What? You weren't hoping for a horns collection, museum card trivia about Japanese cars from the sixties or a livery editor with badge-chips and paint-chips that you can only use once?
I need the patch. SMS is UK based, we should get it 1st![]()
EA is American, unfortunatly... Why dont SMS work for codemasters... they would truly make an epic game together, maybe Grid 2
What has being American or being UK based got to do with anything? It's Sony that is shafting you guys not SMS or EA! Dont you realize it's out in Europe for the 360?
Sony? What has Sony have to do with it? isnt the patch on EA servers?
after hearing all the good comments about the patch, I picked it up on my lunch break. It shall be a good weekend!
Been playing all morning and the changes from this patch still amaze me.
Its like a different game. Now that all the quirky unpredictable control inputs have been eliminated/fixed. Example (Input lag, wheel setting inconsistencies, FFB problems, physics problems, glitches and freezes)
You can now really get a sense of how how great the physics engine is under all that over the top sensory bombardment.
This patch brings me to a conclusion...
Shift 2 is now litterally GT5 on roids.
It has all the great points that defines a good sim racer then makes all those individual points take a shot of steriods.
Tires don't just screech...they cry like little girls after you take away there twisty cone!
You don't just hit the wall...you crash into the wall and leave your soul imprinted in the cement.
Engine don't just rev...they bark and back fire, they **** black stuff all over your opponents windshield.
Cars don't just shine...they make boys dream, girls scream, and James May "root thingy" tingle!
If you have trouble making 1 lap at the Ring in GT5 with a Zonda R without crashing...whether it be from over energetic wheel spin, late braking, wrong turn in timing, lawn mowing, or curb clipping....garrented you will have the same trouble and same problems making 1 lap at the Ring in Shift 2 without crashing.
The only difference is now instead of your Zonda's headlight magicaly morfing into a new shape as you carry on unharmed to the next turn. Your Zonda now (Shift 2) will flip and explode into a million tiny carbon fiber pieces and rain all over the grass as you stare, speechless at your TV screen and press "play agian".
Platform: X360, elite handling, no assits, hard AI
Wheel: Fanatec 911 Turbo S and clubsport pedals hard mounted to a playseats evo.
Sadly the patch seems to have made no difference what so ever to me. Not that I though it was terrible before this latest patch but:
1) The wheel is still pulling left and right on the straigts. This makes it unecessarily hard to place the car with the degree of precision I require and leads to some unplanned off track excursions.
2) If you restart a race a few times the force feedback is still prone to cutting out at the start, pausing and unpausing the game will restore it.
3) Collisions with the AI, no matter how minor the contact, still result in your car spinning widly out of control nine times out of ten. This is probably my main gripe with the game as there is nothing more frustrating then a minor tap of the car in front ending your race as you get spat into the barriers.
I tried experimenting with a little deadzone on the steering via the game options and noticed that if you set it to 1% and then save it reverts back to 0%. Set it to 2% and switch back and forth between the advanced options and button mappings and it will revert to 1% but keep it at this setting when you save. Don't know if this behaviour was present before the patch. As it was I didn't get on with the deadzone at 1% so have set it back to 0%.
All my testing was carried out in the Falken Tires 911 GT3-RSR at Spa, a combo I'm very familiar with. Force feedback strength has remained the same pre and post patch 2. It did notice it get stronger after the first patch. Yes I tried reseting the wheel options to default, exiting the game, going back in and changing them back, restarting the game again etc.
My in game settings for the wheel are as follows:
Vib:100
SD:0
SS:50
TD:0
TS:30
BD:0
BS:30
CD:90
CS:50
SS:50
SS(D):50
SL:540
SL(D):540
My Fanatec wheel settings are:
Sen:900
FFB:50
Sho:0
driff
Abs:98
Lin:0
dEA:0
spr:0
dpr:0
Platform: X360, elite handling, no assits, hard AI
Wheel: Fanatec 911 Turbo S and clubsport pedals hard mounted to a playseats evo.
Sadly the patch seems to have made no difference what so ever to me. Not that I though it was terrible before this latest patch but:
2) If you restart a race a few times the force feedback is still prone to cutting out at the start, pausing and unpausing the game will restore it.
Im beggining to think its Sonys fault - the patch not being released in Europe their biggest GT5 client. because the Xbox has it everywhere... probably will only be up when PSN is back up again... because everybody knows that GT5 biggest advantage is the online since the offline mode itself is boring and more than dead... so they delay the patch in Europe so that most of the average racing gamers cant realize that Shift 2 in fact much more fun and a much better game than GT5... because that would probably help kill the series... But to me GT is already dead and this just makes want to have a xbox more than before...
I bet the patch will be up a few hours or days after the PSN restore their services.
In other words we will not get the patch until GT5 players are playing back online and miss the reports of how brilliant Shift 2 is after being patched...![]()
Stuff like this gets delayed for the most boring reasons - Johnny the IT guy has mandatory training to complete, Jimmy the server guru is on vacation, Cindy the VP has to give her stamp of approval but is in meetings, etc.
So the patch has come to US first this morning... It was almost noon here After I see the OP if I remember correctly.
Give it 24h around the globe and in about 8h we'll have it here.
If not, I'll... I'll... keep waiting
What I really wanted though was that DLC...![]()
It always felt like a white-knuckled ride. You never felt in control. Not so anymore. Granted I am in a R32 Skyline, but it does feel so much more in control and smooth.
This game is turning into something awesome.
BTW, Why does it always have to be S2U vs GT5 or FORZA or any thing else...?!
Can't people enjoy one game without bashing the other?!
On top of all in a GT Game Forum?!![]()