Searching For Evidence of Hidden Things

  • Thread starter HACKr
  • 3,353 comments
  • 466,252 views
I don't see anything glitchy about the Cerbera lol. If you meant the numberplate that's kinda destroyed-looking, it's like this on a lot of cars on GT2. It's probably something to do with the ps1's way of rendering slanted polygons.
 
The hood on the Cerbera has some weird black things on it. The Dodge Avenger in the mid-development demos has a similar issue, I noticed it in the Car Viewer.
Avenger.png

Also textures on the rear spolier of the Cerbera flicker when the car rotates to the rear.
 
I'm pretty sure the black things on the Cerbera's hood are the vents. They may be a little too pronounced in game though.

As for the Avenger I though they were stripes, but since they're so low-res, I understand why they were removed. Unless it really was unintentional. But they don't seem to be miscolored, that's the thing.

EDIT: Checked the Cerbera in GT2 viewer, and yes, they're hood vents. As for the flickering rear spoiler's little diffusers, it's that way because the PS1 doesn't render back-facing polygons, therefore to be able to render both sides of each thing that can be viewed front and back (usually spoiler mounts and rear diffusers) they overlapped 2 polygons facing away from each other. However because they're exactly on top of each other, it creates what's called Z-fighting where the pokygons flicker like this. That can be corrected by having the 2 polygons be just a tiny bit apart from each other.
 
Has anyone found a way to load more cars on the track than the default 6? I know that someone has managed it with GT1 somehow, but I couldn't find anything on GT2.
 
Has anyone found a way to load more cars on the track than the default 6? I know that someone has managed it with GT1 somehow, but I couldn't find anything on GT2.

Yeah I would like to know too! But I thought Xenn tried and caused the game to glitch......... I don't remember.
 
Yeah it only works on the Test Drive GT1 demo. Any other version of GT crashes whenever you try to enter more than the standard 6 cars. You can have less, but no more. It kinda sucks because that would've been awesome.
 
Hello everyone, I am doing a search for modifications of races that have been removed from the final version, so I would like to know if there are any more modifications besides that mentioned below, and if possible please mention the names of the missing cars.

Honda LIFE T '97
Honda LIFE T '98
Toyota Prius
Acura NSX '93
 
@Fabiopsyduck
Final Game:
a2gcr | 0B0D135C | MAZDA RX-7 GT-C RM (LM Edition Body with Number 8)
gmsdr | 115DD39C | MERCEDES C-CLASS Touring Car (Nissan Primera '98 RM Body with censored vodafone logos)
gt001 | 11781042 | {Ford} KA RM with different wheels
hnarr | 1260B71C | [R]Acura NSX '93 (NSX-R LM GT2)
m2w5r | 170E119C | [R]Lancer Evo.V Rally Car '98 (WINFIELD hidden Evo V WRC)
n2r4r | 180DC15C | Skyline 5door R33 GTR RM
t2prr | 1E0DA71C | [R]Toyota PRIUS '97
us36r | 1F7441DC | [R]Shelby GT350 '66 (Hidden GT350 RM, the differences are: side exhaust, displaced mustang logo, added logo on back)

Early Demo (OPSM Demo Disc 27):
bj22r | Jaguar XJ220 (changed Silverstone logos to XJ220 and Jaguar logos)
bjjrn | Jaguar XJR15 Gray color
d-phr | Dodge Concept Car LM Edition GT1 Version
fp3wr | Peugeot 306 RM with red color
h2cnr | Honda NSX-R Mugen with white color and no number
h2l8r | Honda Life '98 RM removed
h2lir | Honda Life '97 RM removed
m2srr | Mitsubishi 3000GT SR '99 alternate colors
m2tlr | 3000GT '99 alternate colors
mgnor | 3000GT '97 alternate colors
mgntr | 3000GT '97 alternate colors
mgoor | 3000GT '93 alternate colors
mgotr | 3000GT '93 alternate colors
mgmtr | 3000GT '95 alt colors
mgtor | 3000GT '95 alt colors
mgtlr | 3000GT '95 alt colors
n284r | Nissan Stagea '97 beta version
n28gr | Nissan Stagea '98 beta
n2s4r | Stagea '97 beta
n2sgr | Stagea '98 beta
nn32r | Nissan Skyline R32 GTR (GT1 body)

Medium Demo (GT2 Music at the speed of sound album demo):
n-33r | NISMO GTR-LM GT1 RM version (only white works, black is broken)
tsplr | Castrol Supra GT (with blue variant)
uftar | Taurus NASCAR (same as USA v1.0 and JP)

GT2 Late build (Test Drive Demo):
fcx8r | Citroen Xsara RM (became Xsara Rally Car, has correctly placed spoiler and red color)
mlnor | Mitsubishi Lancer Evo III RM (GT1 version with Yellow)
nr32r | Nissan Skyline R32 GTR '93 (AXIA logos were removed in final)
ufc9r | Ford Saleen SR (with BASF logos)


That's probably more than you're looking for, but heh. Might as well list as much as I can think of while skimming through all the demo models.
 
There are 2 versions of the GT350 and GT500.
One's nameplate is written GT 350, and the RM has rear exhausts. I think that's the one we have access to by default.
The other "hidden" one had a G.T. 350 plate and side exhausts, a slightly displaced mustang grille logo, and an added (unreadable) logo on the trunk.

As for the GT500, the hidden GT500 "KR" has a much higher roof for some reason, and higher rear as well.

7u0yfvsf0129ia16g.jpg
 
Yeah it only works on the Test Drive GT1 demo. Any other version of GT crashes whenever you try to enter more than the standard 6 cars. You can have less, but no more. It kinda sucks because that would've been awesome.

Dang it. And I thought its possible to have more than 6 in gt5 or was it gt6?


Anyone up for a corrected NISMO GTR-LM GT1 version RM? Yeah, that's my first time hex editing colors, and it took frikking foreverrrrrr. But that one I really felt was needing it.

The textures: http://www.mediafire.com/file/nno3s0m2exsu722/n-33r_corrected.7z

A screenshot:
c167jfdsaj079t36g.jpg


Nice! I forget how the gt1 version was..... but nice job. I got a few surprises soon...... including a fixed night time beta car and a few modded cars just for random fun.

Can't wait for those racing nameplates, lol.... oh also I gave up on tring to do a 3d model..... after I tried to get the stupid texture to work which wouldn't. So I have no clue what to do. Oh well, maybe someday either I might learn or might talk you into sharing a few.... lol
 
GT1's version is exactly like this ^^ I got the color values directly from the original textures.
Someone correct me if i'm wrong, but GT5 had up to 16 cars on track , and GT6 might be 20 or something like this. (limited to 16 online).

Yeah, making a 3d model is a lot more work that it looks like. But basically it's:
Make 3D
Unwrap it
Get texture
Map 3d to texture

But yeah.
 
Anyone up for a corrected NISMO GTR-LM GT1 version RM? Yeah, that's my first time hex editing colors, and it took frikking foreverrrrrr. But that one I really felt was needing it.

The textures: http://www.mediafire.com/file/nno3s0m2exsu722/n-33r_corrected.7z

A screenshot:
c167jfdsaj079t36g.jpg
Perfect. I'll save the textures for when I start development on the GT2 beta mod, as I will be using that model of the RMed Nismo GT-R LM as a replacement of the current one.

Someone correct me if i'm wrong, but GT5 had up to 16 cars on track , and GT6 might be 20 or something like this. (limited to 16 online).

Yep, GT5 was the first to have more than 6 on track, and it was the exact amount of cars you said, 16. Though I don't know if GT6 has 20 because I've only ever seen videos of it, and it's been a while since I've seen a GT6 video...

Though if I'm not mistaken GT Sport has increased the number of cars on track to 24 or something like that...
 
Cool. I wasn't sure about GT6 allowing more cars on track in solo mode.

So i'm kind of on a roll xD
Today, I remade the Yellow Viper RT/10. I know it's been done before, but... i'm sharing the files :P

http://www.mediafire.com/file/cxk2z6oxkkxosz1/Viper_RT10_with_Yellow.7z

t51z8e6jddqd2x26g.jpg


Even though the Orange is the real color, I've always liked the Yellow better.

Nice!

And in order for the yellow to show in garage, rearrange the color palettes, put the yellow codes 1st, then orange codes 2nd! The yellow WILL show in garage and in-race!


EDIT:

Since your ripping gt1 color palettes..............., can I ask a favor/request please? Can you do the early beta viper rt10 rm (white with blue stripes) from gt1 test drive? The early beta nissan 240sx rm (orange with black hood) from gt1 test drive? And last the copperhead rm (white and silver) from gt1 trial? (I think the early beta 240sx rm would work on the final gt2 240sx rm {non type-x})

I really wish for those so badly! Lol if your able to...... I don't know how you managed to pull that off...... and also welcome to the extreme elite club of gt2 color palette modding! As being 1 of the hardest gt2 mods so far, only select few have made it. Besides the discoverer: MMRivitt, and also color palette modder myself, you are now the 3rd known member! So welcome, take a seat, grab a cigar, and start bossing some people around, lol.

Seriously though Great Job!
 
Last edited:
Lol thanks! Yeah I know putting Yellow first will make sure it spawns, i'm only preparing for the day where we finally become able to add color choices xD

I just wanted to make things right with those 2 :P

For the beta cars, what do you mean? Adding their textures to GT2? Or just making the texture sheet?
Because for now, as far as I can tell, that's just impossible. I thought of a way to maybe, just maybe be able to completely change a car's texture, but i have yet to investigate it.
For now, what we can do is only modifying the colors of a car's textures, not the graphics, and so trying to hex edit the beta RT/10 and Copperhead's paints won't work at all. And believe me, I want that to happen some day.
I have also thought of a possible way to import custom 3D car models into GT2, but I cannot test it until I have access to my 3D modeling tools.


EDIT: Progress!

Look:
yprr71gz5lmy3tt6g.jpg

ynwnkl164f2sa516g.jpg

You can see the difference in the second image. The round foglights became square, and the side circles are now open.
This, is the first proper texture edit. I replaced the GTS's bumper with the Viper GTS-R's. Not just the palette colors, but even the graphics :3

It's all via hex though.
 
Last edited:
I know its all hex editing, as I play around in it. As I've changed colors, added the silver blue viper colors to the gts-r rm. And I've added the r32 gtr nismo bumper to the r32 gts-t, (before anyone asks, no I don't have it anymore, because I accidently deleted it, stupid me) Its possible to change the textures to randomness too if you want. As I've been tring to remove the decals/graphics from the 93 civic hatchback rm....... there is 2 ways about deleting the decals, either by the actual textures (deleting/replacing, like what you did), or matching up colors in the palettes (to blend in and hide the decals). Both is possible!



And I thought you was ripping the color codes out of gt1 cars and appling them to gt2 cars?.......... Only just the color codes, not the textures. As the texture modding is even a step harder than color palette modding.
 
Yeah I rip textures from a savestate with PVV by using F2 (export output). What comes out is a .bmp indexed with only the displayed palette colors.
So I did that for every panel of the yellow car on GT1, and applied the palette colors to GT2's Orange.

Now it's possible to port textures over from other .CxP files, but I couldn't get a good result with a custom-made image. I couldn't find palette data, because even .TIM format is arranged differently than .CxP files, so I got the new graphics in (see attached image), but the wrong palette. IF even the graphics are right, because they look a little messed up...
vipergrapphicstest.jpg
 
Speaking of hex editing, I started work on the GT2 beta mod while I had some down time. However, I ran into some trouble today when getting to the hex editing part. When opening up the sacrificial file I used (which was one of the unused "gtmenu.dat" files), it seems that when I deleted bytes in the hex editor it only added bytes in the end... before hex editing the GT2.VOL file was 998,000 KB, and after it was over 1 million KB... I'm new to hex editing so...
 
I admit I can't understand how you got more bytes in the end when you deleted some... BUT, maybe whatever you imported was bigger than what you replaced, or maybe you inserted bytes? Because if you don't use the insert key on your keyboard, whenever you type in values you're adding to the file, not replacing. Be very careful of that.

If you use HxD (or probably any other hex editors) at the bottom, make sure you have "overwrite" written, because if that's "insert" you're going to add bytes to the file.
 
The file I did import WAS bigger than what I replaced... it's Tahiti Beach Side from the GT2 Bonus Demo, which was 250 KB with all the files combined, compared to the final Tahiti Road, which was 244 KB combined.
 
Actually HEX XVI32 over writes, replaces, inserts , deletes, copy hex strings, over write strings, ect. I have found it easy to use once you know what does what.

And its possible to replace textures parts (i.e. bumpers and it won't be affected by colors).... you just have to count in hex, find where your part is, and apply to new one. The texture data hex codes are located in the bottom of the .c_p files, under the color codes. And being 256x224 there is alot of counting........ to find where your part is.

By the way there is enough room for like 32 colors per car! Which final gt2 car had the most colors?
 
Last edited:
Actually HEX XVI32 over writes, replaces, inserts , deletes, copy hex strings, over write strings, ect. I have found it easy to use once you know what does what.

I'm using HxD for the mod, but HEX XVI32 does sound better to use. I'll check it out soon. ;)

By the way there is enough room for like 32 colors per car! Which final gt2 car had the most colors?

When going through the car dealers, I found your answer... it is both the Jaguar XJ Sport 3.2 and Jaguar XJR Vehicle, with a grand total of 16 colors each!

Screenshot_20170901-235147.png
Screenshot_20170901-235155.png
 
I'm using HxD for the mod, but HEX XVI32 does sound better to use. I'll check it out soon. ;)



When going through the car dealers, I found your answer... it is both the Jaguar XJ Sport 3.2 and Jaguar XJR Vehicle, with a grand total of 16 colors each!

View attachment 670493 View attachment 670494


I'll pm you about it. Cool thank you! I thought the max in game was 16 but wasn't sure, thank you. Gonna try to see if its true about fitting 32 colors in it when I can get a chance.


EDIT:@submaniac93 oh, I already did that for the beta white viper rm in gt1 test drive. Ended up with 16 or so pics. The question is do you have access to the orange and black 240sx beta rm from gt1 test drive? I got the viper by actually hybrid porting in the gt1 test drive car.dat file into final v1.1, the viper body came up for the evo 3! So I have no clue where the 240 rm would be............

And did you access the actual texture hex code data via your method? I know you said color codes, but the actual texture data....... curiousity and just thinking (which is probably just wishing.........) (random note I figured out how to make a spoiler disappear, turn it to pure #00000000 black, then it goes invisible. I also made windows invisible by mistake, but hey open windows anyone?)
 
Last edited:
Back