a 40gb I may have had to make room for something.
 
I probably have GT Academy 09 on my YLODed PS3 FAT, but I don't, and won't have access to it for an undertermined amount of time. Plus, i'm not even sure I still have that demo. The console died a month before GT5 came out in 2010, but since it was a 40gb I may have had to make room for something.
I still have my old account on my old one too. I know the password and everything. I hope I can boot it up though, it was a online time trial demo. Mine did the same thing as yours did. Yellow Light Of Death from my oldie 40 GB PS3 (It died in November of 2011), but it was good times.
 
Here are some things I've noticed in the Dealership Event screens:

Part 1: East and South City

View attachment 666054
That image screams Photoshop to me.

I'm pretty sure the car in the background of the Demio Race picture is a Mini Cooper 1.3i...View attachment 666057

The AZ-1 Challenge picture takes place on the Test Drive Disc version of Rome Night:View attachment 666058

Same thing with the March TrophyView attachment 666060

View attachment 666062
Pretty sure the red car next to the Celica SS-II '99 here is not a Celica...
When comparing the image with the actual track, it appears to be quite different. View attachment 666084 View attachment 666085
The color of the grass hills appear to be different, although the Corvette image could have just had the saturation edited. The hills appear to be steeper in the image compared to the demo, however. The little trees on the hills appear to be gone too.



I think you pointed it out way before I became a member here, so I never noticed it until now. Still interesting to note how many early things you could
find in game menus back then.

It just occurred to me, but are there any chances that track is like, an early version of Apricot Hill?
Even though chances are that this is indeed the oval track but more developed.
Because if neither of those are true, then we have a whole new case of a missing track.
 
Got back to some more exploring in GT2 Test Drive, today I went through the American cars.

There wasn't as much to find, since a lot cars were already present in the garage.

The most interesting things I found came from Ford related cars.

These two things were the most interesting though.

When typing in the RS200 Rally Car code from the final, I got the Ford Escort RS 2000!
Screenshot_20170812-144940.png
Screenshot_20170812-144952.png

The Escort Rally Car is confirmed to be the Escort 1.8 GTI's racing mod, as that's what I got when entering the Escort Rally Car code into the demo.
Screenshot_20170812-144247.png

Screenshot_20170812-144251.png

Now it's time for some other findings:

The GT1 version of the Dodge Concept Car LM is confirmed to have been planned to return:
Screenshot_20170812-143826.png
Screenshot_20170812-143831.png

Strangely, the normal Concept Car is not modelled yet.

It appears that either the name of the Ford GT40 would've changed to "GT40 Le Mans" when you race modified it, or it was just an early version of the GT40 Race Car. It seems to be the former, as I got this car when typing in the final GT40 RM code.
Screenshot_20170812-144529.png

The Ford Focus Rally Car was called the Focus WRC '99 Group A, and in the demo it uses a standard Focus as a placeholder.
Screenshot_20170812-144426.png
Screenshot_20170812-144431.png

Either the Shelby GT500 KR '68 didn't have the "KR" part originally, or the non-KR version was planned to appear instead.
Screenshot_20170812-145452.png
Screenshot_20170812-145457.png

The Plymouth Muscle Car is incorrectly referred to as the Superbird in the demo:
Screenshot_20170812-145259.png
Screenshot_20170812-145304.png

The Ford Puma 1.7i Zetec was referenced as the Puma 1.7i DOHC in earlier builds:
Screenshot_20170812-144903.png


Screenshot_20170812-144908.png

Now it's time for minor logo differences:

Some Chevrolet logos used more generic font:
Screenshot_20170812-143220.png
Screenshot_20170812-143247.png
Screenshot_20170812-143631.png

The Ford Focus 1.8 Zetec logo didn't show the 1.8 part. Plus the Focus logo was black.
Screenshot_20170812-144325.png

The Ford GT40 logo was completely different. The "GT" part was reused from the Mustang GT, with a generic "40" slapped on at the end. Probably used as a placeholder.
Screenshot_20170812-144503.png

Finally the "Ghia" part in the logos of every Ford that was a Ghia was misspelled as "Ghla". I believe this still happens in the final Japanese version too.
Screenshot_20170812-144353.png
Screenshot_20170812-144711.png
 
Ok, been rummaging trough GT2CV and have come across something i have never seen before.
Can someone tell me what this is?
I don't remember seeing it in the game and it certainly doesn't look like any car I know of. It kind of looks like a 996 Porsche that was badly rendered. It comes in before a Mazda MX5/Miata and seems to be based off of it in some form or another with similar lines and panels. So maybe it's a RM version or something?

EDIT: I've done some more digging, and it's the Mazdaspeed MX5 C Spec. I still don't remember ever seeing this car in the game.
 

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Ok, been rummaging trough GT2CV and have come across something i have never seen before.
Can someone tell me what this is?
I don't remember seeing it in the game and it certainly doesn't look like any car I know of. It kind of looks like a 996 Porsche that was badly rendered. It comes in before a Mazda MX5/Miata and seems to be based off of it in some form or another with similar lines and panels. So maybe it's a RM version or something?

EDIT: I've done some more digging, and it's the Mazdaspeed MX5 C Spec. I still don't remember ever seeing this car in the game.

Yeah, thats the C Spec MX5. I was like you. I never knew the thing existed until I saw it racing against me. Quite a neat little car. It can be won during the Tuned NA Car Cup, although it has like a 25% chance of the game actually rewarding you with one. :cheers:
 
Yeah, thats the C Spec MX5. I was like you. I never knew the thing existed until I saw it racing against me. Quite a neat little car. It can be won during the Tuned NA Car Cup, although it has like a 25% chance of the game actually rewarding you with one. :cheers:
You think you know everything about a game.
I see alot of people are now toying with colours and textures in GT2. Is there a thread that someone can direct me to that gives a guide or atleast points in the right direction on texture editing. I can edit the textures easily enough using GT2CV and extracting the data, but how do I put it back in the game is the part i am struggling with.
 
You think you know everything about a game.
I see alot of people are now toying with colours and textures in GT2. Is there a thread that someone can direct me to that gives a guide or atleast points in the right direction on texture editing. I can edit the textures easily enough using GT2CV and extracting the data, but how do I put it back in the game is the part i am struggling with.


Many many pages back there was a small quickie tutorial posted by MMRivitt.

https://www.gtplanet.net/forum/thre...-of-hidden-things.78938/page-77#post-11360579


Modding the textures is all hex editor. And is the hardest GT2 mod IMHO!
 
You can extract and compile GT2.VOL with GT2vol tools. Unfortunately, you won't find any detailed tutorial on how to mod the game, because it can cause a ban. Texture editing, unless done via hexadecimal editing, can't be done yet. What is doable is modifying car logos, and custom wheels. You can also change engine sounds, but i have yet to make a complete soundbank for people to use. It takes a while to determine which car use what sound.
 
You can extract and compile GT2.VOL with GT2vol tools. Unfortunately, you won't find any detailed tutorial on how to mod the game, because it can cause a ban. Texture editing, unless done via hexadecimal editing, can't be done yet. What is doable is modifying car logos, and custom wheels. You can also change engine sounds, but i have yet to make a complete soundbank for people to use. It takes a while to determine which car use what sound.

Don't forget title screens, garage and replay names, regions, also nightime car during day, and billboards.

Skybox and track mods are possible, but tricky.

And if the tutorial is written in half code like MMRivitt's color palette tutorial, then it slides threw without issue. But some words and stuff are forbidden!
 
Before I post my next comment, is there a place to discuss the importing of cars/textures from demo discs to retail discs?
 
Before I post my next comment, is there a place to discuss the importing of cars/textures from demo discs to retail discs?

No, not on here! But tankuroded opperates a discord server, link is in his signature.

Sent a pm, hope it can help some!
 
Wait a little and i'm gonna link my post where I converted all demo cars to final format back when GT2 viewer didn't let us open demo cars.

EDIT: Here:
@FRR35H So these are fully converted, ready to use models and textures. Just replace them into your GT2.vol file and repack and they shoudl work. Be careful to replace and not add files though, otherwise the game will mess up.
https://www.gtplanet.net/forum/thre...-of-hidden-things.78938/page-90#post-11789812
 
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Some days ago I bought NTSC-J version of GT2. Today finnaly I could check what's inside the user's guide. To be fair I didn't expect to find something special there (in PAL version of GT2 user's guide there are screenshots from GT1 :lol:), but in this one I find some insteresting stuff, which I'll post here.

IMG_2605.jpg

Hud looks like in the final version, but there's still beta turbo gauge and map is in Tahiti Road Reverse style.

IMG_2606.jpg

I'm not sure there's still same font for "Welcome to The GT World!!" inscription in the final version?

IMG_2607.jpg

There's still beta turbo gauge in split screen mode.

IMG_2608.jpg

Most interesting one - dealer shop looks very different and there's different background in Licence Centre.

And some things I found in car list:
IMG_2609.jpg

Here we can see two separated Listers (I think there were plans to make LM Editor of Storm, not the racing modifiaction) and there's still CLK DTM2000.

IMG_2610.jpg

Ford GT40's still got Mark III part in their name.
 
I believe some of that stuff can also be found in the US manual... I know someone has a PDF of it somewhere.

The beta GT mode menu can also be found in the US manual, but I believe it says "Welcome to the World of Gran Turismo", slightly different from the NTSC-J image.

The dealer image also features in the US manual, though I believe it uses a Skyline as an example.

To have the RM of the Lister Storm be a separate race car at one point is pretty plausible, since from GT3 onwards it actually was a race car (oddly with the normal road car not appearing).

Now I'll hunt down that US manual PDF...
 
I found that US manual PDF after two hours of looking (well, not really, I found it and then I went shopping at Kmart with my grandmother, then had lunch). Anyways, here's stuff I found there.

The US manual has a similar shot of Laguna Seca with the beta, more detailed turbo gauge.
Screenshot_20170819-105643.png

The 2-Player Battle image is from one of the demos, judging by the wider font on the menu.
Screenshot_20170819-105713.png

The Course Selection screen looks similar to the Test Drive Disc, but with the updated menu font.
Screenshot_20170819-105725.png

Here's the US manual image of the beta car dealer, but also look at how different the race screen looked...
Screenshot_20170819-105746.png

In the My Home screen, the Licensor Credits was referred to as "Copyright", and had a big (C) symbol as its logo.
Screenshot_20170819-105823.png

The Tune Shop and Race Event icons on car dealer screens were different, and the tune shop even specifically named that manufacturer's tuning company (e.g. Mazdaspeed for Mazda)
Screenshot_20170819-105844.png

The Go Race main menu looked extremely different, and notice how it also uses the same image used in the Arcade Mode main menu in the GT1 Trial Version...
Screenshot_20170819-105856.png


Here's the link to the PDF, it's the first result on the page.

https://www.google.com/search?q=gra...roid-motorola&sourceid=chrome-mobile&ie=UTF-8
 
Very interesting stuff! The beta Laguna Seca Raceway map is actually present in the final version aswell, when you race the reserve version of the course.
 
When porting the cars over to the final version, has anyone else had the problem of not being able to change the colours of the car?
I have got the GT90 from the demo with multiple colour options, some cars with more than one palette for the liveries and also some ported bodies like the cobra coupe and they all revert to white or silver once in the garage. GS codes don't seem to work either.
 
You need to make sure you port all the cdo/cdp/cno/cnp files. But then yes, the problem is the last hurdle to full demo ports. Somewhere in the game's files is a file that tells it how many color choices and the color's names are. I have managed to make the beta white color to the Peugeot 106 S16 selectable when buying the car, but it's "hidden". By that, I mean that you see its regular selection of colors (the little squares) but when you get to the last color and go one more, then the white I added pops up. However, when you buy it with the added color, it reverts to the 1st color the car is supposed to come in (silver in that case) when in the garage and in race.
I've never found a color changer code that worked so I have no idea if you could force the game to load the hidden color. But yeah.
 
You can't force the game to load a color.....

Trying to force the lotus elise sport (soft top) from bright green to dark blue cause the car to turn into glass! I get that alot.

The only real way is to make each color its own seperate car!
 
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